Jump to content

Search the Community

Showing results for tags 'stock'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. While KSP simulates atmospheres with variable depths and densities it lacks dynamic weather limiting its utility as tool for exploring concepts in atmospheric science. Kerbal Weather Project was developed to remedy this. In KWP, weather and climate data from a state-of-the-art global circulation model was incorporated into KSP gameplay. This was accomplished through a global hourly climatology, enabling players to experience diurnal and spatial variations in atmospheric conditions. In addition, point weather data is provided for Kerbin launch sites, giving players the option of experiencing
  2. From my previous experimence with rapier-nerv ssto on Earth, I though that venus ssto, of any kind (I assumed prop-nerv conventional wing craft), was impossible, due to how hard it is to go past beyound 10000m/s on lvn while still having decent twr. However couple months ago, I saw that some people were discussing that some parts were capable of generating a lift/drag ratio of hudreds, so I searched through the parts and found the magic parts( an specific arrangements of certain parts, dm me for detailed construction, since Stratzenblitz75 has a lot cooler mission ahead that will explain the w
  3. haha you can make sharp objects now
  4. 1:1 Scale Replicas Full stock, full scale, full power In a scaled-down universe filled with scaled-down Kerbals, it's easy to forget how big real planes are. I've been building planes to the same scale of their real counterparts, enabling more accurate replicas with functioning mechanisms like swing wings, moving lift engines, and the odd GAU-8 Avenger. Mikoyan Gurevich MiG-23 Flogger Antonov An-2 Colt Lockheed SR-71 Blackbird North American F-86K/F-86L Sabre Dog North American T-2 Buckeye Douglas D
  5. Reusable Space Program is a career mode series set on a Kerbin where resources are running out. After generations of kerbals have squandered the planets precious metals by firing them into space, but being unsuccessful in getting much further, Kerbal society has retired from the space race. All apart from our fabulous 4 dreamers though, who hope to get to space and beyond with whatever they can. Only one problem...... Everything has to be renewable... no single part can be wasted.
  6. I guess there are a few players from an older generation who will remember this craft from a puppet show for kids from the early 1960's. Produced by Gerry and Sylvia Anderson, who went on to give us Thunderbirds amongst others, I guess you could call Fireball XL5 the forerunner of it's more well known cousin. Fireball XL5 in KSP is a recreation designed to give a flavour of the original, rather than be an attempt to produce a nuts and bolts faithful replica. Having said that, the complete craft has reasonably docile flying characteristics in Kerbin's atmosphere, and Fireball Junior and
  7. Naval Battle League Test your naval prowess in this extravaganza of Battleships, Bombs, and Booms. Rules Rules are mandatory in order to play and be counted on the league table 1- Battles are conducted by exchanging save or persistence files over sharing sites. 2- Each player takes it in turns to engage one target with one ship. Any number of ships may be moved in said turn. 3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats. 4- The team with the last ship wins. Ties can be declared with b
  8. The 8th complete rebuild of my Lockheed Martin F-22 Raptor. This build has is completely rebuilt for 1.3, and is the first to be properly scaled. I took a page out of landfish's book and used a blueprint and Kronal viewer to make sure it was as closed to perfect as I could get. The biggest change besides the correct scaling is the redesign of the wings. I spent tens of hours trying to fit two control surfaces on the wings, but had to settle for only one to get the shape I desired, and still have the winglet nest perfectly into the main wing. HotKeys 1)
  9. Welcome to the Official Release thread for Before Kerbin. Before Kerbin is based on the Stock solar system, but 2 billion years ago in the past. This mod will replace your solar system, I advise beginning a new save. Overview: This mod aims to add a completely new adventure as you begin on Eve (which has Kerbin's properties for ease) and explore and uncover the secrets of the old stock planets. There is lore for you to uncover on the detailed planetary surfaces. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Ev
  10. Please, leave the like and commentaries on YouTube. Thank you. Download in description
  11. http:// (CHALLNGE IS NOW CLSOED) Welcome everyone to another 'Quest for Hypersonic' challenge. This is a reboot of a challenge I did in September while already planning to try to make it bigger and better. Well now that challenge is pretty much dead and after some thought I decided to start a new one with some major changes. The original thread can be found HERE. Like in the previous challenge the goal is to build the fastest possible stock aircraft in either one of the two classes. Waverider, and Hermes. There are separate rules for both classes. (Details below.) If your desig
  12. I have stock KSP, just kerbal engineer and kos (and module manager and toolbar thingie mod). Even though, when i look the (or a planet) my KSP frame rate drops badly. I've never checked my fps on KSP, neither i know a way how to, but i would say it drops to 15 fps or less. Does somebody has a solution or anything that i have to set off on settings to fix this?
  13. Would you like to prove your ability to be the best at career mode? Would you like to earn an awesome badge as well? Then join the Stock Space Race Challenge! This challenge begins on November 14th, 2020, so make sure to sign up fast! To sign up, PM me with the following: Your account name, your faction and faction type (company, country, organization, etc.) name, and any extra info relating to your faction (optional). Each in-game week, an "Operations Summary" will be released by the players, detailing all of the mission progress in that time. The final goal: get as many points as possible.
  14. It's been a very long while since I released anything on the forums, and longer still since I started working on this replica. I've been working on and off on this replica for over a year, and the sheer complexity of this thing made it very hard to really finish. Unlike the real thing, I couldn't do any "all-up" tests and I had to do flight testing of every stage, and let me tell you, it was difficult-I spent a lot of time just making the first stage not explode on launch. And because of how long I spent building, I made many changes here and there to the craft, never being really satisfied w
  15. This will be a collection of all the stock airplanes and rockets I build. I hope you have as much flying them as I had making them! Apollo Saturn V Soyuz 7K-TM Ranger Block 3/Atlas Agena Avro Arrow 2 Nakajima Ki-43 Northrop HL-10 F-89 Scorpion Avro Arrow CF-105 (Updated) Avro Arrow CF-105 (Legacy) V-1/Fi-103 I-16 Rata Il-28 Beagle Hawker Hurricane
  16. The Challenge: Build a military aircraft that falls under one of the following categories and submit it in your post for the most points possible: Fighter (Baseline, 5 points) Bomber (Baseline, 5 points) Transport (Baseline, 5 points) How to submit: Different submissions have different point bonuses. Choose one of the following ways to submit: Cinematic (Showcase Video with soundtrack, +20 points) Showcase Video (Show off your design in a video, +15 points) Image Gallery with Stats (Have a series of images of your aircraft with its in-game st
  17. I've wanted to make a stock soyuz for forever now. It has finally happened.
  18. Goal: Build a vehicle that is able to explore underwater sites. Try to dive as deep as possible. A badge will be awarded for participation on request (I won't send you one if you don't request it). Rules: No mods, no cheats. No using glitches (K-Drives, ZK-Drives, etc.) The sub must be launched from the KSC runway and into the water off the coast of the KSC. From there, you MUST travel by water to your dive site. Vehicle Classes (Choose 1): Submarine- must carry a crew of at least 1 kerbal (+5 pts) ROV- must be unmanned (+10 pts) MiniSub- must be u
  19. Hey all! It's Hebzepbiah here again. The challenge this time is to make an airship or a baloon! It doesn't need any gas or whatsoever. NO AIRSHIP MODS ALLOWED!! Note: You can also just abuse the physics and use a kraken drive Prize: Fame (But not fortune) Just to give you an idea about what I'm talking about, here are some of the ones I made. A baloon An airship Happy flying!
  20. N1-L3 The N1-L3 was a super-heavy launch vehicle developed by the Soviet Union in a bid to land cosmonauts on the Moon. From 1969-1972 four test launches were conducted, all of which ended in failure as a result of complications with the first stage, "Block A". Typically rocket stages are test fired on the ground but no such provisions were made for Block A. Program managers had opted to test the N1 wholly in-flight, a decision that was later described as one of the biggest mistakes in the program. Even years after the landing of Apollo 11, the N1 program had almost nothing to show but ro
  21. Compact, lightweight propeller plane, with near infinite range. Possible recharge while flying, control via relay network or kerbal. Able to survive signal loss inflight until next relay satellite in reach, due to its low minimal speed. Built for eve. Up to 10km, 128m/s, recharge inflight, 37 parts, 948 kg. Breaking Grounds mandatory, no mods Controls: 1: enable thrust / main thrust: rotor speed Download: https://kerbalx.com/Tahib/Eve-Flieger-bbq
  22. So I'm gonna admit this now. For the past year-and-a-half that I've had this game, I've never gone super in-depth with career mode, as sandbox is just kinda my thing. But career mode has gotten my interest for a good few months now, and I just think the mode itself with its technological progression with the tech tree has made me fascinated. Now I'll actually try to play the mode and be able to go past getting into suborbital flight. I've also not posted that much here on the forums, so I'll do more by showing off missions that I do through logs. I'll be having fun with this and I hope yo
  23. Should i use the Nuclear Reactor for any long-term planet landing colonies? I'm thinking of having a large base on the Mun to start, and i need a way to power it. I don't know if this is better than a massive battery bank and a load of solar panels. I think it should be stated that although i've had this game for a year or two, i made it once to the Mun successfully, and landed a probe with help from a community member on the Discord. (Find a picture of that on my Steam gallery). I am on sandbox right now, so i don't blow my mind trying to get the tech tree first. With all that aside, is i
  24. Think you Chubby Hampster for continuing WindowShine! Logo courtesy of @Teflon_Mike Gif with GemFX and KSPRC v2 courtesy of @cobbman11 Video (-v2) Pictures: Album on imgur, Gif in VAB Downloads: WindowShine is dependent on TextureReplacerReplaced managed by @HaArLiNsH (TextureReplacer maintained by @RangeMachine for 1.2x) and ModuleManager maintained by @sarbian. Make sure to install them both first. KSP 1.3+ WindowShineTR-v16 TextureReplacerReplaced latest ModuleManager latest KSP
×
×
  • Create New...