Search the Community

Showing results for tags 'sts'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 8 results

  1. Shuttle Payload Technologies v0.2 This is the development thread for Shuttle Payload Technologies, a mod that I'm currently working on. The main goal is to flesh out the amount of parts available for shuttle payloads. Currently in the plans are: KU Band Antenna Spacehab Weird Shuttle-Salyut module thing Build-your-own LDEF + contracts for it Spacelab Pallet experiments + contracts Probably some satellite mounts Maybe Hubble and it's servicing equipment from the following missions? Anything else people ask for that I agree with! License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Changelog: Download Spacedock Github Required Mods: Comorant Aeronology DIRECT
  2. I built an STS replica mostly based on some tutorials I saw, and if I wrestle with the controls during ascent, It works. The only problem Is reentry. When I reenter, if I pitch up more than 5 degrees it flips over and sways around, going in backwards. The only way to land it is to deploy the drogues and flip it over. The com is in front of the col even with the fuel drained and it flies well if launched from the runway. (I didn't get to take a screenshot of reentry because I was fighting it.) the cargo bay is open in the pic where the fuel is drained does anyone have a solution?
  3. Astronaut John Young has died.
  4. Some Kind of Stuff! A Kerbalized look at some real spacecraft and my best replication of them. So, in addition to my small obsession with Eyes Turned Skyward, I also find myself leveraging my OCD level of attention to detail building and flying other spacecraft, and for the purposes of doing stuff not specifically related to Eyes Turned Skyward (which is going to be a rather large series in its own right once it gets there) I'm going to do this new series, Some Kind of Stuff! So what does that name mean? Obviously, its a parody of the idea of the "Right Stuff". The attitude, charisma, skill, and intelligence to be an astronaut. So when it comes to Kerbals, I imagined they have to have some kind of stuff. Hence the name! Anyway, this series is going to be touching on the other things I build and fly in KSP, starting with the Space Shuttle, my first demonstrated launch of which is below. In this series we'll most likely be covering other things, and in particular I know I'm eventually going to cover Apollo with this, and that'll be fun. But without further ado, here's STS-1. A semi-replication of the very first Space Shuttle mission using my new Shuttle that flies like a dream.
  5. kerbinorbiter

    SSSTS-a Program of great expectancy

    Program status: hold due to SSSTS 3 mission falure first a bit of backround i feel as its important as it can explain the story a bit more the kerbals had been flung into a new dimension in that they uncovered plans for a "Space Shuttle" they made one and called it "The Jeb" they knew it would fly...but not as well as it did i am also going to be launching your payloads for SSSTS 3 and beyond This is the story of the SSSTS program... this is quite long-winded so strap your straps...were was i going with that one Ok, the new plan... restart the SSSTS program at SSSTS 3 and change up things firstly, ill be taking the shuttle for 1 mission a day and slowly work through your suggested payloads into LEO and every 5-20 missions i will launch one of my payloads (dont have the payload over 60 parts as my pc may melt...unfortunately however you may weld the satilite into 1 part if you wish but you will have to tell me what the coordernates are) the mods are RSS and RO (no sugested mods) SSS (space shuttle system) and ISS community (those are realy the only mods i use i will update them as i go along) mission: SSSTS 1 Commander: Jeb Pilot assistant Val Mission specalist 1: Bill Mission specialist 2: Bob Vehicle: Jeb Objectives Test the vehicle and retern it safely back to Earth Mission: SSSTS 2 Vehicle: columbia Commander: Jebadah Kerman Pilot assistant: Valentena Kerman Mission Specialist Bob Kerman Mission type (public secret or military): secret Objectives: Test Canadarm for future satilite launching test capture mechanism with Test Sat I release satilite test the canadarm when going home (get it in the payload bay essensialy) test the new life support system Mission Time: 3:22 hours Mission Photos SSSTS 3 Vehicle: Discovery Crew: Crisuki Kerman Laalla Kerman Daphphia kerman Gusvin Kerman Payload: To Be Decided (TBD) Planed Duration: 3 Days the news as of now: the ENOK (Earth Nations of Kerbals) has shut the program down unfortunately the new program is yet to be announced
  6. silvertree

    RSS/RO/RP-O STS

    I was wondering if anyone has built a successful STS in RSS/RO/RP-O game, I've been trying for around a month to get one to fly, orbit, and land with no success. I'm using KSP 1.1.3 since that was the last stable RSS/RO/RP-O build and I have a sweet saved game on it in the late 70s with a maned Mars base, large space stations around Earth, the moon, and Mars, orbiters around all the planets except for Pluto.
  7. RaendyLeBeau

    [1.1.3] STS - Aiakos 1 -

    dear community, as discussed here first images of following mod 'Rocket Factory' : STS - AIAKOS 1 - Space Transport System projectstatus : work in progress. get AiKOS Project album on IMGUR view album on IMGUR and here
  8. Hello everyone ! This the first time I post something on this forum and it's the first I try to do Space Shuttle/ a replica in KSP and I think I did pretty well ! So here it is, the abandonned Russia space shuttle with her lifter, Buran and Energia ! NOTE : The plane from the first image is this one from this post of @Scientia1423 WARNING: - Don't fly it with MecJeb Smart A.S.S, ascent guidance or any sort of autopilots ! Some flight advices/instructions : - Enable soft control at launch ( CapsLock ) and disable it when jettisoning the first boosters - After the jettison of the 4 boosters, set the vector's glimbal limits to 100 and DON'T go full thrust - If you lose control at this point ( the ship try to go upward ) : Cut all engines and/or TimeWarp Craft File Hope you'll enjoy