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Showing results for tags 'starship'.
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diamondop1234 posted a topic in The Spacecraft Exchangehttps://i.imgur.com/DVEEYxq.png I've built a Stainless steel SpaceX Starship by using the new silver panels from the Making History DLC. Works very well. It can to a Mun fly-by in a single launch and in the future I hope to have a re-fueling version. If refueled, it can land on Duna and the Mun. The one linked here is the crew version but has only a single lander can and not 100 people.. Also something I want to add. It is recommended to circularize into LKO before re-enry since the two fins at the top have terrible thermal performance. NOTE: The file may be read as incompatible. This is because I use FRMS which is a mod to assist the re-usable functions of a rocket. (https://forum.kerbalspaceprogram.com/index.php?/topic/157214-151-flight-manager-for-reusable-stages-fmrs-now-with-recoverycontroller-integration/) It doesn't add extra parts to the game so if you're a purist just ignore the warning the game gives you. Should still work. NOTE 2: It's still a work in progress. I will post when I add more features and update the link. Craft file: https://drive.google.com/open?id=1WR3MFPRUoBHInzDyLm8Nmnv90Sq_MB98
Acea posted a topic in Add-on DevelopmentKerwis Team Presents (work in progress) I'm always interested in futuristic battles in science fiction, which could be really fantastic. Giant warships jump into a battle straight from lightyears away in a glimpse of eye, laser beams and shells fill the screen with death and destruction, and pilots firing all missiles at enemy flagship... That's always romantic. But there's much more behind it. Cargo ships carrying goods and materials across vast space and colonies, through high speed stargate networks; civilian FTL spacecrafts travel into the furthest unknown where nobody has ever set foot on; civilizations spread into universe and build megacities on planets they just discovered a few years ago... We are speaking here to announce a brand new project, by which we are trying to set a standard for future KSP FTL crafts. Modular starship parts (which would be compatible to well-known mods like B9 HX and USI MKS Kontainers), multiple FTL methods, futuristic power sources, and so many more in our plan that I can't cover them all here. We would do it step by step, it may take a bit of time to realize and polish, and we hope you guys would like it when things become true and solid. TO-DO LIST (DEC. 24/2018) Basic FTL (faster than light) method and parts - Wideband Anomaly Redirect Propulsion (W.A.R.P.) Core (Warp Drive Core) (done) - Emergency Vessel Anti-Defunctionalization Engine (E.V.A.D.E) (Emergency Jump Engine) (done) - General Arriving Terminal Equipments (G.A.T.E.) (Star Gate Parts) Modular ship parts (at least in 2 styles Type-A done) - Command pods and control parts (SAS/RCS) - Structural parts - Switchable resource containers (done) - Armor panels and shield generator (done) Weapons (based on BDArmory Continued) - Kinetic Weapons -- Electromagnetic Guns (AP) -- Plasma Guns (HE) -- Point Defense Guns (CIWS) - Energy Weapons -- Laser Main Guns -- Laser Point Defense (CIWS) - Missiles and Torpedoes -- Small/Medium Tactical Missiles -- Large Strategic Missiles -- Space Torpedoes There might be more added to this list, I would provide information about our progress now and then. You're also welcomed to provide suggestions and new part concepts here. Looking forward to more ideas to make this project great.