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Found 55 results

  1. Disparia Books

    Jeb's Life: A Kerbal Novel

    *Edit: I will list each chapter as it is available below. ALWAYS download from this post to ensure you use the most up-to-date version* Chapter 1 DXX Download Chapter 2 Download DDX Chapter 3 Download DDX Chapter 4 Download Beta Note: Chapters marked with DX are final and have been played by others and cleaned up of any glitches, errors, or generally broken bits. ------------------------------ Hey all, I've been browsing the forums and it looks like this is a pretty good place to share missions and mission ideas for Making History? I got the DLC day one and have been playing around with the editor ever since. It's powerful, but a bit tricky. That being said, I'm trying to formulate some cool ideas for unique missions and wanted to get your thoughts. I'm a writer by day and love sharing stories. Instead of just doing recreations or one-off missions I thought it would be cool to do a very narrative-driven set of missions that follow each other logically. For example, if you download and play mission 4 and finish it, when you start 5 everything would be in the same place you left it for a bit of continuity. I'm just curious if any of you would be interested in Kerbal missions with a lot of text and story based narrative (that is funny, don't worry) and a mini novel-like approach to missions with each one named with a chapter number in it. The story would follow Jeb from his first day after graduating the Kerbal Space Academy and a rather mundane mission, eventually leading to more elaborate missions exploring the solar system. My first test mission is almost finished and I will upload it here in the coming days for a quick example if anyone wants to see what I mean. I'm still trying to learn everything well enough to actually tell a story though. Thanks everyone! PS-here's Jeb leaving the academy and being swarmed by fans.
  2. Gyrfalcon5

    Starstuff - A K.S.S. Tale

    *Old Banner. Will be changed* Kerbal-kind has always been intrepid and willing to blaze trails. An incident stopped this behavior for a long, long while. However, with a little help, the Kerbals are ready to blaze a trail to the stars... This fan work is the first time I've ever written something that is not a short story. Feedback on my writing methods and other things are highly encouraged. Also, Starstuff will avoid spoilers for the upcoming KSS storyline. Do not fret. Thanks to the KSS Team and Supporters for inspiring me to do this. Check out the mod HERE! Prologue: This Post. Interlude 1: Clever Advertisements - HERE Interlude 2: Werhner Takes a Break - HERE Interlude 3: ABC, KGBFOAM - HERE Chapter 1: Spirits - Waiting on KSS 0.8 Chapter 2: Coming Soon... PROLOGUE
  3. Chapter 1 - Doomed Chapter 2 - Time's a tickin' Chapter 3 - Around the fleet Chapter 4 - Moment of drama Chapter 5 - The Green in the Black Chapter 1 – Doomed The results were in, there could be no doubt. The mystics had read their tea leaves and run for the hills. The scientists had studied the data, run simulations and run for the hills. The talking heads had listened to the mystics and the scientists, then grabbed their microphones... and run for the hills. Emergency statement: Regarding recent discovery and the way forward. The discovery made just a few days ago has been a shock to everyone on Kerbin. Comet Tiddles (named after the late Dr Tiddles Kerman) is on a collision course with our world and the results will be devastating. In just 42 days our encounter with Tiddles will result in a firestorm of destruction, the likes of which we have never seen. The surface of Kerbin will be rendered a lifeless ball of rock, leaving us but one option if we wish to preserve something of our species. We must make a new life on another world and that world is Laythe. This will not be a new beginning for us all, only a select few. But those selected will carry with them the seeds of our species’ future and our hopes. Dr Stranlow Kerman: Chairman - Kerbal Institute for Astronautics (KIA) Year 976 Day 329. Laythe Orientation and Survival Techniques (LOST) - Mission summary The Team The LOST team will be composed of three member of each of the following disciplines · Pilots – As much as we'd prefer not to send any of these thrill seeking jokers, we had to give the team at least some chance of finding its way to Laythe. · Scientists – The original plan was to send three members of KSC management (they were insisting due to the whole apocalypse thing) instead of a scientific team. We resolved that issue using a tasty looking cake, a storage closet and duct tape. · Engineers – These will be responsible for mining minerals from the surface of Laythe and processing them into materials for the colonists. We had hoped to send more scientists instead (specifically the senior members of the KIA), but the engineers wouldn’t give us details on the techniques they use to get the converter units so productive, so we’re stuck with sending them. The vehicles Four vehicles will carry the members of the LOST team to Laythe, three of them controlled directly by a pilot, while one will follow autonomously. This last vehicle really complicated the mission, but we didn’t want the scientists and engineers complaining about the pilots having an extra player for games night. · The lifter – A vehicle capable of flying from the surface of Laythe to orbit and back again. We don’t know what use this will have to a team of colonists, scraching out a new life on the surface, but the pilots insisted we give them “a ride” worthy of their skills. · The Plant – The mining and processing plant will supply the needs of the colonists. Engineers are pretty territorial, so the pilot and scientist members of the team have been warned to keep their hands off it. · The Lab – A fully equipped research laboratory on wheels, that will allow the scientists to gather samples from their new home and find out if there are any surprises to reveal. However we suspect it’s just a pretty standard hunk of rock, with some gas wrapped round it. The scientist members of the team want it to go on record that it is not “a school bus”. · The Hab – A module providing accommodation for the colonists, as well as a common area for the three parts of the team to interact. Corners of equipment have been covered with cushioning materials and all surfaces easy clean, in case of disagreements on the colony becoming a little heated. In addition to these four vehicles, attached to the lifter on its journey to Laythe, will be two rover vehicles. The pilots have “called dibs” on these, as these are “real rides” and not “a school bus”. The Schedule With just 42 days until all of us on Kerbin must answer to the Kraken, there will be no time to lose preparing the four vehicles for departure to Laythe. Careful design, testing and manufacture; concepts which the KIA has adhered to strictly in it 162 missions (5 successful); will need to be replaced. The new order of the day will be grabbing what we have from stores, slapping it together and hoping it works. Launch of all four vehicles from the KSC will be in 19 days, with departure from Kerbin orbit to Laythe 1 day later. With the use of the new F-12 series Complex Harmonic Endothermic Atomic Transductive engines, journey time to Laythe will be only 21 days. This will allow the colonists a few hours to enjoy life on the surface of their new home, before their old one bites the big one. Should the accuracy of the predicted time of our impending doom be off just a smidge (orbital mechanics is hard after all), additional supplies and possibly colonists may be dispatched to the LOST team. Good luck and may the Kraken be with you. Jerman Kerman: Mission Director
  4. In this dystopian story with pictures, I will make the most shameless comparisons. It should turn out a good story, that is also funny. Say in the comments what you think of it Chapter 0: The prelude
  5. Hi guys! I've decided to start my own KSP novel. This novel was heavily inspired by CalculusWarrior's A Planet Divided: The Story of Kerbin's Kold War, and has a similar premise. I'll try my best to keep this story updated with at least a chapter per month, and hopefully we can keep this thread going for a few years. I'll also add in a bunch of lore as well (maps, history, etc.) If enough people request it. Hope you guys enjoy! NOTE: Some of the images in this novel were made entirely from scratch using blender. I just want to clarify that I make no legal claims to any of this material. You may use it however you like. Download Link [PDF]: https://mega.nz/#!YVJwXTLR!6KOQ4n0U-uemPNVWB4xcBj-IatMJKbGtyj00si_lgeE TABLE OF CONTENTS World Map (Minor Spoilers): Old Screenshots: https://imgur.com/gallery/6eOBJ PROLOGUE CHAPTER 1
  6. I have started to stream my miss adventures in a new series that will follow Captain KneeBall's space exploration company on Kerben. Each new discovery will involve death deifying advancements in the KneeBall space program. Already the price is almost unbearably high as we lost two brave Kerbalnauts in early flight tests. The loss of the first female Kerbal ever in the 2 day history of the KneeBall space program has shot venomous doubts into the minds of all Kerbals. KneeBall News has obtained these two amateur videos of the recent incidents that claimed the lives of Jebediah and Valentina Kerman, two valued and iconic faces in the KneeBall space industry. Jebediah kerman's Final moments Valentina Kerman's Final moments "Should we be risking our life for exploration of our unknown planet and star system?" "We have lived here for millions of years and never needed to explore anything why start now????" These questions are flooding the news stands as anticipation builds for the next mission at hand. Far from our safe and forgiving homes is a point that is slotted for exploration. Location DV9-C is an unknown area on the southern tip of our continent. It holds unknown horrors and the romantic allure for explorers like Bardock Kerman, who is slated for the upcoming mission. Bardock and his team will take off in the "First Bird 3.1", A robust science vessel created just for this mission! Things to expect and look forward to: No hitting replay No Quick Saves Live or Die by quick wits or intelligent design Stock game with only the SpaceX mod installed No Mechjeb Doing everything the hard way Entertainment I will post back here on any updates of KneeBall space industries progress. If you would like updates on when I go live in Kerbal space Program on Twitch please follow me on Twitter and follow me on Twitch
  7. purpleivan

    2001: A Space Absurdity

    Chapter 1: Slipping the Surly Bonds Chapter 2: Ordained Destiny Chapter 3: Distant Voyager Chapter4: Voyages End Chapter 1: Slipping the Surly Bonds Since the dawn of kerbal kind, on the shores of a peninsular a few hundred kilometers from the KSC, kerbals had stared up at the night sky and wondered about those sparkles of light and the great river that ran through them. Kerbals had evolved from their primitive, even violent beginnings, to become the race a space-farers that had visited the closest of those points of light in the sky and dreamed of journeying even further out into the cosmos. Dr Heywood Kerman took a moment to think of all the talented people at the KSC, who created the wonderful means of transportation that now carried him through the upper reaches of Kerbin’s atmosphere, on a mission so important and so secret, that he was its sole passenger. On the other hand, to hell with them… those guys were jerks, constantly whining about things like “safety” and “laws of physics”. He was the great Dr Heywood Kerman and he had no time for such minor matters. The spacecraft approached the great mass of the recently completed Odysseus, the largest space station in Kerbin orbit, spinning about its center like an enormous Catherin wheel. Heywood’s craft was spinning too, although not at the same speed, the disparity of which almost had him lose his lunch, something no good kerbal wants to do; it is the 6th most important meal of the day after all. Finally the rotation of the two was in sync allowing the spaceplanes’ pilot to guide it towards the docking bay at the center of the Odysseus. Something requiring a steady hand and keen observation of the instruments and not a mouthy management type shouting that they “wanna have a go” while jabbing at random buttons with their big pudgy fingers. During the remainder of the approach to the station, Heywood sat back relaxed in his seat, idly thinking about what it would be like there. Would there be Martians, what is a Martian… for that matter what’s a Mars. Wow, that sedative the pilot jabbed him was really good… maybe he wouldn't fire him after all. After a short stay on the Odysseus, although not as short as planned due to the “button jabbing leads to hypo stabbing “incident, Heywood departed for the Mun on an Aries shuttle. On the way, Heywood decided to make use of the new “waste facilities” on the Aries, a major first for the team of crack engineers at KSC that had made it possible. Prior to this the instructions for the crew of a vehicle on any mission was to “hold it ‘til ya get there”. Not so bad on a short trip to the Mun, but the six week flight to Duna base was a bit more of a challenge. Still, astronauts were tough a bunch, plus the savings made by not installing these on the other craft left enough in the budget for that really nice desk in Heywood’s office. Skimming across the Munar surface, Kerbin rose over the horizon. Heywood raised his hand, obscuring the planet with his thumb then pressed it against the window. “Squish… hahahaha”. Maybe a little of that sedative was still in his system. As the shuttle proceeded along its shallow arc towards the Mun surface, Heywood’s destination, Klavius Base came into view. It had taken many years of hard work by the KSP and taken the lives of many kerbals to create, so many, many kerbals and often in such amusing ways. The best these were on a blooper video that he showed every year at the Christmas party titled “Kerbin’s dumbest astronauts”. Strangely most people had left the party by the time the video ended. Ah well, no accounting for taste I suppose. Finally the great bulk of the shuttle descended the last few metres to the landing pad. Heywood found himself musing, if the engines ran out of fuel now, or the pilot accidentally hit the staging button, then this trip could end with the usual hilarious results. That would make a great addition to my clips collection… maybe… errr... perhaps not. It was time for him to snap out of that train of thought and focus on the reason for his journey. A mysterious object had been uncovered near the Mun’s South Pole, that posed so many questions, but gave no answers. Next in Chapter 2: Ordained Destiny Dr Heywood Kerman travels to investigate the object buried beneath the surface of that distant part of the Mun. What will he discover, will his pilot have to resort to emergency medical measures again and will he take a packed lunch.
  8. Hi all! If you're interested in a complete fictionalized story concerning a Kerbal Space program check out https://www.facebook.com/kerbalspaceredux/ and tell me what you think! Enjoy!
  9. World War K A KSP Novel (By: DarkOwl57) 30 years after the Battle of Kerbin, tensions are again rising. Across the NSK, leaders spread rumor and propaganda of war and revolution, while to the East, the Eastern Empire fights among themselves for control. Now, the remains of the NSK must fight for everything, and leave nothing to chance. With all to play for and the stage set, this will be either Kerbin's finest hour.... Or it's final defeat. This is Table of Contents Chapter I: The Gathering Storm Chapter 1: Calling in the Cavalry Chapter 2: First of Many Chapter 3: Farewell Chapter 4: World Kouncil Chapter 5: The Accident Chapter 6: The Lambo Chapter 7: The Battle of Kursk Chapter 8: Aftermath Chapter 9: The Promise Chapter 10: In Veloxia Chapter 11: Heating Up Chapter 12: Kouncil Chapter 13: The Meaning of Sacrifice Chapter 14: Sorry Chapter 15: Goodbye Chapter 16: Lifesaver Chapter 17: Revenge Chapter 18: The Battle of Belfast Chapter 19: In the West Chapter 20: Ace Chapter 21: Closing In Chapter 22: The Big One Chapter 23: The End The Epilogues I: Consequences II: Back to Normal? III: To Duna! IV: On Duna V: So long, Farewell, and The End Conclusion I & A.N.: The Return; An introduction to The Final Stand, and the Authors Note
  10. There's quite a handful of deities in kerbal mythology. Many of them were emperors or dictators at one point that simply faded with the passage of time. Obviously the big ones stayed. Jool, Eve and Duna, lesser gods like Vall and Bop. Some others. Those last two weren't even mythological idols. Even Duna isn't really a god, is he? Something, something Roman general. There's one in particular... Eeloo. In the big black book it says he was born from the remains of Eve's failed creations, a husk of a soul with a broken skeleton. A keeper of order, the judge of where souls wander to in the afterlife. It says right here, III Iaelohn 5:49, "The sir who holds the souls neither pure 'r rotten, Iaelohn. Hail that Light, f'r his arms hold the balance of worlds! Hail that Light, f'r that Light holds the sky to the ground, the silver disk to the sky, and the minty dough hence from our mouths! Hail Iaelohn, for his contempt f'r life wilt bringeth the end of the world in many far years!" Taken out of context, it sounds really bad. Honestly, I'm not understating it when I say that virtually every other god threatened to destroy the world or the universe or some realm nobody could care less about. So, what's the point? Shouldn't we check the calendar? What is today's date? What year even is it?
  11. Kosmonaut

    Project Odysseus- A short story

    So I wrote this story a while back, sort of based on my pondering about what a slowboat interstellar mission in the next 40-ish years. It's decent writing, and I spent a long time on it, so I would appreciate you reading it. It's pretty long, so I'm gonna put the majority in a spoiler, but here's the title and 'cover' un-spoilered. It's bursting with references, from Doctor Who to Avatar (the good one with bending, not Pocahontas with blue people) to Steins;Gate to all the little things that I'm not remembering. It's mostly names, but I have no clue as to all the crap I put in there. Cheers! Project Odysseus
  12. JediRangerkendor

    Mount Helena Space Agency

    MOUNT HELENA SPACE AGENCY The Kerbin of MHSA: Kerbin is dying. Perhaps it was the violent wars from long ago that did it. Perhaps it was the fact that Kerbals had riddled the planets crust with tunnels for their homes. Perhaps it just was always meant for this to happen. No matter what, the fact remained. Kerbin is dying. Now, the handful of nations that are left on the planet have all settled on a similar plan: find a new home for Kerbalkind among the stars. One of those nations is called the Republic of Mount Helena, and they are determined to make their mark on history once and for all by saving Kerbanity. In order to achieve this goal. the government has formed MHSA, the Mount Helena Space Agency. There is just one small problem. Even though Kerbin has had a long bloody history of wars, no one had ever thought about using space to actually orbit anything rather then just a dangerous region for ICBMs to fly through. It is truly an unknown frontier... and one that must be conquered sooner, rather then later. ~MHSA~ These posts will be written from the point of view of "Bruce Kerman", the Chief Engineer at MHSA, whose job is to build (in his opinion) the rediculous designs that MHSA's famed chief Rocket Scientist Wernher von Kerman. He firmly believes that MHSA is going to kill everyone in launching "expensive fireworks" that he feels wont save anyone. Regardless, he does his job at the best of his ability, feeling that even though they will all probably die in the process, the least he can do is make sure that the grim reaper is held at bay for as long as possible. MODS USED: Blue Dog Design Kerbal Construction Time TAC Life Outer Planets Mod All Near Future mods.
  13. TheKosmonaut

    Kerbin Aerospace Research Agency

    In the years following a surge of violence all over the world, Kerbin elected to establish a non-military space program. Having the various branches of military bodies disband their own space programs, they concentrated the effort under a single roof made the Kerbin Aerospace Research Agency. Not all missions will succeed, not all will end in triumph. But through trial and tribulation, Kerbin will grow from a fledgling pool of little green men into a space-age species of science, exploration, and adventure. We follow KARA from its humble beginnings, with the first two series of rockets under their program: Rocket 1, Series 01, Variant Able (Mobile) Pictured; Dr. Leonid Kerman supervising in the foreground as tests on the platform were run, Dr. Henry Kerman in the background is also running through checklists. Also seen: A hangar crew wandering aimlessly, running the clock till their shifts end. Originally called the Mjolnir Rocket Artillery Platform (MRAP), this rocket was designed to be a light vehicle to follow a small squad of Kerbal through rough terrain and quickly fire from hillsides. The military spec of this rocket had moving fins and a heavy explosive warhead. With a range of 30 kilometers, it was a formidable, cheap weapon. Due to the military advances in rocket artillery, KARA was able to procure a number of them for their own program. While several were used as part of the Able series, some were also adapted to work as upper stages for future designs. Pictured: Able-1 in flight, heading north from the KSC for its first test flight.
  14. Shikashi

    A signal in the Void

    The year is 256, Kerbin has been exhausted of Ore and Energy, and the people are looking forward to a major climatic catastrophe, a large asteroid hitting Kerbin, wiping out all it's life. Basic rules to this story: I have exactly one year of preparation time, after that, Kerbin will remain inaccessible until a large crew lander of at least 20 people landed at the KSC, with sufficient materials to construct new buildings(think creating a large launchpad factory in EP) Heavily Modded: KSPI-E Kethane Tarsier Extraplanetary Launchpads KIS and KAS A lot of other smaller additions Community will be able to influence the story: Suggestions and Builds are welcome. First part will be uploaded soon! EDIT: Early semester school stress tumbled me out a little, I will try to catch up on the weekend with a proper story and stuff like that.
  15. Chapter 1: Joining the Party Chapter 2: Band on the Road Chapter 3: A Hot Gig Chapter 4: A New Riff Chapter 5: Raising the Curtain Chapter 6: Reforming the band Chapter 7: Final Performance MISSION BACKGROUND: YEAR. 1999. LOCATION: THE MOON, TYKO CRATER. A BLACK, RECTANGULAR OBJECT FOUND BY ACCIDENT WHEN RESCUING A KERBONAUT AND RECOVERING A SINGLE PIECE OF THEIR SPACECRAFT. COMPOSITION… UNKNOWN ORIGIN…. UNKNOWN GIVEN NAME… TYKO MONOLITH SIGNAL SENT FROM MONOLITH TOWARDS JOOL. REASON… UNKNOWN YEAR: 2001. LOCATION: VICINITY OF JOOL. SPACECRAFT: K.S.S. DISKOVERY AS SPACECRAFT APPROACHED JOOL’S TWO INNER MOONS… LAYTHE AND VALL… ARL – 202L COMPUTER MALFUNCTIONED. CREW: CO-PILOT BOB KERMAN KILLED BY ARL-202L WHILE OUTSIDE THE SPACECRAFT. COMMANDER JEB KERMAN DISCONNECTED LOGIC CIRCUITS OF ARL-202L. ARL-202L UNIT TAKING A TIME OUT. FINAL MISSION STATUS COMMANDER JEB KERMAN ENCOUNTERED OBJECT BETWEEN JOOL AND VALL. THE OBJECT IDENTICAL TO MONOLITH FOUND ON MUN… EXCEPT IN SIZE. MONOLITH NEAR JOOL IS BIG… LIKE REALLY BIG… YOU WOULDN’T BELIEVE HOW BIG IT IS…… AND DARK… AND SPOOKY. COMMANDER JEB KERMAN LEFT DISKOVERY TO INVESTIGATE. LAST TRANSMISSION FROM COMMANDER KERMAN: “BY THE KRAKEN, IT’S FULL OF SNACKS.” REASON FOR MALFUNCTION OF ARL-202L… UNKNOWN. MEANING OF LAST JEB KERMAN TRANSMISSION… UNKNOWN. LOCATION OF JEB KERMAN… UNKNOWN (PRESUMED DEAD). COMPOSITION OF SECOND MONOLITH… UNKNOWN POSITON OF SECOND MONOLITH… LA GRANGE POINT BETWEEN JOOL AND VALL POSITION OF K.S.S. DISKOVERY… ORBIT OF VALL. CONDITION OF U.S.S. DISKOVERY… UNKNOWN. END MISSION REPORT FILED BY; HEYWOOD KERMAN… DIRECTOR, KERBAL SPACE PROGRAM. 2001. NOTE TO SELF: KNOW MORE THINGS!!! Chapter 1: Joining the Party "By the Kraken, it's full of snacks" "By the Kraken, it's full of snacks" "By the Kra…” The ringtone on Doctor Heywood Kerman’s phone cut short as he tapped its screen, taking a call from KSC security. “Yeee’llo… how can you help me” answered the head of the Kerbal Space Program cheerily. “Uh huh… ok… a strange guy hanging around the tracking station” said Heywood, repeating the message from center security “so why tell me instead of sending one of your minions to check it out… oh you have… and this stranger asked for me. Ok then, I’ll head over there now”. On most days Heywood would have considered posting the minion from security to a less desirable posting for pestering him with this kind of nonsense, like parts retrieval in the arctic. But he was intrigued to know what this stranger had to say, plus it gave him the opportunity to try out his new executive transport pod. Heywood had taken delivery of his new conveyance a few days earlier and he’d only had a couple of opportunities to take it for a spin. As well as saving him time travelling around the center, it also allowed him to glide effortlessly past those less fortunate, less deserving than himself, who had to hoof it around on foot… what a wonderful feeling. On his arrival at the tracking station Doctor Kerman stepped out of the ETP and strode over to the KSC security guard that was waiting there for him. “So how’s the golf cart” asked the security guard. “It’s not a golf cart, it’s an executive trans…” “…port pod” completed the guard. “My boss said to remember to say that… sure looks like a golf cart though, even has some clubs in the back”. Ok… no matter how beautiful the morning was, this guy was getting the arctic posting. “So where is this stranger” queried Heywood. “He’s hiding on the other side of the dish” replied the guard “said he wanted to look like he just snuck up on you when he starts talking”. Ah…. A fellow gamesman mused Heywood, possibly someone worthy of my great intellect; let the games begin. With that thought in mind, Heywood climbed the stairs of one of the mighty dishes that allowed the KSP to both track the position and communicate with its vehicles around the Kerbol system. It was one of the greatest achievements of the KSP, although its communication function had recently started to play up, losing contact with the more far flung of the program’s craft, necessitating the launch of many vehicles, with dishes bolted to them, to act as relays. Having ascended high enough to clearly have the upper hand (well two of them to be precise) over his unseen opponent, Heywood sat down to get his breath back. A moment later a kerbal in a dark suit stepped out from the other side of the dish and walked around its massive base before stopping at the foot of the stairs. “Heeloo… Doctor Heyvood Kirrman?” enquired the stranger. “Kerman… yes, I am he” replied the Doctor “so who might you be?” “Errrr… Might be?… ah, am Dimitri Kerman, chairman of the Kirrbil Institute of Space Science” rolled the ex-stranger. Hmmm… Heywood thought, KISS, the organisation responsible for the only other national space program on Kerbin. He’d heard of these guys and what he’d heard wasn’t good, at least that’s what they all said on NiceBook and Kwitter, so it must be true. “I vish to speak vith you about your problem” stated the kerbal now known as Dimitri, “de problem of your kosonauts dat disappeared”. “Kosonauts… oh you mean kerbonauts” corrected Heywood. “Nyet… kosonauts” counter corrected the chairman of KISS “dat you shoot into space”. What with the comically strong accent and the moustache twirling of this guy, Heywood didn’t trust him one bit. Ok, he didn’t actually have a moustache, but if he did, then he would be twirling it, Heywood was sure of that. “Which disappeared kerbo… er… kosonauts do you mean?” Heywood asked, as they lost those guys all the time. “Kosonauts dat vent to Jool after you dig up mirnolith on Mun” specified the chairman. “How do you know about the monolith” questioned Heywood, then realising that its existence was a huge secret “… er, which monolith… I mean, I didn’t say monolith”. Damm, he’s good thought the KSP director, we only rediscovered a couple of months ago, what we sent those guys to Jool for. The existence of the monolith and the implication that it proved the existence of something other than kerbal life in the universe, had been deemed such a huge secret that memory wipings had been ordered regarding its existence, for all but for a select group who would direct the Diskovery mission. But due to a clerical error, they had also had their memory wiped. It was only when people started asking why there was a large black slab being used as a lunch table in the break room, propped up at one end by a box of files marked “Classified - Top Secret” and a stack of disks at the other, labelled “Diskovery crew mission briefing video – only to be viewed once at Jool” that things fell into place once more. “So the mirnolith dat you say does not exist, vat did you discover about it?” asked Dimitri “all ve know is dat it’s black”. Hmmm…. looks like the game is up thought Heywood, seems like he knows everything. “Nothing, it’s impenetrable” answered the Doctor “we tried everything, on it; flaming rocket fuel, whacking it with a hammer, even threw some super hot chilli sauce on it, nothing worked”. This talk of chilli reminded him that it was at least an hour since his last meal, so he’d better wrap up this conversation quickly so that he could go get himself his 3rd breakfast. “Why don’t you try just saying what’s on your mind” said Heywood, with same curt tone that he reserved for interns that brought him the wrong lunch order. “Well, ve know dat you are building de Diskovery 3 to return to Jool” (the Diskovery 2 had to be scrapped when it was discovered it had been built with all the fuel lines connected the wrong way round) but we are ready to go next month in the Keonov” replied Dimitri. “I thought it was going to be called the “Jool Exploration Ballute Experimental Deceleration Interplanetary Access with Heat shield” asked Heywood. “Da… but we thought Keonov sounded much cooler” replied Dimitri “So you’ll get to Jool first, what of it” said the increasingly hungry and impatient Heywood. “Vell, ve heard dat computer on Diskovery vent a little… la la la” the chairman said, pointing a finger at his head and spinning it in little circles. “If our crew vent onto Diskovery it might do something crazy to dem or Keonov”. “But it was deactivated by Jeb Kerman before he left the ship” said Heywood. “Vell, to be safe ve thinking dat some of yoorr peoples would go on Diskovery first, you know… just to be safe” said Dimitri, wiggling his fingers in front of him as he did so. If he’d been closer to his previous meal and if it wasn’t chicken Tuesday at the KSC (he did so love his chicken) Heywood might have asked “safe for whom?” but instead decided to leave that question for now, after all it wouldn’t be him going on the mission. “Hmmm… I’ll take it up with the politicians, but I might get some problems with taking you up on your offer, you know… with you people being evil and everything. No offense” stated Heywood. “Errr…. none taken” replied Dimitri and then muttered something under his breath, before slinking off towards the perimeter fence. The follow morning saw Doctor Heywood sitting on a bench next to the Secretary of Space Affairs, Victor Kerman, his immediate boss (urghh… how he hated that word) outside the President’s official residence. “Is this some kind of joke” asked Victor. “You want me to go in there” he said jabbing a thumb over his shoulder “and ask him if it’s ok to for some of our fine brave kerbonauts to jump on a KISS ship for a two year trip to Jool”. “Er… yup” replied Heywood. “The same KISS that gave your people that crate of extra strong vodka last New Year and then while you were all passed out, snuck in and stole the entire stock of nuclear engines” Victor queried. “Well they…” Heywood started. “and the same KISS that dug an 80km tunnel under the border, so they could drain one of our subkerbinean liquid fuel lakes” continued the Secretary. “But…” Heywood blurted “Not forgetting the wooonderful gift they gave the president on his re-election” said the Secretary “You remember; the box of rocks, with the message “even these are smarter than you”. “So… you think he won’t be too keen on the idea then?” asked Heywood. Victor Kerman gave Heywood a look that others would have taken as a simple “no… not in the lifetime of this universe” but instead he took it as “This just needs a little bit of the Heywood magic to seal the deal”. “Well we could tell the President that once we get our people on the Diskovery that we won’t tell KISS anything about what we find on board, we could even lie… tell them a bunch of crazy nonsense that no-one understands.” Heywood could sense that for some reason Victor wasn’t quite buying the idea. “Oh… and we could steal stuff from their ship” he offered as a sweetener. Victor tilted his head to one side, contemplating this last idea. They had been on the receiving end of many KISS acts of pilfering over the years; perhaps this would be an opportunity to finally take something from them. “Tell you what, I’ll go in there and speak to the President and you go on the mission” suggested Victor. “Err… what” Heywood blurted, not expecting this turn of events. “Me… go to Jool. Not a chance, do you know how far away that is, do you know how dangerous it’ll be, do you know I have kids” all the while thinking “do you know what they will do to my office while I’m away”. “If I’m going to go in there with your hair brained scheme, then the least you can do is go on the mission to make sure that we get something nice from that ship of theirs” insisted Victor. Heywood had to admit that he did like the “idea” of going to Jool, if not the reality of it. Oh well, at least if he went, he might discover something that he’d get to put his name on. A few days later on a dusty road at the edge of the KSC, Heywood was jogging; engaged in a grilling physical and mental regime to prepare himself for the mission to Jool, accompanied by his son Christopher. “Something beginning with R” shouted the excited child. “Errr… Space Center” replied Heywood “No silly, that don’t begin with R” corrected Christopher. Hmmm… this would be tougher than he’d thought “Railings” Heywood responded “I don’t see railings” replied the child. “Well, they’re planned to be installed next month and they begin with R so I win” stated Heywood with even more pride than usual in his voice, having used four dimensional thinking to take the game. “No you don’t win, they not here… try again” admonished the child. “Ok, ok… er… so… daddy is going on a long trip and I’ll have to sleep most of the way” said Heywood, changing the subject. “Are you gonna die” asked Heywood’s son. “What! No, why’d you say that” said the shocked Heywood. “Well, you go’in on a long journey and it’s with those naaasty KISS people and the people you sent last time all died… and… and… the Kraken, he lives in Jool doesn’t he” listed the child, slightly too excitedly for Heywood’s liking. He had a point though, considered Heywood, there is a whiff of danger about this mission and there hadn’t been a Kraken related incident for quite a while, we’re about due one by now. “Don’t worry… daddy will be back in a couple of years, to tuck you in with a bed time story” said Heywood. “Two years” said the child “I be too old for bed time stories by then. Maybe you take me parachute jump’in” Parachute jumping! The kid was much too like the pilots at the KSC for Heywood’s liking, showing no interest in the exciting world of project management, but two years was a long time, he might have grown out of it by then. Yeah… two years. Next in Chapter 2: On the Road to Jool Heywood meets his other compatriots from the KSC aboard the KISS ship the Keonov as they make their way to Jool. For the complete 2001: A Space Absurdity go here.
  16. SaelbenNoa

    Saelben's Space Program

    Saelben's Space Program The Backstory Craft List Mission Log's Mod List As the mission progresses, data and activity will be added. Any suggestions are accepted. Thank you for joining me on this humble voyage. -SaelbenNoa
  17. DunaManiac

    World Without Rocket Fuel

    A world Without Rocket Fuel What Kerbin would be like if rocket fuel ran out. Chapter 1 "5... 4... 3... 2... 1... 0! And we have lift off of the observational manned spacecraft!" Gene announced over the comlink. "Separation of stage 1 confirmed." he announced. "How you doing ol, Jeb?" "Just... Fine, Gene." Jebediah sputtered through the radio. Gene Relaxed back into his chair. It was going to be fine. "Separation of main booster confirmed!" Bill reported cheerfully. "Preparing for orbital insertion." Bob said. "And... we are orbital!" Jebediah cheered. The rest of the interns at mission control cheered as well. Gene just sat in his chair and smiled. Another successful launch.He thought. He got up and went with the mission monitors who were now clearing mission control. . ..... "Sir! Sir!" "What is it Jinn?" Gene Replied. "There's a huge crisis," Said Jinn pointing toward the island in the distance. "Come with me sir." ..... Gene and Jinn sped toward the Island Mining facility on the aircraft. "So what is this 'Crisis'" He asked Jinn. "You'll see." She replied. We have landed everyone. Everybody off! Valentina announced. As they got off Gene wondered about the crisis as they stepped into the HQ. Chapter 2. (coming tomorrow!)
  18. Turbofreak88884444

    Hover around the globe

    Hello people of the world Turbofreak88884444 here with a challenge for you guys. and yes this is another circle around kerbin but with a few twist you can only use hovers as your mode of trasportation (im my defination of hovers is a mix of plane and rover) with that in mind lets continue, and before you get nit picky with me on how your going to propell yourselfs around the world on hovers I got that coverd in the rules below. Your mission: is to build and find the fastest and fuel efficnent route around kerbal weither it be by land or sea or the mix of both terrains. This is also a time attack run once you leave Ksp main facility your time starts. if time attack is not your fancy thats fine an alternate goal instead of a time attack run is to either carry passengers (or kerbals robots etc..) or Cargo with you untill you run out of gas... Example of a hover AKA a moded hovercraft--------\/\/\/\/\/\/\/\/\/\/\/--------- ------------------------------------RULES--------------------------------- ----------------------------------------------Scoring System (TIME TRAIL ONLY)------------------------------------------------ + 00:00:20 seconds for fuel stops - 00:00:01 Seconds for craft weight - 00:00:10 seconds for overall top speed + 00:00:01 seconds for fuel capacity -------------------------------------------------------------------------------------------------------------------------------------------- There will be alot of medals or rewards giving out in this challenge im currently making they will be down below. MODDED TIME TRAIL--------------------------------------------------------- STOCK TIME TRAIL----------------------------------------------------------- EXPLORATION TRAIL----------------------------------------------------------
  19. Hi! It's me, cratercracker! The guy who you probably heard of, but never really cared! So. So,so,so,so,so,so. Here is the thread, to tell your stories, about joining the forum and what you did here and what you are going to do here. I am going to start! So, I started my forum "career" is when I started my "The science behind the ..." threads. And oh, man. Those were the dark times of mine. Then I posted my "Beuty" post, it was noticed by the SQUAD. It was the breaking point for me. I started to post more things! I started drawing and THAT is what made me more or less popular! What about you?
  20. Werhner's Mission Log Real Solar System, Realism Overhaul, RP-0 In an effort to put more of a backstory in my career mode and to cure my restart-itis (I tend to restart careers a lot when KSP or mods get updated), I decided to create a mission log through the eyes of Wernher Von Kerman. This log tells the story of the progress of the space exploration career of Wernher and the Kerbal Space Agency. A career that got kick started by a mysterious new technology that arrived from 'the other side'. How it got here and why, that is unknown... In addition to being an entertaining story to read (I hope), this is also meant as a guide for people who want to try a realistic career using Real Solar System (RSS), Realism Overhail (RO) and Realistic Progression Zero (RP-0), but may be intimidated by the difficulty level. Although I am by no means a rocket scientist, I will attempt to document in detail the steps and design decisions I made to make a realistic career and to make successful rockets and planes. All craft files will be made available and all DeltaV stats will be posted in the Imgur Album and throughout the log. I also intend to add some basic physics explanations and explain how to calculate Hohmann transfers and other orbital maneuvers. The install of KSP used for this career is 1.0.5 running on Linux64 with the following mods installed: The install of KSP has changed to 1.2.2 and is now running on Winx64 with a similar modlist I intend to post an update to this story at least once per game year or when there is a good cliff-hanger to the story line These logs are written as an actual mission log/diary and contain a combination of regular log entries, background information and technical drawings and explanations all through the eyes of Wernher. I understand there's a lot of reading involved and this may not be for everyone, so I decided to color code the entries. If, for example, you are only interested in the story line, you can skip all the other entries and you should be able to follow the story. Color coding is as follows: Blue - Story Line and Background Information Orange - Technical details / hints&tips on building rockets Black - Mission log entries I recommend reading the Google documents in 'Print Layout' to take full advantage of the layout I created. This is not the default on most tablets Enjoy! 1951 - The adventure begins 1952 - The Kerbalverse, an emergency signal is received, and a mysterious guest. 1953 - Avionics & a Treatise on Basic Rocket Design 1954 - Mazoor the Conqueror 1955 - Calculating Hohmann Transfers 1956 - Orbits, Ullage and... a catastrophe? 1956 - An update on Burney 1957 part 1 - Wotar's return 1957 part 2 - A treatise on plane design and how to use FAR. Another milestone reached 1958 - Project Augustus 1959 - Jebediah the fearless! 1960 - Advanced Rocket Design 1961 - Unexpected turn(s) of events... 1962 - "We set sail on this new sea.." Flight Log Sheet Hohmann Transfer Calculator All craft files up until 1960 are available here: https://drive.google.com/file/d/0B5-pQfnRwty_SXhpQnJnaGRRX2M/view?usp=sharing Imgur album: Please note that this album will contain spoilers for the story. It is best to read the story first and then view the album.
  21. At first: Sorry for my bad english (..) Dear KSP Community, I'm new to KSP and making my steps in the Carrier Mode (Normal Difficulty, newest Steam version, no mods) There are a lot of Contracts where it is displayed, that you get as example 6 Science Points for completion. Why? Do i have to do something special to get these Contract Science Points? Do i have to complete these Contracts in the first attempt? (I use revert flight when i crash) Thanks for you help
  22. Part 1: Mun Orbit - Testing the Mun machines - Mun landing for real this time Part 2: A roving we will go - Early station building - A trip to the big cheese Part 3: Seeing Red - Open to the public - Everybody loves Dres Part 4: What's that burning - Far flung Eeloo - Learning the base hics Part 5: Anomalous readings Part 6: Bridge to nowhere Part 7: Monalitha Part 1 "I was never worried, not for one moment" - Jeb Kerman - 01 Mun Orbit This was the first manned flight beyond beyond LKO and carried Jeb Bob and Bill on a single orbit around the Mun before returning to Kerbin. Although there were no hitches reported with the mission, there are few images from this early flight. 02 Testing the Mun machines Immediately following the Mun orbital mission, a command module with lander configuration, was launched, in order to test out approach and docking in the relative safety of low Kerbin orbit. Making good use of their newly acquired docking skills (as in this was the first time they'd tried to do it) an age was spent approaching one vehicle with the other and eventually docking, only to the undock and do the whole thing again, while with the other vehicle being the target. After a few successful (if long winded) cycles of approach and docking, the crew transferred from the lander by EvA'ing (this was in the days before a more high tech solution was developed for this) to the command module before re-entry and a return to the clear blue skies of Kerbin. 03 Mun landing for real this time After the practice missions in Kerbin and Mun orbit, it was finally time to take a crack at a manned landing on the Mun. After an uneventful trip to Mun orbit, the next step was to get the crew over to the lander. Again it was time for a little space walking, for the the intrepid pair of Jeb and Bob. With that done it was time to detach the lander and head for the surface. As this was the first attempt at this, it wasn't known how much fuel this was going to use, so the plan was head was a landing and if the descent stage ran out on the way down, to detach it and head back to orbit (hopefully) using the ascent stage. Fortunately this abort measure back to orbit wasn't necessary, although the descent stage only had about 5% fuel remaining on touchdown. Following the nerve wracking first landing on a body other than Kerbin, Jeb took to the ladder of the lander to descend to the surface, pausing momentarily at the foot of it, to think of something momentous to say when stepping onto the surface. However with nothing coming to mind (he's a do'er rather than a talker) he leapt of the ladder and planted the first pair of Kerbal boots on the Mun. Shortly after Bob joined him on the surface and Jeb erected the flag, only to find that some idiot had packed the flag backwards. After experimenting with moving around in the low gravity of the Mun (ok... havng fun jumping around) Jeb and Bob returned to the lander, Bob grabbing a few rocks to make a few bucks... er, for scientific study before he did so. With the pair safely inside, the ascent stage engine was fired to carry them back into orbit, for a rendezvous with Bill in the command module. With docking made, the lander's engine was fired up to start the burn back Kerbin and when the fuel in that was depleted, the docked vehicles were swung around to complete the burn with the command module engine. It was later noted that detaching the lander before firing up the command module engine would have been a lot more efficient, but the guys in mission control were too busy partying, so didn't get around to giving the crew the instruction to detach. Finally after many hours traveling back to Kerbin, the capsule was detached from the rest of the vehicle before re-entry was made, followed by a splash down in the seas of Kerbin, some distance east of the KSC.
  23. DrunkenKerbalnaut

    Gus and Thomp [Comic Strip]

    EDIT: I've put this on hold until I can play the game without CTDs. TL;DR: Elcano attempt gone awry. Two budding engineers steal Jeb and Bills' Elcano Rover and go for a spin. Scroll down to get straight to the comic. Longer, yet still readable: I was making grand plans (and many design iterations) for a Kerbin Elcano Challenge attempt. Didn't like the fact that my very capable speedboat had to forego rover wheels for airplane landing gear to be amphibious AND fast. Frustration is best left on the back burner for a moment, and so I cleared my head by making a couple cool jeeps and land rovers and pickups. One of these turned out to be great fun in the hills and mountains west of KSC. Only problem was it had no means to do water crossings. I considered detachable pontoons and a polar route so I could knock out the water part relatively early, then get on with it. Then I said screw it. I'm gonna break the rules. I'm more interested in telling a story than getting the badge. I'll go ahead with the truck. So, within the story, the idea is that 2 yokels from a shared rural childhood make their way to marginally successfully careers doing menial engineer tasks around KSC. Gus is a little more diligent, and makes Lt. Engineer, rising to help with minor design implementations of the Elcano rover. Thomp does just enough to get by, so him and his pal Gus can share their adventures, and usually spends his day at various custodial duties - the most prestigious being cleaning out engine bells at the test stand. Anyways, their story picks up with them enjoying a few "snacks" after work. Hope you enjoy! CHAPTER 1 Already working on chapter 2! Thanks for taking a look. *HICCUP*
  24. Okay everyone, so just to keep the "The Final Stand" (Yeah, bad grammar; sue me) hype train going, I'm uploading some of the ships that'll be used! It'll have descriptions, nationality's, and pilot scores, as well as some more info. (I'll maybe put a KerbalX link in; who knows). Without further ado, enjoy!
  25. Souper

    Warbooster 40,000

    Y40305.D244.4:30:00 COMMENCE ARMOR STARTUP PROTOCOL... ACCESSING DISK:/C ACCESSED INSTALLING LATEST FIRMWARE ... ... ... ... ... COMPLETE COOLING CHAMBER... COMPLETE REMOVING NITROGEN... COMPLETE INSERTING NANO... COMPLETE INSERTING BLOOD... COMPLETE REMOVING NANO... COMPLETE OPERATION COMPLETE WAKING SKY SOLDIER.... ... ... ... Complete. I awake to the sound of machinery and heavy footsteps. I know not where i am or what i have been called for, only that my time has come again to kill and die in the name of Kermanity. I remember not my childhood, my friends, my family nor do i possess sentiment towards these things, for my heart has long been turned to stone by my rigorous training. I get up from my pod and move my body, and realize that my body is a hulking tower of plasteel and nanofibre. Yet gracefully do i move, towards the center of the room. I turn and scan the area to see naught but a heavy metal door of which i can hear muffled, mechanical voices behind. No doubt, they are those of Servitrons, here to collect me for my task. I face the door as it croaks open with a heavy grinding and a blinding light. I am approached by four Adeptus Rocketrius servitrons holding various construction implements in their claws. One of them stands front-and-center to me and pulls out a scroll, kneeling as it opens it. Corporal Bogbie Kerman, by order of Chapterhead Jebediah, you are hereby unfrozen and drafted into combat in the defense of Eve's southern poles as part of The Yottaton Offensive. In these battle(s), you will be given one (1) storm sepratronner, one (1) warbooster and one (1) flagsword. Your commanding officer shall be Sergeant Rothco. Your battle tactics and general information will be given to you at his quarters in munar orbit. Come with us. I follow the servitrons down a large series of hallways of permacrete and pipes. Through a large wooden double-door i enter an atrium fitted with a large aperture, evidently an airlock as indicated by a large transport ship on it's center. Looking outside the glass it is clear that i am standing on the surface of Duna, Kerbalkind's industrial powerhouse, extremely populated and developed. Despite that being so, Kerbalkind is still limited to Kebba and Duna alone - the other planets were found to harbor insidious lifeforms that sought the downfall of my race. Laythe, the Humans had attempted to colonize in their titanic interstellar ark, fleeing the destruction of their eternity-distant homeworld. The savage and brutal Mooks, mutated Kerbals that hold land on Eve's inhospitable landscape that attempt to kill anything in their sight. The Cores, an artificial threat created by members of Kerbalkind that did not care for the future have taken control of Eeloo, but they are mostly Humanity's problem. And on Bop, the deadly Deep Space Kraken waits to tear apart anything it sees. And beyond the Kerbol System comes a horror beyond description - an all-consuming hive of plantmatter known as the Oppressionids. The Yottaton Offensive is the single largest military campaign underway currently, and the oldest one ever to be recorded - lasting an astounding 4,301 years. My thoughts and reflections are cut short by the sound of the ship's door opening. Inside I lumber into, storing myself in a rack to prevent my immense body from rattling. The ship lifts off into the opened aperture lock and into the depths of space. Four minutes later, the ship is docked inside of a much larger one. I step into the hangar of it. Easily twice the size of the dunar hangar, easily thrice the capacity of the dunar hangar. In the hangar are dozens of other ships all containing Sky Soldiers like me, all headed into battle in the name of The Kraken-Emperor of Kerbalkind. We are funneled into a series of large dropships where we are fitted in to rows of racks for transport. Away this hulking ship flies towards Holy Kebba... A travel of 2 days is completed to the sight of my ship entering a titanic spaceport that seemed to be attached to the Mun itself by a massive tether. We exit the ship and walk down a bogglingly large corridor and into a titanic dome, lit by Kerbol's loving embrace and the stars that shine the heavens with their hearty, cold rays. Our briefing begins when at the center of this enormous world-dome we are greeted by a hulking beast easily twice the size of even Sky Soldiers. Greetings, men. I am sure you know what we are here for already, if not, allow me to give you a rundown. In exactly 5 days, you are all going to be released into the brutal Eveian wastelands to combat Mook warbully Kilrok and his heavy armored forces. This dome contains ancient technologies from ages long past, allowing for the production of holographic simulated combat. In the next five days, you will be subjected to this simulated combat to prepare you for your tasks. The first of these training simulations begins now. The sergeant stood there as an army of holographic Mooks appeared behind him. Into the air, the sergeant is lifted by a white hoverdisk. I ready my weapon. Y40305.D249.0:00:00 I awake to the sound of the alarm being raised. Me and my squadmates get out of our pods and enter our armor and collect our swords. We need no sergeant for this, we know wehere we are going and why we are going. Our drop-pods pummel through the emerald sunset and land over a strangely quiet plain near a shore of a craterlake. Me and my fellow Sky Soldiers emerge and walk towards our target 45 miles from here. Along our way we notice destroyed fortifications and machines. We collect all the ammunition we can find. When we reach our target, a large base of spikes and chains and iron plates, we were fully prepared. Our squads took strategic positions near rocky outcroppings and readied their weapons. Empirical bombers flew overhead and unloaded their payloads over the enemy's armor depot. Now was the time to act. My squad sprang out of cover and opened fire on the guards near the rear entrance to the base, tearing their flesh into thin strips of bacon that rapidly shriveled without their skin's protection from Eve's environment. We arranged ourselves into a bolt formation and pierced their walls, destroying anything and everything they could use to take cover. At this moment we were met by Kilrok himself, clad in a hulking suit of rustic technology that put even a Horrornought to shame. As per our usual tactics, we target it's remarkable thin ankles. Kilrok's mech fell without grace, just as the fight had began. I had the honor of cutting his skull with my flagsword. We routed the remaining Mooks out of the area and collected all the supplies we could, moving onward to our next target.