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  1. Does anyone know how to implement the attenuation of sunlight intensity with distance? Where can you edit the sun light source? Now, even if you fly very far from the native star, the light intensity does not change. I want to fix it. If there is a ready-made mod that does this, tell me. (English) Кто-нибудь знает как реализовать ослабление интенсивности солнечного света с расстоянием? Где можно отредактировать источник света Солнца? Сейчас даже если улететь очень далеко от родной звезды, то интенсивность освещения не изменяется. Хочу это исправить. Если есть готовый мод делающий это - по
  2. Hello there, and welcome to Kerbol Kurves! This mod aims to add better sunlight curves to the sun, and that's it. There's literally not much more to it. I'm sure someone has already done this, but it took me 5 minutes, so why not. The curves make it more realistic for the planets in the Kerbol System. I haven't done it completely realistic however. If you want to bundle this with your mod, ask me first. I'll probably say yes anyway. Repository and download link: https://drive.google.com/open?id=1Ngkt7oVNpTQkHoysq6dWYSemDeY3N_5r Requires: ModuleManager Kopernicus
  3. Flare Replacer is a mod to replace the stock sun flare without using Scatterer. Currently there are 15 different flares to choose from. These sun flares are ported over from Galileo's Sun Flares. All flares are 4k (stock's are 1k if you are wondering). I think I covered most niches when it comes to sun flares. There are some basic, no-nonsense flares for those who like realism, and there are some flares that JJ Abrams would be proud of, and a few in between. Here are some screenshots Aichmiros Avrams Classico Fusion Grande Me
  4. This mod is intended to give your celestial bodies the greeting they deserve each day! Thanks to @blackrack for creating Scatterer, which allowed me the opportunity to give back to this awesome community. Latest version: 1.8.3 LET ME SEE YOUR SCREENSHOTS! v1.8.3 Updated version file for 1.3.1 v1.8.2 Ok, for real, no more stripes! Fixed case sensitivity stuff for Linux and Mac users No more stripes. For real this time Better exposure on all sun flares TO INSTALL: Download and install Scatterer Drop the GSF folder into your
  5. I've recently begun considering launching a flyby probe to the sun, making a quick pass just below 16 km to grab science, then transmitting it back to Kerbin once at a safe distance. However, I'm struggling with actually finding a way to get there. The intended payload: 1 x HECS core 1 x thermometer 1 x barometer 3 x Z-200 battery 2 x DTS-1 antenna (Antenna Helper says this gives 18% coverage at Moho for DSN level 2, so I'm hoping it's just enough to reach the sun) 2 x Solar panel 1x6 (retractable) 4 x Thermal Control System (small) 1 x Heat
  6. I need some help with my KSP 1.2 install. I have been having a lot of fun with it but my sun is too big! It's about 100x as big as the normal sun, and no matter what I do, I can't get rid of super sun. Here is an imgur link detailing my problem. It started after I installed RSSVE, although I know that probably isn't the problem. Anyways, some help would be appreciated. Thanks!
  7. Ministry of no better things to do has decided to fund yet another project to try to establish the closest safe distance from Kerbol for unmanned vessels, and to test their performance as part of a longterm study of the effects of solar wind on materials and structures. The probe was named after Eugene Karker-Kerman, notable Kerbal heliophysicist who hypothesized that Kerbol is smelly in all observable directions. Notable mods and add-ons: Probes plus, Hullcamera VDS, Kerbalism, Mandatory RCS, Solar science, Making history DLC The probe established its first perihelion of less
  8. What would happen if you were to edit the game and reduce the SOI of Kerbol so that it is not infinity, and then escape from that SOI, thus putting me in true zero gravity flight. Would a kraken strike? Would the game ignore it and keep me in Kerbols SOI? or would I fly in zero G?
  9. So, I have just gone back after a couple of mod updates (automatically on CKAN) and now the sun isn't illuminating the craft or the light side of the planets properly. It seems to create the right haze at the edge of the planet but it is all dark including my ships and my buildings. Can anyone help please. I have removed graphic mods such as EVE, Distant Object Enhancement.
  10. Hi there, fellow KSP enthusiasts! I am AJDerpatron, a zany person who enjoys making other people laugh through random and silly YouTube videos I make involving gameplays, skits, and other videos. I often play Garry's Mod and Rocket League on my channel, as well as some FSX:SE sprinkled in here and there. I have also gotten back into KSP very recently from one of Matt Lowne's recent SSTO videos. Yes, I do have an old account on here where I did make some stuff for the KSP community(one of my old ship packs is farther down below), but I felt as if I If you have ever heard of Bi
  11. Just a quick mission to the Sun. Goal : Collect a sample of stardust and bring it back to Kerbin. How hard can it be ? (: Kerbol probe + Spacecraft : Probe: Name : Kerbol probe + Mass : 6895 kg Propulsion : Ion engine Power supply: 4x RTG Dv : around 11 km/s Communication : 1x High gain antena Shielding : 1000kg sunscreen Recovery equipment : none Sample return capsule : Mass : 700 kg Propulsion : none Power supply : 4x batteries Communication : 2x low gain ominidirectional antenas S
  12. So we have alot of argument on the colonization discussion of Mars and Venus. Now the conversation has drifted to space colonization and gamma rays. All of these are things are equally fanciful, except for the fact not the better of any of our space agencies are capable of doing any of these and now everyone is on a race to land on the Moon (deja-vu) and colonize it. None of these plans, at the moment are credible. Primarily there has to be the drive to do it, and maybe the chinese have that drive. We need a project of our own, I propose the colonization of Mercury, not because its doable
  13. On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  14. Does anyone know how/if you can replace the default sun texture in 1.3.x? A few releases ago I was able to edit an asset file to get this... I've tried editing the sharedassets10.asset file (which I "think" is the right one) but I'm not having any luck. I'm thinking I just need the right editor, maybe the one's I've tried (UAE, UAV) aren't compatible with the newest version of Unity? I've also tried various sunflare mods (which are all awesome!) but the flares are still superimposed on top of the default sun texture. Or maybe there's a way to create a ghost
  15. So, I"m not sure if this is a bug, or if this is considered normal, but I cant seem to complete tourism contracts that require you to orbit the sun. I've figured out a work around, but it doesn't seem quite right. My problem is that I can not get "Orbit the Sun" mission parameter to go green, even though I'm clearly orbiting the sun and do not have any encounter with any planet. I get "Flyby the Sun" to complete, but "Orbit the Sun" will not complete UNLESS the kerbal's vessel is the active vessel when orbit is acheived. Like I said, I've been able to figure out two ways to make it complet
  16. I am having some visual bugs with E>V<E and/or scatterer and/or sci fi visual enhancements. So basically there is a weird ring around the sun and i also have distant object enhancement and was looking at jool and saw that it too had the bug. I have included some screenshots so you can see what is happening. If you know what is causing this or how to fix it please leave a reply
  17. I've recently noticed that the wiki page for Kerbol says that it has no biomes. Well...
  18. Hello All. I have accepted a sun flyby contract and I'm having a small issue. The game does not allow you to set the sun as a target, therefore, I am not sure how to aim for it. This is my first attempt at leaving Kerbin space before accepting the explore Duna contract. Any tips?
  19. this is a challenge to crash into the sun as fast as you can. you have to have a video of you doing it, from launch to crash, the timer will be of the real life time it took so no speeding up video and no physics warp. time warp is allowed. only rule: no cheats, stock or non stock but must be said which. it can be any controllable payload. if you just can't have a video then post a picture of the complete craft and the time, what my time is shows you what kind of time I'm looking for. my attempt, which won't count towards the leader board: leaderboard
  20. Sun is an only star that can be explored,orbited and visited in stock KSP. Though we can't explore it so much. There is a lot of missions that are aimed to study and watch the sun in real life. Why can't we have different periods or zones of the sun that can be explored,so we could get some science points? Perhaps we can have a moments in Kerbal year when the sun is very active/not very active for it to affect the work of the relay. For example: once a year at a certain time a powerful magnetosphere storm strikes, relay stops working and many probes lose connection. Ain't that would be c
  21. When it comes to tourists contracts, what's the difference between a sun fly-by and a sun orbit requirement? Or is it just the wording that's different and they both just need you to pop out of Kerbins SOI and back?
  22. I can't seem to find a corona texture generator. I need it for a blue star.
  23. I edited Kerbin with Kopernicus mod and the wrong side of the planet is lit up, i have no idea how to fix it. And i have no idea how to remove oceans on Kerbin. To fix : Issue 1 - Convert the normal map to ".dds", Issue 2 - Add this to the config file : @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @Template { removeOcean = true } } }
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