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Found 25 results

  1. TRAILERS: (Thanks to @Drakenex for the screenshot gallery and the historical descriptions!) Dependencies (included in download, check for latest versions!): B9 Part Switch - Used for fuel switching and for some mesh / texture switching. Community Resource Pack - Primarily used for hydrogen resource. DMagic Science Animate - Used for advanced experiment functionality. NOT THE SAME AS DMAGIC ORBITAL SCIENCE!!! Module Manager - Used for internal patching and adjustments. Changelog: What is this mod? Variety is the spice of life. BDB doesn't necessarily add new gameplay hooks, new systems to the game, new features. What it does add, are parts. Lots of parts. The mod adds a tremendous number of parts, including launchers, spacecraft parts, and probe parts, all in a stockalike style. The focus lies primarily on the US space program up through the Apollo program, but there are several unrelated parts. The parts are not perfect replicas, but rather take inspiration directly from existing designs. Care has been taken to research and include parts for projects that were proposed but never happened, to increase the possibilities available to the player. Parts are made in a lego frame of mind, and I greatly encourage you to mix and match parts to see what cool things you come up with. The mod is not recommended for new players, as the mod adds a good deal of clutter to the VAB lists. The mod also adds new standard sizes (such a 0.9375m, 1.5m and 1.875m diameter) of parts in order to more accurately scale to KSP. Extreme care has been taken to leave the mod with as small a footprint as possible while keeping the graphical fidelity to acceptable levels. The textures are not HD, however they are intended to look as good if not better than stock textures. For example, the entire Titan rocket series (39 parts total) is made using 1x 1024 texture sheet and 5x 512 texture sheets (1 per fuel tank series, 1 for SRBs and 1 for Transtage). Compared to stock, which generally uses a 1024 texture for a single part, the savings are enormous. For those familiar with KSP mods, BDB can be considered a stockalike equivalent of FASA, and a US counterpart to Tantares' soviet rockets. Well, what do I get? Currently, the mod includes 300 parts you can use to make: Mercury (Courtesy of Bloeting Aerospace Corp) Gemini (Courtesy of Trails Manufacturing Co.) Apollo Block II, III, III+, and V CSM Vanguard rocket with Able and Ablestar upper stages Scout rocket Redstone rocket Juno II, IV rockets Diamant rocket (All variants) Thor-Delta rocket (Almost all variants can be made) Delta 2 rocket (Including upper stage, GEM SRBs) Atlas rocket (Can make pretty much everything up to Atlas 2AS) Agena upper stage (All variants) Vega (old Kerolox upper stage for Atlas) Centaur D, G, G', T upper stages Atlas V rocket (Pretty much just the CCB for now) Titan 1, 2, 3, 4 rockets, with SRMs and Transtage (No IUS yet!) Saturn (Can make C1, 1B, V, and 1C right now, along with some extra parts for more options) New probe cores New antennas and dishes New science experiments I would like to see X, Y, and Z in game! Awesome! I love having people interested in the mod's development. First, check the roadmap to make sure I haven't already planned on making it. If it's on there, it will get done - eventually. Some day. Hopefully. If not, feel free to ask on the thread. Preferably with pictures, or something. Fair warning - I don't have much of an interest in modern rockets, so don't expect to see things like a Falcon 9 or some such in this mod. I also don't plan on covering anything Soviet - Tantares already does a fine job of representing those in a stockalike style. Right now I'm also sort of swamped, with content planned for upwards of the next year! However, if you have something relevant to what I'm currently working on (ie you can't have X rocket without Y part for it) please speak up - I like to be complete! There's something wrong with the CKAN configs for BDB! Myself and the other authors do not maintain the CKAN configs for this mod. @linuxgurugamer has graciously volunteered (I think) to look into any issues pertaining to this mod on CKAN. Compatibility: Credits: Licensing: Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! Set up recurring donations through Patreon ...Or make a one time donation via PayPal #RealThrustHasCurves
  2. Full Image Gallery This is a stockalike parts mod that allows you to create Soviet rockets and spacecraft. The parts are made with the "Lego" frame of mind. They all go together to make a certain craft, but are flexible enough to be used in any other design. Downloads Thanks to @DiscoSlelge for the wonderful vectors. Old Tantares Old TantaresLV Recolours Translations @TK-313 Russian, Благодарю! @Daniel Prates Portuguese, Obrigado! @DiscoSlelge French, Merci! @fitiales Spanish, ¡Gracias! FAQ Q. Where are the IVAs? A. A great deal of time and effort required that I sadly do not have. Manned capsules will aim to have IVAs, but larger station parts will have to make-do with placeholders. Q. Why does the Soyuz seat only two? A. It was the case for a long time, but it now seats three! Q. Why are the rockets overpowered? My Soyuz can put 15 tons into low orbit? A. They are balanced against stock parts, as to not be intentionally useless. See here for a better experience courtesy of @pap1723. Q. I only want a certain craft, how do I do that? A. The download GameData folder is split by craft, simply delete what you don't want. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  3. A splinter faction of the renowned Tantares Space Technologies company, started in the backyard of an ambitious defector, this foundling space agency is slowly growing to become a competitor with the big boys. Q & A: Q: What is "Notantares Space Industries?" A: "Notantares Space Industries" is a mod intended to expand upon the extremely diverse and popular mod Tantares (Much like CONTARES does), including spacecraft and/or rockets that are not included in the main mod (eg: The "Big Soyuz," etc.), as well as various other additions. It is designed to be completely independant from Tantares, so that those who aren't using it can still use the Notantares Space Industries series of mods. Notantares is designed to be released in a series of "mini-packs," much like SXT used to have its own mini-packs, so that those who only want a specific selection of parts can just download those parts. However, it is, most importantly, not Tantares! Q: Can you add X, Y, and Z into the game? A: Thanks for the suggestion! I'll try to expand the mod to include these, but there are priorities. Q: Can you add IVAs? A: I will try to give IVAs to command pods, but for any large station parts, they'll have to wait. Mods: Big Soyuz "Big Khleb." (1.4.2) Please Note: The above picture is outdated; The Big Soyuz mod now includes way more rocket parts, and with updated normal maps. DESCRIPTION: "Big Khleb" is an advanced crew transportation spacecraft capable of holding up to 6 kerbonauts, and is unlockable in the mid-to-late tech tree. It is designed to be able to support its crew for long-duration missions to space stations or to assist in lunar expeditions. It shall be designed with its own set of 0.9375m ungendered docking ports, so that those who do not use Tantares can still use the "Big Khleb." Whatever your needs, the "Big Khleb" can fulfil them! It currently includes 3 fully-functional IVAs, a selection of modular command pods, fuel tanks, and engines, and functioning docking ports with integrated parachutes! DEPENDENCIES: Modulemanager by @sarbian (Included). LICENSE: GNU General Public License v3.0. CREDIT: Special thanks to @Beale and @passinglurker for allowing me to modify one of their texture sheets. A big thanks to @Nertea, for helping me solve numerous problems with my IVA. ---------- Notantares Station Parts. (1.4.2) Watch The Trailer. Please Note: This video is outdated and does not contain the full selection of parts the mod currently has. DESCRIPTION: Notantares Station Parts is a parts mod that will include an extensive array of both inflatable and rigid space station parts, designed to be used for orbital bases and spacecraft. The included parts will range from Bigelow-style inflatable habitats, centrifuges, and ISS-style crew modules. It is designed as an expansion to the Big Soyuz and NotantaresLV mini-packs. It currently includes a 1.25m large inflatable habitat (3.75m when inflated, can hold 8 crew, functions as a science lab!), a 1.25m inflatable centrifuge (9m when inflated, functions as crew storage only!), a 1.25m medium-sized inflatable habitat (3.75m when inflated, can hold 6 crew, functions as a science lab!), and a 1.25m small-sized inflatable habitat (3.75m when inflated, can hold 4 crew, functions as crew storage only!). DEPENDENCIES: Modulemanager by @sarbian, the DSEV Utils plugin found in DSEV by @Angel-125 (Included). LICENSE: GNU General Public License v3.0. CREDIT: Special thanks to @Angel-125 for allowing me to use his DSEV Utils plugin. A big thanks to a host of other modders for helping me with numerous animation problems. ---------- Notantares LV. (1.4.2) Watch The Trailer. Please Note: This video is outdated and contains an older version of the Notangara launch vehicle. DESCRIPTION: NotantaresLV is a mod that includes an extensive collection of parts designed to be used in the construction of both fictional and real-world launch vehicles, most notably Angara and the UR-700 Soviet moon rocket. It currently includes a full suite of 1.75m, 2.5m, and 3.75m fuel tanks with integrated texture-switching, an RD-191 engine for the Angara URM-1 boosters, an RD-0124 engine for the Angara URM-2 upper stage, 1.875m and 2.5m aerodynamic nosecones, 1.875m and 2.5m decouplers, and a 2.5m fairing! DEPENDENCIES: Modulemanager by @sarbian (Included). LICENSE: GNU General Public License v3.0. ---------- DarkSideTechnology Continued. (1.4.2) Watch Kottabos' Review. Please Note: This review is outdated and does not showcase the full selection of parts the mod currently has. DESCRIPTION: A set of parts to help you in the construction of large interplanetary spacecraft. Includes MM patches for CTT, USI-LS and Snacks! It currently includes a 2.5m foldable centrifuge, 2.5m and 3.75m hubs for building stations, and inline 3.75m solar panels. DEPENDENCIES: Modulemanager by @sarbian (Included). LICENSE: GNU General Public License v3.0. CREDIT: Special thanks to @Badsector for allowing me to take over and maintain DarkSideTechnology. ---------- BDB-Compatible Gemini Paraglider. (1.4.2) DESCRIPTION: This early-to-mid tech tree wonder is designed to be used with the Bluedog Design Bureau Gemini, but it has a degree of modularity that allows it to be used by any capsule. It can be deployed instead of a parachute, and allows a capsule to glide to down to a landing in a dried-up lake bed or a runway, like an aircraft! Includes 1 part: A deployable Gemini-style paraglider wing. DEPENDENCIES: Modulemanager by @sarbian (Included), RetractableLiftingSurface by @linuxgurugamer (NOT INCLUDED). LICENSE: GNU General Public License v3.0. CREDIT: Special thanks to @CobaltWolf for allowing me to use/modify one of his texture sheets. A special thanks to a host of modders who helped me to perfect the paraglider's aero, including but not limited to: @Pak, @steedcrugeon, @TheRagingIrishman, and @Angel-125. ATTACHMENT INSTRUCTIONS (IMPORTANT!) ---------- Porkalike Gemini-style "Mk1-A" Command Pod. (1.4.2) A 1.25m, 2-man, Porkalike, Gemini-alike command pod, whose textures are modified and transplanted from the Mk1 pod from the Porkjet rocketry overhaul, in order to look good next to Porkjet parts. Has built-in ComfortableLanding (By @Icecovery) compatibility, for those who are using that mod, and a placeholder IVA until I can scrape up the time to make one myself! It currently includes just one part: The Mk1-A command pod. DEPENDENCIES: Modulemanager by @sarbian, (Included). LICENSE: GNU General Public License v3.0.
  4. Hello all! I have another new mod for you. A couple weeks ago, the incredibly handsome @AlbertKermin asked me if I was interested in making a mini-mod. Inspired by the OSIRIS-Rex mission, he wanted a small sample return capsule that could be loaded with experiments and safely return. The mod contains two parts, a command/parachute and heatshield/cargobay. It is currently 2AM, so I don't want to write more, but I wanted to post this in time for the weekend! Compatibility: RemoteTech configs are included. Known Issues: There is no data storage in the command module. It will be added soon. Future Plans: lol. Accept compatibility patches, keep it working with future KSP updates. Credits: @AlbertKermin - Configs, compatibility, balance @CobaltWolf - Models, textures, Unity @Deimos Rast - Compatibility configs License: This work is presented under a Simplified BSD license. Art assets used in Mini Sample Return Capsule were made by Matthew (CobaltWolf) Mlodzienski and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. All source files for the mod, including uncompiled textures and models, are available upon request.
  5. This is continuation of @hoojiwana RLA Stockalike mod, which is now being continued by yours truly. As such I deem no official ownership, just the maintenance thereof. What is RLA_Stockalike? "Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with." What is RLA Recontinued? This is an all-in-one package that keeps RLA Continued mod updated into the future, much like how it kept the original RLA Stockalike updated itself. Previous Version Thread: Other Things: Should @hoojiwana return at some point, much like @Deimos Rast before me, I will gladly step aside and hand over control to him to use as he sees fit. I am fully aware that this is his mod, not mine. License/Legal: CC-BY-SA-4.0 @hoojiwana as far as is known, has no knowledge of this continuation; as per license requirement, I cannot and do not claim that he has endorsed these changes. Credits: @hoojiwana is the original creator of RLA_Stockalike. @Deimos Rast is the former maintainer of RLA_Continued. @Carbonjvd is the current maintainer of RLA Recontinued. Installation Instruction: - Please uninstall all previous versions prior to updating RLA to the latest version. - Place RLA_Stockalike folder into GameData directory. - Has no dependencies (Module Manager is optional) Download: Spacedock: https://spacedock.info/mod/1509/RLA Recontinued CKAN (Soon..)
  6. Still THE pack of select vanilla-inspired parts for your aircrafting needs! Kerbal Aircraft Expansion KSP 131 BETA 2 The continuation of the Kerbal Aircraft Expansion created by @keptin Currently under management by SpannerMonkey and the SM TestGroup Special thanks go in this update to @DoctorDavinci for overhauling all the textures . @inigma for testing and advice. and the guys on the overwhelmed test team. Thanks muchly all Previous version listed for KSP 1.2.2 has known issues in KSP 1.3.1 and although functional will produce log errors that may lead to diminished game quality. Use at own risk. Last released Version of KAX KAX on CurseForge Installation Extract the KAX folder, Firespitter folder, and ModuleManager.dll into your KSP Gamedata folder. Be sure to properly extract the Firespitter/Resources folder or you will have FScoolant errors on loading the electric prop. If you already have Firespitter and/or Module Manager, use the latest versions of their .dll plugins. 2M cockpit - 2M Fuselage (jet fuel) - 2M Structural Fuselage (empty) - -2M Tail Boom New textures -Copyright Overview- KAX models, textures, and sounds are created by Keptin, who retains all copyrights. Snjo retains all rights for the Firespitter plugin. You may: Modify KAX in anyway for your personal use Use KAX models, textures, and assets to create derivative works Distribute sufficiently modified versions of KAX parts or newly created derivative parts Distribute video, screenshots or other media portraying unmodified or modified versions of KAX All other rights are reserved Specifically, you may not: Distribute unmodified versions of KAX, in part or whole, without permission Use KAX for any commercial purpose This KSP Mod incorporates category creation code from a part of USITools called PartCatalog.cs and is used under the GPLv3 License. (GPLv3) Thanks to @keptin for agreeing to allow my team to assume management and updating of KAX. ps hope you don't mind me borrowing KAX graphic Its is our intention to preserve the stock a like compatibility and versatility of these parts, and any subsequent parts will be designed with that in mind. We would hope that any new part will blend seamlessly with the current parts and add to rather than detract from the mods functionality
  7. Our researchers were digging in the Kerbal History of Space Flight and they tumbled over some long forgotten parts. Thanks to the work of our researchers and engineers here are the old parts from KSP. Download: SpaceDock Curseforge (3.7 available) Github Kerbal Historical Institute 3.7 is here!!! NEWS: - Updated the mod site after a long pause from KSP. It is still mostly working in 1.4 - Kerbal Historical Institute 3.7 is released. - Kerbal Historical Institute 3.6 is released. - Kerbal Historical Institute 3.5 is released. - Kerbal Historical Institute 3.4 is released. - Kerbal Historical Institute 3.3 is released. - Kerbal Historical Institute 3.2 is released. - Kerbal Historical Institute 3.1 is released. - Kerbal Historical Institute 3.0 is released - play with old KSP parts in 1.0. - Kerbal Historical Institute is teaming up with SparkyFox of [THREAD=97074]In With the New and the Old[/THREAD] to incorporate all the old spaceplane parts and aircraft. (That's right, we're incorporating a mod. Where do you think we got that idea from?) - Also new in this update is the Inline Reaction Wheel (from before it was miniaturised), the original Tri-Coupler, the old Rockomax Fuel Tanks, and a three-Kerbal version of the old Mk1 Pod. - Thanks to TheMoonRover we got permission from SQUAD to officially distribute the old Spaceplane parts. - Thanks SQUAD!!! - I hereby announce that the [THREAD=74507]Kerbal Minds Corperation (KMC)[/THREAD] is now sponsoring the mod and that they will help contribute/assist the Kerbal Historical Institute where ever possible. Changelog: 3.7 seanth got the animations working on the landing leg. So it is working now again finally!!! Updated the PartCategories.cfg to include the "newest" parts Added interior views to inline cockpits Made sure Quest mk1-crew3 uses the generic interior 3 space Adjusted attachment nodes on Quest mk1 parts so they don't hover Big thank you to seanth who helped very much. 3.5 Parts added which were lost with KSP 1.4. * TR-2V Stack Decoupler * TR-18A Stack Decoupler * Rockomax brand decoupler * TR-38-D * TR-2C Stack Separator * TR-18D Stack Separator * TR-XL Stack Separator * ROUND-8 Toroidal Fuel Tank * Rockomax X200-8 Fuel Tank (grey) * Rockomax X200-16 Fuel Tank (grey) * Rockomax X200-32 Fuel Tank (grey) * Rockomax Jumbo-64 Fuel Tank (grey) * Mk 1-2 Pod Old Landing Leg still not working properly. Need help for that!!! 3.3 Changes in file structure for CKAN. 3.2 - A couple of engines had their thrust curves changed. - Mk1 Fuselage fuel capacity increased. - A couple of other minor tweaks and fixes. - Added the Mk1 Inline Cockpit from v1.0.0 to v1.0.2 - A secret feature in career mode. 3.1 - Converted .png and .mbm format textures into the .dds format. (Better load times) - Worked for all the part textures bar the oldest tri-coupler. - Fixed a couple of errors in part configs which were flagged up in the debug log. - Put both avionics nose cones in the same folder to avoid duplicated models and textures. 3.0 Added a IWNO and KHI Readme. Updatet parts and ships to work in 1.0. Parts added in Kerbal Historical Institute 3.0: - Mk1 Inline Cockpit, corresponds to Mk1 Inline Cockpit, v0.15.0 to v0.90.0 - Sensor Array Computing Nose Cone, corresponds to CH-J3 Fly-By-Wire Avionics Hub, v0.15.0 to v0.90.0 - 1x6SolarPanels, corresponds to 1x6 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 - 2x3SolarPanels, corresponds to 2x3 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 - Advanced Canard, corresponds to Advanced Canard, v0.15.0 to v0.90.0 - Circular Intake, corresponds to Circular Intake, v0.15.0 to v0.90.0 - Engine Nacelle, corresponds to Engine Nacelle, v0.15.0 to v0.90.0 - Radial Engine Body, corresponds to Engine Pre-Cooler, v0.15.0 to v0.90.0 - Ram Air Intake, corresponds to Ram Air Intake, v0.15.0 to v0.90.0 - Standard Canard, corresponds to Standard Canard, v0.15.0 to v0.90.0 - Standard NC, corresponds to Small Nose Cone, v0.15.0 to v0.90.0 - Swept Wings, corresponds to Swept Wings, v0.15.0 to v0.90.0 - Tail Connector, corresponds to Tail Connector A, v0.15.0 to v0.90.0 - Tail Fin, corresponds to Tail Fin, v0.15.0 to v0.90.0 - NCS Adapter, corresponds to NCS Adapter, v0.16.0 to v0.90.0 and maybe some more I frogot. Parts added in Kerbal Historical Institute 0.21: - the Inline Reaction Wheel (from before it was miniaturised) - the original Tri-Coupler - the old Rockomax Fuel Tanks - the three-Kerbal version of the old Mk1 Pod - All old spaceplane parts from the [THREAD=97074]IWNO[/THREAD] Mod Partlist: Here is a list of all included parts, together with the versions in which they were present in the stock game, and the name of the equivalent part in the current version of the game: KSP v. 1.0 The custom part filter organises the parts into the following categories. They have the same names and icons the stock game used from v0.7.3 to v0.17.1 Propulsion > CF-A110 Fuel Tank, corresponds to the FL-T200 Fuel Tank, v0.14.0 to v0.17.1 > CF-A130 Fuel Tank, corresponds to the FL-T400 Fuel Tank, v0.13.0 to v0.17.1 > CF-A132 Fuel Tank, corresponds to the FL-T400 Fuel Tank, v0.7.3 to v0.12.0 > CF-A216 Fuel Tank, corresponds to the Rockomax X200-16 Fuel Tank, v0.16.0 to v0.17.1 > CF-A232 Fuel Tank, corresponds to the Rockomax X200-32 Fuel Tank, v0.16.0 to v0.17.1 > CF-R250 RCS Fuel Tank, corresponds to the FL-R25 RCS Fuel Tank v0.11.0 to v0.17.1 > LT-200 Liquid Fuel Engine, corresponds to the LV-T45 Liquid Fuel Engine, v0.12.0 to v0.17.1 > LT-215 Liquid Fuel Engine, corresponds to the LV-T30 Liquid Fuel Engine, v0.7.3 to v0.17.1 > LT-909 Liquid Fuel Engine, corresponds to the LV-909 Liquid Fuel Engine, v0.14.0 to v0.17.1 > SB-1 Solid Fuel Booster, corresponds to the RT-10 Solid Fuel Booster, v0.8.0 to v0.17.1 > SB-B&W Solid Fuel Booster, corresponds to the RT-10 Solid Fuel Booster, v0.7.3 only > Mk1 Fuselage - Jet Fuel, corresponds to the Mk1 Liquid Fuel Fuselage, v0.15.0 to v0.24.2 > Mk2 to Size 1 adapter, corresponds to the Mk2 to 1.25m Adapter, v0.15.0 to v0.24.2 > Mk2 Fuselage - Jet Fuel, corresponds to Mk2 Liquid Fuel Fuselage, v0.15.0 to v0.24.2 > Mk3 to Mk2 Adapter, from v0.15.0 to v0.25.0 > Mk3 Fuselage - Jet Fuel, from v0.15.0 to v0.25.0 Command & Control > Anti-Spin Module, corresponds to the Small Inline Reaction Wheel, v0.7.3 to v0.17.1 > F.F.M. Module, corresponds to the Advanced Inline Stabilizer, v0.11.0 to v0.17.1 > RV-25 RCS Thruster Block, corresponds to the RV-105 RCS Thruster Block, v0.11.0 to v0.17.1 > Quest Mk1 Probe Core/Command Pod/Original Three, corresponds to the Command Pod Mk1, v0.7.3 to v0.15.2 > Mk1 Cockpit, corresponds to Mk1 Cockpit, v0.15.0 to v0.24.2 > Mk3 Cockpit, from v0.15.0 to v0.25.0 > Mk1 Inline Cockpit, corresponds to Mk1 Inline Cockpit, v0.15.0 to v0.90.0 > Sensor Array Computing Nose Cone, corresponds to CH-J3 Fly-By-Wire Avionics Hub, v0.15.0 to v0.90.0 > Inline Reaction Wheel, corresponds to the Small Inline Reaction Wheel, v0.18.0 to v0.24.2 Electrical > 1x6SolarPanels, corresponds to 1x6 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 > 2x3SolarPanels, corresponds to 2x3 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 Structural & Aerodynamic > ALT-F4 Winglet, corresponds to the AV-T1 Winglet, v0.7.3 to v0.20.2 > Sepratron 16B Stack Decoupler, corresponds to the TR-18A Stack Decoupler, v0.7.3 to v0.17.1 > Sepratron 800 Radial Decoupler, corresponds to the TT-38K Radial Decoupler, v0.7.3 to v0.17.1 > Standard Control Surface, corresponds to the Elevon 1, v0.15.0 to v0.24.2 > Small Control Surface, corresponds to the Elevon 4, v0.15.0 to v0.24.2 > Delta Wing, corresponds to Delta Wing, v0.15.0 to v0.24.2 > Structural Wing, corresponds to the Structural Wing Type A, v0.15.0 to v0.24.2 > Structural Fuselage, corresponds to the Mk1 Structural Fuselage, v0.15.0 to v0.24.2 > Wing Connector, corresponds to Wing Connector Type A, v0.15.0 to v0.24.2 > Advanced Canard, corresponds to Advanced Canard, v0.15.0 to v0.90.0 > Circular Intake, corresponds to Circular Intake, v0.15.0 to v0.90.0 > Engine Nacelle, corresponds to Engine Nacelle, v0.15.0 to v0.90.0 > Radial Engine Body, corresponds to Engine Pre-Cooler, v0.15.0 to v0.90.0 > Ram Air Intake, corresponds to Ram Air Intake, v0.15.0 to v0.90.0 > Standard Canard, corresponds to Standard Canard, v0.15.0 to v0.90.0 > Standard NC, corresponds to Small Nose Cone, v0.15.0 to v0.90.0 > Swept Wings, corresponds to Swept Wings, v0.15.0 to v0.90.0 > Tail Connector, corresponds to Tail Connector A, v0.15.0 to v0.90.0 > Tail Fin, corresponds to Tail Fin, v0.15.0 to v0.90.0 > NCS Adapter, corresponds to NCS Adapter, v0.16.0 to v0.90.0 Utility & Scientific > TC-470 Stack Tri-Coupler, corresponds to the TVR-1180C Mk1 Stack Tri-Coupler, v0.7.3 to v0.8.4 > TC-740 Stack Tri-Coupler, corresponds to the TVR-1180C Mk1 Stack Tri-Coupler, v0.8.5 to v0.17.1 > CF-L1 Landing Struts, corresponds to the LT-1 Landing Struts, v0.16.0 to v0.21.1 > Satellite Dish 88, corresponds to the Communotron 88-88, v0.18.0 to v0.21.1 Shiplist: Here is a list of all included ships, along with the game version they were last present in. In terms of structure, they are exact replicas of the originals. Ships listed as reconstrctions were never in the stock game. SPH - Spaceplane Hangar > Aeris 3A (Original), last in v0.24.2 (First Contract) > Aeris 4A (Original), last in v0.24.2 (First Contract) > Albatross 3 (Original), last in v0.24.2 (First Contract) > Ravenspear Mk1 (Original), last in v0.24.2 (First Contract) > Ravenspear Mk3 (Original), last in v0.24.2 (First Contract) > Ravenspear Mk4 (Original), last in v0.24.2 (First Contract) VAB - Vehicle Assembly Building > Kerbal 1A (Demo), only in v0.18.3 (Demo) > Kerbal 1A (Original), a reconstruction of the Kerbal 1A with old parts. > Kerbal 5 (Demo), only in v0.18.3 (Demo) > Kerbal 5 (Original), a reconstruction of the Kerbal 5 with old parts. > Kerbal X (Original), last in v0.17.1 Known issues: 1: The command pod has been made unmanned as there were never any internals made. The parts are edited slightly (name, description, and modules). I did this not only to make them work in the new game, but also so they don't overwrite the newer parts and are a bit different. (You can change all that in the part file). A message from Fiddlestyx: Another thank you goes to the newest member of the Kerbal Historical Institute TheMoonRover who principally contributed in the last update. All credit goes to Squad for the original parts. Part fix by Fiddlestyx, TechTree inclusion & Nodefix by Blspblackdeath, Fuel tank fixed by Nli2work, part fix &TechTree inclusion TheMoonRover, part fix &TechTree inclusion SparkyFox, Landing Leg fix & several fixes senath. Almost every very part of the new update in this rocket: If you like show us your creations with the "new" old KSP parts down below. License: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  8. IronCretin

    [1.3] Vostok Continued

    Vostok Continued When @Beale revamped his Tantares mod, he unfortunately abandoned the Vostok parts. Abandoned and homeless, I took them in, updated the textures, and gave them a home. This mod adds a set of parts designed to re-create the Vostok spacecraft and Blok-E upper stage in a stockalike style. Thanks to: @Beale for making the original parts, and giving me access to his source files and giving me tips. @CobaltWolf for helping me with the textures and getting the parts ingame. @Daelkyr for helping with the aerodynamics and parachute code. Plenty of other people for giving me feedback, encouragement, and help. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. first
  9. TiktaalikDreaming

    [WIP][1.3] Modular Pod Extensions

    While messing around thinking of payloads suitable for a Nexus, I started working on a giant 70 foot (half scale) re-entry pod. That thing rapidly became a monster. A single part that's a small town with tanks and labs, and observation decks and it needed cargo space, etc etc. So, eventually my brain suggested the following ideas to me, way later than required to maintain sanity. If instead of making one giant preconfigured pod, I made a series of pod floors, that are interchangeable, then the whole thing becomes reconfigurable. Also, it solves a bunch of problems with large craft the moment there's even one floor. (assuming I'm not completely loony, I'll be starting at the smallest size) So, seeing as the 2.5m to 3.75m pod module is now mostly functional, I'm releasing this into the wild. At this first release, there's four parts. There's a crew quarters part, with a fairly early WIP interior. There's a science lab with a link to that same sketchy interior. This will change later as I furnish the interiors. There's a fairly early WIP fuel tank in two flavours, monoPropellant and dual fuel. Nothing has real fuel or realism overhaul configs yet. Please note: The fuel tanks are by no means complete. But, I'm calling the crewed pod variants "textured". BUT, it's my first attempt at a stock look. So if people have suggestions (apart from the dark-light contrast on the panel dirtiness being too strong, which I know about and am looking at fixing) please let me know. The top and bottom hatchy type image is outright stolen from Squad's large pod. Shamelessly. The rest is me messing about in layers in GIMP, mostly getting stuff on the right layers (but not always, which is why that shading is tricky to fix). Don't forget to look under the flag. :-) Anyway, pics or it didn't happen. (part album here http://imgur.com/a/c2GKt ) Download from SpaceDock http://kerbalspaceprogram.eu/mod/1017/ModularPods [ edit - I thought I'd already put this here, but I haven't.... derp ] Here's the plan, as of writing, of which parts I will be doing. I do stumble on extra things, like the combined heat shield and engine, as I go, so the plan is unlikely to survive exactly as it is to the end. I may also give up before getting to Mk16 parts, but I definitely want to get to at least a size 8 base, maybe more if I rescale my Nexus to 64% instead of 50%. Sizes Size 2 to Size 3 from 2.5m to 3.75m Size 3 to Size 4 from 3.75m to 5m Size 4 to Size 5 from 5m to 6.25m Size 5 to Size 6 from 6.25m to 7.5m Size 6 to Size 7 from 7.5m to 8.75m Size 7 to Size 8 from 8.75m to 10m Size 8 to Size 9 from 10m to 11.25m Size 9 to Size 10 from 11.25m to 12.5m Size 10 to Size 11 from 12.5m to 13.75m Size 11 to Size 12 from 13.75m to 15m Size 12 to Size 13 from 15m to 16.25m Size 13 to Size 14 from 16.25m to 17.5m Size 14 to Size 15 from 17.5m to 18.75m Size 15 to Size 16 from 18.75m to 20m Parts planned for each of the sizes above Service Module A combined fuel tank, battery pack, RCS, antenna unit (Done for Sz2-3) MonoPropellantTank A fuel tank for monopropellant (Done for Sz2-3) BiPropellantTank A fuel tank for liquid fuel and oxidizer (Done for Sz2-3 and Sz3-4) Crew Quarters and Control A control pod with some extra seating (Done for Sz2-3) ScienceLab A science lab with experiments and a science bay (Done for Sz2-3) Cargo Stores things behind doors (Done for Sz2-3) HeatShield Protects things from re-entry heat Battery - might not do this. If I do, I might modify the plan to just do a short cylindrical battery like the stock inline batteries for each size beyond stock - Reactor A reactor for electrical power XenonTank A fuel tank for Xenon gas OreTank A tank for storing crushed ore SimpleAdapter Hollow structural component for bridging part sizes ShieldAeroSpike Aerospike style engine using a heat shield as it's truncated spike (Done for Sz2-3 and Sz3-4)
  10. [WIP] Stock Historical Tech Tree Firstly, I don't expect this to be released for a while, but I will use this page to keep you updated! Have you ever raged at Squad's terrible tech tree? Do you not want to have to install millions of mods for another tech tree? Do you miss BTSM? Then this mod is for you! Experience the wonders of a balanced tech tree with Stock Historical Tech Tree! Start with basic parts like the Stayputnik and the Flea and go to conquer the Heavens! Also, because of strict Krademark laws, we have to develop our own aircraft parts.
  11. [WIP] Stock Historical Tech Tree Firstly, I don't expect this to be released for a while, but I will use this page to keep you updated! Have you ever raged at Squad's terrible tech tree? Do you not want to have to install millions of mods for another tech tree? Do you miss BTSM? Then this mod is for you! Experience the wonders of a balanced tech tree with Stock Historical Tech Tree! Start with basic parts like the Stayputnik and the Flea and go to conquer the Heavens! Also, because of strict Krademark laws, we have to develop our own aircraft parts. As of now, the tech tree structure will be that of CTT, but that will change in the future.
  12. Welcome to AdrianK's Craft Junkyard! "If it is lying by the side of the road we'll sell it!" This is the place where I will post all of my stock and modded crafts from now on!* I am more of a aircraft and ground vehicle builder so don't expect to see a lot of space stuff here . *Please note that I won`t provide download links on request, I`ll only post DL links if I decide to do so. -------------------------------------------------------- MAZ-543 АА-60(7310) Aerodrome Fire-Fighting Vehicle IVECO Light Mulitrole Vehicle Kampfpanzer Leopard 2A4 BTR-80 Panavia Tornado IDS "Tonka" F-16 Fighting Falcon "Lawn Dart" QVB-45C QVB-140A "Lastochka" --More craft coming soon™--
  13. Deimos Rast

    [1.2.1] RLA_Continued 14.0

    Original thread: here Pictures: here What is RLA_Stockalike? "Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with." What is RLA_Continued? I've been maintaining a set of patches for RLA_Stockalike for a bit now, and I've decided to take the next step and simply integrate the patches with RLA directly, and redistribute everything as a single package. This is said package. Other Things: I realize that @hoojiwana is known for taking relatively long absences from KSP, and will no doubt come riding back into town any day now. It goes without saying that when he does so, I will gladly step aside and hand over control of this continuation to him to use as he sees fit. I am very much aware that this is his mod, not mine. License/Legal: CC-BY-SA-4.0 @hoojiwana as far as I know, has no knowledge of this continuation; as per license requirement, I cannot and do not claim that he has endorsed these changes, for I have had (despite my best efforts) no contact with him. Credits: @hoojiwana is the original creator of RLA_Stockalike. @Deimos Rast is the current maintainer of RLA_Continued, and author of the changes contained therein. Installation Instruction: - Please uninstall all previous versions prior to updating RLA to the latest version. - Place RLA_Stockalike folder into GameData directory. - Has no dependencies (Module Manager is optional) Download: Spacedock Github (repo) CKAN (soon) Crafts: Soon (maybe)
  14. Bottle Rocketeer 500

    Stockalike Orion Mod

    Hello, and can somebody please make a stockalike Orion mod? Shadowzone isn't too stockalike in my opinion(sorry, @TheShadow1138). Thanks, Bottle Rocketeer
  15. Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with. Download from SpaceDock (13.4) Download from CurseForge (13.4) Download from Dropbox (13.4) Changelog Thanks A big thankyou to @ArcFurnace, @blowfish, @BobCat, @Borklund, @CardBoardBoxProcessor, @Devo, @EndlessWaves, @Initar, @Kerbas_ad_astra, @MaverickSawyer, @NecroBones, @Overlocker, @passinglurker, @PDCWolf, @Plur303, @Porkjet, @Streetwind, @Tiberion and @TicTacToe! for forum posts, general assistance, testing and balance suggestions. Without you all this pack wouldn't be as good as it is. Previous Versions If you want access to any older versions for whatever reason, some older versions are available below. If you're looking for any other version, leave me a note and I'll hook you up. License This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  16. kerbandres

    Coloring Stock Parts

    Dear Kerbals, I have been searching for a mod to change the color of parts (stock/vanilla); For example when wanting to make a SR-71. Can you help me find this mod? If that is not the case I would like to request it now, but that's not all! I am a first year programmer or 'software developer' (c#). I would like to team up with people to make this mod, else { just chatting about programming also is cool. } Greetings
  17. VektorWorlds

    The Kerbal Expeditions

    We choose to go to Laythe, and do the other things, not because it is easy, but because it is FUN! The Kerbal Expeditions is a stock alike, sandbox save (currently planned for a total of 29 missions, including epilogue mission) in which I will visit Duna, Laythe, Jool, Ike, Eve, and Gilly for the first time post-1.0. Kerbals will land and return from Duna, Laythe, Ike, and Gilly. This plan will stretch my KSP skills to their limits and back as I strive to make good-looking interplanetary ships - and I hope we both have fun doing it. (reason why it's not career - i have troubles with Bluedog Design Bureau and their SRBs and adapters I just can't live without anymore.) MOD LIST (off the top of my head, at least the mods that I plan to use) Bluedog Design Bureau Tantares (for some station parts?) Procedural Parts ProbesPlus Trajectories! Kerbal Engineer Kerbal Alarm Clock Table of Contents; A New Beginning - Page 1 (doesn't count as mission)
  18. Lightly modded stockalike playthrough!
  19. StubbornJeb

    Sputnik 1 in KSP

    Hello everyone! I have introduced myself in my last post,so i will just jump right into it.Here is:Sputnik 1 in KSP! Sputnik itself: The rocket (feel free to copy it,but dont forget to credit me): 3...2...1: LIFTOFF!!! Spaaaaaace! Cmon...Spaaace: BOOM,ORBIT BABY! Look at it! LOOK: So that is all that i got .I hope you enjoyed
  20. This parts pack is intended to provide a more standardized and cohesive alternative to the stock parts while still maintaining a compatible appearance. In essence, a stockalike launcher pack. View an album here until image insertion is fixed Download v_1.0.5 (on Spacedock) Current Features: Complete set of fuel tanks ranging from .625m to 5m (includes 1.875m). Complete set of fuel tank adapters. complete set of Soyuz style streamlined fuel tanks. Complete set of RCS thruster blocks, nearly every conceivable configuration. Interstage adapters and stack splitters with fairings. Low memory use: all 36 fuel tanks share just two textures! Planned Features: Engines, so many engines. Monopropellant tanks and engines. Aero engines. Standardized crew pods. Landing legs. Utility parts. Suggestions are welcome! Known Problems: Terrible textures. Now 20% less terrible! Interstage adapter nodes don't play nice with certain parts. Cause unknown, enabling part clipping helps in some cases. Licensing: This modification is released under the Creative Commons Attribution-NonCommercial-Share-Alike 4.0 International license (CC BY-NC-SA 4.0), the full text of which can be found here. Integration: Interstellar fuel switch integration is planned, tanks and engines will be compatible with CRP LqdHydrogen westamastaflash has created a RealFuels patch, find it here!
  21. Greetings all. I know there are a few car mods that have been made but, wanted to do my own. Currently, It's only four parts: Two passenger 'pod', wheel module, nose adapter and, a dual car to .625 adapter. The resembalance to a old Caddilac was completely accidental. lol. Pictures: Jet engines are definitely not required. My textures mapping is a bit lazy, and i need to fix shading. I'll probably add a truck box part, and i might even expand this to stock-textured boat parts. Smaller ones. Since there's at least three packs of boat parts... Comments welcome!
  22. I Was Thinking About making a KSP Stockish modpack, With the high texture feeling that's given to me by Color Coded Canister or USI Costellation, and I needed a mod That "Revamps the textures of engines, landing gears, wings and so on. Thinking About making one myself, Since Ven's Stock Revamp seems unable to wun without problems... I'm not an artist but I have spare time to give to modding KSP Any Ideas?
  23. ATTENTION: EVERYTHING IS PROBABLY BROKEN! This is a "mod" I made for KSP which I feel adds some parts that are missing in default KSP or should be added to default KSP. This is my first mod and will be added to as I have time. Current parts include: A mk16 parachute that can be deployed at 700m/s but it is heavy and expensive. A high power ion engine with the cost of increased fuel and energy use, it should be about 1.25 meters in diameter. Last, A bigger version of the FAT-455 aircraft wing meant for mk3 planes that need more lift than a standard FAT-455 wing can provide. It has increased fuel capacity and cost. Also, everything on this list has a modified description, cost, entry cost along with a few other changes. If there are ANY issues with this mod, please tell me. I know nearly nothing about code so if something goes wrong I am requesting assistance from the KSP forum community. This mod should work will all versions of KSP that are greater than version 1.1, but also with KSP 1.0.5 and higher. Enjoy the mod! (Pictures will be added soon) Disclaimer: I own no rights to the original texture and config files in this mod, excepts rights that come with purchase of KSP. Squad and or Porkjet own rights to the original files. I do however own rights to the modified files, and if I see this mod re-uploaded by someone else who claims it as their own I will request it to be removed. Link to official KSP website: https://kerbalspaceprogram.com/en/ Link to Porkjet's profile on the KSP Forums: http://forum.kerbalspaceprogram.com/index.php?/profile/92433-porkjet/ Download Link: https://spacedock.info/mod/1198/Repurposed Stock Parts and Stockalike Parts *Cough* Welp, I got busy and I guess this didn't get updated. I'll get around to updating this eventually.
  24. Hello, There is a mod called stockalike station parts, and it seems it has gone dead. Can anyone update this for 1.1/1.1.2? Or tell me how to update it? I am using 1.1 because it has more mods available right now. This is one of my favorite mods and would love to see it come back. Sadly the user that made it hasn't been active in over 5 months. Help?
  25. Hot Contents Orbital Systems A Mod by Sequinox and Joco223 ----------------------------------------------------------------------------------------------------------------- Q: What is Hot Contents Orbital Systems? A: Hot Contents Orbital System is a mod that aims to have multiple parts for every purpose imaginable. Stock engines are very limited, so I aim to develop a mod to where you can look for a part that fits what you need and it will be there. Q: Wait a minute, you're not a modder! A: o_o You got me! This is my first mod I am developing for the community. I started off making some Real Plume configs for the Launchers Pack mod. From there I decided I would like to do something I can truly call my own. Q: Where can I give you feedback? A: You can always tell me how I'm doing by just replying on the thread! Feedback is always welcomed and it helps me develop a better mod! Q: Alright, cool. Anything else we should know? A: All of my mods will use GitHub for the main download. I believe that GitHub should be used by every mod creator due to the fact that you can see what you are downloading. If you wish, there will always be a download on SpaceDock. ----------------------------------------------------------------------------------------------------------------- Image Gallery ----------------------------------------------------------------------------------------------------------------- Downloads: GitHub SpaceDock ----------------------------------------------------------------------------------------------------------------- Hot Contents Orbital Systems requires: RealPlume (Not included in the download!) SmokeScreen (Included in the download!) ---------------------------------------------------------------------------------------------------------------- Planned Stuff: Grey: In planning Red: Modelling Yellow: UV Mapping/Texturing Green: Unity stuff/Config files Strike Through: Put on hold HC-2 Lower Stage Engine: A small 1.25 engine. Comparable to the Merlin 1C. HB-2: The next tier of upper stage engines. (READY FOR RELEASE) HA-Multi Engine Adapter: A 9 engine adapter. Comparable the the adapter on the Falcon 9 1.1. ----------------------------------------------------------------------------------------------------------------- Change Log: v.Demo-1: Added HC-1 Orbital Engine v.Demo-2: Added the HCE-2 Polished up some stuff with the HC-1 v0.1: Added the HB-1 Added the HC-FT-1 v0.2: Added HC-SB1 Rebalanced the HB-1 ----------------------------------------------------------------------------------------------------------------- Help Wanted! We are currently looking for someone who can do unity configuration and create config files! If you are willing, please message either me or @Joco223. ----------------------------------------------------------------------------------------------------------------- License CC BY-NC-SA What does this mean? You are allowed to remix and redistribute our work so long as you give credit, provide a link to this license and make clear what changes you made. You may not redistribute this mod for commercial uses. Development Team Sequinox - Creator, Thread Maintainer, Unity Configurer, Config File Configurer Joco223 - Modeller, Texturer Other Credit: @Nhawks17 - For the beautiful Real Plume Stock Configs mod @sarbian - For the amazing SmokeScreen mod.