Jump to content

Search the Community

Showing results for tags 'tank'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. Welcome to this modded tank design competition, And firstly, You'll need this modpack to make and submit your designs: http://www.mediafire.com/file/nmkfcnew87ij8wt/Modpack.7z/file How this competition came to be I was inspired by HB Stratos's "KSP Original Design Competition" But it was about planes instead of tanks.I originally wanted The Creator of FDC to make an addon that uses same vessel interaction to make custom turrets but since he is busy so I guess we will have to make do with the ones in FDC.(if anyone can contact him it will be great) Notes&Rules Also
  2. Hello, I haven’t started the game for a long time, but already at the beginning of the game I’m studying the very first technologies for fuel and engines, for example, “rocket science fundamentals”, I’m buying (developing) all the details, and when I switch to the assembly shop, the fuel tank is as if not bought again, and a copy of the old tank appears in the scientific department, and the development must be paid again, and so on ad infinitum. As a result, I can’t fly on anything other than solid fuel engines Image for example under the spoiler
  3. Today, I couldn't decide whether to build a tank or a plane. So I did both. This is the Sergeant, a tank capable of sustained flight and carrying 12 passengers! It takes off nice and easy if you hold S at 70 m/s. Exactly 70 m/s. No more or less. Its landing abilities live up to its looks as it's capable of landing in hazardous terrain: It also gives some pretty awesome screenies around twilight!
  4. While getting back to ksp i built some military vehicles, and here i present two of them. Gepard is 1177 parts and the S122 is 840 parts. Took about a day each to build and i reworked them a couple of times before i got somewhat happy with the result. Built mostly with structural panels with a bit of tweakscale. Features: Gepard - fully movable turret, functional driver & turret hatch, rotating radar dish that can be folded down S122 - fully movable turret, armored turret & front, -6 to +20 gun depression Flakpanzer Gepard 1A2: Driver hatch is ki
  5. I just installed planetary bases systems, Near Future Tech, cyro rockets, and all the other stuff that Nertea makes, which come bundled with a bunch of probably outdated config mods like b9 part switch, dynamic battery storage, etc. I am in 1.5.1. Have a feeling it's because of the b9 part switch thing that lets me modify the tanks' contents conflicting with something. I don't know how to make it stop. It stopped randomly once but it's happening again. It might be a hotkey that toggles this behavior. It's also freezing a lot, once every 0.25 seconds, staying frozen for a full second, as I hove
  6. This is my collection of tanks and other armored ground vehicles. Challenger 2 Jagdpanzer IV M16 MGMC Halftrack AA M16 MGMC Halftrack AA - STOCK Challenger 2 https://kerbalx.com/BuxtonHouse/Challenger-2A1 Jagdpanzer IV https://kerbalx.com/BuxtonHouse/Jagdpanzer-IV M16 MGMC Halftrack AA https://kerbalx.com/BuxtonHouse/M16-MGMC M16 MGMC Halftrack AA - STOCK https://kerbalx.com/BuxtonHouse/M16-MGMC-Stock
  7. After re-doing my WH40k Valkyrie I wanted to redo my Land Raider with all the techniques and finesse I’ve learned in the last year or so. So I present my latest creation: The Land Raider Crusader. CRAFT FILE: https://kerbalx.com/GillyMonster/Warhammer-40k-Land-Raider-Crusader
  8. M-52 KERMAN Main Battle Tank What better way to come back to the forums, then to post your favorite thing to do: tanks! As usual, this tank is completely stock [NO MODS REQUIRED TO RUN]. It might be a little part intensive for low-end computers. No real need to list and specifications as they are all located on the video or the following album and spoiler below! If you choose to download it, just hit the "DOWNLOAD HERE" to be taken to kerbalX! Enjoy the pictures! and to the few who saw my publicly released video before I posted this here..... well played DOWNLO
  9. Hi, everyone! I'm trying to use B9 part switch to make the stock ore tanks have switchable variants for Water and CarbonDioxide (for some custom ISRU patches I've made), but I really have no idea where to start. Any help would be appreciated! Thanks, Windspren
  10. Craft File: https://kerbalx.com/GillyMonster/WH40k-Shadowsword-Titan-Hunter A sister variant of the more common Baneblade. The Shadowsword forgoes the Baneblade's flexibility in favor of mounting a forward fixed Volcano Cannon. This armament, while typically mounted on Titans, allows the Shadowsword to engage enemy Titans and other super heavy vehicles with extreme effectiveness.
  11. Craft File: https://kerbalx.com/GillyMonster/WH40K-Stormlord-Superheavy-Tank-11-Scale
  12. CRAFT FILE: https://kerbalx.com/GillyMonster/WH40k-Stormhammer-Baneblade Fully Functional Stormhammer variant of the Baneblade tank from Warhammer 40k. Weight is the only thing I wasn't able to get right, but it still comes in at a hefty 192 tons (with double layered armor in most major areas.
  13. Hi! Just when you need that extra oxidizer on your spaceplane..... Spacedock:https://spacedock.info/mod/1778/Mkerb Inc. Oxidizer Tank This mod can be localized if you are a volunteer :-) More stuff follows :-) Just want to put it out there... Update: Added Licence text.
  14. I've noticed the fuel mass ratio on some of the new tanks seems off. The little R-4 has a terrible ratio (and is incredibly huge for it's 10 liquid fuel) of 1.33:1 The R-11 is much better, but a bit off at 8.18:1 The R-12 donut is a spectacular 31:1 The classic tanks are 9:1 still it seems (full mass:dry mass) The RCS values are also all over the place, although that's the way it's always been (the R-10 is 5:1, the R-25 is 7:1 and the FL-R1 is 8.5).... I only mention this as I recall something about them being updated with new consistent values. Much data entry.
  15. I've been working on tanks lately, and I thought that, hey, what if you could flip a tank with another tank's cannon? Rules: 1. The tank that you are flipping needs to survive with no or minimal damage 2. Both vehicles need to have 6 (at a minimum) wheels 3. Both tanks must have a cannon weapon (not a high powered gun) 4. Weapons MUST be from BDArmory 5. The tank to be flipped MUST be upside down or on its side, not just a little hop. Have fun and post the results in the comments!
  16. This is for @Majorjim! and @Redshift OTF, whose tank track projects I have picked up and continued. Here was version 1. The tank has been rebuilt with less parts and is far less prone to breakage. Even performs well too! Included in the video below is @Castille7's lava rock sample test bed he so kindly supplied for me. KerbalX
  17. I'm happy to introduce to you the Lynx II Main Battle Tank. This completely stock fighting vehicle comes armed with 6 high-velocity i-beam launchers (housed on a 360° rotating turret) capable of stopping any adversary in it's tracks. For an extra measure of self defense this tank also features an independent-rotating half-length i-beam launcher mounted on the top of the turret. The Lynx II takes the name from its predecessor. The Lynx II is nowhere near as heavily armored as past vehicles such as the Relentless and instead focuses on being more agile with a lower chassis profile. The Ly
  18. Welcome all to the Regional Armed Forces Show! I need you yes YOU to show me your : Tanks Trucks Half Tracks Planes Troop Transport Artillery Literally anything Military The modlist is a bit of a hefty one not going to lie, we've got : NorthKerbinDynamics BDArmoury NAS NeverEnnufDakka I need your crafts to display! More info on the way! (Writing a article on my phone is crap) How this will work is that I will make a article on the said plane, tank or boat via another thread, I just wanna see if this will tak
  19. Stridsvagn 103 Main Battle Tank Designed off the original Swedish Strv 103 MBT, this fully functional replica uses tank drive systems and hydro-pneumatic (Or in this case, landingGearmatics). Consisting of 223 parts for detail and structure, this craft is recommended for good computers. Its completely fun to drive around, hit some things, break the tracks, whatever you wish with your tank! Specs: Max Velocity: Around 44 m/s Max Hull Traverse: 10 - 15 degrees per second Gun Elevation: +10/-10 degrees Tank Drive (including point turns and swing t
  20. Are you ready to defend the Volga? Of course, you are! But in addition to your normal military gear, you need something else. "What is it?" You ask, curious. It's big. Very big. "Huh?" You say, looking around you. You are promptly relegated to mess hall duty, as shortsightedness is not a good attribute in a soldier. _______________ Bam! The KV-2 is a development of the Kliment Voroshilov heavy tank. Unlike its more modest brother, this monstrosity features a massive, fridge-sized turret housing a massive gun (not included). But its most unique feature is tha
  21. привет! Recently, I've been working on a T-34 tank. Here's what I made: Project: Probably completed Tank is made for 1.2 version. It features many thing like: Working cannon and machinegun, Very fast speed for a tank (can reach up to 45m/s risking tracks to broke and 35.2m/s is the highest safe speed.) Refuelling is possible via docking port on the back but I think you won't use this feature because it can travel huge distances at the amount of fuel that you have in your tank. In my opinion this tank is very fun to dri
  22. This morning I taught myself to apply both Firespitter fuel switch and Interstellar Texture Switch to stock parts (Mk2 fuel tanks) copied out to another folder. I have what I believe is a lovely idea which will ultimately and fashionably integrate with (all of) the life support mods. I've developed some custom textures for them following the format of the stock parts' associated DDS so I can have 2 or 3 tanks referencing the same texture file, keeping down the number of texture files, but my altered parts only recognize the stock texture and I would like to have a Mk2 quarter size among t
  23. First of all, I'd like to thank @ghostbuzzer7 very much for giving me an idea with his tank drive. The wheels and their mechanism are entirely based on his works, and he should get credit for that amazing idea. After seeing his Strv 103 tank on this thread, I had the idea to upscale the mechanism for an actual modded tank with more armor, for @HatBat's military series. It took me quite a while to get it right, but I found that, by removing friction on all but the three center wheels, the tank could spin easier than if all wheels were used. Below is a video demonstrating the rotation capab
  24. link to where the work began Edit: no mods! Well it's more a tracked rover than a tank. And it's technically one big track, not two. Ten thermometers per bearing really pushed up the part count. I think it's 19 separate craft + all the unexploded separators. Focus the motor in the back and set full trim, then focus main machine to twist slowly left or right via SAS (controls might be backwards). Unit can also reverse. Tracks will probably start falling apart after a few minutes. I hope Jeb's ok with that. Giving each track part a separate job
×
×
  • Create New...