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Found 5 results

  1. Soundtrack Editor The latest result of the Kerbal Sound Overhaul Project, this mod allows you to add and remove music from the game, and set up playlists which decide when each song plays. Always wanted to hear Blue Danube when docking with a space station, a metal version of KSP's theme song when you start up the game, or Danger Zone while you buzz the control tower? This is the mod for you! Just drop some music files in the KSP\Music\ directory, launch the game, and use the in-game playlist editor to choose when you want them to be played. A selection of free stockalike tracks are included from musician Kevin MacLeod, who created many of the tracks used in stock KSP. Several thousand more tracks are available for free at his website here. If you find any that work well with KSP, leave a message and I'll add it to a future sound pack. A replacement for the Kerbal Space Centre birdsong ambience is also included, edited from the original recording here. Currently .wav and .ogg filetypes are supported, as well as .mp3 on Windows (still working on a fix for Linux and Mac, but .wav and .ogg work fine). Click for full album Downloads CurseForge | GitHub Broken Source included, project also available on GitHub licenced under GPL v2. If you've enjoyed this, consider donating a cup of coffee to help with late night coding: Included Tracks: Forest Investigations The Other Side of the Door Darkest Child Dragon and Toast Fairytale Waltz Martian Cowboy Mysterioso March Numiinous Shine On the Shore Peaceful Desolation Future plans Apoapsis max/min. Periapsis max/min. hasTarget max/minDistanceTarget, max/minVelocityTarget Option to wait until end of current track before switching. Option to wait until end of playlist before switching. Fix KSP issues with music playing during loading scenes. Done. Detect when reentry is happening. Can be done using velocity and atmospheric density (v4.0). "Ascending" and "Descending" options, so that fast launches and re-entry can be separated. Fix "SpaceCentre" scene also playing for the Astronaut Complex, Mission Control, R&D, Administration Building. MP3 support for Linux and Mac. Tracks for launchpad/runway load and launch. Biome-specific music. Short fanfare tracks for achieving something for the first time. Situation-specific music: re-entry, parachuting, part destroyed. Mostly done (v4.0). Save playlist position on exiting the game. Use files that are in external folders: Point Soundtrack Editor at your music library. In-game IVA music player with RPM support and optional upgradeable sound quality. Playlists for every scene, not just construction and space. Done. Celestial body-specific music: Orbit, atmospheric flight, surface travel, engine burns. Done (v4.0). Redesign of the cfg to support all of the above. Done (v3.0). Unloading tracks not currently being played from memory; streaming from disk. Done. Support for multiple shuffled tracks for situations that don't currently support them (e.g. the main menu theme). Done. Playlist priority/merging when multiple playlists are appropriate. Done (v4.0). Optional GUI elements: Playback control, track name/artist toasts, in-game playlist editor. Done (v4.0). Change log v4.3 (2017-03-01) Added text for the current value of editable selections in the Playlist Editor. Fixed Mission control ambience playlist's track. Fixed playlists only activating on leaving the scene for the Astronaut Complex, Mission Control and Research & Development scenes. Added missing AdminFacility psuedo-scene. Removed empty entries from the persistor for preloadTime, playNext, playBefore, PlayAfter and minVelocity/Altitude values. Fixed error on seeking to the end of a clip. Fixed clicking "Cancel" on the Edit Playlist entries for In Atmosphere, Time Of Day, Scene, Situation and Camera Mode changing their values. Fixed the Scene picker "Any" toggle not being able to deselect all entries. Positioned Cancel buttons constantly to the right. Fixed unexpected behaviour when track length is less than the set preload time. v4.2 (2017-02-28) Fixed unloaded tracks not being loaded correctly. Added warning message for failing to find a requested audio track. Removed unneeded log statements. Fixed error on seeking to the end of a file. v4.1 (2017-02-25) Support for KSP 1.2.x. Fixed issue with MP3s without ID3 tags failing to load. v4.0 (2016-08-19) Advanced soundtrack management engine allows you to specify conditions that different soundtracks should play in, such as underwater, during re-entry or at KSC during the night. No more editing text files! Full-featured GUI for creating and organising playlists. Audio player: See the name of the current track, skip ones you don't like, pause the sound or adjust the volume. Audio preview system: Listen to all the music and sound effects included in stock KSP, including hidden and unused sounds. Playlist priority sorting. Application launcher integration. KSC night-time crickets. v3.0 beta (2015-02-16) Completely rewritten playback management, playlists and memory management. Dynamic loading of tracks: Only the current track needs to be in memory. Environment-aware playlists: Have a specific track play when you go supersonic or splash down. Looping and shuffling. Track pre-loading. v2.1a (2014-08-08) Added x64 option with alternate folder layout. Added support for the KSP Add-on Version Checker. v2.1 (2014-01-20) Added the "none" option to disable music for a specific scene, e.g. menuTheme = none Fixed directory separators on non-Windows systems. Removed debug messages. v2.0 (2014-01-16) Added support for MP3 tracks. v1.0 (2014-01-11) Initial release.
  2. Music Inspired from KSP

    The soundtrack outside of Kerbin's atmosphere gets old after a while, we all know that. What I've been trying to do is create a soundtrack of sorts for each planet's SOI (possibly excluding moons) just for me and whoever wants fitting music to listen to. The primary challenge I face is to compose unique, extended themes without having them be tiresome or repetitive. The lesser challenge is that my only musical software is Musescore, which means no mix tracks or smooth gradients of pitches. For instance I want Jool to have a grand brassy chorus in the key of C and Eve to have an orchestral section in the key of Bb. Even if the unique theme idea isn't entirely fitting, then at least the existing space theme could be slightly modified to add a fresh twist. I'm an amateur composer and I'm still learning how to be more patient with myself while making music. I attached something I made in around an hour or two of being creative. A musical doodle if you will. Does anyone have any ideas? Any composers I can connect with?
  3. Muted Song?

    I have an interesting issue: The volume of one of soundtrack's song's is basically near muted while the other song is normal. Does anyone have any idea what's causing this?
  4. As an adult, I was browsing my current favorite Samsung Gear VR content providers and came across a new favorite title. Coincidentally this major production used a soundtrack from KSP. I am pretty sure this does not fall under any fair-use policy; IS an iconic musical score from the Kerbal Space Program game; Used in its entirety for the duration of the production; Requires a subscription fee for access to said title. I have not played KSP in over a year, but immediately recognized the musical score. For the purposes of not advertising this or any other content provider and because of its adult nature I will refrain from directly linking or mentioning this content provider in this forum, however I thought it important to bring attention to the developers of this infringement. I will respond in detail to any direct inquiry from the developers. That said... WOW! I have a new favorite and an urge to install and fire up KSP again! I really am conflicted about wanting to share the media however! I just have no idea how that would be possible to do with age verification short of known developers.
  5. Music Hack I made a short kRPC script that plays music based on in-game events and figured I'd share it here and maybe get some feedback. It's an alternative to Soundtrack Editor for people low on memory. It'll also be easier to add new music events for people who'd rather not dive into full-on add-on development. I've found this better than the "mute and play space music" strategy I was using earlier. Features As an external program, no impact on game memory usage Can play anything that VLC can play, such as Youtube URLs Can play dramatic music during docking or rendezvous a la Interstellar Play custom music while editing, above the atmosphere, at the space center, or at the tracking station, eg play the Normandy galaxy map theme at the tracking center Play main menu music Configurable via music.yaml Comes with stock music Requirements Python 2.7 or later LibVLC for Python (pip install python-vlc) - currently only supports 32 bit python kRPC (pip install krpc) PyYAML (pip install PyYAML) Downloads Github | Source Configuration Edit music.yaml Individual files or directories with music inside are allowed To disable music for a label, just delete all the bullets underneath it Backslashes must be doubled for Windows style paths Mute KSP music Usage Run the program (python or ./ and start the game, in whatever order Start kRPC server (or set to autostart) after loading a save Accept connection from KSP (or set KRPC server to auto-accept) Crashes of the music player only require a restart of the music player Limitations Can only distinguish the tracking center. The rest of the space center scenes all play music from the space center label. Doesn't come with stock tracking or main menu music (licensing limitations) Can't play KSP theme when the program launches Youtube playback depends on whether LibVLC has up-to-date Youtube capabilities. Space music continues after switch to space center till next scene change.