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Found 13 results

  1. So i'm fairly new to this game and i decide i wanted to build a probe, so i did and i built a rocket with mk3 cargo doors to put it into space. My goal was to try and get into orbit then open the cargo doors and have the probe released. Once i got into orbit and opened the doors, activated the radial decouplers nothing happened. The probe was just sitting in the doors and it wasn't even attached to anything. i tried wiggling the ship around but nothing happened still. If Anyone has any idea on how to fix this it would be appreciated. Thank you. Screenshots~
  2. Hi, I have a problem when downscaling engines. When i downscale some engines to 0.625 m or 0.300m the rockets get kind of stuck on the launchpad. When i release the launchclamps the rocket is able to rotate in any direction arround its center of mass. but it cant move. Modlist:
  3. Hi so I'm just going to get right in to it My issue is as follows. After creating a space plane(in my case its only happened on three craft and somehow Ive fixed the others) I will launch after loading in the back end floats while the front has physics over a few moments the craft slowly drops to the surface and I do mean slowly, at contact it will start to stress all my parts touching and break them one by one. on top of this the craft is locked in place and will not react to thrust but will roll and yaw... but the craft is locked in place on the back will not move forward or backwards.... I run Ksp 1.2.2 ive got several mods but have not encountered this before... I have read that tweakscale has an issue with RO or RPO but I dont have them... I do have the Kargantua mod installed that uses Kapernicus and I do have tweakscale.... this space plane is well done and I would love to fix this problem since its not just annoying its game-breaking.... I mean after spending several hours on a craft and having to scrap it.. ask any helpful questions and Ill give ya an answer
  4. Oke i have a problem and I'm wondering if anyone knows the answer. Everytime i create a new plane/ssto or what ever, I have the problem that the plane is not moving. I use full thrust but no speed. I can retract the landing gear and the plane stays hovering. I think it might be a problem with a mod. Who can help me. thx Mod list: { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2017.", "identifier": "installed-default", "spec_version": "v1.6", "recommends": [ { "name": "ModuleManager" }, { "name": "Karbonite" }, { "name": "USI-Core" }, { "name": "KAS" }, { "name": "TweakScale" }, { "name": "NearFutureConstruction" }, { "name": "CommunityTechTree" }, { "name": "NearFuturePropulsion" }, { "name": "B9PartSwitch" }, { "name": "NearFutureElectrical" }, { "name": "RemoteTech" }, { "name": "SCANsat" }, { "name": "USI-LS" }, { "name": "B9" }, { "name": "B9-props" }, { "name": "RasterPropMonitor-Core" }, { "name": "B9AerospaceHX" }, { "name": "MarkIVSpaceplaneSystem" }, { "name": "ExtraPlanetaryLaunchpads" }, { "name": "Trajectories" }, { "name": "UKS" }, { "name": "USI-EXP" }, { "name": "USI-FTT" }, { "name": "InterstellarFuelSwitch" }, { "name": "USITools" }, { "name": "CommunityResourcePack" }, { "name": "FirespitterCore" }, { "name": "NearFutureElectrical-Core" }, { "name": "CommunityCategoryKit" }, { "name": "SmokeScreen" }, { "name": "B9AnimationModules" }, { "name": "DeployableEngines" }, { "name": "NearFutureProps" }, { "name": "KIS" }, { "name": "Konstruction" }, { "name": "GroundConstruction-Core" }, { "name": "AT-Utils" }, { "name": "ConfigurableContainers-Core" }, { "name": "InterstellarFuelSwitch-Core" }, { "name": "RoutineMissionManager" }, { "name": "HyperEdit" }, { "name": "MechJeb2" }, { "name": "MechJebForAll" }, { "name": "KerbalEngineerRedux" }, { "name": "QuantumStrutsContinued" }, { "name": "DMagicOrbitalScience" }, { "name": "ContractsWindowPlus" }, { "name": "OuterPlanetsMod" }, { "name": "ProgressParser" }, { "name": "ContractParser" }, { "name": "CommunityTerrainTexturePack" }, { "name": "Kopernicus" }, { "name": "ModularFlightIntegrator" }, { "name": "CustomBarnKit" }, { "name": "KerbalAlarmClock" }, { "name": "KWRocketryRedux" }, { "name": "KWRocketryRedux-InstantPwr" }, { "name": "JanitorsCloset" }, { "name": "FuelWings" }, { "name": "ModularFuelTanks" }, { "name": "StageRecovery" }, { "name": "Toolbar" }, { "name": "CxAerospace" }, { "name": "RealChute" }, { "name": "OPTSpacePlaneMain" } ] }
  5. I just landed on Tylo, but I made the mistake of putting the ladders as seen in the photo. I don't know how to get to the capsule, Jebediah cannot climb, does anyone know if there's a way? Maybe with some mods? I've tried jumping Thank you
  6. I am still fairly new to the game, I managed to get jeb to the mun, but he's out of fuel. I have tried time and time again to create a design that can get him home. If anyone could help me out, it would be appreciated. I don't have a large amount of tech unlocked yet, so my request is to help me out with a rocket that can get there and at least get him back into munar orbit without running out of fuel. I really need to get jeb home. Thanks. Current Tech Tree:
  7. Hey again Kerbonauts. About two days ago, I could not save/load/Go too KSC, but i could do everything in flight as normal, exept when pressing the "Savegame/LoadGame/SpaceStation/Retrive Wessel", i even saw i pressed the button "in", but nothing happend, i was stuck in flight. This was after a landing on the Muun + a retur too Kerbin and landed there. I could save the game, while at the Muun, but somewhere from at Muun - until landing at Kerbin, somthing went wrong With the game. . Since this "mission" had taken sum time, and i didnt know when it last saved. i didnt just didnt wanna restart the game. "Solution" as said after i landed, and couldnt retrive the wessel (or anything as stated above, i could not get too KSC or out of flight), i notised the game autosaving.... I then went into EVA and hanging from the ladder I just pressed Start and "Go to KSC". This time, i got a Warning "If you exit blablablabecouse of eva, you will go back too you last save...." (think it even stated how long ago that save was made) So i did, And it worked.... I got a load in KSC, that was able too retrive the Craft With my science And Crew ^^ Tho, i'm not sure if one can "push" the game to do a Autosave, Landing seems too do it... but maybe sending a radiomessage or sumthing makes it save too...
  8. it krakens when i use [] to switch vessels. soimetimes also, my rockets are "stuck" on the pad. also, occasinal blackscreen log: line 68952 is where the krakening happens
  9. I am trying to migrate my saved game from 1.0.4 to 1.1.2, I skipped 1.0.5 due to computer speed problems. 1.1.2 seemed to solve that so I was ready to migrate. But, some of my rovers are motionless. at least one, a mobile mining base I sent to Eve, just slides along the ground slope, slowly, wheels do not react to user input, but rocket engines do, still, they have no effect, engine motors do not work. It is like it is stuck. Even going to the VAB and creating a new one, doesn't works, just gets stuck on the launch pad, the same way. wheels seem to be a bit stuck into the ground. other rovers (other models) do not suffer from this (so far, as I checked 2 or 3 more, any clues?
  10. I've noticed this issue on both Kerbals on EVA, and craft. It's just now that I've realized they're the same problem. What will happen is, I'll have a Kerbal on EVA, and I'll use my jet pack to fly around. Sometimes, when thrusting in one direction, the thruster gets stuck on, and stays on until I click the thruster again, in the same direction, twice. If I do nothing, he will continue to thrust in one direction, I assume until he runs out of fuel, even with no hands on the keys. Landing on Gilly right now, I had a spacecraft begin rotating out of control. Even with SAS, it just rotates faster and faster. I'm not sure what stops it, because in a panic I just start mashing keys, but maybe it's the same "click twice in the same direction you're rotating" thing. I would assume I had Windows StickyKeys on, or some keyboard problem, but this never happens in space, or if it does, I haven't seen it. It only happens when on or very near the surface of a planet. Does this happen to anyone else? This has been happening to me since at least 1.05.
  11. Help! I have an astronaut (Valentina) stuck in orbit without any propanol fuel left. I sent up a ship to save her, but it missed and too is stuck in orbit without fuel, so close and yet it can't seem to reach her. Without fuel, I can't slow down. However, in this run, I have challenged myself not to leave any astronaut behind, so I need to save both of them. How?
  12. Hello everyone, I am new and although I have been playing ksp for a while I got 6 kerbals stuck on the mun in two spots with only their capsule. Can I get them back to kerbin or at least my space station with an apoapsis of 130,000 and periapsis of 100,000 wihout cheats? Thank you in advance -Ribby Kerman
  13. Guys, please, I need help. I went on science mode, and managed to go into munar orbit and back to kerbin orbit. Thing is, I didn't add any heat shields, and I won't survive reentry. I guarantee, I will die. I have quick saved more times than I can count. Can someone please help? This is my first post, and I don't know why I can't put pictures, but my ship is basically Mk1 command module TR-18A Stack Decoupler Science Junior (Already dead weight) Science Junior Two mystery goo containers on either side of it(All dead weight) FL-T400 Fuel Tank (18.26 liquid fuel and 22.32 oxidizer) 4 Z-100 Rechargable battery packs on the sides of it LV-909 "Terrier" Liquid fuel engine I tried sending out another with a bigger crew cabin to save him, but I can't catch up with the other one. So someone, PLEASE, help me, and save poor Jebediah, and all the important science he has.