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Found 16 results

  1. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. So far, 3 systems have been finished (but not released) Discord - Please join us, we need more people No pics no clicks: Special Thanks to: @StarCrusher96 for help with textures and kopernicus @GurrenLagannCWP for concepts and generally being a sound guy @Noah the Smol for ideas and concepts Release Schedule (rough estimates): This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/. If there are any legal concerns message me preferibly on discord. I'm not the best with licensing.
  2. Hello, and this is my new upcoming mod of Way Too Big Solar System It will add god-knows-how-many planets, moons, and other objects just to crowd the solar system up. There will be at least 3 objects between the stock objects already here. That would become a total of 25+ new planets and 10+ new dwarf and minor objects. Currently, the system list is: (with red for too hot, orange for warm, green for habitable, cyan for chilly, blue for cold, and violet for frozen), with an * for a star(with the text color as a star's color), ' for a terrestrial, " for a gas planet, . for a dwarf planet and - for an asteroid/comet. New objects are bolded, moons without names are the planet's first two letters plus a number. Kerbol* Krannus"- Brown and Tan Gas giant w/moons Kr1 Kr2 Kr3 Kr4 Kr5 Moho'(New moon, Branstin) Branstin- Small chunk of rock captured in a short elliptical orbit Stillmar'- Chunky megamoho with cracks in surface St1 St2 Marstel'- Reddish-grey minikerbin with dried up seas and lakes Ma1 Ma2 Milkedred"- Pink, tan and yellow gas giant with small moons Mi1 Mi2 Mi3 Mi4 Mi5 Mi6 Dremild'- Blue/White Rock Dr1 Dr2 Kran"- Almost Rainbow gas giant Rethde- Red moon with maroon craters Orne- Orange moon with scarlet craters Yenlew- Yellow moon with brownish cracks Grinne- Green moon covered in trees w/ atmo Bloue- Blue ocean moon w/ thick atmo Ivrie- Teal-ish ice moon with plains of grey Vilet- Purple moon with seas of Explodium like Eve, grey land Serble"- Pinkish purple gas giant with thin rings Ce1 Ce2 Ce3 Ce4 Ce5 Ce6 Golnde'- Golden and greenish rock Go1 Go2 Go3 Kilford'- tan and grey cratered rock Ki1 Ki2 Namis'- Orange and grey rocky world Na1 Na2 Eve'(New moons, Ellstin and Limdres as well as thin rings) Ellstin- Grey and red moon covered in cracks Limdres- Elliptical asteroid moon, greenish blue Dramil'- Red and white rock moved out from inner system Dr1 Dr2 Dr3 Stiplik"/'- Habitable gentle giant with thin rings St1 St2 St3 St4 St5 St6 Kelbren'- A mostly rocky world with pools of water, habitable Ke1 Ke2 Ke3 Ke4 Stellsen"/'- Superhabitable gentle giant with SUPER RINGS St1 St2 St3 St4 St5 St6 St7 Krisser'- small kerbinlike with equatorial and polar continents, small rings Kr1 Kr2 Kr3 Kr4 Kerbin'(Buttload of new moons, thin far out rings) Lisden- small green munlike Kildess- Mini-Kerbin with atmo and ocean, mostly islands Liken- Tylo-like, red Clichen- cratered blue minmus-like Ilson- large moho-like brown and red world Leidon- Mini-kerbin with atmo and small seas Neidess- Green/grey cratered Eve-like with thin atmo Kreet'- Red and purple world with grey craters Kr1 Kr2 Minmar'- Mint and red colors, resource rich dwarf planet Mi1 Mi2 Stilmar'- a small, greyish terra like kerbin with red water and small islands Sti1 Sti2 Sti3 Sti4 Marstier"- a red/brown/black gas w/ thin rings Ma1 Ma2 Ma3 Ma4 Ma5 Ma6 Ma7 Ma8 Ma8I Ma9 Gilsten"- a red and grey border-brown-dwarf Gi1 Gi2 Gi3 Gi4 Gi5 Gi6 Gi7 Milfress'- green and brown rock with purple craters Mi1 Mi2 Mi3 Minsauna'- green land grey ocean planet with thin rings Mi1 Mi2 Mi3 Colaina"- Large Superjool with small bands of grey on top of large green-brown bands, thin rings Co1 Co2 Co3 Co4 Co5 Co6 Co7 Co8 Co9 Co10 Hayleiy"- Large pink and blue gas giant with immense rings Slasse- Large green and red cratered object with very thin rings of its own Minnah- Pink chunk of rock with many craters and cracks Jaq’- A Duna-sized rock pastel green and purple in color with thin rings Ja1 Ja2 Ja3 Micahe"- Small blue and purple gas giant with thin rings Mi1 Mi2 Mi3 Minstess’- Pink and red terra with grey oceans Mi1 Mi2 Mi3 Loknis'- Yellow and green object covered in flats Lo1 Lo2 Lo3 Drimdel’- Red and orange rock with a thick atmosphere toxic to Kerbals Dr1 Dr2 Dr3 Duna'(New moon, Trike), Thin new rings Ike- unchanged Trike- 1/3 Ike size, light grey with heavy cratering Drellsden'- Chilly Kerbinlike covered in mostly grassy plains, thick atmo makes up for distance, medium rings Dr1 Dr2 Dr3 Dr4 Filsin"- Salmon and green colored gas giant with thick atmo Fi1 Fi2 Fi3 Fi4 Fi5 Minmunst'- Mint and grey Kerbin-size Minmoon- Mun but minty, Minmus sized Moonmin- Minmus but grey, Mun sized Gillike'- Spherical Gilly-colored dwarf planet Ike size Illy- Lumpy Ike-colored object Gilly size Laylbol'- Large Kerbinlike with thin atmosphere and crater calderas, tall plateaus Laythell- Large object between Laythe and Vall size, oceans in Vall-like 'craters', thick-ish atmo Tylall- Large grey-cyan object Tylo-Vall in size, with grey-blue calderas Bylo- Halfway between Bop and Tylo in size, greyish with deep brown craters Pop- Half between Pol and Bop, tan and brown smeared on surface Polythe- Pol-Laythe sized, tan sandy land with brown murky oceans, thin atmosphere Dres'(New moons of Strylmore and Milsoore) Strylmore- Dres-colored object with white craters and cracks Milsoore- Bop-sized object, covered in red splotches with mostly grey land ---REST DESC WIP FOR NOW--- Kinford' Fornma' Ilken' Dreindres" Kelmdres" Limthe" Kaythe' Jool"(Many new moons and rings) Skayne' Steilu' Ereox' Eilon' Keeloo" Strenloo" Eeloo'(5 new moons of Kirrem, Rex, Lydron, Kilstre and Yilmere) Kemloo' Eirlieu' Kemstrillus*(13 planets, blue dwarf) Jarvus*(16 planets, yellow G type) Remsie*(22 planets, red dwarf) I'm gonna need suggestions, ideas and probably some help. Screenshots will come when they come. Thanks! -Noah the Smol
  3. Zyansias, a Galactic Cluster mod As it sounds, this mod replaces the stock solar system with a new system, named Fadophis. However, Fadophis isn't the entirety of the scope for this mod; it also includes a region of nearby stars in the galaxy (Nirad). https://imgur.com/a/O1F2M - Current star systems: Zyansias (and its nearby stars: Darat, Zintem, Antin, and Flettor, with its one planet, Pirthes). Zyansias is a massive black hole at the center of this star cluster. It provides us with numerous stars caught and made near this singularity. For now it is the centerpiece of this mod. Tontea, a yellow dwarf star with (currently) one planet, named Cocceen, a massive gas giant which may have been a brown dwarf in the past. It has three moons: Hensi, Teralto, and Ispalis. Nosar, an orange dwarf star with six planets (three gas giants, three terrestrial worlds). I may possibly add dwarf planets/asteroids in the future however. Xinony, a tiny red dwarf star with (one currently) three or four planets. For now, only Vinsys, a titan ice planet with an ice moon, both of which have cracks, water and atmospheres. Fadophis, a blue-white main sequence star with four planets (will increase to six to eight), which are Uonits, Heraut, Caparis, and Plens. Caparis is the home of our race. Andis/Irau, a massive blue main sequence star with a blue-white companion named Irau. In this system are three planets: Sen, Kahn, and Lynt, an exotic green-white gas giant with massive rings. Oirator, a white main sequence oblate star with a moderate size planet system. As of yet, no planets have been made for this system. - Mod compatibilities: Currently, this mod will work with DistantObjectEnhancement and scatterer. I have not yet made compatibilities with other mods as it is in early development. - Having trouble getting imgur album to embed... I want to bring this to the attention of @JadeOfMaar , @Galileo, @Sigma88, and @Gameslinx for now, being relevant creators that may wish to know of this mod anyway. One question I have I will place on strawpoll: http://www.strawpoll.me/14504001 Finally, I planned to make this mod for users to suggest new systems. I only ask that it is kept within reason. Development Team: Tynton (Planet/Star designer, mod lead) JadeOfMaar (Lensflare designer)
  4. *Old Banner. Will be changed* Kerbal-kind has always been intrepid and willing to blaze trails. An incident stopped this behavior for a long, long while. However, with a little help, the Kerbals are ready to blaze a trail to the stars... This fan work is the first time I've ever written something that is not a short story. Feedback on my writing methods and other things are highly encouraged. Also, Starstuff will avoid spoilers for the upcoming KSS storyline. Do not fret. Thanks to the KSS Team and Supporters for inspiring me to do this. Check out the mod HERE! Prologue: This Post. Interlude 1: Clever Advertisements - HERE Interlude 2: Werhner Takes a Break - HERE Interlude 3: ABC, KGBFOAM - HERE Chapter 1: Spirits - Waiting on KSS 0.8 Chapter 2: Coming Soon... PROLOGUE
  5. I am continuing the mod, again. Most of the team quit and started a new mod. I'm not bashing anyone, okay? Below is the DD post, will be updated quite a bit. I miss @SamBelanger Logo! (Made by a very good and helpful friend!) A very nice header made from a very nice friend. Hello KSP players, here is an interesting mod that adds several star systems, some of which are binary pairs. You may find it unrealistic, but what isn't so in KSP? Pictures : DoubleDouble Album Landing! Hum nice picture! Frono surface Hum very nice picture!! New adventure? SUN GLASS PLZ!! Videos : Created by @Kottabos Project(s) : Projects of DoubleDouble Legends : Projects of DoubleDouble (Not Completed) = Not yet started (Pre-Progressing) = I am not often on his (Progressing) = I am currently doing (Pre-Completed) = It's almost finished (Completed) = it's done! (Abandoned) = I have abandon (Error) = I am not able to solve it! Star(s) Systems : DoubleDouble Album Crisi System Nusse System Sytre System Fine System Trica System Kraken System Serry System Karm System Downloads : Github Spacedock Curse Dropbox Mega OneDrive GoogleDrive Source : Github Wiki : Github (In development) Depends mods : Kopernicus by @Thomas P., This mod is the core to manage stars, planets and moons. ModularFlightIntegrator by @sarbian, This mod allows multiples mods to override or insert code into various call of the stock FlightIntegrator. ModuleManager by @sarbian, This mod that allows you to write a patch file that modifies another part at the time of loading. Recommends mods : BetterTimeWarpContinued by @linuxgurugamer, This mod allows you to have a better time warp. AlcubierreWarpDrive by @RoverDude, This mod adds a real Warp Drive! KSP-AVCTimeControl by @cybutek, This mod allows you to have updates without going on the internet browser. TimeControl by @westamastaflash, This mod allows you to have a better time warp. Suggestions mods : OptionalAtmospheresRevamped by @DeltaDizzy (@SamBelanger), This mod adds atmospheres to planets and moons which don't have any! (Continue of OptionalAtmospheres!) OuterSpace by @GenesisPlayz, @ModerndayLink and @SamBelanger, This mod adds planets and moons away from Eeloo. MoonReorganizer by @Mrcarrot, This mod moves the orbits planets/moons! Compatibles (API) mods : SigmaBinary by @Sigma88, This mod will let you turn custom and/or stock bodies into binary systems. Changelogs : ... Future Release v1.3 : No information Future Beta-release v1.2.1 : No information Future Pre-release v1.2 : The third version This version adds, a new solar system, new textures, new planets/moons, apis, parts, KSPedia, Bugfix and mores! This was the time when Sam unexpectedly left, when not much development has been done. Pre-release v1.1 : The second version This version adds, a new solar system, new textures, new planets/moons, api (SigmaBinary) and much mores! Pre-release v1.0 : The first version Legends : (Pre-release) = A pre-made version (Beta-release) = An almost finished version (Release) = A version of the mod that is complete (Future Pre-release) = A pre-made version but which has not yet been released! (Future Beta-release) = An almost finished version but which has not yet been released! Sam (Future Release) = A version of the mod that is complete but which has not yet been released! Special thanks : @Kottabos Because you made a video on my mod! @Samio Because for the planet Lavao! (permission to use it!) @linuxgurugamer Because for advices and encouragements! @Badie@SQUAD Because they made a StarMods! @Sigma88 Because you help me for SigmaBinary! @cybutek Because you have allowed to put MiniAVC! @GenesisPlayz Because you helped me a lot! @Grand Ship Builder Because you helped me a lot! @NickRoss120 Because you helped me a lot! @UranianBlue Because you helped me a lot! @flekota Because you helped me a lot! Teams : @SamBelanger Original Owner @Grand Ship Builder Owner @GenesisPlayz Co-Owner @flekota Contributor @UranianBlue Contributor @Scaprod Contributor Legends : (Contributor) = A person who helps us (Co-Owner) = Second-Founder (Owner) = Founder Chats : My server! DoubleDouble Continued Donate : (Can Sam have a coffee?) Others : Official Web Site StarMods! LICENSE : README : Download the latest version of Kopernicus which can be found here Put the mods files in the GameData folder Start the game (KSP) Have fun And if you have a suggestion or find bugs or errors, contact us (pikmin-123@hotmail.com or make a private message in the forum of KSP or otherwise) Thank you very much!
  6. Hi! First of all, i'm not sure if this is the right place to post this, but let's get to the topic. I'm trying to make a star system with Kopernicus, but i'm not sure how i'm supposed to make the other star not visible while in the kerbol system, or atleast not as brightly(?) as in the pictures.
  7. Hey, My custom-made star is still receiving light from the Sun, even after adding intensity curves to both stars. Here is the config for my star: @Kopernicus:AFTER[Kopernicus] { Body { name = Immersi Template { name = Sun } Properties { description = test. geeASL = 0.8 radius = 411600000 } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0 semiMajorAxis = 1164929338593 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0,0,179,255 } ScaledVersion { Light { sunlightColor = RGBA(255, 255, 255, 255) IntensityCurve { key = 0 0.7 key = 100000 0.65 key = 200000 0.60 key = 400000 0.55 key = 800000 0.50 key = 1600000 0.45 key = 3200000 0.40 key = 6400000 0.35 key = 12800000 0.30 key = 25600000 0.25 key = 51200000 0.20 key = 102400000 0.15 key = 204800000 0.10 key = 350000000 0 } scaledSunlightColor = RGBA(255, 255, 255, 255) ScaledIntensityCurve { key = 0 0.7 key = 100000 0.65 key = 200000 0.60 key = 400000 0.55 key = 800000 0.50 key = 1600000 0.45 key = 3200000 0.40 key = 6400000 0.35 key = 12800000 0.30 key = 25600000 0.25 key = 51200000 0.20 key = 102400000 0.15 key = 204800000 0.10 key = 350000000 0 } IVASunColor = RGBA(255, 255, 255, 255) IVAIntensityCurve { key = 0 0.75 key = 100000 0.69 key = 200000 0.63 key = 400000 0.57 key = 800000 0.51 key = 1600000 0.45 key = 3200000 0.39 key = 6400000 0.33 key = 12800000 0.27 key = 25600000 0.21 key = 51200000 0.15 key = 102400000 0.09 key = 204800000 0.03 key = 350000000 0 } sunLensFlareColor = RGBA(150, 212, 247, 255) sunAU = 5231412200 } Material { emitColor0 = RGBA(203, 203, 228, 228) emitColor1 = RGBA(87, 143, 208, 255) sunspotColor = RGBA(41, 117, 203, 255) rimColor = RGBA(87, 143, 208, 255) rimPower = 0 rimBlend = 3 } Coronas { Corona { rotation = 3 speed = 9 updateInterval = 5 scaleLimitX = 5 scaleLimitY = 5 scaleSpeed = 0.8 Material { texture = Kopernicus/Config/System/Immersi/corona inverseFade = 2.553731 } } } } } } I hope you guys can help me with this. Thanksss
  8. Hello people, I would like to get some help on a star I'm creating. It clearly receives light from the stock the Sun/Kerbol. How can I fix this? Thank you very much for helping
  9. So, for the mod I am making, I am trying to make a 2 stars, but I have noticed that it uses a lot of textures compared to planets, does anyone know how to make each of those textures?
  10. A while ago I saw a video on YT of a recreation of the ISV Venture Star from James Cameron's Avatar. The spacecraft in the movie was part of a fleet of twelve vessels meant to carry people and cargo to Alpha Centauri. I love sci-fi. I really love sci-fi when they do their research and make something that is a lot closer to sci than fi. The ISV Venture Star falls into this category. It is quite the gorgeous ship and really quite practical and realistic (for a fictional interstellar starship) when it comes to parts, equipment, design, etc. The ship in the video was quite the amazing spacecraft and a very nice build, but I wanted to get as close to accurate as my rinky dink little computer can handle. So for the past few hours that's exactly what I did. Hope y'all enjoy! Here is a diagram and picture for reference: And here is mine (I tried to recreate the image, but then realized I had it rotated 90 degrees). Oh well.. It is approximately 925,000 tons fully fueled and about 1400 meters in length (slightly shorter than the diagram due to the fact that I did not include the shields and only the protective mirror). Astonishly I was able to make it with only 192 parts so my caveman computer can run it just fine (definitely could go twice that, but would be dealing with about 5-10 fps). I may even be able to make two valkyrie shuttles and attach them without it setting on fire! Thanks to whoever made the original video and craft as you are my partial inspiration for this! Let me know what y'all think! Cheers, Taylor EDIT: I will be spacing out the radiator slightly and extending the rear truss to more accurately match it. I'll eventually add the shields (I think) at which point I'll also angle the engines outward slightly to also more accurately match the spacecraft.
  11. I've decided to discontinue this mod. While I am perfectly capable of developing it, my PC specifically dislikes planet mods which of course means I am not able to test any new additions. If anybody would like to revive this mod then feel free to contact me. This is my second mod for KSP so again, do bear with me as I am still learning. A redo of this mod: The Original Kerbol Mysteries Presenting the re-imagined Kerbol Mysteries mod, the point of this mod is to add some interesting new stars, planets and moons. Let's dive in shall we? STARS PLANETS MOONS TO BE DONE Add a white dwarf star (i'm hosting a competition for the name!) Give Aquatica a Moon (i'll also host a competition for it's name, Aquatica-B is a placeholder!) DOWNLOAD Spacedock LICENSE: MIT REQUIREMENTS Kopernicus INSTALLATION Move "KerbolMysteries" folder from the .zip file to the GameData folder. KNOWN ISSUES Moving the camera underwater on Aquatica during the daytime seemingly puts you in a dark void with light only coming from Lobrek (is only a graphical glitch, don't worry) Re-entry also does not align with the atmosphere's height. In map view, double clicking on Lobrek from Kerbin (and potentially any body in the Kerbol system including Kerbol itself) may cause crashes. (This is so far an issue only I've experienced, tell me if you manage to reproduce the error). Lobrek's orbit line freaks out, this is only a graphical issue within Kopernicus so I cannot fix this. Lobrek's "aura" is too big, will be fixed by next update. Any advice, tips and people willing to help with the project are greatly appreciated.
  12. The system uses separate plugin to provide proper pulsar effects / accretion disk: Planned planetary system (uses Kopernicus) : Pegasys - a blue gas giant slowly evaporating due Osiris' radiation. Has 2 moons. Pegasys moons - WIP Ida - a tidally locked icy planet corroded by Osiris' radiation at one side. Orgol - a planet with deep red atmosphere and oceans of unknown black liquid. Krakus - a moon with very thin atmosphere and covered with large craters. Uira - a large green super-terra with mercury oceans and chlorine atmosphere. Has 3 moons. Uira moons - WIP. The download link will be provided when the plugin will be finished (for now its quite unstable). P.S. English is not my first language, sorry if I did any mistakes writing this post
  13. I have a decent idea for a simple but interesting new star system that players could explore (if they can reach it, of course). The system would be a gorgeous region of space where a star is being born from a small nebula. The star, an L-type brown dwarf, would be surrounded by ion clouds and asteroids as well as some very unique planets and other significant objects. Closest to the brown dwarf would be a nebula belt surrounding it, the young star's primary source of "food." The nebula would actually contain oxygen, allowing jet engines to function at a very low efficiency. The first significant object would be a small planet with vast deposits of lithium, a very thin oxygen atmosphere, and its own small, icy moon in an elliptical orbit. Thought to be created by a large comet grazing the young star, ripping away a good portion of lithium and other materials. The planet's small moon could be a remnant of the comet. The next two significant objects would be two relatively small gas giants in a binary orbit around each other. Two moons would have very high orbits around the gas giants' center of gravity. The first moon would have an inert atmosphere and cryovolcanic activity. The second moon would be an icy world with an atmosphere consisting almost entirely of ozone. The furthest object would be an ice giant. I'll leave its moons open to suggestions. What do you guys think? Good as a stock feature? Could be better? Any more ideas?
  14. I made Kerbin and the other planets orbit a binary star system. I plan to turn this into a more in depth mod. This is when the orange one is closer: And this is when the Yellow one is closer:
  15. So, I'm having a massive childhood nostalgia explosion right about now. Is it just me? The game's only been out for a day and I'm already thinking of what a sequel or DLC would be like. What do you guys think? What would you like to see in a future DLC and/or sequel for StarFox Zero?
  16. If a star somehow survived the iron fusion stage, than what would happen next? What stage would kill the star? Would anti-matter form in its core? What would a cutaway model look like? How much radiation would it emit? (you get the point, just whats the answer to ALL the questions that come with overcoming iron in a star be?) My theory about what the death of such a star be, would be when it fused so many atoms together, that the density of the atoms is that of a black hole, obveusly then eating itself.