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Found 14 results

  1. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. Far Lands is defined as a mega project as I plan to add a large amount of systems working in between other mods. The goals are very much long term, and updates will be infrequent. Discord - Please join us, we need more people Wiki Download: Gith
  2. Download The Varuta System (v0.3.0): https://www.spacedock.info/mod/2088/The Varuta System The Varuta System is a mod that adds the planet Varuta and its many moons to the game. Kopernicus is required for this mod to work! What are the planets and moons are included in the varuta system you ask? Well here they are: Varuta: Is one of the larger planets in the kerbol system, located between duna and dres. It is host to many unique and intresting moons, all of which should be explored Theonus: Is the closest and of the more intresting looking moo
  3. Besides Real-Solar System are there systems that are made “real scale”?
  4. Presenting the Laythe Kosmodrome -- a full-featured space centre producing fuel and supporting exploration of the entire Jolian system, especially Laythe itself, naturally. All craft are also available on KerbalX, at https://kerbalx.com/hangars/29774. - * - Pelican: ro-ro medium cargo/utility SSTO (with Ostrich ISRU unit) The Pelican with the Ostrich ISRU and JUNO MIDGE scout form the core of the Laythe Kosmodrome. It is a roll-on/roll-off cargo/utility craft for medium-weight wide-load cargo. It is capable of lofting the Kosmodrome Kore to Kerbin orbit under its own power
  5. Reworked Stock System [v1.0] About Reworked Stock System is a modification that improves the stock system by changing by replacing terrain. Screenshots ( More screenshots in spoilers) Moho Eve Gilly Minmus Duna Ike Dres Laythe Vall Tylo Bop Pol Eeloo Changelog Coming soon... New biomes for reworked planets. New Duna terrain. Better surface textures. Install
  6. So, a few months ago I helped to @Artyomka15 with the graphics for mods Kargantua and Kolyphemus Systems... And... It is time to update graphics for these wonderful mods. Graphic Overhaul for Kargantua & Kolyphemus Systems What's included in the Graphics Overhaul for Kargantua System? Clouds for all atmospheric planets Lightnings Duststorms Auroras Atmospheric scattering for Limmer, Namm and Admun (you can take off your helments on Limmer and Admun) Underwater effects for Limmer Fully compatible with the GEA v6.1 Release
  7. I just want to know if I can run KSP with under 20 mods with the following system. Been looking online, but haven't come across anything. It's a desktop. Also My laptop keeps crashing and overheating. What can I do to fix that problem too? AMD Sempron 145 2.8 GHz8GB Ram750GB Hard DriveWindows 10Radeon HD dedicated graphics 64 Bit OS
  8. Hello all. Here I will post up all my latest vehicle mods for Kerbal Space Program. Hope you enjoy. License: GPL 3 Spacedock: https://spacedock.info/profile/keslaauto Website: https://thekesla.wordpress.com/
  9. Welcome to the official forum thread for ASSO. This is the main mod for all of my mods and currently has on addon: Ace's Galactic Expansion Version 0.1 Changelog: Screenshots: Download: https://spacedock.info/mod/1288/Ace's Stock System Overhaul Link for AGE Add-on:
  10. Hello everyone! Just a disclaimer before I write: I know game development is hard (I'm part of a game dev team myself) but I love giving suggestions and feed back, so that's why I post a lot in this section :P. My suggestion today is to improve the Kerbal Solar System a tiny bit today, and other things that I think would be awesome in the game. Add bigger asteroids that spawn randomly in Kerbol orbit (ones we can orbit, such like Bennu and comet 67P) The gravity there would be enough to have Kerbals walk on it. A sample return capsule to return experiments without returning th
  11. I have a decent idea for a simple but interesting new star system that players could explore (if they can reach it, of course). The system would be a gorgeous region of space where a star is being born from a small nebula. The star, an L-type brown dwarf, would be surrounded by ion clouds and asteroids as well as some very unique planets and other significant objects. Closest to the brown dwarf would be a nebula belt surrounding it, the young star's primary source of "food." The nebula would actually contain oxygen, allowing jet engines to function at a very low efficiency. The first
  12. I made Kerbin and the other planets orbit a binary star system. I plan to turn this into a more in depth mod. This is when the orange one is closer: And this is when the Yellow one is closer:
  13. Hi all. Is there any ISP scaling mod that works with KSP 1.0.5? Back in 0.9, I would install the real solar system mod and an ISP scaling mod (Kerbal Isp Difficulty Scaler) which I prefer to installing realism overhaul since it was extremely complex and requires too much planning that it takes out the fun for me. I remember the ISP scaling mod automatically calculates how much ISP it needs to multiply in order to make it feel like a "normal" KSP game. If there's a mod with this functionality that would be perfect.
  14. Basically I can't get the KAS struts to work on my space station. I got them to work on Kerbin while testing them out but when I got to space I have a flimsy part docked to the space station and no matter where I try to attach a strut it says "Target object not allowed". I know for sure that the ships are docked which means I'm not trying to attach two separate ships and I'm also using the correct struts, not the stock ones, I'm using the orange ones from the kerbal attachment system mod. I wouldn't bother the forums if I could find my answer somewhere else but I cant seem to find my proble
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