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Showing results for tags 'starlink'.
Hi folks. New to the Forum, hello all! I've been trying for no good reason other than shiggles to get a Starlink type constellation in orbit. Mechjeb2 helps me with the launch timing, orbital plane etc, but I'm having a lot of trouble with distributing each satellite throughout that orbital plane. I start with a launch that's circularized 20km low and then dispense the satellites one by one and orbit raise to 350 as it gets close to the correct location for each bird. Anyway, the point is that keeping a large constellation aligned requires a lot of management - tweaks to
From wiki. Phase Orbit shells (km) Number of satellites Inclination (degrees) Half size contractual completion time Full size contractual completion time Current completion (23 May 2019) 1 550 1,584 53 March 2024 March 2027 62 1,110 1,600 53.8 0 1,130 400 74 0 1,275 375 81
DOWNLOAD SPACEDOCK INSTALLATION 1.Remove the older versions of this mod. 2.Put all contents of "GameData" into your "KSP/GameData"folder. 3.Install KerbalJointReinforcement (Depends) by Rudolf Meier 4.Install DistantObjectEnhancement (Optional) by Rubber Ducky FAQ Q:Why are my Starlink satellites tossing around like noodles? A:This problem cannot be solved for the time being.And,install "KerbalJointReinforcement" can Solve the problem. Q:How to fit the original game size? A:Please delete "patches/StarLinkSatellite_KSPsize_Patch.cfg.RemoveMeToKSPSize" File suffi
The first one took several days for us to finally get predictions, and by that time they drifted apart and are obviously a lot less easy to see with naked eye right now. They're still relatively close, at least some parts of the "train". https://heavens-above.com/StarLink.aspx Post your observations here.