Jump to content

Search the Community

Showing results for tags 'takeoff assistance'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. Last time, I guess I've played 5years a go, so I can't remember much... For sure I was using a website to help me to figure out when to takeoff from Kerbin to reach Mun and Minmus but sadly it won't work anymore and I can't really understand when to start to orbit around Minmus. Please note that I really dislike mods with tons of infos and autopilot, I would like to play Vanilla as possible Any kind of advice are very very welcome. Thanks you all, it's nice to explode in the space again
  2. I was wondering if there are any mods or if somebody is willing to make a mod for an electronic tailskid. This would be really helpful because the engines on my fighters always blow up during takeoff because I pitched up too much. An electronic tailskid would prevent that from happening, without adding drag (in stock drag model at least).
×
×
  • Create New...