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Found 158 results

  1. This is a companion thread to my Mk2 spaceplane parts expansion pack. While that thread will handle releases and support, WIP models and so forth will be posted here to avoid main thread clutter. I am also working on a similar Mk3 Spaceplane expansion parts pack as well as the occasional non-spaceplane part; WIP content, dev releases and so forth will for those will also be posted here. Mk3 Expansion pack This is a parts pack intended to flesh out the stock mk3 parts lineup with new engines, cockpits, fuselage parts and more, to give players more options when building spaceplanes. parts almost exclusively use MODEL nodes and stock textures, so RAM footprint should be almost non-existent. -Command Mk3 Cupola Mk3 Hypersonic cockpit Mk3 Drone Core Mk3 Inline Cockpit -Propulsion C.L.E.A.V.E.R. Mk3 dual-mode engine 'Cyclone' Concentric Toroidial Aerospike 'Fulcrum' gimballed Linear Aerospike 'Firestorm' Air-Augmented Rocket 'Buffalo' 2.5m Thrust-Reverser equipped Turbofan 'Hurricane' 2.5m prop engine 'Nyx' Ion Engine 'Wellington' Mk3 basic jet 'Wyvern' TurboRamjet 'Coxswain' Orbital Maneuvering System 'Hades' Nuclear rocket 'Sievert' Nuclear Jet Taurus Solid Booster Minotaur Solid Booster 'Atlas' Mk3 SRB -FuelTank Mk3-1.25m adapter Mk3-mk2 tricoupler Mk3-1.25m tricoupler Mk3-1.25m quadcoupler Mk3-Inverted Mk2 Mk3 Service Tank Mk3 Hypersonic nosecone Mk3 rounded nose cap OMS shoulder tank -Control Chine Cap w/ RCS Chine Segment RCS Fuselage Extension RCS cap Fuselage Extension RCS segment Heavy RCS thruster Mk3 SAS -Structural Mk3 Decoupler Mk3 T-Hub Mk3 X-Hub Mk3 L-Hub Mk3 Structural Tube Radial Fuselage Extension/saddle tanks, 5 variants(endcap, 2m, 4m, intake, 1.25m adapter) Radial Fuselage Extension crew cabin Truncated Fuselage Extension for Mk3 cargo bays -Aero: Chines in three flavors; short, long, endcap Big-S class wing boards - square, rectangular, and triangular Mk3 circular intake Mk3 Shock cone Mk3 Precooler Big-S Airbrakes -Utility Mk3 Service Bay w/ integrated EC/MP storage Mk3 Inline docking port Mk3 shielded docking port Mk3 Aligned Docking port Mk3 Nuclear Reactor Download from Spacedock or GitHub Changelog: Licensing The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/...legalcode' This mod uses the Interstellar FuelSwitch plugin Feel free to post comments/critiques/feedback, and if any of you have ideas for parts that you simply have to have to flesh out your mk2/mk3 experience, speak up! Ideas for new parts are welcome. The list of parts on the to-do list/suggested/requested: Mk3 heavy radial/inline air intakes mk3 double-decker crewcabin inline and rover cockpits mk3 ion/nuke engines mk3 landing legs
  2. About This is the new thread for B9 Aerospace. The old thread is available here This pack adds a vast selection of new parts, introducing new spaceplane components such as new engines, cockpits, wings and fuselage systems, new structural components for orbital installations and colonies, and so on B9 was originally developed by @bac9, @Taverius, and @K3-Chris, now maintained by @blowfish and @Flashblade with help from many others Requirements The latest version is compatible with KSP 1.4.2+. The bundled dependencies are for KSP 1.4.4 and may not work on other versions. All other KSP versions should be considered incompatible. If you are on an earlier version of KSP, however, you may be able to find a compatible version of B9 here B9 depends on several other mods to make it work. They are included in the download, and listed below in the "Dependencies" section. Installation Instructions You can install with CKAN and have the dependencies installed automatically. If you are doing a manual install, open the zip you downloaded, find the GameData folder and copy all of its contents into your existing GameData folder in KSP. If you already have any of the bundled mods, check which one is the latest version. Note that the core and HX packs come with the same version of some dependencies. B9 will not work unless installed correctly. If you're having issues, please verify that you have installed it correctly. Download Three packs are available for download: B9 Aerospace Core Pack - All of the main spaceplane parts B9 Aerospace Legacy Pack - Older Mk1 and Mk2 parts, modular wings. Requires the core pack and all of its dependencies B9 Aerospace HX Pack - Large blocky futuristic parts. Does not require the core pack, comes with its own dependencies Download mirror: S3 Also available on CKAN Changelog Latest Version Release 6.5.0 Release for KSP 1.4.2+ Fix RCS effects being backward and too big Update CryoTanks patch to be consistent with current CryoTanks Release 6.5.0 Release for KSP 1.4.2 Fix Tetragon Projects agency not having a title Fix incorrect bulkhead profiles Switch landing gear from FStextureSwitch2 to ModuleB9PartSwitch Shielding now costs and masses a bit more but gives better heat tolerance Fix HL Cockpit RCS transforms facing the wrong way Fix Mk5 cockpit having an invalid collider Fix not being able to exit Mk2b cockpit Fix face normal issues on Mk2b intake cockpit Smoothing adjustments on HL, Mk5, Mk2b, Mk2b intake cockpits Fix 6m HL Fuselage giving warnings about transforms that don't exist Disable props that no longer exist so they don't spam the log Previous Versions FAQ Q: The mod crashes the game for some reason, what can I do? Make sure that everything is installed correctly, your dependencies are up-to-date, and you are on the correct version of KSP. If you can't find the issue read this helpful topic and post the issue in this thread. Be sure to include your logs! If you are quite certain that you have found a bug, you can create the issue on our Github page. Try to provide as much detail as possible - logs, example craft, reproduction steps. Also be sure that the issue is reproducable with only B9 installed. Posts along the lines of "Its not working" or "Everything is broken" won't really help us much. Q: I don't understand a thing in those IVA displays, there are too many buttons and screens Here is a very helpful manual. Q: Why aren't you respecting stock balance? Mods should reference stock for the configs of the new parts, otherwise balance of modded game would be all over the place! While we try to respect stock balance as much as possible, there are a number of inconsistencies in the balance of stock parts that make it impossible to keep balance against every stock part. If something seem very far off of what it should be, feel free to ask in this thread. Q: I can't find those huge blocky parts from the opening image in my part catalog. Why are those missing? They were recently separated into another download as they mostly don't share dependencies with the main part of the mod and as many people prefer not to use them. Q: I can't find the modular wing pieces that are depicted on many screenshots of this mod. Why are those missing? They were removed and will no longer be developed. They are available as an optional download in the Bitbucket repository linked on top of this post, but we do not recommend using them. A far better option is using procedural wings, since you'll have just one part with just one material and just one texture covering any possible wing shape then. Good for performance, good for design freedom, good for looks. Grab the procedural wings here. Q: Why aren't procedural wings integrated into the main B9 package? Because they have entirely separate dependencies and are maintained by different folks. Merging them will only needlessly complicate updates. Pictures New Mk1/Mk2 Parts HX Parts Old Screenshots Dependencies Core Pack B9AnimationModules plugin by blowfish B9PartSwitch plugin by blowfish Firespitter plugin by Snjo and RoverDude ModuleManager plugin by ialdabaoth and sarbian RasterPropMonitor by Mihara and MOARdV SmokeScreen plugin by Sarbian Legacy Pack Depends on the core pack and all of its dependencies (not included in the legacy pack download) HX Pack B9AnimationModules plugin by blowfish B9PartSwitch plugin by blowfish ModuleManager plugin by ialdabaoth and sarbian SmokeScreen plugin by Sarbian Credits Old core team: bac9 - 3D modeling, texturing, editor tools Taverius - balance, 3D modeling, craft design, maintenance K3|Chris - 3D modeling, texturing, IVA New updates: blowfish - plugin code, maintenance, balance, coordination of new updates flashblade - various contributions V8jester and M4ck - stack node adjustments danfarnsy and JaredTheDragon - RPM fixes joshwoo70 - RT compatibility sparkybear - Part tags taniwha - Fix for planet-illuminating lights Contributors: Nazari - HotRockets Engine FX: forums jadebenn, Hyomoto, Helldiver - RPM MFD configuration. alexustas - RPM MFD configuration FPSlacker - HR exhaust pressure compensation Special thanks: DYJ C7 r4m0n Sarbian NathanKell egg snjo ferram4 Mu mrBlaQ License This work is shared under CC BY-NC-SA 3.0 license. Dependencies may come under their own licenses. Please check dependency documentation for details.
  3. All I wanted was to figure out how much excess thrust I had for my spaceplane along its ascent profile. And then I wanted to know the lift curve slope and level flight AoA so I could program my kOS spaceplane autopilot better. Next thing you know, I'm writing a mod to work in the Spaceplane hangar to calculate flight envelopes, alpha curves, and so much more. And it works, sort of totally! Check out the release thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/177302-ksp-142-kerbal-wind-tunnel/ This shows that the Aeris 4A has a ceiling of about 22km and a max speed at sea level of about 790m/s and a max overall speed of about 1360m/s at around 14km using its air-breathing engines. Then, at 15km and at 964m/s its level-flight AoA is 2.8 degrees and it has 365kN of excess thrust. Great! But now I want to freshen up the GUI (thanks @TriggerAu, but this was clearly designed for Transfer Window Planner ) and add in Lift, Drag, and L/D curves for a given altitude and mach number. I also want to move to using background threads for calculating (right now, I either hang the program for 20 seconds while it calculates that graph or put up with artifacts from my non-thread-safe implementation on the BackgroundWorker, as you can see). First, some credits: Thanks to @linuxgurugamer and @Boris-Barboris. I learned a ton about the aerodynamics model from your Correct COL mod. Also your method of drawing line graphs is coming in handy for the lift curves I'm working on drawing. Thanks to @TriggerAu. I learned a ton about making the graph from your Transfer Window Planner. And thanks to the MechJeb team. I'm using a lot of your tricks to make things more thread-safe.
  4. I present to you fine spaceplane enthusiasts... the Kerbal Wind Tunnel mod! We all build spaceplanes to fly faster and higher, but how do you know how fast or how high your current design can go? In the real world of aircraft design, engineers calculate the flight envelope for their aircraft before the first test flight rolls out. This mod runs your spaceplane through a virtual wind tunnel while still in the SPH and predicts its engine and flight performance at every speed and altitude. It also gives you a readout of various performance curves, plotting against angle of attack: ... and velocity: Try it out and start building even better spaceplanes today! You can even output the data to a CSV file to incorporate knowledge of the performance data into a KOS script or the like! Check out this Imgur album for more details on these images and more: https://imgur.com/a/D2i4Fge Download it from GitHub: https://github.com/DBooots/KerbalWindTunnel/releases Or SpaceDock: https://spacedock.info/mod/1927/Kerbal Wind Tunnel Source: https://github.com/DBooots/KerbalWindTunnel Released under the MIT License (with sub-components under their own license). P.S. This mod incorporates a pretty sweet graph-drawing library I made. If anyone's interested in super-simple graphing of data, hit me up.
  5. OPT Reconfig Supplies much needed config files to keep OPT Spaceplane Parts useful and alive in the absence of the original modder, @K.Yeon. This modlet affects both OPT Main pack and OPT Legacy so be sure to always have this. Do not use this with my modlets OPT_USI, OPT_WBI, or OPT Legacy v1.0.9 or lower Do not use this if you have an OPT FAR config already. Or if you have one, delete it. This mod also contains an OPT FAR config. Both will run and will cause serious problems Required by OPT Legacy 1.1.0 or higher Requires B9 Part Switch or WBI Pathfinder for tank options Adds a higher tech tree node than Experimental Aircraft Engines for the most OP of engines Makes all main pack engines less OP or more challenging to use Makes the weaker engines stronger at reasonable cost Replaces dirty old Firespitter configs with B9 Part Switch and Wild Blue Tools (WBI) (much easier to add the tank types you want to all parts in OPT Main and Legacy) Integrates USI Life Support, TAC and Snacks! through B9 or Wild Blue (absorbs the OPT_USI and OPT_WBI mods) Integrates Kerbalism through its own mechanisms for crewed parts and B9 Part Switch for all other parts Delivers the fabled OPT FAR patch at last Gives gimbal and proper thrust and Isp (more of each) to the linear aerospike (makes it actually usable) DOWNLOAD! Engine reconfig (OPT Main) full details: OPT Legacy last changelog:
  6. The K-Prize Party Thread. K-Prize badge by WafflesToo (sig badges). The K Prize challenge is to make the obvious craft, a spaceplane, and make it work. All those who succeed will be included on the roll of honour and get a free back stage pass to hang with Kay Kool and the Kerbettes after their next live performance at the Dog and Booster (where free beer will be available). To enter report relevant accomplishments on a mission which actually flew, your word is good enough but images and videos are welcome. Rules 1. The craft may not lose any parts in flight, no decoupling allowed. 2. The craft must lift off horizontally, reach orbit (PE > 70,000m) and land intact (on Kerbin) ready for 'refuelling'. 3. All fuel tanks, wings (ie lift generators & aerodynamic environments) and engine parts must be stock, for fairness. Provisos to rule 1. A. Payloads may decouple from the craft providing all payload tanks are as full on decoupling as at launch and any thrust (or lift) generators on the payload were not used prior to decoupling. B. Docking is permitted providing no fuel is transferred (net per fuel type) into the K-Prize craft and then used for propulsion (it can be transferred out or used for payload). Likewise no propulsion assist is permitted from the target craft fuel or engines. Crew transfers are permitted. C. Mining and refining are permitted providing none of the resulting fuel product is used to drive the craft i.e. mined fuel is treated as payload only. D. Pilots wishing to try the challenge with mod equipment may do so in the sister challenge thread "The K Prize - 100% reusable spaceplane to orbit and back (Modded Version)". +Kudos 1. Smallest ship (by weight, weight info required). Minimalist record. 2. Largest ship (by weight, weight info required). Maximalist record. 3. Highest orbit beyond Eeloo. Altitudinalist record. 4. Landing on KSC terrain. Pilot proficiency medal. 5. Landing on any KSC runway or docking in orbit. Advanced pilot precision award (1stClass for both). 6. Visiting other SOIs. Kosmokerbal Commendation. 7. Planetoid landings. Astrokerbal Distinction. 8. Payload to orbit and mined product or fuel store to Kerbin from asteroid. Utilitarial Commendation. 9. Payload to distant planet surface and mined product or fuel store to Kerbin from planet. Utilitarial Distinction. Prefixes: Exploratory applies to planetoid missions and Expeditionary applies to planetary lander missions outside Kerbin's sphere of influence. (Planets are defined as the central body in their own SOI within Kerbols SOI or gravity exceeding 0.75 of Kerbins.) Guest List (Roll of Honour.) Version 1.2 + Kertech Advanced Pilot Precision Award with with Laythe Dragon 3. - Utilitarial Commendation, Advanced Pilot Precision Award with Sickle mk 2. Workable Goblin Advanced Pilot Precision Award with QS-1 Needletail light SSTO. ChaoticPhoenix Utilitarial Commendation, Advanced Pilot Precision Award with Tanto. n.b.z. Advanced Pilot Precision Award with Bonkers Bonsai. cikho Utilitarial Commendation, Advanced Pilot Precision Award 1st Class with SSTO_Perrier. RCgothic Advanced Pilot Precision Award with SSTO. - Utilitarial Commendation, Advanced Pilot Precision Award 1st Class with SSTO. NoobTool Utilitarial Commendation (236.8t), Advanced Pilot Precision Award with Czar Galactica MK 3 EX. - Utilitarial Commendation (301.8t), Advanced Pilot Precision Award with Czar Galactica MK 4. - maximalist record holder (1325t), Utilitarial Commendation (476.8t), Advanced Pilot Precision Award with Czar Galactica MK 5. EliteGuy3 Utilitarial Commendation, Pilot Proficiency Medal with Jeremiah (5.996t). - with Binoree I (1.910t). - with Corinthians I. something Advanced Pilot Precision Award 1st Class with Heimdal. - Advanced Pilot Precision Award with Erwin. boolybooly Advanced Pilot Precision Award with Whiplash PT. - Utilitarial Commendation, Advanced Pilot Precision Award with Hefty. Kergarin Utilitarial Commendation (Duna Train : video), Advanced Pilot Precision Award with Crossbow SSTO. RAINCRAFTER with Billy-Bobdock. W. Kerman Advanced Pilot Precision Award with \(*)/Bird, (cyclopean bird). rkarmark Advanced Pilot Precision Award with SSTO. Eidahlil Advanced Pilot Precision Award with Reed. Cherubiel Advanced Pilot Precision Award with Spaceplane Alpha One. tseitsei89 with Kolibri (5.200t). - with Kolibri II (4.277t). - with Kärbä III (1.295t). - with SpecialSpeckofDust (minimalist record holder 0.836t) Eidahlil Advanced Pilot Precision Award with Bulbous (0.920t). Hodari Advanced Pilot Precision Award 1st Class with X-1. Major Tom Advanced Pilot Precision Award with Full-of-Stars Mk1. Harry Seaward Advanced Pilot Precision Award x2 (east and west) with SSTO. Speeding Mullet Advanced Pilot Precision Award 1st Class, Utilitarial Commendation (Mün), Kosmokerbal Commendation (Mün & Minmus) with Mullet Dyne Crosswing (Variant 5). tosha Advanced Pilot Precision Award with Pheonix 1.4. Samniss Arandeen Advanced Pilot Precision Award 1st Class with Project Crossbow. qzgy Pilot Proficiency Medal, Utilitarial Commendation with Swedish Fish. Suicidal Insanity Advanced Pilot Precision Award, Utilitarial Commendation with Atlas. - Advanced Pilot Precision Award 1st Class with Flamespear Mk2. Thor Wotansen Utilitarial Commendation with craft with no name. - Advanced Pilot Precision Award, Utilitarial Commendation (36t) with Róta. Space Yorkie with X-13 Greyhound II Spaceplane. Numerlor Utilitarial Commendation with SSTO2. Ozelui Advanced Pilot Precision Award 1st Class, Utilitarial Commendation with Beluga mk5. Luizopiloto Advanced Pilot Precision Award, Utilitarial Commendation (Mün) with X-98L BlueJay (video). Special homemade IVA dashboard award. Mjp1050 Utilitarial Commendation with Excelsior. overkill13 Advanced Pilot Precision Award 1st Class, Utilitarial Commendation with Panther II cargo SSTO. voicey99 Expeditionary Utilitarial Distinction (Duna) with Yate Haugan. Mr. Me Advanced Pilot Precision Award with Freebird SSTO. ForScience6686 Pilot proficiency meda with Convertible. Scarecrow Advanced Pilot Precision Award 1st Class with Jeb's Limo. - Utilitarial Commendation, Advanced Pilot Precision Award with Blackbird SSTO. - Advanced Pilot Precision Award with X-Wing (video). JoeNapalm Advanced Pilot Precision Award with Vampire Mk1 SSTO. JYNg Advanced Pilot Precision Award 1st Class with Kaiser 4. Skylon Advanced Pilot Precision Award with STP-2 'Javelin' Trainer Spaceplane. Fulgora with Minimalist SSTO 5. JacobJHC Advanced Pilot Precision Award, Expeditionary Astrokerbal Distinction with Dres SSTO. - Advanced Pilot Precision Award, Expeditionary Kosmokerbal Commendation (Duna++) with the I don't know if this SSTO has enough fuel. - Exploratory Astrokerbal Distinction with Gilly SSTO (12.203t). - Expeditionary Astrokerbal Distinction, Advanced Pilot Precision Award with Christmas Laythe SSTO. (discretionary festive cheer award) - Expeditionary Astrokerbal Distinction (Eeloo) with Rei III SSTO. - Utilitarial Commendation (324t), Advanced Pilot Precision Award with Heavy Cargo SSTO. Invisifly2 Utilitarial Commendation with Sparrow. 53miner53 Kosmokerbal Commendation (Mün) with SSTO 1. Joseph Kerman Advanced Pilot Precision Award with SF-01 Falcon. zanie420 Exploratory Astrokerbal Distinction, Utilitarial Distinction (Gilly) with Klementine. Spaceception Advanced Pilot Precision Award with SSTO. herbal space program Advanced Pilot Precision Award, Expeditionary Astrokerbal Distinction (Duna) with Duna Moth. Skystorm Advanced Pilot Precision Award, Utilitarial Commendation with the spaceplane with no name. paneledberry with Dove. Laie Advanced Pilot Precision Award 1st Class with Clipper. - Expeditionary Astrokerbal Distinction (Duna), Advanced Pilot Precision Award with Flying Wing Kind of Thing. g00bd0g Advanced Pilot Precision Award with Mk2 SSTO. - Utilitarial Commendation (72t), Advanced Pilot Precision Award with Mk3 Cargo. Yatsykon with YCC Dimetrus. panelledberry Kosmokerbal Commendation (Mün & Minus) with Fang V4. - Expeditionary Astrokerbal Distinction (Duna) with Farscape V2. - Advanced Pilot Precision Award with Aegis V6. panzerkneof Pilot Proficiency Medal with Adrenal-S. Secuas Utilitarial Commendation (36t), Advanced Pilot Precision Award with Magical Trailblazer. HamnavoePer Advanced Pilot Precision Award with My First SSTO. Edax Advanced Pilot Precision Award with Thunderbolt II. TheFlyingKerman Advanced Pilot Precision Award with the HKA-3A. - Utilitarial Commendation, Advanced Pilot Precision Award with HKA-4B. Geonovast Advanced Pilot Precision Award 1st Class with Astrid SSTO. (Discretionary right stuff award.) danielboro with LR-PMK6. sh1pman Utilitarial Commendation (144t), Advanced Pilot Precision Award with Atlas XXL-144 K-Prize. McBalsam Expeditionary Astrokerbal Distinction (Eeloo & Minmus), Advanced Pilot Precision Award with, 136 seat space liner Ahti II. DunnoAnyThing with CrapToOrbit 1.0. Steel Starling Utilitarial Commendation, Advanced Pilot Precision Award with SI-SSTO-4 "The Sky's the Limit Cargo Edition". Magzimum Advanced Pilot Precision Award with Spacebus. XB-70A Advanced Pilot Precision Award 1st Class with Pallas. Dark Lion Advanced Pilot Precision Award with Storm. HamnavoePer Advanced Pilot Precision Award with Kerbero V. dvader Altitudinalist Record Holder 4753 Gm, Advanced Pilot Precision Award with SSTO Nuclear. (Discretionary Slingshot Supremo award.) The Moose In Your House with Sepia Siren. Freshmeat Utilitarial Commendation, Advanced Pilot Precision Award 1st Class with Grey Goose. Andetch Pilot Proficiency Medal with Cave SSTO. - Kosmokerbal Commendation (Mün), Advanced Pilot Precision Award with Skydart (video). alex50caliber Advanced Pilot Precision Award with Ampsk-1S. XLjedi Advanced Pilot Precision Award with SR-13 Venom. Box of Stardust Advanced Pilot Precision Award with AS-3A Skystreak. Bitrefresh Utilitarial Commendation, Advanced Pilot Precision Award with Griffon Mark II. hoioh Utilitarial Commendation, Advanced Pilot Precision Award with By_The_Book. beomagi Advanced Pilot Precision Award with SP-4800. - Astrokerbal Distinction (Minmus), Advanced Pilot Precision Award 1st Class with SP-6000. doggonemess Advanced Pilot Precision Award with Mk2 SSTO Quad. Kerbal Design Bureau Advanced Pilot Precision Award with KDB-SSTO-I. Loompar Advanced Pilot Precision Award with The Challenger (video). Kerbolitto Utilitarial Distinction (Mün), Advanced Pilot Precision Award with Cheval mk4-3. SpaceAdmiral Advanced Pilot Precision Award with SSTO Prototype 2. sturmhauke Advanced Pilot Precision Award 1st Class with the Flying Vee. BigFatStupidHead Advanced Pilot Precision Award with The Bump and Grind. ValCab33 Utilitarial Commendation, Advanced Pilot Precision Award 1st Class with Pegasus VI. Version 1.1 + Version 1.0.5 Guest Lists from previous versions. Gate Crashers (Dodged the bouncers.) K-Prize Gatecrasher's badge by WafflesToo (sig badges). Hall of infamy. Previous gatecrashers. Temstar insisted that upstaging Elon Musk was not against the K-Prize rules. Kokanee declared the runway to be disruptive technology. ihtoit quoted in kerbin Gazette "trial and error isn't so expensive if you leave insurance claims until after the next launch". Gojira1000 didn't mention the drilling equipment and fuel converter to the K-Prize adjudication panel since it was a minor detail. manni01 was adamant that refueling was essential for returning to Kerbin, supplied video evidence. Didnt read proviso C because it was "just the small print". micr0wave forgot which side the wheels were on, may have lost a wing... or two. JebsDead said whatever exploded wasn't very important... probably. (Presented a couple of mining videos to show how rarely explosions matter.) n.b.z. wasnt sure how to get Mirgy and her flying saucer back from Duna but was OK with that. Spartwo beat the odds but lost quite a lot of spaceship. cy4n argued that a spaceplane was a rocket with wings, suggested the K-Prize panel should try not to worry about the "drop tanks". luizopiloto considered the mission a democratic success, since a majority of parts didnt explode on touchdown. Jebediah Klerman brought a rocket to a spaceplane challenge. Felt rules were biased against vertical take off, which they are. Spaceception came back down to Kerbin with a bit of a bump... and an explosion... or two... Marschig glossed over refining-refuelling at Laythe, denied being a rulebreaker saying, "the rules were like that when I found them". hoioh suggested there was no such thing as bad publicity. ... can you do better
  7. Welcome to Spaceplane Innovations, the online leader in executive Spaceplane sales. Dropping tanks is so yesterday, earn back some self-respect by going fully-reusable today! We have Interplanetary leviathans and nimble Mun Hoppers, Single-stage-to-anywheres and Cargo-carrying brutes. All capable of high crew capacity and total galactic dominance. Shop now, the SSTO of your dreams is just a click away. We also make rockets. View the full catalogue! Click to view the full catalogue! Artemis Class These spaceplanes are the biggest of the bunch (so far), consisting of 3 Mk3 fuselages side-by-side, with the ability to carry an enormous amount of cargo/crew to many different interplanetary destinations. The Archangel is the first of the Artemis line, and has the ability to easily go to Duna or Mun with 60 Kerbals, and pilots who have a good grasp of gravity assists will find further destinations, such as Eeloo, very possible as well! Video - Mun mission Video - Eeloo mission The Artemis is a monstrous spaceplane capable of carrying 124 kerbals to LKO with just over 4,000 m/s of DeltaV to spare. It can't fly quite as far as the Archangel, but it is quite capable of going to Laythe and back without refuelling. Video - Laythe mission Archangel Download Archangel Download Archangel v2 Download Artemis Download Argus Class These spaceplanes are big, brutal, and capable of interplanetary missions without breaking a sweat, independent of mining or refuelling. WARNING: You will need to replace the landing gear on the Argus II and Engadine with larger ones if you're playing in 1.1 or later. The Odyssey will work fine though. The Argus was built as a Bop SSTO, but in the end was mainly used for Duna cargo missions and Eeloo voyages. It doesn't work so great in 1.05, and so is no longer sold by Spaceplane Innovations. Video - Eeloo mission Video - Duna mission The Engadine was the hugely popular successor to the Argus, packing more DeltaV and a massive 20 Kerbal capacity. So far it has only been used for Mun landings, but we at Spaceplane Innovations believe it could easily be used for Duna returns too. Video The Argus II was built following the success of the Engadine as an ultra-long-range SSTO. It has more m/s of DeltaV in LKO than any other SSTO produced by Spaceplane Innovations. Video The Odyssey was built to replace the legendary Engadine. doubling its crew capacity while retaining its high range. Duna and Gilly missions are well within its capabilities, as well as Eeloo and Jool for those who have mastered the fine art of gravity assists. Video - Mun mission Make no mistake: these planes are unruly, bulky, unbalanced and difficult to tame. They are therefore best suited to more adept pilots who understand gravity assists and how to efficiently ascend from Kerbin. They're hard to master, but for those with the patience to learn their functions the pay-off is huge. Argus II Download Engadine Download Odyssey Download Acacius Class Acacius ships have an IRSU on board and are capable of refuelling themselves using mining equipment. These are at the forefront of exploration, and are the best "single-stage-to-anywhere" planes we offer! Only one model is currently available for consumers: The Acacius 2 is the first SSTO produced by Spaceplane Innovations to feature the "Single Stage to Everywhere" guarantee. Doesn't do Tylo. Or Eve. Or Jool. These craft are ideal for beginners who want to get to grips with gravity assists or the Jool system, without having to worry about fuel. WARNING: You may need to replace the landing gear with larger ones if you're playing in 1.1 or later. Video Acacius 2 Download Dune Class Before the Argus class, there was the Dune class. The second oldest class of spaceplane made by Spaceplane innovations (after the discontinued Revenge class), these are lightweight, agile, and pack enough DeltaV for Duna, Minmus, Mun and Gilly. Flybys of planets further out are also possible. Dune 3 is the latest and greatest in this class, sporting 3 seats and a cosy interior. These are moderately difficult to use, but experienced pilots shouldn't have too much trouble. WARNING: You may need to replace the landing gear with larger ones if you're playing in 1.1 or later. Video Dune 3 Download Phantom Class These SSTOs are the little-brothers of the Argus Class, and are slightly larger than the Dune class. WARNING: You may need to replace the landing gear with larger ones if you're playing in 1.1 or later. With room for 6 kerbals, the Phantom class is currently offers 3 models: The Minmus Trainer is the easiest-to-use SSTO sold by Spaceplane Innovations, and was specifically designed to train budding kerbalnauts in the fine art of Minmus SSTO-ing. Only the instructions are available for purchase, so that pilots can also learn how to build an SSTO too! Video (SSTO Tutorial) The Mun Phantom was the first Phantom Class SSTO packing enough DeltaV for Mun and Gilly landings, in addition to being able to do Duna flybys. Video The Mun Phantom 2 is a modified version of the Duna Phantom, packing a spacious cargo bay for all your rover carrying needs! Video The Duna Phantom is able to carry 6 kerbals to Duna and back, all in a sleek Mk2 fuselage! Video Video (SSTO Tutorial) The Laythe Phantom is capable of taking 2 kerbals to Laythe and back without refuelling! Craft file has been altered so that it won't enter a flat spin when the fuel tanks are empty now Video Mun Phantom Download Mun Phantom 2 Download Duna Phantom Download Laythe Phantom Download Vulture Class These SSTOs are designed purely for LKO missions. Vulture 1 is the first publicly available model in the Vulture class, capable of carrying 6 Kerbals comfortably to either a polar or equatorial orbit. Vulture 1 download Matlon Laboratories Matlon Laboratories is a new company, designing cutting-edge rockets, shuttles, stations, bases, rovers, and much more! SSTOs are still very-much exclusive to Spaceplane Innovations, but for anything else, Matlon has you covered! Brutus is a high-capacity Space Shuttle, and uses Solid Fuel boosters and 3 Vectoring engines to lift the orbiter into space. Played a key-role in the construction of the SkyBase Space Station, which was commissioned following the destruction of SpaceLab during the Duna Attacks strikes Video Sparrow is a seaplane packing every science experiment unit in the game, in addition to communications tech and a deployable mini-sub! Video Monolith Station aims to bring stations to the masses, being a space station capable of being fully assembled in 1 Launch Brutus Download Sparrow Download Monolith Station Download
  8. So I built this giant spaceplane with huge wing system, about 19 Rapier engines, and 1 NERV nuclear engine. It keeps on flipping out after it lifts from the runway, and it takes the full runway. can anyone help me?
  9. Image by @DiscoSlelge
  10. I am attempting to build a SSTO spaceplane. However, at high speeds (about 1.3 km/s), if I turn (even slightly to change pitch a few degrees), it is easy to turn too violently and have my plane break apart from the extreme g-forces. I have already strutted my wings and engines together. Also, I have tried reducing the authority on the control surfaces, but reducing it too far has made it hard to take off. The center of lift is always behind the center of mass during flight. Here are screenshots of my spaceplane: Thanks for any help!
  11. Rocketscience101

    Dreamflyer

    Inspired by the dreamchaser spacecraft developed by the sierra nevada corporation, I give you the dreamflyer. A small wing, orbit capable, jet powered, spacecraft. It is capable of long distance jet flight, of close to the speed of sound at low altitudes <10 kilometers. It is incredibly maneuverable, incredibly stable, and easy to fly. It can transport 3 kerbals into orbit aboard its lifting rocket, and can dock to an orbiting spacecraft with its small docking port mounted atop. (RCS systems not included.) Images included are after its first test flight, with accurate enough orbital mechanics, landing at any location without the use of the jet engines is possible. The vehicle flew to an altitude of 150 kilometers, reentered the atmosphere, an under low power, flew itself to the island runaway. Flying instructions for launch, start your gravity turn as soon as possible, the flight profile would allow for the vehicle to get into orbit even if the gravity turn is not perfect. There is excess delta v in the orbital insert stage, and the OM stage just for this scenario, but it is advised that you avoid such a situation as possible. Once on orbit, it is advised, though not required, that the jet engines be deactivated, as to avoid a burnout within the engine. But it has no effect on the flight profile. By default, the jet engine fuel tanks are disabled, to ensure that there is excess liquid fuel for the return journey, and can easily fly great distances if needed. https://imgur.com/gallery/FiSR3 https://www.mediafire.com/file/hx5cqimoko0qfdv/DreamFlyer.craft
  12. Lt. Alex Kerman

    SSTO gallery

    post SSTO's here post modded SSTOs can use stock parts, just no 100% stock
  13. This mod is obsolete. Replaced by OPT_Reconfig A single config mod. Converts select OPT parts for use with USI Life Support. Requested by a handful but I'm sure will be welcome by dozens. It's not being offered as a patch to be included in the OPT downloads as USI LS may change drastically, rendering this (as a bundled patch) quickly outdated. Download it from: GitHub sandbox SpaceDock Includes MiniAVC so everyone can be aware of updates. Comments and suggestions welcome. Does this need a license? If so, CC-BY-NC-SA. Feature list:
  14. This mod is obsolete. Replaced by OPT_Reconfig A single-config mod. Converts all OPT Spaceplane Parts for deep integration with the Wild Blue Industries mods. Due to the popularity of OPT_USI, and interestingly, my migration to WBI, this was bound to happen. This modlet has been provided as its own mod due to the complexity of WBI. The many adjustments expected to come may make it impractical to provide this as merely one among the static MM patches already provided within the OPT downloads. Download :: SpaceDock :: GitHub This modlet will: Remove dependency on Firespitter and Interstellar Fuel Switch (except for the required portion used by Night Mode made by @stali79 ) Support Snacks and TAC LS. Do not install together with USI LS and my OPT_USI. You will get no support. Integrate Pathfinder, Snacks and AirPark. This modlet does: Adds resource switching to all parts with few, OPT-specific templates to reduce clutter when picking modules. Cockpits and cabins get fuel, KIS and snacks options. Cockpits get AirPark feature. Nose parts also get a SAS package. Cargo and hollow bays get fuel, KIS and snacks options. Remaining fuel tanks, inline SAS and wings get only fuel options. Labs get Doc Science Lab features. H cabin gets KIS and snacks options, and Geology lab, but no fuel. H noses get fuel, snacks and SAS options. Antenna gets WBI Geo scanner features. This modlet does not: Afford access to the full spectrum of WBI tankge options. If anyone asks (and I'm expecting it), I will gladly allow this but only for the cargo bays and hollow fuselages. Support other life support mods.
  15. cowboycomando54

    Can't take off

    So for what ever reason I keep encountering a rotational torque being applied to my starting tech jet planes on take off, despite the fact they are perfectly symmetrical in design and are a based on a generic leer jet profile. Large swept wings in front, smaller elevators in on the tail, vertical tail fin, and two small engines located above the elevators, yet some how I am getting some torque being generated, causing the plane to yaw hard to one side or another. My COM is in front of the center of lift and my center of thrust is behind that. Regardless if SAS is on or off and the steering is locked or not, I can't correct the random yaw. What am doing wrong?
  16. SeventhArchitect

    Micro-Engineering Challenge

    To any who decide to take this challenge: I may change things around for the challenge itself. There are some geniuses out there who are phenomenal at this art and skill, and I'm one of them, and in the very beginning (before I even started on this challenge myself), I gave set rules that must be met to succeed at this challenge. Those set rules, as I have come to find out, were easily met. As an overall point to be made, if you beat the original rules, that is easy mode, at least for this challenge. All is subject to change, however, if things are changed to be harder, then I will say it is for that reason alone, and will give a harder version of the original challenge. My weight limit WAS below 50 tonnes, and that was beaten 50 times over by one vessel, literally. Before we start, I'll give an example. Or two. Can range from a drone thats simply 6 pieces to a full blown barge that has 256. Like the one I built. Sadly my barge didn't make it out of LKO, and I used some of it's fuel to make that orbit stable, it wasn't gonna make it out of Kerbin's influence. However, it is a step int he direction I want to go, and this is what I wanna bring to the Micro-engineering challenge, so attempt 1 failed. Here's the challenge. Make the smallest vessel you can that can go to any planet in the system and is reusable 100% Requirements: cannot use any big parts (or if you do, use less than 5) Any part bigger than the OKTO drone core is too big, but I'll allow a small limit of 5, ya know, for a science JR or some such, maybe even a nice powerful relay/antenna cannot be over 30 tons. Previous original version (50t) was beaten, literally 50x over with 1 measly drone. Props to you, ya brilliant prick. Must have a stable orbit when changing planets (Optional harder version) Must be able to make a voyage between at least 2-3 planets in one trip Unrequired: Does not need to be an SSTO Does not need to be the size of a penny Going to and from the surface of celestial bodies Having a kerbal pilot the craft ___________________________ I wanna see what you people will come up with. I will be taking this challenge up myself, but I'm gonna be doing it in career mode. Extra props if you do it in career mode before I do Extra challenge, if you do it in career mode, the end product cannot be over 50k Because I don't know how much a xenon ghost engine costs, that pruce may be subject to change I plan to use about 6-12 ghost engines, soooooo....yeah, probably subject to change. They sure sound expensive. ___________________________ Micro-engineering challenge 2.0 (Med) Weight limit of 20t has to be able to go to and from a planet's surface, or two. That does not mean you have to do all of this without refueling Stabilized an orbit around every existing celestial body ___________________________ Micro-engineering challenge 3.0 (Hard) Weight limit 50t Must go to the surface and back to orbit of every celestial body in the game (except that one moon rock thing that's too small to have a gravitational pull) Hell, if you can land something on that damn rock, you get the overachiever award get something into kerbol's local atmosphere and fly it back out Good Luck. You wanted a challenge, WELL HERE IT IS, YOU MASOCHISTIC [REDACTED]!!! ___________________________ The original concept was build something out of nothing but small parts. Yeah, you can have a 1000 piece object if it doesn't exceed 30 t for easy, 20t for medium, and 50t for hard, and it can even be as big as a space station for all I care. You're really just supposed to use nothing but small parts, but whats the fun in not using something bigger every once and a while? Majority part limit is 0.625m.
  17. Duna presents particular challenges for spaceplane design. The low gravity and thin atmosphere means that you need big wings, but once you have them, you tend to keep going forward until you drift down low enough and smack into a dune. In other words, landing can be a nerve-wracking process and it is hard to do it at all precisely. Similarly, take-off can be very dangerous as you need to build up a significant amount of speed to have enough lift to un-stick, and sufficiently flat areas for this aren't easy to find. The Brikoleur Aerospace Kombine (BAK) Zephyr solves this problem with full (Duna) VTOL capability. It carries a full science payload, a retractable solar panel for orbital use, and has reasonable crew capacity. On-surface refuelling requires the Klaw; it has an inline docking port for in-orbit refuelling. If precise positioning is not important, it's easiest and cheapest to make rocket-assisted short landings, where your hover rockets provide the lift your forward velocity doesn't. The same applies to take-offs. Craft: https://kerbalx.com/Brikoleur/Zephyr NOTE: Since the Zephyr is optimised for Duna, it is not able to even take off from Kerbin under its own power. If you want to play with it at KSC, replace the Terriers with Darts. It won't have the dV to reach orbit, but you should be able to land on the heliport at the top of the VAB. Atmospheric entry and flight to destination Set your Pe to around 10,000 m above the destination. Enter at a moderate pitch, ca. 30 degrees, and once Pe reaches the surface, control your precise landing spot with pitch (steeper = slower). Aim for a spot a few km before the target. Approach When approaching your target, slow down by making S curves or holding a steep pitch and climbing. Maintain a nose-up attitude, lower gear (which also opens the hover thruster bays), shut down the forward jets (Action 1), and start the hover jets (Action 2). You should be able to get to about 100 m/s while maintaining normal aerodynamic flight. Short landing Maintain a nose-up attitude (10-20 degrees) and gradually apply throttle to control your descent rate. Once you're down to a safe touchdown speed (recommended 40 m/s or less), lower throttle, touch down, and brake to a halt. Hover and vertical landing Pitch up sharply and apply throttle to the hover jets to kill your horizontal speed, activate RCS. Use RCS retrograde if necessary. Then switch control to up (Action 9), level out (use SAS Surface/Radial Out if necessary), control your altitude/descent rate with throttle and your horizontal vector with RCS; to move forward toggle the main jets on and off briefly (Action 1). Lower yourself to the surface by controlling throttle. Short take-off Activate both forward and hover thrusters (Action 1, Action 2), switch on RCS, apply full throttle, and pull up. Once you have enough forward speed, kill the hover thrusters (Action 2), retract gear and close the hover thruster bays, and fly yourself to orbit. Vertical take-off Activate hover thrusters (Action 2), set control point to up (Action 9), SAS to Surface/Radial out, RCS on. Then apply throttle to lift yourself off the surface. When at a sufficient altitude, activate forward thrusters (Action 1). When you have built sufficient speed, set SAS to normal mode, control forward (Action 8), RCS off, deactivate hover thrusters (Action 2), raise gear and close bays, and you're off.
  18. Hello, and this is my first post here! I hope this is not too much of a noob question, but is there anything like a VOR to help landing an aircraft, SSTO, or shuttle? If there is then I missed it, if there isn't then what else can I use to help make landing a bit easier? Is that too many questions? Any and all advice will be gratefully accepted. It is needed. Thanks you in advance, but I must attend to my clockwork band.
  19. Ruddy3702

    747-8 Replica.

    A mod aircraft called 747-8. It is very maneuverable and is very stable at both high speeds and low speeds. Takeoff speed is 50 m/s, landing speed is ~<100 m/s. Can climb straight up like fighter jets. Try it out for yourself! Please try it out and tell me about things that need improvement. Building tips are always welcome https://kerbalx.com/Ruddy3702/747-8 Pics for you guys
  20. Ok, guys, I did something especial for you. After the years of hard work - ummm, ok, months of hard work - I presented the "Fidget". It doesn't a spaceplane which broken dV barriers, which can fly to the Eeloo, or did something similar. No, it's a workhorse. Cabotage ship, to orbit and back. But - with style, comfort, and without any recovery. Just refuel it, and fly to orbit again. Characteristics Ship class Spaceplane Wet mass 31 494 kg Dry mass 19 994 kg Part count 73 Cost 79 807 ker$ Engines 2 JX-4 Whiplash 3 J-404 Panther 1 T-1 Aerospike Dart 1 LV-N Nerv Fuel mass fraction: 36.5% Crew 1 pilot, 2 passengers Max atmo speed on ramjets 1450 m/s For vertical takeoff and landing used a group of Panther's, no LFOx engines. Transfer of center of mass close to zero for all flight time. Powerful RCS, reaction wheel, and good classic aerodinamic scheme did it stable on reentry, stable on vertical takeoff and landing and highly maneuverable (for spaceplane, I mean). dV reserves on orbit - 150-200 m/s for Aerospike, plus 500-700 m/s for LV-N, so it more than enough to reach space station on low orbit, docks with it, and returns to Kerbin with good Lf (and Ox) reserve to vertical landing. Runway doesn't needed more. Of course, its pure stock. Some more pictures: Full album: Download craft from KerbalX: https://kerbalx.com/Ajiko/TA-28VN-Fidget Flight profile and some notifications on the page of craft on KerbalX.
  21. Ver 1.4 Dyna-Soar & SIV Space Station mk2. Now with an updated IVA using the latest ASET Props & Avionics You can now choose between 3 variants of the Dyna-Soar with new parts. Choose between a fuel tank, a cargo bay or a passenger cabin. S-IV Space Station has been completely re-modeled and re-textured. Also added new deployable solar panels. See screenshots below. Use the TITAN II from the Gusmobile Mod to launch the Dyna-Soar. Now supports RealPlume, Engine Lighting and TAC Life Support. These mods are not bundled with the release but are highly recommended. Also supports RealChute, kOS and Telemachus. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (for reflections and solar panels), RasterPropMonitor (for functional interior), KSPWheel (For the landing skids. It is absolutely needed for the landing skids to work.) and Alexustas' ASET Props 1.5 & ASET Avionics 2.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD http://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Reflections are now handled by the awesome TexturesUnlimited mod. Texture Replacer is now deprecated. Solar panels use the TexturesUnlimited Solar Shader. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.3 Dyna-Soar & SIV Space Station mk2. Now with an updated IVA using the latest ASET Props & Avionics You can now choose between 3 variants of the Dyna-Soar with new parts. Choose between a fuel tank, a cargo bay or a passenger cabin. S-IV Space Station has been completely re-modeled and re-textured. Also added new deployable solar panels. See screenshots below. Use the TITAN II from the Gusmobile Mod to launch the Dyna-Soar. Now supports RealPlume, Engine Lighting and TAC Life Support. These mods are not bundled with the release but are highly recommended. Also supports RealChute, kOS and Telemachus. This mod comes bundled with dependencies. Module Manager, TextureReplacer (for reflections), RasterPropMonitor (for functional interior), KSPWheel (For the landing skids. It is absolutely needed for the landing skids to work.) and Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD http://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. changes in this version Changed ModuleRCS to ModuleRCSFX for all parts with RCS thrusters. Now when firing RCS produces sound. Landing skids now produce sound while retracting/extending. Changed TACLifeSupport configs. Now Dynasoar has resources to support 1 kerbal for 3 to 8 days or 2 kerbals for 4 days. SIV Space Station supports 3 kerbals for 149 days. Added TWR indicator and Life Support gauges to the IVA. Flight computer now switches between HI and LO modes so you can view AP or PE above 999km. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.2 Dyna-Soar & SIV Space Station mk2. Now with an updated IVA using the latest ASET Props & Avionics You can now choose between 3 variants of the Dyna-Soar with new parts. Choose between a fuel tank, a cargo bay or a passenger cabin. S-IV Space Station has been completely re-modeled and re-textured. Also added new deployable solar panels. See screenshots below. Use the TITAN II from the Gusmobile Mod to launch the Dyna-Soar. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Also supports RealChute, kOS and Telemachus. This mod comes bundled with dependencies. Module Manager, TextureReplacer (for reflections), RasterPropMonitor (for functional interior), KSPWheel (For the landing skids. It is absolutely needed for the landing skids to work.) and Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD http://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.1 Dyna-Soar & SIV Space Station mk2. You can now choose between 3 variants of the Dyna-Soar with new parts. Choose between a fuel tank, a cargo bay or a passenger cabin. S-IV Space Station has been completely re-modeled and re-textured. Also added new deployable solar panels. See screenshots below. Use the TITAN II from the Gusmobile Mod to launch the Dyna-Soar. Now supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Also supports RealChute, kOS and Telemachus. This mod comes bundled with dependencies. Module Manager, TextureReplacer (for reflections), RasterPropMonitor (for functional interior) and KSPWheel (For the landing skids. It is absolutely needed for the landing skids to work.). Important! You should completely delete all LonesomeRobots mods and re-install all the latest versions from scratch. (Gusmobile has been updated too.) Also don't forget that the GameData/LonesomeRobots folder must be merged and not replace the existing LonesomeRobots folder as you install the mods one by one. This way all the IVA's will work correctly and reference the same and correct props for all the mods, reducing clutter and conflicts. You can read the reason for this below. ASET Props and FlightSystemsRedux are no longer bundled with the release. Only the relevant props from these 2 mods are moved inside the "props" folder of the HOYO mod. I had to do this since ASET Props have been updated, but for some reason the game crashes instantly when i try to use them. I contacted alexustas and he tried to sort it but it is kind of a freak case that applies to some OSX installations and he cannot help. So in order to keep the IVA fully working for people that have updated to the new ASET Props i moved all the relevant files inside the mod file structure. This way the IVA will work whatever version of ASET Props you have and even if you don't have it at all. I also have to state that i do not claim i made any of the props used in this mod. Credit goes solely to alexustas and MOARdV. DOWNLOAD http://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.0 The X-20 Dyna-Soar ("Dynamic Soarer") is a Kerbal States Air Force (KSAF) program that developed a spaceplane that could be used for a variety of missions. Features parts to also build a KSAF SIV Space Station for you to rendezvous and dock with your DynaSoar. Supports RealChute, kOS and Telemachus. The mod comes bundled with all the dependencies. KSPWheel mod by Shadowmage redistributed as per license, is absolutely needed for the landing skids to work. DOWNLOAD http://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace. Note: I had to modify some of the props from ASET Props and MOARdV FlightSystemsRedux in order for them to work correctly with the latest versions of KSP and RasterPropMonitor. I duplicated and added them inside the DynaSoar props folder so as to not tamper with the original props. When ASET and MOARdV updates will be released i will also update the mod and remove the duplicate props. If you have the LonesomeRobots HOYO mod installed overwrite the files when you are asked. *This is my second parts mod, there might be bugs. If you report a bug please be patient as it takes a few days for me to have time to tackle the issue.* *Also if you have any solutions or tweaks and you want to help i will be happy including yours on the next update and attributing you for your help* Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ASET Props created by Alexustas. Redistributed as per license. FlightSystemsRedux created by MOARdV. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. Still to come from LonesomeRobots Aerospace: HOYO Lander. MAVR Heavy Interplanetary Spacecraft. Also check out HOYO CSM. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Screenshots
  22. Hey all. A long time ago I made this spaceplane and got it into orbit and back. I'm not one for testing planes so I want to see if anyone else would test it out. Tips for an optimal trajectory for takeoff would be appreciated. Also, feel free to edit it and send it back(but keep it stock, save MJ, and don't go too far off of what it is.) Remember to check the action groups too. Thanks. Link: https://kerbalx.com/Brendo/Shadowhawk Sorry, but the imgur album with my pictures for some reason shows up as someone else's starcraft game so I don't have any here.
  23. Here's some images of my last hurrah with the Flying Tiger port of KSP, figured it was fitting to share those here, and the night before the new release... It's a lot of images, but I thought the ship was just a really cool way to end off some good... and bad memories... (not to brag, but the game only froze 3 times during creation)
  24. Inspired by the Blohm & Voss BV-141, I decided to give creating an asymetric monstrosity a shot and see how it flies. My own yet-to-be-named kontraption uses a MK-1 sidecar design with a MK-2 main body and three rapier engines.It is, unsurprisingly, hard to control at low airspeeds or at high altitudes, but with the throttle up, engine gimbal and good pressure over the control surfaces give it a decent flight profile. The first test flight ended with an overheat at ~1400 M/S and the second made an orbit and came back down beautifully. Unfortunately, asymetric braking lead to an accident on the ground upon landing and caused me to lose the first model. A second prototype is still under construction. I'll be testing it with FAR by week's end. Enjoy! https://imgur.com/gallery/i3klJ
  25. I'm a noob in the SPH and working on only my second (2nd) airplane. This one is a supersonic transporter (named Aquila Ursa) All was going well with previous development versions including a number of short-field landings and take-offs, which is its primary mission. Then I extended its body to insert a short cargo bay in which to load the Prospector 1 (stock) rover. Gross weight is now 75t. It takes the whole 3km to reach Vr = 120m/sec, but with half tanks it will do it at 40 m/s and climb solidly. Cruise is Mach 3+ and range is 75% Kerbin circumference. Problem is that I cannot land it any more without the wings breaking off. (Maybe I just need to get better at landing but this one is palpably fussy about it compare to my SSTO (which is a good deal lighter)). I've moved the engine close and equally-spaced to the gear and moved all closer to the wing root. I tried aligning the main gear as best I could. I tried using Toggle Snap for alignment as well. I can accept not being able to land it with full fuel and that's fine. (Do the mission or don't come back!) But I want to be able to land it reliably on half tanks or less. I will really appreciate any help on this because I am so EXCITED: who needs to go into space when there is all of Kerbin to explore!!?