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Found 23 results

  1. I modified one of the stock crater crawlers to suit my play style, managed to land it safely on Eve using cheats (I'm quite new to the game, i'm playing sandbox to wrap my head around the mechanisms before I start a career). Once I'd landed I realised that the crawler was sliding down a sand dune at about 19m/s, the vehicle began to roll and I saw that the wheels were turning. TL/DR: I'm upside down on Eve and my wheels are turning on their own. I can't stop them please help
  2. Whenever i try to load up kerbal space program it gets to the end then stops. and says, "Loading expansions/Serenity" and it just sits there log file?:https://drive.google.com/file/d/177jjnAjfy-5eb1a_MtEZdUneud7YEAf4/view?usp=sharing I am not very experienced So let me know if you need anything else I will put a picture in soon. Picture: https://drive.google.com/file/d/1ol0oG2UddmC97k8F0daJp-PzDgtf7yHX/view?usp=sharing
  3. I was pretty happy that i got a lander on Mun. But it crashed when it tried to land. So how it only has one engine and a drill-o-matic and a ore converter. But the drill cant reach the ground since my lander is sideways. Now my two kerbals are just laughing the pod. So... what do I do?
  4. Hi all. So I was building a rocket today, with a fairing on top. Inside the fairing there is supposed to be a small lander. The engine of the lander is positioned right on top of the fairing’s base piece, and this creates a “cylinder” around the engine. When I deploy the fairing, the lander is free, however the “cylinder” is still around the engine. Can you please tell me how to fox this problem?? Thanks.
  5. So, i updated my ksp 1.7.3 to 1.8 I tried to start it with my mods,didnt work, it go stuck in the loading time to the start menu. Without mods, it got stuck in the main menu, the 1.8 update window showed, but it go frozen so i cant click anywhere. If i click while its frozen, the game crash. Any ideas?
  6. I was trying to land on the mun for the first time.Lets just say it didn’t end well.I was about to land but i didn’t slow down enough.i heard an explosion but it looked like it was okay,the only part that was missing was a battery.i went eva and planted a flag.when i was about to take off i realized that the engine was missing.Now jeb is stranded with no way of getting home
  7. I just made a ring station with the Kerbalism mod parts. I assembled it in orbit using the Cormorant Aeronology Space shuttle. I attatched the final part with the Canadarm 2 and undocked. The shuttle moved like 5 metres away from the station but it wouldn't move,, except roll. Same with the station. So even though it was seperated from the station, it was stuck in that place next to the station. I tried everything to move away from it but it won't move an inch. Then i loaded a quicksave from 10 mins before but then almost everything, including kerbin "disappeared and you could see everything l
  8. I'm in the rather unpleasant situation of having a Kerbal, his craft and a truckload of data stuck on Minmus. I have pretty much zero monoprop left in the ship - just enough for a 100m jump upwards. I guess that situation's not exactly uncommon, but the problem here is that in order to recover not only the astronaut but also the science, I'll have to dock with the stuck craft (Docking Port Jr. on top, Docking Port below) to transfer the science from the Storage Unit and back to Kerbin, unless there's a way for a Kerbal to transfer 7 experiments (multiple surface samples and EVA reports) i
  9. Some time ago I hauled a quite decent mining and refueling space station to Minmus orbit to foster my interplanetary ventures. To do this I built a tug vessel with a lot of dV mainly consisting of a large fuel tank, four Nerv rockets engines and an Advanced Grabbing Unit (instead of a docking port) for lugging stuff around. The decision to use the Advanced Grabbing Unit instead of a docking port was done because I planned the vessel to be reused as an asteroid pusher once the space station was finished. The station was split in two parts, hauled to Minmus and assembled there, using t
  10. So i'm fairly new to this game and i decide i wanted to build a probe, so i did and i built a rocket with mk3 cargo doors to put it into space. My goal was to try and get into orbit then open the cargo doors and have the probe released. Once i got into orbit and opened the doors, activated the radial decouplers nothing happened. The probe was just sitting in the doors and it wasn't even attached to anything. i tried wiggling the ship around but nothing happened still. If Anyone has any idea on how to fix this it would be appreciated. Thank you. Screenshots~ http://prntscr
  11. Hi, I have a problem when downscaling engines. When i downscale some engines to 0.625 m or 0.300m the rockets get kind of stuck on the launchpad. When i release the launchclamps the rocket is able to rotate in any direction arround its center of mass. but it cant move. Modlist:
  12. Oke i have a problem and I'm wondering if anyone knows the answer. Everytime i create a new plane/ssto or what ever, I have the problem that the plane is not moving. I use full thrust but no speed. I can retract the landing gear and the plane stays hovering. I think it might be a problem with a mod. Who can help me. thx Mod list: { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2017.04.18.12.57.38",
  13. I just landed on Tylo, but I made the mistake of putting the ladders as seen in the photo. I don't know how to get to the capsule, Jebediah cannot climb, does anyone know if there's a way? Maybe with some mods? I've tried jumping Thank you
  14. I am still fairly new to the game, I managed to get jeb to the mun, but he's out of fuel. I have tried time and time again to create a design that can get him home. If anyone could help me out, it would be appreciated. I don't have a large amount of tech unlocked yet, so my request is to help me out with a rocket that can get there and at least get him back into munar orbit without running out of fuel. I really need to get jeb home. Thanks. Current Tech Tree:
  15. Hey again Kerbonauts. About two days ago, I could not save/load/Go too KSC, but i could do everything in flight as normal, exept when pressing the "Savegame/LoadGame/SpaceStation/Retrive Wessel", i even saw i pressed the button "in", but nothing happend, i was stuck in flight. This was after a landing on the Muun + a retur too Kerbin and landed there. I could save the game, while at the Muun, but somewhere from at Muun - until landing at Kerbin, somthing went wrong With the game. . Since this "mission" had taken sum time, and i didnt know when it last saved. i didnt just didnt
  16. My load screen has been stuck for 20 minutes on the same file. It happens everytime I start the game, but I coud start it after the 1.2 update. It seems to be in a stock part called "mediumDishAntenna" (screenshot at the end). I have tried verifying the game files (from GOG Galaxy). Here is a list of the mods installed (all updated): Advanced SAS For All (AdvancedSASForAll 1.0.1) Alternate Resource Panel (AlternateResourcePanel v2.8.1.0) Chatterer (Chatterer 0.9.91) Community Resource Pack (CommunityResourcePack 0.6.0.0) Contract Configurator (ContractConfigu
  17. it krakens when i use [] to switch vessels. soimetimes also, my rockets are "stuck" on the pad. http://steamcommunity.com/sharedfiles/filedetails/?id=692108590 http://steamcommunity.com/sharedfiles/filedetails/?id=692108493 also, occasinal blackscreen http://steamcommunity.com/sharedfiles/filedetails/?id=692108679 log: https://drive.google.com/file/d/0B8EAjKTlkqEqVnJ3aFktX1RaSVU/view?usp=sharing line 68952 is where the krakening happens
  18. I am trying to migrate my saved game from 1.0.4 to 1.1.2, I skipped 1.0.5 due to computer speed problems. 1.1.2 seemed to solve that so I was ready to migrate. But, some of my rovers are motionless. at least one, a mobile mining base I sent to Eve, just slides along the ground slope, slowly, wheels do not react to user input, but rocket engines do, still, they have no effect, engine motors do not work. It is like it is stuck. Even going to the VAB and creating a new one, doesn't works, just gets stuck on the launch pad, the same way. wheels seem to be a bit stuck into the ground
  19. I've noticed this issue on both Kerbals on EVA, and craft. It's just now that I've realized they're the same problem. What will happen is, I'll have a Kerbal on EVA, and I'll use my jet pack to fly around. Sometimes, when thrusting in one direction, the thruster gets stuck on, and stays on until I click the thruster again, in the same direction, twice. If I do nothing, he will continue to thrust in one direction, I assume until he runs out of fuel, even with no hands on the keys. Landing on Gilly right now, I had a spacecraft begin rotating out of control. Even with SAS, it just rota
  20. Help! I have an astronaut (Valentina) stuck in orbit without any propanol fuel left. I sent up a ship to save her, but it missed and too is stuck in orbit without fuel, so close and yet it can't seem to reach her. Without fuel, I can't slow down. However, in this run, I have challenged myself not to leave any astronaut behind, so I need to save both of them. How?
  21. Hello everyone, I am new and although I have been playing ksp for a while I got 6 kerbals stuck on the mun in two spots with only their capsule. Can I get them back to kerbin or at least my space station with an apoapsis of 130,000 and periapsis of 100,000 wihout cheats? Thank you in advance -Ribby Kerman
  22. Guys, please, I need help. I went on science mode, and managed to go into munar orbit and back to kerbin orbit. Thing is, I didn't add any heat shields, and I won't survive reentry. I guarantee, I will die. I have quick saved more times than I can count. Can someone please help? This is my first post, and I don't know why I can't put pictures, but my ship is basically Mk1 command module TR-18A Stack Decoupler Science Junior (Already dead weight) Science Junior Two mystery goo containers on either side of it(All dead weight) FL-T400 Fuel Tank (
  23. I had a similar problem a short while back. Click this, and then imagine it's on Pol. I do have a little bit of fuel left in the ship. Possibly enough to get to orbit; definitely enough to putt across the surface in case I have to meet up with a rescue ship. So, yeah... ...Screenshot?
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