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Found 14 results

  1. Welcome to the dev page of "Interstellar Consortium", a collection of ideas and agreements regarding the position of stars in KSP Modding This has the goal of making star planet packs compatible with each other with a simple patch (or no patch at all) at all time without any major problems what-so-ever. Interstellar Consortium (Github) - Explanation of the Plugin Link to the decided stars positions spread sheet Stellar Viewer Github & Stellar Viewer The Original Problem KSP wasn't designed to host star mods at all and it has multiple problems: Jus
  2. This post is under construction: FTL Download on SpaceDock, Github or Curseforge. Also available on CKAN. FTF Download on SpaceDock, Github or Curseforge. Also available on CKAN. Field Training Lab (FTL) Field Training Facility (FTF) DELETE OLD/EXISTING installations before installing new. Field Training Lab (FTL): Field Training Facility (FTF) : Continuation of Training Lab and Field Training Facility. Originally by @Efour, now continued by zer0Kerbal with support from the community. This mod provides a training system for your kerbalnauts.
  3. Hello, UranianBlue here from Delta Sigma Mods!! I have been starting a new project that will create extra star systems. Because of the extreme distances, I recommend using the Interstellar Extended mod. Also, if you have not seen my Heidon Mod, try it out! Pics will come soon. Release will be in May or June. Post your suggestions down here; this is your chance to alter the mod to your preferences.
  4. Kerbal Exoplanets is a mod which aims to add strange new worlds to the game. It will add in some new star systems, all with exoplanets and moons orbiting them! Screenshots: New Star Systems added: Keldo System Metaris System Kendulon System Downloads: Dropbox (VISUALS): https://www.dropbox.com/s/q6ozin1jc1y7zer/Kerbal Exoplanets v0.3_VISUALS.zip?dl=0 Curseforge: https://kerbal.curseforge.com/projects/kerbal-exoplanets?gameCategorySlug=ksp-mods&projectID=265958 Also, download the patch (v0.3.1) if you want some bugs from 0.3 fixed!
  5. Hi guys I'm considering to make a star mod, just like Kerbal Galaxy, and I'd love to have some ideas, as I do not have a lot of ideas for now. You can post system ideas down below, and if you want, you can add textures. My ideas for now: Segit: The black hole in the center of the galaxy. Dalykthen: A blue white dwarf. Eodis: A small red dwarf like VB 10. Kahlos: A T-type brown dwarf. But I don't have planets yet. I'd like some more ideas please. Thank you in advance, and happy posting!
  6. Anyone know what the heck is VVV-WIT-07?
  7. Hi, every solar system mod-maker out there, (especially ProtoJeb21) please can I request a new mod to be made (And to persuade KottabosGames to check it out when its done!)? No offense, it's just because I don't know how to make new solar systems. There are 5 new solar systems, but you can add them one by one. Thanks! Also, I'll submit the equatorial radius, to make things easier. Also, this mod is called Interstellar Defense planets rejiggered with moons, because the stars and planets are from a game called Interstellar Defence. I modified each one a bit , placed them with different stars and
  8. So I'm running ksp 1.4 with the Making History expansion and the mods; Distant object, EVE, SVE, Kerbal engineer, Planet Shine, Scatterer, and trigger tech(Alarm clock). I'm not sure when It started happening, I just now noticed it, but when I'm standing on the night side of any planets the skybox has no stars. I know that Distant Object mod makes the sky go dark whenever you look at a bright planet or kerbol, but I don't see stars at night. Even looking straight up with a tight FOV. It's really irritating. As a second thing, I was wondering if there is a way to increase the distance at which
  9. If Squad ever decided that they were going to implement modded planet/solar system packs into the stock game, which would they be and for what reason? Eg, implementing Extrasolar along with more powerful engines, (would it end up becoming to much, having to implement parts to get there and antennas). What are your thoughts?
  10. OTHER_WORLDS REBOOTED IN THE MAKING THE ORIGINAL SYSTEM BUT WITH ~x42 TIMES DE QUALITY! DOWNLOADS Requires Kopernicus Beta and Module Manager This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! Cercani Star: An K-type (Orange dwarf) star orbiting Kerbol with half the diameter of this. Planetary System: (Distances and sizes not to perfect scale) Let's meet the exoplanets and exomoons: --------------------------------------------- 1st planet ------------------------
  11. Celebrating 2 years of Other Worlds! The original developer of the mod, Pkmniako, has decided to pick it up again. The new Other_Worlds topic is now in Add-on Development, where the progress of an entire revamping of Other_Worlds can be followed. Download This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Bel
  12. http://www.space.com/34835-alpha-centauri-new-star-names.html I dunno about you guys, but I like the old name better than "Rigel Kentaurus".
  13. For a while, I have been looking for a way to Make stars in my modpack. I have asked around, reread stuff and even looked in modpacks that include stars but for whatever reason, the stars do not appear in-game. Is anyone able to help me with this subject please. Even just a copy of an example will help. Another problem I'm having is that when I create oceans, although I've checked the code over and over again and I am Sure I am using the right lines, The ocean does not appear at all. Do I have to offset the land a bit? One last thing, Although I state a colour for the atmosphere, it
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