Search the Community

Showing results for tags 'start'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Found 5 results

  1. Hello, I am new to these forums so please excuse me if I have posted this in the wrong place or something After using the 32bit version of KSP for some time, I started installing lots of mods and eventually ran out of memory. I am trying to use the 64bit version of KSP, but, even with a completely fresh install (I have uninstalled the game twice), I am unable to even get to a loading screen before I am greeted with an error message that reads: "KSP_x64.exe has stopped working". Please let me know if there are logs or config files that I need to post in order for someone to understand what is happening. For the record, my computer has 16 gb of ram and a gtx 1060, if this matters.
  2. [1.3.1]Better Early Tree

    Hi! This is a small mod that I started mading by myself, but I thinkt that it could be nice to share it. I wanted a correction of the Stock Tech Tree that let me start with probes and then advance to crewed missions. The logic choice was the SETI UnmanedBeforeManned mod, but I don't like the way it changes the game. It just gives you a lot of usseless pieces at the begining, and is not very balanced in the science you need to unlock them. No, I wanted more stock-a-like experience, with a nice looking tree, and a balanced amount of unlocks for each node. So, instead of wait or ask anyone, I decided to make the mod by myself. Right now the mod is in "Beta", it may not be as balanced as I think it is, and I jet need to write a propper description with all the changes that I made, and also take some captures. You can download the beta here, in my Github. Special Thanks @Nertea, as I used (and modify) two icons from the Community Tech Tree for this mod. License (CC BY-NC 4.0) and attribution for them included in the download. @Ven, as I used (and modify) one SRB rocket from it's mod Ven's Stock Part Revamp to use in this mod. License (CC BY 4.0) and attribution for it included in the download. Required Mods Module Manager Recommended Mods This mod was thinked with these mods in mind, so they have special support and integration with this mod. However, you can still the mod without any of those. RLA Continued Ven's Stock Part Revamp PEBKAC Industries: Launch Escape System Community Tech Tree Suggested Mods Some mods that I think that can run smoothly with this mod (not tested yet). Science Revisited Revisited Mandatory RCS (Without parts pack). Recommended configuration: 2 or 10 times the realistic force. Stock Antenna Balance or Remote Tech with the SETI configs. SETI Contracts Things TO-DO
  3. This all started when I upgraded to Windows 10. Playing KSP at Windows 8 is butter-smooth. But now, I have to wait for like 30 seconds to wait until the start menu is responsive again. Same thing happens when I quit to main menu. Already did: Compatibility Mode (Windows 8, Windows 7) Running the program as an administrator Running the launcher as an administrator Running in 32-Bit and 64-Bit modes No, I'm not lacking at RAM.
  4. Sup, I've just got my new computer and tried to start KSP after redownloading all of my mods via CKAN. I have KSP through steam and when I try to launch it (64 bit) it spends about 5 minutes loading then crashes. I've read through the logs to try to pinpoint which mod(s) were causing the issue and (this is embarrassing for me as a software engineer...) I can't make sense of them for the life of me. One thing I'm fairly confident on is that it's not a memory issue. I've got 16GB of it running on the 64-bit version of the game so it really shouldn't be an issue. I also noticed that it always seems to crash as the game is trying to load the HG-5 High Gain antenna from the Squad folder but i don't know if that's at all relevant. Output log: https://drive.google.com/open?id=0B_S4qYaOhDc1Z0VacUQyeDlnRG8
  5. Helloz

    So. This is my first post. Generally its here for help as to, Well, Get started, and, Like, Be able to do stuff... Actully the main thing here is: How do i get around better. Example: I want to find a specific post, Its a sort of old post, And isnt that popular, But i DO want to find it. Example 2: I want to find rather unknown systems for planetfactory/kopernicus. How do I find these posts quicker.