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Found 127 results

  1. Delta Pack Adds the Delta II, III and IV rockets into the game, featuring highly detailed models & textures. (No, this is NOT the official ULA mod pack! I do not have any affiliation with them, I've released my work on my own since otherwise you would never get your hands on this.) Overview of the parts included: RS-27A, RS-68A, RL10-B2, AJ-10-118K, LR-101 GEM-40, GEM-46, GEM-60,GEM-63, GEM-63XL, Star 48B SRM's 4m DCSS (2 colour shemes), 5m DCSS, Common Booster Core, Thor Tank, Delta K, Extra Extended Long Thor Tank various Payload Fairings A wide range of different payload adapters based Note: These launch vehicles are scaled down to fit the Kerbal universe, Delta II has a diameter of 1.5m, Delta III of 2.5m and Delta IV of 3m. A seperate manual is also included in the .zip file. Real Solar System / Realism Overhaul configs are made by @raidernick and are included in the upcoming RO patch. More pictures: https://imgur.com/a/MHVdhPr DOWNLOAD v.1.0 FROM SPACEDOCK All rights reserved - Kartoffelkuchen Logos used are owned by United Launch Alliance Important note: I do not want to make any profit off of my work, so I always appreciate some nice comments if you like it! Enjoy! Great review by KottabosGames SpaceX Pack Falcon 1 (Merlin 1Ci, Kestrel) Falcon 9 1.0 "Block 1" (Merlin 1C, Merlin 1CV, Dragon Cargo Demonstrator as used on Falcon 9 Launch 1) Falcon 9 1.1 (Merlin 1D, Merlin 1DV, landing legs, Gridfins) Falcon 9 Full Thrust "Block 3 & 4" (Uprated Merlin 1D and 1DV, gridfins, landing legs same as on 1.1) Falcon Heavy Different textures: Normal & Worn textures for Falcon 9 first stage Payload Fairing Textures (White, ABS-3A/Eutelsat 115 West B, America, AsiaSat 6/Thaicom 7, CASSIOPE, DSCOVR, Orbcomm OG2, SES 8, Thaicom 6, Tuerkenaelem 52E/MonacoSat 1, Jason 3, JCSAT 14, IridiumNEXT, Echostar 23, NROL(-76), Inmarsat(-5-F4), BulgariaSat-1, Intelsat35e, FormoSat-5) Also includes a "stockalike" version of the Block 1 Fully Reusable Falcon 9 as seen in this animation from SpaceX * Note: The texture for the Formosat-5 payload fairing was found here and I simply copied that onto my fairing template. All credit for that texture goes to the original creator of the image found on the linked website. Hope I won't get sued for that lol. Thanks to reddit user u/soldato_fantasma for linking it More images: https://imgur.com/a/oPiFw https://imgur.com/a/qzhQ6 https://imgur.com/a/PaGzj[ [This Mod is by default not compatible with RO/RSS. If you have any questions or problems with this mod regarding Realism Overhaul, please post in the RO thread] Download from Spacedock Block 5 textures for Falcon 9 and Heavy by @SpaceBirb Realplume configs for every engine by @SpaceEnthusiast23 Various payload fairing textures by @MrPacmanCo Not compatible with v.5.2, requires firespitter to work Launch Towers Pack by @sciencepanda Real F9 Specs for RSS by @Matheo G Note that this does not include RO configs, but rather adjusts fuel/thrust for Real Solar System Changes in the latest update (v.5.2) Removed firespitter as dependency (KSP 1.4 introduced "part variants" which lets you select different model types / textures for one part) Fixed landing leg texture bug Included F9 Demo craft file Great review by KottabosGames Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
  2. Old thread merged with the BO and Orion thread. This is the new one. Useful links: r/SpaceX Wiki Long list of acronyms
  3. I built a functional Falcon 9 replica. I launched from the desert launch site, made orbital corrections, and landed it at the ksc. It did work, and the rover it launched made it to orbit. Not too many screenshots.
  4. Kerbalized SpaceX for KSP1.3.X Want to build the SpaceX BFR crew/cargo, Falcon 9, falcon heavy, etc.... This mod is for you! This mod is designed to help you save on part count big time. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. HOW TO RE-ENTER WITH THE "BFR" -Kill 98% of velocity on a 55 ton vehicle with aerodynamics only-. (I took a steep angle of attack, and experienced very high G's, with good piloting skills and a lower angle of attack you can limit the amount to under 5g's. This happens during the flip maneuver(You will see). Includes: Pods- Dragon, Dragon V2, ITS Titan, Space Bug, BFR crew & cargo variation. Rockets- Falcon 9 Ft, Falcon 9, BFR Engines- *31 raptor cluster, *3 raptor cluster, *4 raptor vacuum cluster, *9 merlin engine cluster, merlin vacuum, merlin atmospheric. Misc: Dragon 1 trunk, Dragon V2 trunk, Dragon nose cone, Dragon panel Covers, Heat shield, Falcon Legs, Aero Fins. Downloads: Spacedock: https://spacedock.info/mod/1477/Kerbalized SpaceX Curse: https://www.curseforge.com/kerbal/ksp-mods/kerbalized-spacex Real plume config: (Currently not working because new engines) Dependencies: Retractable lifting surfaces for aero fins (included in download) Requires "near future solar" for the solar panels on the trunk to work. RPM and Asset Props are required for any functionality in the V2's IVA. Recommendations: Kerbal joint re-enforcement will make ur life much easier playing with the BFR. Appreciation Section: Thanks to @Mecripp for converting all the textures to .dds and for his help in various other areas. Thanks to @mrtagnan For taking the time to provide some beautiful new engine plumes using the Real Plume mod Thanks to all my followers for helping me keep the ambition to continue the development of this mod! I likely would have stopped with the V2 if it wasn't for you guys. Disclaimer: All rights reserved. 1.3 Compatible
  5. Beta versions on GitHub Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues None so far Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Animated Decouplers (For FH sideboosters decoupler) RetractableLiftingSurface (For actuating fins on BFR) Module manager (For all your module manager needs) Recommended Mods MAS Interactive IVA (For big screens inside Rodan command pod) Near Future Props (for custom props inside IVAs) Smokescreen (Realplume NOT required!) Kerbal Actuators (For multiple engine modes on F9) Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Realism overhaul config patches by @Nessus_ Video by @damonvv A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under CC BY_NC-ND 4.0. Near Future Solar plugin licensed by Nertea. ModuleDockingNodeStageable plugin licensed by Sarbian. B9 Part Switch plugin is licensed by blowfish. KerbalActuators plugin is licensed by Angel-125 SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings. CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv Donate a coffee to support what I do!
  6. Starman's Tesla Roadster On February 6th, 2018 this very Tesla Roadster along with an assortment of other things began their billion year journey around the Sun. Fortunately, the Kerbals discovered this amazing piece of history and brought it back to their homeworld of Kerbin. Now you can control the launch, and send Starman to whichever planet or moon you desire. Features: Detailed model of Elon Musk's Tesla Roadster and Starman based off of the real car. Craft file for the stand with the car pre-mounted. (Fixed as of 2.1.1) Don't Panic sign. This mod was designed purely for entertainment and has no real functionality yet. Changes in latest update v2.1.1: The craft a file has been updated and added back to the mod. Changes in latest update v2.1: Removed rearview mirror and windshield wiper. They are not on the real car. Fixed the side reflector colors. They now appear orange and red like they are supposed to. Slightly adjusted the tires. About 2% larger and fit nicer in the wheel well. Completely new Starman model and other visual improvements are on the way in a future update. Download from SpaceDock Download from CurseForge Requires: SpaceX Launch Vehicles by @Kartoffelkuchen HullcamVDS by @Albert VDS; @linuxgurugamer
  7. 2.0 coming soon 1.4 Media 2.0 License
  8. Tundra's Space Center After a long wait, I can finally share you my version of some historic real life launchpads! To set it up, put the TundraSpaceCenter folder into your GameData, open the KK menu (ctrl + k) and place it anywhere you want! After that convert it into a launchpad and you are good to go! Statics: LC-39A/B - LC-41 - LC-40 - LC-19 - LC-46 - Barge - Engine Test Pads In-game pics: Current parts TLC-39A/B TLC-41 TLC-40 TLC-19 TLC-46 Engine Test pads (Horizontal and Vertical) Barge Additionally, you can get the Titan II launch clamps if you have AdvancedTextures installed Planned features More launchpads A more stockalike version of SpaceX's Boca Chica launchsite Known issues Nothing that I know of. Review + tutorial on how to place and use them. Required Mods Kerbal Konstruct (1.4.5.64 and above) Recommended Mods KSC Extended Tundra Exploration Omega's SpaceX landing pad Bluedog Design Bureau Modular Launch Pads A very special thanks to @Beale, @Eskandare and @Omega482 for the help and advise they gave me to make something awesome. But a very very special thanks to @Ger_space for spending the time with me getting the final touches working. Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Rights Reserved License. CKAN is NOT supported. Follow me on Reddit! /u/damonvv
  9. It's about time someone added this mediocre flying water tower into the game! This is just a real quick add-on that adds SpaceX's Starhopper into the game. Images:
  10. http://www.orlandosentinel.com/news/space/os-expandable-living-space-for-astronauts-heading-to-space-20160318-story.html Bigelow Aerospace is finally getting to send up their module to the ISS in or about April on one of the SpaceX launches which SHOULD include some form of landing attempt. I am pleased to see this day. Anybody got any additional info on the module in question?
  11. Привет обитателям этого форума! Есть вопрос к знатокам. Ksp 1.4.1. Стоит мод Tundra explotation и Tundra tehnogies ну и куча ещё других. Вывожу в океан платформу из мода для посадки ступеней. BFR/Its с помощью мехжабы пытаюсь посадить на эту платформу, но они промахиваются и садятся за ней, хотя в жабе целью посадки выбиралась платформа. Они всегда стремятся сесть в одну точку за платформой, причём Its разбивается при посадке на 140 м/с, хотя на середине спуска скорость почти не гасит двигателями. Подскажите, в чем может быть проблема? Всю голову себе сломал, от моих матерных криков жена икает)
  12. The first one took several days for us to finally get predictions, and by that time they drifted apart and are obviously a lot less easy to see with naked eye right now. They're still relatively close, at least some parts of the "train". https://heavens-above.com/StarLink.aspx Post your observations here.
  13. Pictures: https://imgur.com/a/YMrd28A I've built a Stainless steel SpaceX Starship by using the new silver panels from the Making History DLC. Works very well. It can to a Mun fly-by in a single launch and If refueled, it can land on Duna and the Mun. The link here allows you to download the Crew, Tanker and Cargo versions! It is recommended to circularize into LKO before re-enry since the two fins at the top have terrible thermal performance. NOTE: The file may be read as incompatible. This is because I use FRMS which is a mod to assist the re-usable functions of a rocket. (https://forum.kerbalspaceprogram.com/index.php?/topic/157214-151-flight-manager-for-reusable-stages-fmrs-now-with-recoverycontroller-integration/) It doesn't add extra parts to the game so if you're a purist just ignore the warning the game gives you. Should still work. NOTE 2: It's still a work in progress. I will post when I add more features and update the link. Craft file: At my website https://sites.google.com/view/denshispaceprogram/rocket-downloads#h.p_ok59RHeaMUSF
  14. Do note that such verbose names are, generally, a bad idea for anything manned. If you have to call mayday, ideally you want either a single word, or something that can be comfortably truncated to a single word (like a person's name). There's a good reason to avoid silly-sounding names for anything that's going to come up when talking on the radio. Common words are not exactly a good idea, either. As is "Damfino".
  15. Designed a new Launch vehicle in KSP using KOS. This is the testing of the Launch Escape System.
  16. So today I created a stock falcon 9 and crew dragon/dragon 2 spacecraft if any one wants to use it. Download it from kerbalx, its for 1.6.1: https://kerbalx.com/JohnsterSpaceProgram/Falcon-9-and-Crew-Dragon This craft includes a falcon 9 which you can try and land the first stage if you want, and crew dragon (which recently was flown on the DM-1 mission). Carries 5 kerbals to your space station and back, or around the mun. Check the action groups to see what you can do with the crew dragon and falcon 9 first stage. The main reason I made this was so I could recreate DM-1 in ksp: What do you think, if there are any improvements I could make tell me.
  17. HOLY BOLOGNY Musk just said he is restarting research into nuclear pulse propulsion! He says that the BFR will be equipped with a pulse drive in the 2030s! Ahhhhhh https://www.youtube.com/watch?v=dQw4w9WgXcQ
  18. Now is your time to help SpaceX. We've been waiting for this mission for years and it's finally here. Your task is: 1a) Launch Crew Dragon Demo-1 1b) *Optional* Land first stage booster 3) Rendezvous & Dock with the ISS (International Space Station) 4) Land on Kerbin, alive. Sounds easy? Good, no pressure. Required Mod: https://kerbal.curseforge.com/projects/kerbal-reusability-expansion DOWNLOAD MISSION HERE
  19. My Rockets 99% Mods, 1% Stock So these are some of my rocket recreations of real world rockets. These are just some of the recreations I do, the crafts I make use a few mods. Falcon 1 Boeing Starliner Soyuz MS Falcon 9 1.1 Falcon 9 FT Falcon 9 Block 5 Falcon Heavy Blue Origin New Shepard Mercury Redstone X-15 + B-52 If you've got any ideas on what else I should make, leave a comment! (They will be recreated and uploaded to my YouTube Channel) Thanks for reading!
  20. I decided to post my work on BFR, it is not finalized and does not have a connection to RO, since I do not sit in the KSP at all, but maybe he'll need somebody. The package includes: 1. Simplified engines Raptor 2. Two versions of the BFS ship, cargo and manned 3. BFR rocket 4. fins and RCS for BFR 5. Solar panels for BFS 6. Docking port for BFS The manned version of BFS has 4 compartments for the exit the Kerbonauts, two in the payload compartment, one for the EVA (main), another with a built-in ladder, it also has built-in landing legs, a docking port for connecting two BFS ships, and animation glow of windows. The cargo version also has a built-in docking port. All the textures in the .png format, so that every newcomer to Photoshop can change them at will. V1.2 1. Added evelons for BFR 2. Added RO Patch Ship file in VAB works only with RSS/RO. DOWNLOAD: https://spacedock.info/mod/1813/BFR
  21. Hello there people! Today I have yet another blender render for ya'll, this time I created Elon Musk in the shape of a fellow kerblad. I took a still image from the Behind-the-Scenes video made by National Geographics and tried to recreate the looks of Mr. Stark, all of which I did in Blender. This is what I came up with: You can use this as a desktop wallpaper if you want. Yours sincerely Roartal
  22. You could have made the same argument about any colonization or exploration people have ever made in the past. And it would be wrong in almost every case.
  23. I'm happy to share with you the first public release of this mod. Most of the parts are done and ready to use and you can now properly replay the Mars colonization mission in KSP. IMPORTANT NOTICE: This mod is absolutely overpowered for the stock game. The engine performance and ship stats are as close to their real counterparts as I could make them, and as of now it works just fine in RSS with FAR and RealHeat installed. You don't need RO for this to work 'realistically' in terms of performance, except the fact that the fuel is not right (liquid fuel/oxidizer instead of liquid methane/oxygen) and engines don't suffer from ullage and other great features that RO brings. DeltaV stats, Isp, masses and all related parameters are nevertheless more or less correct. PARTS Crew Transport Ship with 4 crew and 100 passenger capacity. Tanker Ship for orbital refueling. Reusable Booster with attachable fins and gridfins. Built-in decoupler, probe core and antenna. Dedicated shielded side docking port. Matches stock senior docking port. Raptor engines for atmospheric and vacuum use. Ship landing legs Deployable Gridfins that act as control surfaces and airbrakes Booster fins Solar Panels, RCS etc. FEATURES Booster has a built-in decoupler for stage separation. Built-in docking ports can be activated in config files (as an alternative). Currently uses Liquid Fuel/Oxidizer mixture but with correct masses for the ship and booster Engine Isp and thrust are set to values given by Elon Musk in his presentation All sizes are as accurate as I could estimate Ship and booster masses are as specified by Elon Musk. Raptor engine mass is estimated based on Merlin mass Tested in KSP 1.2. Backwards compatibility for KSP 1.1.3 and some extra config files for RSS are available on GITHUB Landing legs are missing landing leg module. They are still animated and act as landing legs, and are by default activated by Gears action group. They cannot overstress. CURRENTLY IN DEVELOPMENT Internals IRSU module RSS/RO configuration for proper fuel usage - partly done Configuration for stock KSP that is not game-breaking Split body flaps for the ship VIDEOS! A quick video I made how to assemble the ship: Kottabos review: DOWNLOADS: SPACEDOCK CURSE GITHUB - Backwards compatibility and extra configs are available here. DEVELOPMENT THREAD is where all the important updates and future features, as well as current issues (there are some) are discussed. I hope you will enjoy this mod! It took me a long time to (sort of) finish and I wasn't even sure if I could do it. Because of that, I'm even more excited to share it with you! A big THANK YOU to Marcus House for the support and testing, as well as config adjustments!