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Found 20 results

  1. What is this? This visual enhancement pack strives to give your stock system a facelift, with realistic clouds and atmospheres. What Currently has Enhancements? As of now, Kerbin, Eve, Duna, Laythe, and Jool all have Visual Enhancements be it clouds, atmosphere effects, or city lights (in Kerbin's case). Known Issues: Scatterer also has a few small bugs that I'm sure will be ironed out in the future. Is not compatible with other visual packs, unless stated otherwise in the OP.
  2. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Scaled Space Screenshots SVT v2.2.0 Change log Update for 1.6.1 Fixed mountain texture issue Added the workaround to fix black terrain with Sigma Dimensions If you don't wan
  3. Hi all, I recently installed SVE and EVE, but had issues with city lights showing up where they shouldn't, including on the Mun. So I tried removing all mods by deleting everything except the Squad folder from the GameData folder, but the issue is still there. There is a constant black spot with city lights below my spacecraft, along with strange terrain glitches when I land. I tried deleting all files and then re-installing KSP from Steam, but that didn't work either. Some other things I've tried: -Restarting computer -Creating a new save -Checking the log files for anythi
  4. I want to get some good clean screen shot comparisons of the two so I get a idea of what I want. (It's hard to see comparisons on the images and stuff.)
  5. Fortunately for that there are the mods! Although my computer-potato doesn’t handle very well Kerbal Konstruction and Kerbin Side ... anyway I would like to be recommended names for the "cities" that appear in the excellent lands textures courtesy of Galileo and his SVE. To fulfill the appetite for images, I made some maps and a little analysis of those lights in Kerbin's night. In my "Kanon" the population of kerbals is about 10 million distributed in 141 cities. There are 36 major cities (Red), some 24 medium-sized cities (yellow) and 81 small cit
  6. How do you have your visual mods and configs set up? I have my mods set up in a fairly standard way. Environmental Visual Enhancements / Stock Visual Enhancements Distance Object Enhancements KSP Post Processing Pack (cfg file: https://pastebin.com/nuQNVkQ2 )
  7. I was getting no error message until I reinstalled stuff for something else. Now I get this error. So in my modded KSP 1.3.1 install, I was having issues with invisible terrain, so I removed all mods and readded them manually one by one until I found the issue to be with kopernicus (update to the latest version, kopernicus 1.3.1-9, fixed it). After replacing the rest, however, kopernicus gave this error on the start screen, and I would get an endless load screen when trying to start any game. Reverting to previous kopernicus didn't fix it, and after removing and replacing mods one by one
  8. I used to have graphic mods (EVE and SVE in that case) that worked fine but I had to delete them as I updated KSP to 1.3.1. I've been trying to install these mods back, but with no success so far. When I install EVE and SVE into GameData, no patches are applied to KSP. When I install EVE and EVE configs, Kerbin looks fine in the main menu (clouds) but when I play, a white orb covers Kerbin...
  9. I took a hiatus from making KSP cinematics due to video card issues. The game was playable, mostly, but not capable of consistent FPS. That's all fixed now. I'm back. For a test, I figured a pole-to-pole Kerbal rover trip might be a good start. I have more interesting ideas for much more ambitious cinematics but for now I'm happy with this. Details about mods are in the video description. Enjoy!
  10. I hope someone can help me sort this out. I am running a stockish V1.3 and the only mods are helpers such as kerb-eng, mech jeb etc and visual enhancements. I wanted to upgrade the appearance of the game and it was working fine until I did that. I followed the recommended list of visual upgrades that one of the dev's had on his page. Of course drawing blank on who that was lol. After installing stock visual enhancements with low resolution textures, Distant Object 1.9, Planet Shine, module manager 2.8dll, EVE 1.2.2.1. and scatterer 0.0300. The first issue was the Planetshine is not compa
  11. Hi, I'm not new to KSP, but I'm still having troubles. I want my planets to look like in Matt Lowne's videos. But it's obviously not as simple as just enabling EVE, Scatterer, etc on CKAN. The mods I'd like to use are: EVE, SVE, SVT, and Scatterer. I don't really care about any other mods, I simply want my universe to be moar realistic that the lame stock planet graphics. So, when I enable EVE followed by Scatterer, I get the realistic atmosphere look I wanted. But when I go to enable SVE, the "Apply changes" button is grayed out. If I enable SVE first, it says it includes EVE, howev
  12. Okay, I'm having a issue with SVE and EVE. I've installed everything your supposed to, (even the recommended mods), and the EVE clouds won't show up. Only the scatterer atmosphere. I've installed the regular SVE itself and the textures itself. I have reinstalled modulmanager. I have installed EVE on it's own without SVE. The EVE I installed is also NOT the config one, as stated in the github. I have a Dell XPS 8700, with a Intel i5-4460 core, and I have a Nvidia GeForce GTX 1060 6GB, if that information will help at all. Does anybody know what's going on, or what am I doing
  13. This mod plans to bring RSS to stock size This mod is a WIP so bugs are expected What does it do? Makes all the bodies stock size, so yes, Kerbin size. Is it compatible with Eve and Scatterer? Yes! Both are included in the download! The sunflare used in this pack is from this mod: http://forum.kerbalspaceprogram.com/index.php?/topic/138919-112-11-galileos-sun-flares/ License is CC-BY-NC-SA-4.0 http://creativecommons.org/licenses/by/4.0/ Donate to the " Get me a new computer fund" https://www.paypal.me/sDaZe Anything helps, thanks! DOWNLO
  14. Depreciated. Please go to the official release page HERE
  15. THIS THREAD IS FOR THE DISCUSSION OF CROSSING THE SVE AND KSPRC VISUAL PACKS TOGETHER INTO A COMBINED VISUAL OVERHAUL. DO NOT POST FILES CONTAINING A COMBINED PACK AS YOU WILL BE VIOLATING THE TERMS OF THE LICENSE USED FOR KSPRC. _________________________________________________ First of all you have to understand what each mod is aiming to do, understand the contents of the packages and how they work... To combine these mods, u basically have to delete the config of one of these mods and give your gamedata the other one. (its not rocketscience, really! ;)) Since I d
  16. Hello, I'd like to post here updates of my attempt on Jool5 challenge - First: My design to get there: http://imgur.com/a/tO4ni Filippa: Laythe SSTO: http://imgur.com/GsK5oIT (didnt load to the gallery somehow)
  17. CVE, A small mod built off of SVE that makes the stock solar system truly beautiful, also designed to replicate the beauty of the long gone Astronomer's Visual Pack. All of the textures can be found on NASA's Goddard Spaceflight Center database. Licensed under CC 3.0 You are free to redistribute the textures and the configs, as long as they are modified. Spacedock Mirror:
  18. Tell me what you think. Enjoy
  19. Made a video of the shuttle launch, check it out!
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