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Found 20 results

  1. edited cutout licensed under Non-Commercial use, no attribution required. in co-operation with @TheSpacePotato ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi there! Galaxies Unbound: Nova Kirbani is all about our closest stellar neighbour, Alpha Centauri. Although we don't know much about the system, a system was made based on various scientific and less scientific ideas. (no worries, Proxima b is also there) For questions or trou
  2. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. Far Lands is defined as a mega project as I plan to add a large amount of systems working in between other mods. The goals are very much long term, and updates will be infrequent. Discord - Please join us, we need more people Wiki Download: Gith
  3. Welcome to the Gene's Star Remaster Mod. This is an attempt to remaster the Barnard's Star analog mod for later versions, and to give to compatability settings to effectively work alongside other star system mods such as Galaxies Unbound. The pack is focused around a single star system. There are 27 bodies included in the final package. All of the planets are getting new textures alongside EVE and Scatterer Support. A few of the bodies in the mod are being remade to better support realism and make the mod more interesting and the system more appealing. Discord Download: Spa
  4. So, I've recently decided that since the old Antares Solar System really, really, reeeally sucks, and I've gained some experience in modding and want to revisit the mod, it'd be a pretty good idea to completely remake it from the ground up rather than reviving it. It's really just that bad. (Plus the acronym Antares Solar System spells out is ASS, so...) Now, I hear you asking: "Well, what's this mod going to be like?" What A:R is going to be is an accurate representation of what red giants and their surrounding, aged solar systems could be like. This means that not only will ev
  5. Light Intensity Curve Calculator So I made this calculator for people to use, because sometimes making light intensity curves for a star can be quite annoying Also I want to thank WarriorSabe on discord for helping me with the right values and formulas Nevertheless here's a download \/ https://drive.google.com/file/d/12SLjtGyvh_7D392X49JOwxh_ztegydNy/view?usp=sharing To fill in your values please make sure to download or copy it to your own drive Please follow the license guidelines -Don't share a by-yourself-edited-version, please contact me f
  6. Hello, and this is my new upcoming mod of Way Too Big Solar System It will add god-knows-how-many planets, moons, and other objects just to crowd the solar system up. There will be at least 3 objects between the stock objects already here. That would become a total of 25+ new planets and 10+ new dwarf and minor objects. Currently, the system list is: (with red for too hot, orange for warm, green for habitable, cyan for chilly, blue for cold, and violet for frozen), with an * for a star(with the text color as a star's color), ' for a terrestrial, " for a gas plane
  7. Zyansias, a Galactic Cluster mod As it sounds, this mod replaces the stock solar system with a new system, named Fadophis. However, Fadophis isn't the entirety of the scope for this mod; it also includes a region of nearby stars in the galaxy (Nirad). https://imgur.com/a/O1F2M - Current star systems: Zyansias (and its nearby stars: Darat, Zintem, Antin, and Flettor, with its one planet, Pirthes). Zyansias is a massive black hole at the center of this star cluster. It provides us with numerous stars caught and made near this singularity. For now it is the cente
  8. *Old Banner. Will be changed* Kerbal-kind has always been intrepid and willing to blaze trails. An incident stopped this behavior for a long, long while. However, with a little help, the Kerbals are ready to blaze a trail to the stars... This fan work is the first time I've ever written something that is not a short story. Feedback on my writing methods and other things are highly encouraged. Also, Starstuff will avoid spoilers for the upcoming KSS storyline. Do not fret. Thanks to the KSS Team and Supporters for inspiring me to do this. Check out the mod HERE! Pro
  9. I am continuing the mod, again. Most of the team quit and started a new mod. I'm not bashing anyone, okay? Below is the DD post, will be updated quite a bit. I miss @SamBelanger Logo! (Made by a very good and helpful friend!) A very nice header made from a very nice friend. Hello KSP players, here is an interesting mod that adds several star systems, some of which are binary pairs. You may find it unrealistic, but what isn't so in KSP? Pictures : DoubleDouble Album Landing! Hum nice picture
  10. Hi! First of all, i'm not sure if this is the right place to post this, but let's get to the topic. I'm trying to make a star system with Kopernicus, but i'm not sure how i'm supposed to make the other star not visible while in the kerbol system, or atleast not as brightly(?) as in the pictures.
  11. Hey, My custom-made star is still receiving light from the Sun, even after adding intensity curves to both stars. Here is the config for my star: @Kopernicus:AFTER[Kopernicus] { Body { name = Immersi Template { name = Sun } Properties { description = test. geeASL = 0.8 radius = 411600000 } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0 semiMajorAxis = 1164929338593 longitudeOfAscendingNode = 0
  12. Hello people, I would like to get some help on a star I'm creating. It clearly receives light from the stock the Sun/Kerbol. How can I fix this? Thank you very much for helping
  13. So, for the mod I am making, I am trying to make a 2 stars, but I have noticed that it uses a lot of textures compared to planets, does anyone know how to make each of those textures?
  14. A while ago I saw a video on YT of a recreation of the ISV Venture Star from James Cameron's Avatar. The spacecraft in the movie was part of a fleet of twelve vessels meant to carry people and cargo to Alpha Centauri. I love sci-fi. I really love sci-fi when they do their research and make something that is a lot closer to sci than fi. The ISV Venture Star falls into this category. It is quite the gorgeous ship and really quite practical and realistic (for a fictional interstellar starship) when it comes to parts, equipment, design, etc. The ship in the video was quite the amazing spacecraft a
  15. I've decided to discontinue this mod. While I am perfectly capable of developing it, my PC specifically dislikes planet mods which of course means I am not able to test any new additions. If anybody would like to revive this mod then feel free to contact me. This is my second mod for KSP so again, do bear with me as I am still learning. A redo of this mod: The Original Kerbol Mysteries Presenting the re-imagined Kerbol Mysteries mod, the point of this mod is to add some interesting new stars, planets and moons. Let's dive in shall we? STARS PLANETS
  16. The system uses separate plugin to provide proper pulsar effects / accretion disk: Planned planetary system (uses Kopernicus) : Pegasys - a blue gas giant slowly evaporating due Osiris' radiation. Has 2 moons. Pegasys moons - WIP Ida - a tidally locked icy planet corroded by Osiris' radiation at one side. Orgol - a planet with deep red atmosphere and oceans of unknown black liquid. Krakus - a moon with very thin atmosphere and covered with large craters. Uira - a large green super-terra with mercury oceans a
  17. I have a decent idea for a simple but interesting new star system that players could explore (if they can reach it, of course). The system would be a gorgeous region of space where a star is being born from a small nebula. The star, an L-type brown dwarf, would be surrounded by ion clouds and asteroids as well as some very unique planets and other significant objects. Closest to the brown dwarf would be a nebula belt surrounding it, the young star's primary source of "food." The nebula would actually contain oxygen, allowing jet engines to function at a very low efficiency. The first
  18. I made Kerbin and the other planets orbit a binary star system. I plan to turn this into a more in depth mod. This is when the orange one is closer: And this is when the Yellow one is closer:
  19. So, I'm having a massive childhood nostalgia explosion right about now. Is it just me? The game's only been out for a day and I'm already thinking of what a sequel or DLC would be like. What do you guys think? What would you like to see in a future DLC and/or sequel for StarFox Zero?
  20. If a star somehow survived the iron fusion stage, than what would happen next? What stage would kill the star? Would anti-matter form in its core? What would a cutaway model look like? How much radiation would it emit? (you get the point, just whats the answer to ALL the questions that come with overcoming iron in a star be?) My theory about what the death of such a star be, would be when it fused so many atoms together, that the density of the atoms is that of a black hole, obveusly then eating itself.
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