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Found 10 results

  1. These new Triangular panels made me pretty excited at first, until I tried using them in the SPH and found the mirror symmetry feels all wonky and wrong for them, making it hard to design certain things with them. Look at these screen shots - the mirrored symmetry isn't making actual mirrored parts. It's behaving just like radial symmetry: The first two images are with Mirrored symmetry. The last image is with radial symmetry to compare. I don't see any difference.
  2. Thanks to everyone who helped with the making of these by sharing their modding experience and hard work. All parts released under the Attribution-NonCommercial-ShareAlike 4.0 International license ----------------------------------------------------------- == Non-Androgynous Docking Port Set == An early set of docking ports that only work with the opposite gender and only when aligned. Important Adaptive Docking Node has been made redundant! The parts have been updated for 1.0.5 Remember these parts dock only when aligned so plan your craft carefully
  3. Hi all, wonder if anyone can help. I've made a MASSIVE LKO refuelling base (it's almost the size of the SPH), and I've found that once it's in orbit, some of the components seem to break, but stay connected. Is there any way to stop this happening? A few points that may provide clues.. I have everything strutted to 'grandparent part'. Everything has 'rigid attachment' set to on. I had to cheat it into orbit, using the F12 menu. I installed the Kerbal Joint Reinforcement mod to stop everything wobbling and collapsing when on the runway. I got some advic
  4. i'm trying to make a siwng-wing fighter but the wings are a bit too floppy. I know that strutting the wings to other parts of the planes prevents the servos from working. is there anything else i could do to fix the wing floppiness?
  5. Re-purposed Structural Panels This is a simple parts mod that uses the transparent/invisible Aircraft Armor models from DCK Aircraft Armor Re-textured to be made visible and added DCK texture switching support The Structural Panels show up in the Structural Category No conflicts with DCK Aircraft Armor (can both be installed) https://github.com/DoctorDavinci/StructuralPanels/releases Licensed under GPLv3
  6. DK Salvage is proud to present Structural Tubing. This mod adds a few structural components for ruggedizing your various crafts. Download Link: https://www.dropbox.com/s/9whvrrs39sauaoa/StructuralTubes1.0.6.zip?dl=1 Features: -24 different tube sections, etc. -FireSpitter TextureSwitch support. -Tweakscale support. -Agency and Flag. KottabosGames Review of v1.0: License: Much like the mod itself, the license encourages you to do whatever you want (albeit, in a more colorful manner): License: WTFPL . However, be
  7. ">View post on imgur.com">Album will appear when post is submitted The triangle structural panels are not mirroring correctly and aren't symmetrical.
  8. Hey guys, I just had an interesting thought recently. I have tried to make crafts that use angled panels before in order to give it a sleek polygon aesthetic (google F-117 for reference). My problem with this has been that the structural panels in KSP and only square and the only other way to get other shapes is with wings. When I try to angle these wing panels to get the shapes I want, the CoL gets totally screwed up. This mod will be starting simple and may or may not get more advanced as it goes. If anyone is able to offer expertise in the realm of modeling and texturing, I would very much
  9. Hey guys, I just had an interesting thought recently. I have tried to make crafts that use angled panels before in order to give it a sleek polygon aesthetic (google F-117 for reference). My problem with this has been that the structural panels in KSP and only square and the only other way to get other shapes is with wings. When I try to angle these wing panels to get the shapes I want, the CoL gets totally screwed up. This mod will be starting simple and may or may not get more advanced as it goes. If anyone is able to offer expertise in the realm of modeling and texturing, I would very much
  10. I would like a new structural panel. This would not be a square panel but a procedural triangle. I would want to be able to move two of the points of the triangle to change the form and size. Once created in the editor it could be moved and placed much the same as a regular construction panel. The whole of the panel would be mapped for surface attachment of any surface attachable objects. Similar in weight and thickness to the existing structural panel. The same texture as the small lander can would be fine. It would be a bonus if once completed I could then
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