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Found 8 results

  1. i'm trying to make a siwng-wing fighter but the wings are a bit too floppy. I know that strutting the wings to other parts of the planes prevents the servos from working. is there anything else i could do to fix the wing floppiness?
  2. These new Triangular panels made me pretty excited at first, until I tried using them in the SPH and found the mirror symmetry feels all wonky and wrong for them, making it hard to design certain things with them. Look at these screen shots - the mirrored symmetry isn't making actual mirrored parts. It's behaving just like radial symmetry: The first two images are with Mirrored symmetry. The last image is with radial symmetry to compare. I don't see any difference.
  3. Re-purposed Structural Panels This is a simple parts mod that uses the transparent/invisible Aircraft Armor models from DCK Aircraft Armor Re-textured to be made visible and added DCK texture switching support The Structural Panels show up in the Structural Category No conflicts with DCK Aircraft Armor (can both be installed) https://github.com/DoctorDavinci/StructuralPanels/releases Licensed under GPLv3
  4. DK Salvage is proud to present Structural Tubing. This mod adds a few structural components for ruggedizing your various crafts. Download Link: https://www.dropbox.com/s/9whvrrs39sauaoa/StructuralTubes1.0.6.zip?dl=1 Features: -24 different tube sections, etc. -FireSpitter TextureSwitch support. -Tweakscale support. -Agency and Flag. KottabosGames Review of v1.0: License: Much like the mod itself, the license encourages you to do whatever you want (albeit, in a more colorful manner): License: WTFPL . However, be sure to observe Wheatons Law. Support/Bugs: I'm a friggin noob at this, but I'll do my best. Luckily it's just structural pieces. Don't expect cargo bays from me anytime soon . Feel free to bring up any issues in this thread. Credit: @SpannerMonkey(smce) for modeling, making sweet rovers, and including FSTextureSwitch support. He did pretty much all the important stuff, really. @BureauJaeger for the addition of new textures for Firespitter users. The USI-alike one is my new fave.
  5. ">View post on imgur.com">Album will appear when post is submitted The triangle structural panels are not mirroring correctly and aren't symmetrical.
  6. Hey guys, I just had an interesting thought recently. I have tried to make crafts that use angled panels before in order to give it a sleek polygon aesthetic (google F-117 for reference). My problem with this has been that the structural panels in KSP and only square and the only other way to get other shapes is with wings. When I try to angle these wing panels to get the shapes I want, the CoL gets totally screwed up. This mod will be starting simple and may or may not get more advanced as it goes. If anyone is able to offer expertise in the realm of modeling and texturing, I would very much appreciate the help. As of right now, I will only be duplicating the existing wing panels and either reducing or eliminating their lift and probably making other tweaks. Until I can get texture help, they will use the same stock skins. My modding experience is also quite limited. In the past, all that I have done in making my own mods is making copies of stock parts with new stats. I have made the "Potential Missile" part and the "Fighter Cockpit" part (buffed versions of the seperatron and Mk.1 Inline cockpit, respectively).
  7. Hey guys, I just had an interesting thought recently. I have tried to make crafts that use angled panels before in order to give it a sleek polygon aesthetic (google F-117 for reference). My problem with this has been that the structural panels in KSP and only square and the only other way to get other shapes is with wings. When I try to angle these wing panels to get the shapes I want, the CoL gets totally screwed up. This mod will be starting simple and may or may not get more advanced as it goes. If anyone is able to offer expertise in the realm of modeling and texturing, I would very much appreciate the help. As of right now, I will only be duplicating the existing wing panels and either reducing or eliminating their lift and probably making other tweaks. Until I can get texture help, they will use the same stock skins. My modding experience is also quite limited. In the past, all that I have done in making my own mods is making copies of stock parts with new stats. I have made the "Potential Missile" part and the "Fighter Cockpit" part (buffed versions of the seperatron and Mk.1 Inline cockpit, respectively).
  8. I would like a new structural panel. This would not be a square panel but a procedural triangle. I would want to be able to move two of the points of the triangle to change the form and size. Once created in the editor it could be moved and placed much the same as a regular construction panel. The whole of the panel would be mapped for surface attachment of any surface attachable objects. Similar in weight and thickness to the existing structural panel. The same texture as the small lander can would be fine. It would be a bonus if once completed I could then finalize the construction and have it become a regular part in my part catalogue ready to just grab and place just like any other structural panel. It would be nice to be able to have a triangle because everything is made of triangles and anything can be made from triangles. Covering up anything unsightly with a couple of tailor made triangles would be a good thing. Replicas would look more like the ships they are replicas of.