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Found 5 results

  1. From the video above we can make out a few things about the new KSC. -The first and foremost thing is that the KSC is now separated into islands in a marsh/pond like area. -Second, it has not 1, but 2 very larger runways, I would argue these are longer and possibly wider than KSC OG Runway. -Third, next to those runways are helipads, or if you're a propulsive landing fanatic, they could double as landing pads for boosters. I only catch a glimpse of 4 pads, but I assume there are five or more due to the placement and how equal distant they look along the runway. -Fourth, there are 4 launch pads, possibly 5 or more, all ranging in size and shape. At least one pad has a launch tower, but it can be argued they all do, ranging in size and shape. --The launch towers are on crawlers. Whether these crawlers are able to move or be controlled is unknown at this time. -Fifth, buildings, launch pads and runways do not have a destruction feature built into the game as of yet, but as they have said they want to put everything KSP 1 had and more in, I don't doubt that at release destructible entities will exist. -Sixth, the communication array at the KSC seems to be altered from three dishes to one massive dish. -Seventh, the rockets on the launch pad have chill or cooling effects. You can make out mist falling off the rockets, a sign of real world cryofueled rockets. This effect also lasts for a few seconds after launch, and possibly further. -Eighth, launch pads have or can be outfitted with engine igniters. This might be a sign that engines are more realistic and have starter fuel. This also might be a sign that fuel tanks might need to be settled before engine ignition can begin. Watch out for your upper stages if this is the case. -Ninth, the launch pad the rocket is sitting on may be a part. Modular launch pads my be stock in KSP2. "It didn't explode though." It may have a higher tolerance or may not have damage programed into it. It may be an immortal part as of this footage, but may change at launch or just before launch. -Tenth, The launch tower may be a part, modular launch towers may be stock. "It didn't explode though." See ninth point. -Eleventh, The crawler the launch tower is on may be a part, crawlers might finally be in game. "It didn't explode though." See ninth point. These are the things I noticed in the pre-alpha footage. If I missed anything, please do say so.
  2. The ISS mission has to end some day. What would you do with the modules?
  3. (Tell me if there is already one of these threads) Here you can speculate how the kerbolar planets came to be how they are and where they are. Any alien intervention/ presence during the formation can be considered... To start off, maybe Eeloo used to be one of Jool's moons, but got ejected out by another Jool moon such as Tylo or Laythe... Questions for you: (Easter eggs in spoiler) Was/ is there life on Laythe? How did it get there? Why did it die out? Where does life on Kerbin come from?
  4. From what I can tell, the consensus is that Laythe should, by all accounts, not be feasible. Yet it exists, and continues to exist. It somehow has an oxygenated atmosphere that hasn't escaped or reacted away, has enough energy flux at the surface to stay relatively warm, and has exactly the right conditions for liquid water on its surface. This leads to the only explanation I can think of: Laythe is artificial. The nearly global ocean is simply a cover, a layer of insulation for a megastructure that lies beneath the surface. It is heated from within by some arcane power source, and houses...well, something awesome i suppose. I mean, you don't hide anything that isn't awesome in a planetoid. Perhaps Laythe is the original home of the Kerbals, who have been transplanted to Kerbin for reasons unknown? The possibilites are endless!
  5. I would imagine that at some point in the evolution of life on Kerbin, there was an extremely dense barked species of tree. It would have resembled an evergreen or palm of some type that would periodically lose all it's fronds or branch-like needle clusters becoming at times no more than an upright spike. Native to hotter climates, this tree would've drawn up large amounts of water in spring, to use during the summer, and also create nutrition internally, because the tree's inner chemistry mixed it's sap with the water and ground minerals to produce a nutrient broth. Interestingly.....in the right combination of soil conditions, liquid concentration, tensile strength of the individual tree's bark and the volatile properties of the trees own natural sap....a stray lightning strike would produce a rather spectacular natural missile, and a forest fire result in a fusillade to rival the most ambitious Terran fireworks displays. Combine this with the Kerbals' love of fiery explosions...(their eye structure suggests a nocturnal creature in their ancestry, contributing to a tendency towards heliotropism) ...their natural durability....(tendency to survive falls, crashes, explosions, which probably also explains their natural optimism)...and one could easily imagine early Kerbalkind adulthood rituals involving riding these natural rockets into the sky. (Maybe 'Kerman' is not actually a family name, but a title given to any Kerbals who have launched themselves in this manner....or by more modern methods...and lived to tell about it.) It's been theorized that man invented the wheel by watching trees fall over and rolling downhill. With trees doing far more exciting things on Kerbin....is it any wonder the wheel came much later? And with much more glorious ways to reach high places....wouldn't the ladder also be a late development? -Crystal Mace, BS (Durned right it's BS..) PhD (You know this one, right...?) in my paper delivered before Committee preceding my sudden (and completely unjustified) dismissal.