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  1. Old thread merged with the BO and Orion thread. This is the new one. Useful links: r/SpaceX Wiki Long list of acronyms
  2. Starship Expansion Project Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our amazing team. Our project aims to bring our intepretation of the Starship vehicle by SpaceX into Kerbal Space Program. While a lot of the design choices are based on the actual vehicle sitting on Boca Chica, creative freedom is used to expand our mod even further. Special thanks to @damonvv for allowing us to adapt tundra's plugin to ourselves, @SofieBrinkfor her hard work adapting the code and overall improvement of the mod, @IsaQuestfor the raptor model and textures, @Janus92 for the amazing IVA models, @EritoKaiofor indirectly helping me improve myself over the last few months, and you everyone on my discord server for their immense support to our mod, I could not have done without you Screenshots Dependencies Module Manager Waterfall (0.8.1 or higher) B9 Part Switch Extremely Important but not required mods Textures Unlimited (for shiny parts!) Tundra Exploration (For more engine modes on SH) KRJ Next or KJR Continued (Avoid wobbly joints) Starship Launch Expansion Recommended Mods Flight Manager for Reusable Stages Community Resource Pack Trajectories Modular Launch Pads HullCameraVDS & NeptuneCamera (custom cameras on ship and booster) IVA Dependencies Near Future Props Reviva Free IVA Raster Prop Monitor ASET Props IVA Recommended Mods JSI Advanced Transparent Pods Realism Overhaul is supported feedback is appreciated, patches are not ideal Download SEP is officially found at Spacedock, GitHub and CKAN. Any other form of download is not official and should not be trusted FAQ 1. Where is *? R: If you have not found a feature you like, please check our roadmap to see if it's not already planned, otherwise feel free to ask nicely and we'll happily look into it 2. Why there's only 2 engine modes on the booster? R: When we where authorized to use part of Tundra's plugin, we agreed to leave the engine switch on Tundra's mod, as it was made mainly for falcon, if you want an extra mode, install Tundra and it will be on your game 3. What are those names? R: I renamed the parts to match The Expanse (my favorite show) names, if you're not familiar or want to have real names, there is an option for it on the extras folder when you download it 4. Where are the legs? NOW AVAILABLE ON V2.0.0 R: Well, to be fair leg design for Starship is tricky, so I've left without it for now, in the meanwhile you can try catching the ship or use one of the legs from KRE 5. IVA? NOW AVAILABLE ON V2.0.0 R: uhhh, not happening in the near future, not a big fan Licensing Configs are distributed under CC-NC-SA-4.0 License. Nertea's HabUtils.dll is distributed under MIT license. All Textures/models and our plugin StarshipExpansionProject.dll are distributed under All Right Reserved License.
  3. Including Iridium Next, New Horizons, Haven-1 and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues "No tank type named 'RR_CryoMLOX' exists" means you have RR but not CRP, or you have RR, CRP, and WBI classic stock, and the WBI feature isn't working right. Make sure you have RR 1.16! Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Module manager (For all your module manager needs) Recommended Mods FreeIVA (So you can fly around inside Rodan and Gaira-1 parts! Modular Launch Pads (For those awesome towers) Waterfall (For those amazing plumes) Smokescreen (Realplume NOT required!) Flight Manager for Reusable Stages (For landing your F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Not supported Mods Atmospheric autopilot FAR (Version 7.0 looks to perform a lot better) Beta versions on GitHub A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they gave me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @ValiZockt, @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar, @SofieBrink and @Infinite Monkeys for the help they gave me making this mod perfect! Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models/plugins are distributed under All Right Reserved License. SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings.
  4. Download from SpaceDock or Github Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. @EmbersArc created this wonderful mod but due to busy times had a hard time maintaining this mod. I am honored to continue this legacy in its current state and making sure to keep this mod we all know and love up-to-date! Includes: Falcon 9 Landing Legs in three different sizes. New Glenn Landing Legs in two different sizes. ITS Landing Legs in two different sizes. New Shepard Landing Legs in two different sizes. Grid Fins for control and additional drag on descent. Deployable Wings to fly back stages. SuperDraco Engines to land your capsules and provide in-flight abort capability Fuel Tank with ladder extension Heat Shield with integrated shroud, decoupler and deployable landing gear Docking Port compatible with stock docking ports Recommended mods: Flight Manager for Reusable Stages Trajectories Compatible with: TweakScale RealPlume Ferram Aerospace Research Installation: Move the "KerbalReusabilityExpansion" folder to KerbalSpaceProgram/GameData/ and you're good to go. With CKAN CLI: ckan.exe install SpaceXLegs License: MIT License How to: Build a reusable first stage Special thanks to: @EmbersArc for making this wonderful mod! Without it I think we would still be in an age were reusability on rockets doesn't exists! @nli2work for making the legs work initially for 1.1. The setup has since been redone but it would have been much harder without that help. @DerpyFirework for contributing the "DeployableAeroSurfaces" plug-in for the grid fins. It is in the public domain and the source code can be found here. Changelog: Good luck landing stages!
  5. Tundra's Space Center After a long wait, I can finally share you my version of some historic real life launchpads! To set it up, put the TundraSpaceCenter folder into your GameData, open the KK menu (ctrl + k) and place it anywhere you want! After that convert it into a launchpad and you are good to go! This mod only works with KSP 1.8.x and above!! Statics: LC-39A/B - LC-41 - LC-40 - LC-19 - LC-46 - Barge - Engine Test Pads LC-5 - LC-6 - LC-14 - LC-17 - LC-34 In-game pics: Current parts TLC-5 TLC-6 TLC-5-6 launch control building TLC-14 TLC-17 TLC-19 TLC-34 TLC-39A/B TLC-41 TLC-40 TLC-46 Engine Test pads (Horizontal and Vertical) Barge Planned features Roadmap Known issues Nothing that I know of. Review + tutorial on how to place and use them. Required Mods Kerbal Konstruct (1.8.x and above) Recommended Mods KSC Extended Tundra Exploration Omega's SpaceX landing pad Bluedog Design Bureau Modular Launch Pads A very special thanks to @Beale, @Eskandare and @Omega482 for the help and advise they gave me to make something awesome. But a very very special thanks to @Ger_space for spending the time with me getting the final touches working. Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Rights Reserved License. CKAN is NOT supported. Follow me on Reddit! /u/damonvv
  6. I have done a lot of trial and error to make this rocket work, but now I have finally created the second stage for the full starship rocket. I have tested this in an orbital flight, and it works flawlessly, it is very light on the computer (what I mean is that it gives the normal KSP2 FPS) and it can also land perfectly! (Have only tried a water landing). This has enough Dv to get all the way to Duna! This rocket was referenced from Starship SN10. THIS WAS TESTED WITH JOINT_RIGIDITY: 1500000.0 Craft files: https://drive.google.com/drive/folders/19pS-SCzZqfchSv5mXkuQy2EhPk4Wxjap?usp=share_link Front View: Bottom View: Gallery Link: https://imgur.com/gallery/4ZcbU3W Update 1: Added RCS Thrusters for easier mobility. Update 2: Added the Super Heavy boosters making this a full starship. (16 boosters because 33 broke the game's physics) Update 3: Added grid fins.
  7. Could someone please make a SLC-40 Crew Tower mod? Would also be nice if it was built in 5 dif parts (1 of them being the crew arm lol) Renders by TheSpaceEngineer
  8. here we can one up one another by posting rocket photos player 1 posts mercury redstone 1 launch player 2 one ups them by posting mercury atlas 1 launch i'll start Artemis 1 launch
  9. [OFFICIAL MOD] this ksp mod offers a Realistic BocaChica Starbase.™ ---------------------------------------------------------------- Kerbalized BocaChica Starbase [v2.1] - 2022-01-02- this update brings the High Bay, and Wide Bay, and Starbase is reposition, and more. Photos: Downloads: Spacedock Join Our Discord Community! Support This Mod on (To Be Updated) Updates: Roadmap Required Mods (the mods are pre package with this mod) 1. Kerbal Konstructs 2. Tundra's Space Center 3. Starbase Parts 4. Omega's Stockalike Structures 5. Starship Launch Expansion 6. Module Manager Recommended Mods Starship Expansion Project for the Starship and Super Heavy or Tundra Exploration Fossil's Mechazilla for Mechazilla Changelog: Licence:
  10. Delta Pack Adds the Delta II, III and IV rockets into the game, featuring highly detailed models & textures. (No, this is NOT the official ULA mod pack! I do not have any affiliation with them, I've released my work on my own since otherwise you would never get your hands on this.) Overview of the parts included: RS-27A, RS-68A, RL10-B2, AJ-10-118K, LR-101 GEM-40, GEM-46, GEM-60,GEM-63, GEM-63XL, Star 48B SRM's 4m DCSS (2 colour shemes), 5m DCSS, Common Booster Core, Thor Tank, Delta K, Extra Extended Long Thor Tank various Payload Fairings A wide range of different payload adapters based Note: These launch vehicles are scaled down to fit the Kerbal universe, Delta II has a diameter of 1.5m, Delta III of 2.5m and Delta IV of 3m. A seperate manual is also included in the .zip file. Real Solar System / Realism Overhaul configs are made by @raidernick and are included in the upcoming RO patch. More pictures: https://imgur.com/a/MHVdhPr DOWNLOAD v.1.0 FROM SPACEDOCK All rights reserved - Kartoffelkuchen Logos used are owned by United Launch Alliance Important note: I do not want to make any profit off of my work, so I always appreciate some nice comments if you like it! Enjoy! Great review by KottabosGames SpaceX Pack Due to its size and popularity, the SpaceX Pack has been split into its own thread. You can find it here. Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
  11. Orthographic view 1 Orthographic view 2 GO![simple starship] recycle! Duna! Use mod?yes!Link:对不起太空坞 (spacedock.info) Download link?sure:Desktop.7z
  12. Decided to make a couple of ssrt LKO reusable booster designs as they can look pretty sleek with the new cargobays. This is one of my intermediate designs, able to lift about ~25t's in to LKO with an efficient orbit burn along with a well executed suicide burn. Tho once the cargobay bugs are fixed, i imagine it should be capable of lifting more. Ive also considered adding dedicated vacuum engines, but i felt like it kinda ruined the ''sleek'' design. Specs: Mass: 246 / 48t Parts: 33 Engines: 4 vectors LKO Lift capacity: 25t Craft file: https://www.mediafire.com/file/sl5gwxuexidzoj5/ssrt_v3_various_takeoff.json/file
  13. This pack provides realistic models of SpaceX's rockets and spacecraft, made for your Stock Kerbal Space Program installation. Crew Dragon Cargo Dragon 2 Starlink Satellite Falcon 9 with parts to make all of its versions: Block 5, Full Thrust, 1.1, 1.0 Falcon Heavy Falcon 1 Interplanetary Transport System [2016 version] ASDS Droneship "Just Read the Instructions" and "Of Course I Still Love You" Landing Zone 1 You will find all flown Merlin versions (M1Ci, M1C, M1CV, M1D, M1DV and its subsequent upgrades), Raptor and Kestrel, 22 different payload fairing textures from real missions, booster and fairing recovery hardware, different textures for the booster, 4 different textures for Crew Dragon and 2 textures for the drone ship ("Of Course I Still Love You" and "Just Read The Instructions") included. Download from Spacedock Realism Overhaul Configs [WIP] by @pmborg Installation Follow the instructions in the included "readme" file. You can choose to install the parts at their real sizes or at a stock-compatible size (2.5m). The following mods are recommended to be installed as well: Textures Unlimited for shiny, metallic looking parts by @Shadowmage Animated Decouplers for retracting Crew Dragon trunk umbilical by @Starwaster RetractableLiftingSurface for a working fairing parafoil by @linuxgurugamer Launch Towers Pack for realistic launch towers by @sciencepanda Note that Module Manager by @sarbian is required to make the rescaled configs and some of the above mentioned mods to work. Changelog Known Issues Media All rights reserved.
  14. Hello all! Will make it quick: * Programmer by trade (but completely unrelated to spaceflight) * Absolutely fascinated by the tvc and flaps control of starship * But absolutely no idea how this could be achieved in code * But spaceflight noob * But ksp noob Took the last year to gradually learn how to control starship using my own plugin written in C#. The video above shows my current progress. Ascent, flop, descent, flip work roughly. Landing left. Full code can be found here: https://github.com/xgleich1/starship Would like to describe my yourney from the beginning and in detail once this post is approved and if you are interested. Could contain hints on how the real flight software potentially could look like. Example: How can you make sure that you can yaw/roll/pitch at the same time with the flaps? Finally and most importantly: Big thanks to ksp and the whole ksp community, without you I could have never done this. Special mentions: https://kerbalx.com/ -> For providing the means to find a starship vehicle for a complete builder noob https://www.kerbalspaceprogram.com/ksp/api/index.html#details -> Documentation which helped a lot while coding https://wiki.kerbalspaceprogram.com/wiki/Plugins -> For teaching the basics in making a plugin https://forum.kerbalspaceprogram.com/index.php?/topic/182622-19x-aecs-motion-suppressor-air-brake-engine-control-surfaces/ https://forum.kerbalspaceprogram.com/index.php?/topic/124417-180-1123-atmosphereautopilot-160/ https://forum.kerbalspaceprogram.com/index.php?/topic/180725-112x-attitudeadjuster-v12-set-control-point-via-action-group-variable-pitch-control-point-for-spaceplane-reentry/ https://forum.kerbalspaceprogram.com/index.php?/topic/196642-18-19-110-davon-throttle-control-systems-mod-renewed/ https://github.com/RichTeaMan/JebNet https://spacedock.info/mod/2643/Kerbal Telemetry https://ksp-kos.github.io/KOS/ https://forum.kerbalspaceprogram.com/index.php?/topic/162324-18-112x-trajectories-v241-2021-06-27-atmospheric-predictions/ https://github.com/MuMech/MechJeb2 https://forum.kerbalspaceprogram.com/index.php?/topic/90252-13-pilot-assistant-atmospheric-piloting-aids-1132-may-28/ https://forum.kerbalspaceprogram.com/index.php?/topic/139167-111-remotetech-v199-2020-12-19/ https://forum.kerbalspaceprogram.com/index.php?/topic/97154-19-110-throttle-controlled-avionics/ -> For being an awesome reference on how things could be done with a plugin
  15. TESS for KSP i have recreate the TESS satellite for ksp you can download it here : Download (SpaceDock) - https://spacedock.info/mod/1836/TESS Satellite License - WTFPL if you have any problem tell me, i will do my best for resolve it ! (sorry for English mistake i am french ^^)
  16. This adds a SpaceX Droneship to land your rockets on! It includes a static for Kerbal Konstructs and a VAB part. This is a continuation of Space X Barge Lander, which only had a KK static. I added the VAB part. In the future, I hope to add more parts related to SpaceX's Fleet, such as tugs. It's not perfect yet, but I'm working on it. I want to thank @ColdJ for his continued help with this, my first part mod. Dependencies: KerbalKonstructs (if you want the static) ModuleManager Download from: SpaceDock CKAN Github License: MIT
  17. KSP is a space exploration game that allows players to relive their childhood dreams of flying through the stars. It's a sandbox game in which players create and manage spacecrafts from scratch. You can also download add-on packs that let you explore other parts of the solar system and even nearby star systems. Realism mods allow you to experience spaceflight in a way that's much more true to reality than computer games have been in the past. Realism mods add attributes to KSP that make it more like real space missions. Some common mods include real fuel and crew limits, accurate values for spacecrafts' mass, weight, and thrust; realistic orbital periods; realistic rendezvous and landing procedures; realistic weather variations; realistic interstellar travel capabilities; and realistic galactic map rendering. Implementing these mods makes your space missions much more authentic and challenging. Space exploration is an ongoing process that pushes humans closer to reaching the limit of our knowledge. For example, getting a human on the moon was a huge accomplishment, but now we're trying to get humans off of Earth. To do this, we need to develop spacecrafts that can withstand extreme conditions in outer space - including zero gravity, high temperatures and low air pressure. These spacecrafts need to travel great distances and return with samples from other planets. The crews who do these great deeds are very dedicated and often willing to risk their lives to achieve their goals. To experience this type of intense gameplay, you'll need several realism mods installed. Some players use KSP as a tool for exploring other career paths in engineering. For example, one user developed a modded mission where players controlled a rover instead of a spacecraft. This let players experience land-based exploration without any risk of injury or death. Other popular mods let players control ocean vessels like ships or submarines. You can also control aircrafts through suborbital or orbital flights with modded tutorials. There are many ways to add variety to your space missions- just look around KSP for inspiration! Overall space exploration is one of mankind's biggest accomplishments thus far in our history. Games like KSP help us relive childhood dreams of flying through the stars or exploring other parts of our galaxy. Thanks to mods, now anyone can enjoy realistic experiences like these without sacrificing playtime or immersion! Can I please have links to realistic mods please. thank you. your work is deeply appreciated!!!
  18. DOWNLOAD SPACEDOCK INSTALLATION 1.Remove the older versions of this mod. 2.Put all contents of "GameData" into your "KSP/GameData"folder. 3.Install KerbalJointReinforcement (Depends) by Rudolf Meier 4.Install DistantObjectEnhancement (Optional) by Rubber Ducky FAQ Q:Why are my Starlink satellites tossing around like noodles? A:This problem cannot be solved for the time being.And,install "KerbalJointReinforcement" can Solve the problem. Q:How to fit the original game size? A:Please delete "patches/StarLinkSatellite_KSPsize_Patch.cfg.RemoveMeToKSPSize" File suffix of ".RemoveMeToKSPSize" Q:How to return the real size? A:Please Add"patches/StarLinkSatellite_KSPsize_Patch.cfg" File suffix of ".RemoveMeToKSPSize", or delete this fils. Waiting for more questions... LICENSE StarLink Satellite Pack by Akino is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. MEDIA Review by @Kottabos CHANGELOG CREDITS @Mecripp Thank him for a series of help for this mod. FUTURE PLANS Remake the Starlink model to make it more like real Starlink satellite. Make the ride-sharing adaptors.The demo version is expected to be available next week.
  19. Starman's Tesla Roadster On February 6th, 2018 this very Tesla Roadster along with an assortment of other things began their billion year journey around the Sun. Fortunately, the Kerbals discovered this amazing piece of history and brought it back to their homeworld of Kerbin. Now you can control the launch, and send Starman to whichever planet or moon you desire. Features: Detailed model of Elon Musk's Tesla Roadster and Starman based off of the real car. Craft file for the stand with the car pre-mounted. (Fixed as of 2.1.1) Don't Panic sign. This mod was designed purely for entertainment and has no real functionality yet. Changes in latest update v2.1.1: The craft a file has been updated and added back to the mod. Changes in latest update v2.1: Removed rearview mirror and windshield wiper. They are not on the real car. Fixed the side reflector colors. They now appear orange and red like they are supposed to. Slightly adjusted the tires. About 2% larger and fit nicer in the wheel well. Completely new Starman model and other visual improvements are on the way in a future update. Download from SpaceDock Download from CurseForge Requires: SpaceX Launch Vehicles by @Kartoffelkuchen HullcamVDS by @Albert VDS; @linuxgurugamer
  20. Not sure if anyone has asked this before, but while viewing images taken of the ISS and Tiangong Space Station via ground based telescopes, I have this interesting question. Would imaging a starship currently in orbit around earth via a ground based telescope be possible? And if so, how bright of a magnitude and how large might it possibly look in an image? I'm also asking this because it seems that the first orbital flight test will probably end up happening before the end of the year and I'm sure there would be some people out there possibly interested in imaging it from orbit during the flight if they can and it's visible. You can view the images I was talking about at the beginning of this post by clicking on the links above. Hoping someone has a good answer to my question!
  21. - MODERATOR'S NOTE: THIS WAS SPLIT OFF FROM THE SPACEX DISCUSSION AS IT SEEMS TO MERIT IT'S OWN THREAD. -
  22. We have oil companies who won't let that happen. And not everyone would be thrilled about potential microwave death beams floating above their heads. Solar power satellites also aren't that practical for many reasons.
  23. filip's Starbase - Boca Chica launch site This mod adds high resolution and realistic Boca Chica launch site to KSP. This is my first ever mod, please dont be harsh I made this mod for all the Starship fans, that finally want to experience having Boca Chica launch site without having to build one themselves. filips's Kerbalized Boca Chica haves custom instances, location and many more Credits Development and build - @filipWithTelescope Idea - @filipWithTelescope Modeling - @filipWithTelescope, @Joep, @Fossilized Configs - @Joep Map Decals - @filipWithTelescope, @StarshipWatcher Alpha testers - @Joep, @StarshipWatcher Beta testers - @Joep, @StarshipWatcher, @ttvim_novacon_., Soloalke, @Fossilized SLE - @SAMCG14 Download: SpaceDock How to install: (For stock Kerbin) 1. Download all dependencies, and open fKBCv3Beta file and extract the entire fKBCv3Beta file 2. Open The gamedata folder inside KSP 3. Copy contents of Gamedata folder into the ksp directory (Kerbal Space Program/Game Data/) 4. now enjoy Dependencies: Kerbal Konstructs (Compatible with KSP 1.2.3) Starship Launch Expansion - v0.4 Beta Optional but recommended mods: KSC ++ Continued Tundra Space Center Aurora Space Center OSSNTR Warnings: 1. Check if you have all dependencies, and installed correctly Preparing/Setup 1. Open your KSP. 2. Locate the boca chica. (Simply go to VAB, place random craft on Boca Chica Launchpad A [Dont forget to open it in VAB using KK menu] and then launch it. 2a. (or Buy the pad using the KK Menu and use the Making history hud) 3. You should be spawned on your boca chica site with all of its beauty. 6. You are all done. Things like hopper, SN7.2 are NOT included, if you build them, you can place them on their respective spaces. 7. Unfortunately due to KSP's restrictions, you cant have both Pad A and Pad B (2) occupied at same time. However you can place one starship on Pad A, and then launch one starship to from orbital launchpad spot. Then use gravity hack and rcs to pad 2. Any issues? Need some help? Join us on our Discord server Some images (NOTE: Starship in the images is from this mod!)
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