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Showing results for tags 'tall'.
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S.A.S. Issues... Everubody knows that in versions 1.3.0 and downwards there is a major glitch, one that everybody dreads... the famous S.A.S. Wobble glitch that occurs when you have too tall of a rocket. I was just wondering has this been fixed (because I have not played on K.S.P. 1.3.1 due to a broken computer, you can see my other post if you have knolage about building pc’s)? And if it has not been fixed, how do you get around the glitch, I found that if you put something to control your rocket closest to the engines than it will fix the glitch, but that is expensive, inconvenient, and it makes K.S.P. Rocketry harder than it needs to be. So: P.C. Question form/post Is there a way to fix the S.A.S. wobble glitch that occurs for tall rockets without adding a control point near the engines?
Okay... I was bored, KSP was open, and I had a stupid idea. This means bad things already. I was going to build a super-tall tower of XL-Girders with a pod on top. So I did. It was pretty tall, and ended up destroying the tanks just a bit right of the Launchpad, which was hilarious. But not satisfactory. I used the root tool and, through a ludicrous amount of laughing and patience, created a gigantic (We're talking more than a hundred meters) pole. It ended up destroying the Launchpad, tank, tanks with pipes, and water tower (Once it also destroyed the flag!). What was really disturbing was that it made my camera go INTO THE GROUND and shake violently, going somewhere no piece of Mr. Tall was. R.I.P. Barbara Kerman. Died, like, 10 times. (3 Cheers for reverting, anyone?)