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Found 38 results

  1. Since I've just recently built my space shuttle Dislantis, I'd like to see what you guys have for reusable orbital transport. Here's the Dislantis (in orbit): Mods used: Cormorant Aeronology (awesome for creating a realistic shuttle that still blends in with stock!) The premise for a shuttle is that it must be a vertically launched spacecraft that has a winged orbiter that will glide back to a landing after its mission. Although it doesn't have to be fully reusable, it must drop stages to get into orbit (no SSTOs!) Show me yours!
  2. I Got space shuttle system and i downloaded everything and am not getting the cockpit Can anyone help? (I Am using 1.3 with it)
  3. Atlantis Space Shuttle

    After a few days After The first Atlantis Launch They Had the second time they had a crew To Test The Newly Made robotic arm It is Told That It Is Hard to find and Build In a few hours They will return for a runway landing The Last flight til now Was Unmanned and Landed Near By the KSC And Tried to Land at the Runway But didn`t have enough runway space for a landing The Next Part will be in a few hours
  4. Anyone that watches my stream knows I am more a spaceplane SSTO guy than a shuttle guy, but for you shuttle lovers out there, I think you will like this. It is not meant to be a NASA STS analogue but more a Kerbal version of what STS 2.0 could be. It is stock, but so much easier to fly using Atmospheric Autopilot in Rocket Mode as stock SAS has a major issue of over-correcting itself into a never ending oscillating roll. Or, with enough practice, pure manual flight. It can put more than 50 metric tons into a 250KM orbit and return. It can re-enter stable with 50+ tons of cargo as well, but you will need to practice approach and landing as it doesn't want to slow down and you have to keep about 3 times the velocity vs. empty on approach in order to flare properly. I created this and many other vessels on my stream Here is the Advanced Orbiter + Stack: (The mod Kronal Vessel Viewer takes the blueprint screen shots.)
  5. Hi, Alpha Gametauri here. Thought about starting a discussion talking about each others Shuttle's, how to improve them, combination of each others ideas, etc. Nothing specific. I was going to upload my Space Shuttle, but i lost it going back to 1.2.2, (reason being there is a Interstellar mod i miss having and trying to find again.) Let's just say my Shuttle handles like a Drunk Rhino on Landing, come down even a tinsy bit too fast and it shatters. She is a little hard on launch, and i probably have enough fuel left over after i dump the ET for a one-way trip to Duna or Eve. I do have a Shuttle Test Bed file, a Shuttle i use for test upgrade/improvising design and see how it flies. I have tried designing an SSTO, all of them fly wonderfully, except i have little fuel left when in orbit, and if i carry too much, i max at 48-52,000M. Can't wait to see what ya'll have to say.
  6. How to Land the Space Shuttle

    Some other day, I saw this video. It's really nice how Brett explains how to land the space shuttle lands in a comprehensible way. Anyone agree? This can also help with ksp if your playing in rss/ro and you're trying to land a shuttle.
  7. Hello enginieers. I would like to present you easy, safe way how to earn a lot of $$$$ on turists. NO RISK, NO DEBRIS, NO MESS in space!!! SMART IDEAs: Smart idea with airbrake in space shuttle: you dont need to have dedicated A.I.R.B.R.A.K.E.!!!! you can use 4 elvons (2 on each wing), invert them in full deploy mode and set action group to activate/deactivate deploy mode. (look at space shuttle picture bellow, you can see elvon airbrakes on both wings. Smart idea with hover technology: Kerbals developped this idea during building moon space shuttle. By the smart layout of teriers week and light engines in the bottom of the ship, it is posible to land verticaly on moon. Starting hover engines and main engine is by seting start/stop engine in action group. Space shuttle: Hello, this is the example of cheep space shuttle ship. Cheep and easy to build ship can travel up to 4 passengers for mid- high orbit. You do not need to research dedicated space shuttle parts who are avaible in later stage of career. Let's build own cheeper version, this can help to earn more money for "passengers orbital and suborbital flights" because construction allows you to preform maneuvers in high parts of atmosphere and land on runway of the KSP. Luch cost is quite hight but 80% of the ship is recoverabe, so will pay only for boosters How does it work? Ship upload link: Moon shuttle: I would like to show you example of ship which is able to cary 6+1 kerbals to the moon, land there in hover technology, come back to kerbin and land on the runway of the KSP. I have hope that some ideas from my project will inspire you in yours. How does it work? Times and titles: 00:40 setting up position of kerbin and moon 01:20 Ship presentation in VAB 03:20 Take off/lunch 06:25 Adjusting maneuvers to hit the moon (moon gravity breaking) 09:20 Adjusting maneuvers and choosing place to land on the moon 13:10 Prepearing to Land on the moon 15:20 "Hover technology landing" 19:30 Take off from the moon 21:40 How to preform maneuver to come back to home 26:40 Aerodynamic breaking 31:00 Final entry 35:30 Missed approach to rwy 09 - Standard 45/180 Procedure Turn (almost) 41:20 Landing rwy 27 Craft file:
  8. The Great Technicality

    THE GREAT TECHNICALITY A STORY OF MY URGES So, there's something about me that needs explanation. I like to finish everything I start. It's one of my many interesting traits. I wanted to do the space shuttle challenge, but my PC was broken and by the time it was fixed, the challenge as over. Now, the design you are about to see is legal under the challenge, even though it may not seem so. Here is my justification. It doesn't say anything about the orbiter being radially attatched, does it? We have Liftoff! Getting some heat Kessler Syndrome Orbit Insertion Burn We're here Proof An EVA Descent Initiated After that, well, I over shot and entered the night side, where I prompty crashed, with only the cockpit and some other bits surviving. There is no surviving footage of this event. I'm sorry. ATTENTION! REDESIGN IN PROGRESS. SUGGESTIONS WELCOME.
  9. Does anyone have a closeup photo of the bipod attach fitting on the shuttle
  10. Chibi Shuttle

    Searching this forum for 'chibi' brings up a few tiny shuttle designs, but most are just scaled down, so I set out to build something with "proper" chibi/SD proportions. I quickly gave up trying to make an external tank and solid boosters work, so the orbiter sits on top of a liquid booster instead. Nonetheless, I think the result is kawaii: Shuttle-chan on the pad. Sayonara, Kerbin-san. Stage 1 separation. Circularising. Landing; engine bell hot from burning off excess fuel. Shuttle-chan parked in front of Tower-senpai. Shuttle-chan comes complete with an abort sequence and emergency parachutes: "Baka!" "Geez, Val, no need to get all tsundere." "Bill, you okay back there?" "Um, I guess..." "Bob? Bob! Bob, look at me. Use the bag. No, the bag!" If you're interested in boring technicalities, this next section is for you: The booster fins are too small to achieve static aerodynamic stability in the pitch axis; SAS prograde hold is mandatory during ascent. Planform of the orbiter. Stability is marginal* with full tanks... ...But improves as fuel is consumed. And finally, if you must have a copy of Shuttle-chan for yourself: Download *Not as suicidal as it looks here, thanks to a draggy fuel cell mounted high on the rear bulkhead.
  11. I am stumped at making a space-shuttle, all I know is vectors, orange fuel tank, kickbacks, and Mk3 parts, but it tried continually and failed continually. Any help?
  12. I have 2 new aircraft and 1 space plane (A shuttle). F22 Raptor, F35 Lightning, and a space shuttle that gets to orbit. Space shuttle - - Recommend after jettisoning the boosters, and at about 600 - 800 m/s, click the autopilot to go prograde. The shuttle will wobble, but it won't flip out. F35 Lightning II - (+ VTOL mode) Action groups 1 through 4, 1: Toggle main engine, 2 toggle VTOL mode, 3 shut down VTOL, 4 Shut down Main engine) F22 Raptor - - Nothing much special about this. Made it look similar though
  13. space shuttle design

    okay I want to see how a shuttle will perform and I kinda have an idea of what it should look like but I would appreciate your advice
  14. These things don't belong in SSTO threads because they aren't single stage, nor do they even come close to it. But they represent a significant challenge to construct, especially in the stock game. Feel free to post your creations. I'm not going to impose any restrictions because for one, I'm not sure what defines a "shuttle" type vehicle. Partially, but not highly reusable, wings, solid rocket boosters, and a lack of airbreathing engines? How easy is yours to fly ? How well does it perform ? How close to the real thing have you managed to get (if that was your aim?) In terms of cost to launch and tech required, would it remotely make sense to use in a career game? To get things started, this is my Kolumbia III. Now that I finally figured out the Mk3 Engine Mount is supposed to have three 1.25m engines and one 2.5m to avoid open node drag , I built a shuttle around the part. I wanted it to be stable and easy to fly, so I compromised on visual similarity by going with a symmetrical arrangement of four boosters & internal fuel with no external tank. The Vector engines may look exactly like the RS-25 but are a bit too powerful for the job and much, much too heavy. They give a CG that is far to the rear. The shuttle wing planform, which I kept, also has CoL far to the rear, but that means all the cargo and fuel is ahead of CG, making it excessively nose heavy when loaded and excessively unstable empty. So, I went with the much lighter combo of 3 Terriers and a Poodle. I still needed some way to shift the CG up a little more. I also had this unused LF capacity in the wings that it pained me to just ignore. So I ended up mounting a pair of NERVs to the wing strakes and panelling them in with wing segments so their presence isn't too obvious. Looks good from this angle. Hey Jeb, you seem to have put the boosters on the wrong side.. Like a good plumber, I boxed in those unsightly NERVs. You'll never realise they're there. Hopefully everyone is too distracted by the majestic booster separation to notice we have twice as many exhaust plumes as there should be. Maybe if I launch in the day it won't be so obvious, but then people are more likely to notice the extra SRBs. . I would say successful payload delivery, but the lab module has no rcs, no power, and no probe core, so it's more a case of "fly tipping" in space.
  15. Spaceplane design advice

    hey I don't even have KSP installed yet but I want to be ready. So lets talk spaceplanes. Is there any advantage over rockets? Do you have to land on a runway? Can I put chutes in the cargo bay and just splash down?
  16. Stock Space Shuttle Series

    The first 9 episodes are up for viewing! I build and crew a space station using only a stock space shuttle.
  17. Is it true that a shuttle stack was held down by just eight bolts at the bottom of the SRBs? The whole thing? Orbiter and payload. By these bolts that sheer (spelling of that?) when the SRBs are lit? Soyuz stacks are held up by those four towers. How are other rocket stacks held to the ground/launch-platform?
  18. A little replica of two Space shuttles: Celt( Columbia) and Berkut( Buran). Mk1 sized Screenshots: Celt: Berkut: Files: (Celt) Celt v2.craft?dl=0 . (Berkut) Columbia and Celt Buran and Berkut
  19. The space island group

    In the 1980s and 90s, the was an organization known as the space island group. they intended to build and operate there own fleet of space shuttles, and to bring the fuel tanks to orbit. how credible is the idea of a fuel tank station, or using tanks for on-orbit infrastructure? What if we could bring SLS fuel tanks to orbit? how economical would this be compared to inflatables? How would we design a rocket if we wanted to bring the tanks to orbit?
  20. So I just watched this: Video bashing the space shuttle. I never knew it was such a poor design. I was wondering what y'all think. Also how does the space shuttle design fair in KSP? it seems like it would be ridiculously difficult to design one. I used the Dynawing stock craft a few times. It was fun but really hard just to get into the lowest orbit. Required pretty efficient profile. I think the ease of SSTO'S in stock make the space shuttle design pretty much null and void outside of for the heck of it.
  21. Shuttle Payload Technologies v0.2 This is the development thread for Shuttle Payload Technologies, a mod that I'm currently working on. The main goal is to flesh out the amount of parts available for shuttle payloads. Currently in the plans are: KU Band Antenna Spacehab Weird Shuttle-Salyut module thing Build-your-own LDEF + contracts for it Spacelab Pallet experiments + contracts Probably some satellite mounts Maybe Hubble and it's servicing equipment from the following missions? Anything else people ask for that I agree with! License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Changelog: Download Spacedock Github Required Mods: Comorant Aeronology DIRECT
  22. Hello everyone ! This the first time I post something on this forum and it's the first I try to do Space Shuttle/ a replica in KSP and I think I did pretty well ! So here it is, the abandonned Russia space shuttle with her lifter, Buran and Energia ! NOTE : The plane from the first image is this one from this post of @Scientia1423 WARNING: - Don't fly it with MecJeb Smart A.S.S, ascent guidance or any sort of autopilots ! Some flight advices/instructions : - Enable soft control at launch ( CapsLock ) and disable it when jettisoning the first boosters - After the jettison of the 4 boosters, set the vector's glimbal limits to 100 and DON'T go full thrust - If you lose control at this point ( the ship try to go upward ) : Cut all engines and/or TimeWarp Craft File Hope you'll enjoy
  23. In the event someone wants to ask, yes I plan to release this to KerbalX once I'm satisfied it's ready. For now, I'm still working out transitioning from Orbital to Atmospheric flight without going into a spin. I use Kramax Auopilot and MechJeb because flying with a keyboard is like shooting pool with a rope. First orbital flight, pretty much the same as Buran's - IE no crew, up to orbit and down to land at KSC. KTS-1 Guidance MODS: (Thanks to LinuxGuruGamer, the mod below has an unofficial 1.1.2 release): Other MODS seen in these shots: