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Found 16 results

  1. Fox Defense Contracts is both in itself a mod and an Expansion of BDArmory Continued. The main goal is to add in much more tank turrets for both the ksp war communities and the creative community. This WIP is soon to have a full official release with a lot of changes coming soon. Mainly QOL and other changes that will bring a bit of freshness to the mod. (I think.) I would love to hear suggestions about what to add in and what to change. Requires: BDAcontinued V1.3.0 or later. Download Here: SpaceDock Link (1.1) Github Releases Link (1.1) - In case spacedock fails Installation: Dele
  2. The gold spherical tanks look awesome, but a 6.25m diameter is too small for anything but a micro lander. It would be great to have them in 1.25m and 2.5m (and maybe 3.75m) sizes. They could be used to make more practically sized landers and also be used to make fuel stations and mining bases look way cooler.
  3. So I wanted to Hype up for KSP so i took some mods (Much mods) and played i Created a mun base and noticed i cant use the Swivel Engine and some Thrusters in General or I cant Change how much fuel is in the Most Tanks Which mod is causing this? https://imgur.com/q9sGfUa On This Picture you can See that i cant do it https://ibb.co/WH4QRvy Here you can See what mods i have installed Just Tell me if you need more information
  4. Is my game bugged? What happened to kerbodyne fuel tanks? They don't seem to fit into anything anymore, I don't recall having this problem with older versions of the game. [snip] this is very upsetting to me. Even the biggest engine in the game is too small for kerbodyne fuel tanks right now. I'm so triggered right now that I went out of my way to creat a forum account just to report this.
  5. Hello! I'm having a problem that's maing the game pretty much unplayable (unless you're crazy enough to play only with SRBs and the twin boar that for some reason does work). All stock fuel tanks (be it liquid fuel+oxidizer, only LF, monopropelant or xeon gas) apear as purely structural/ornamental parts. Idon't know if it's a mod that causing it (didn't open the game before installing mods) or what. This is a fresh instalation (new PC stopped working, had to go back to old one that didn't had KSP installed). Images of whats happening: https://imgur.com/gallery/rUELK
  6. Does anyone know a way to animate containers? ie: container or tank animates as you fill it? BahamutoD used to have plugin but I don't know anyone has updated it or done anything similar.
  7. Hey everyone this thread is dedicated to the Ironmongers of Kerbal Space Program. Submarines, tanks, strike aircraft, gunships, artillery, real life recreations, fantasy replics or something of your own making. If it can make the KSC go boom post it here! I'll post first. https://kerbalx.com/GillyMonster/Manticore-Rocket
  8. Hello to all! I'm new to KSP forums and have been playing KSP for about 3 years. While my skills at navigating the Kerbin system remain subpar I recently found I have a pentiant for recreating Ground Vehicles from Warhammer 40k. That said I've been posting the craft files to KerbalX, showcase videos on YouTube and albums to Imgur. On Imgur I seem to get troll bombed with a couple down votes almost immediately with no explanation or suggestions as to why. I typically link KerbalX and YouTube in the Imgur albums...can anyone give me some media posting tips? I'm not looking to start an inte
  9. The first of three installments of the Iron Horses series, and also my first story here anyway Enjoy, Kenji ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- We wake up to the same sound every morning. Constant gunfire. The axis have pushed us back and we were the last ones, the last five left from our squad. We peer from the trenches to see the dust settle, the carnage that lay before me is nullifying. I couldn’t b
  10. It seems that there is an important number of tank and armored vehicles lovers there so it makes me think to share my pictures of the Saumur tank museum where I went in 2013. That museum was particularly interesting with their operational Pz VI ausf. B and also their Schneider CA1 (now the oldest operative tank in the world as it's from 1916). My only regret now is to haven't took much more pictures of some vehicles and all the others I missed... Some of them also really are of a bad quality () as I used a 2006 small camera at the time. --- The 1918-1940 Frenc
  11. I had a thread with a bunch of WW2-era themed craft (Mainly planes) but I never provided any pics for it.... But in this new thread, I'll be posting all the craft I've made that's as close to a replica or a recreation of the real life thing, or something that was inspired by it. Within each link I provided a little backstory/advertisement for my craft, as well as stats, payload, and armament I'll be posting mostly WW2-era themed craft, as I find them easier to make compared to modern-day jets. But I have a few I'll be updating this as I get each craft finished/screenshot. THREAD RULES A
  12. I've updated to 1.2 and for some reason the physics behind bdarmory have changed, back in 1.1 they seemed to work fine. I'm having issues with KSP/squad parts not absorbing damage properly. I built a tank out of structural panels and changed the file on the structural panels to have a higher damage protection rating. The problem is, bd armory is shooting (even with very weak guns) straight through the structural panels and completely killing the inside of the tank with 1 shot while leaving the outside in slightly damaged condition. This was never an issue in previous versions, the other versio
  13. It would be nice if we could disable the automatic fuel crossfeed system that always steals fuel from the closest adjacent tank. You can choose whether or not fuel passes through a decoupler, but there's no such option for crossfeed between tanks. My second stage was a bundle of 7 orange tanks with Mainsail engines, but some of those tanks were probably considered to be "closer" to certain particular other tanks due to tiny floating point rounding errors. The result was that some tanks were running out more quickly than others, and I suddenly got an asymmetric flameout with empty tanks on
  14. I'm working on a vintage rockets mod. Why another rockets mod you might ask? Several reasons: - exploring dead end concepts of rocketry that include exotic fuels, hybrid rockets, tank clustering, big dumb boosters, square tanks and couple of others weird ideas - introducing more complication into building and operating rockets that is of a different flavor than RO/RP-0/RSS stuff - I want to concentrate on chemical rocket propulsion only, mostly because I find using LV-Ns or near future engines a little bit too easy and then there are plenty of super cool mods for that , other rea
  15. I somehow never released these. Here they are, better late than never. (Why Can't I get links working? Copy the download URL and paste into search if it's not hyperlinking) Tiger II: https://www.mediafire.com/?809bd7fmc3rp3yi Jagdpanther: http://www.mediafire.com/download/7xstj37attkco7e/Jagdpanther.craft
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