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Scotskerb posted a topic in Suggestions & Development DiscussionParts would have minimum temperatures, and some would passively radiate heat. When minimum temperatures are reached, the parts wouldn't explode or anything. They would merely stop functioning. However, based on a setting in the difficulty options, if a command module or spacesuit reached minimum temperatures, the kerbals could be at risk of freezing to death. Different kerbals would have different time limits for staying below minimum temperature, basically like gee tolerance. Something else that should be added would be parts specifically meant for heating the spacecraft. Drills, converters, fuel cells, RTGs and active engines would passively generate heat. Liquid fuel tanks and idle liquid fuel engines would have an incredibly low minimum temperature. Landing legs and airbrakes, as well as xenon tanks and ion engines would have a fairly low minimum temperature. Wings (whose aerodynamics would simply not work quite right when too cold), command modules and passenger modules would have a medium minimum temperature. Probes, batteries, solar cells and reaction wheels would have a high minimum temperatures. Finally, surface temperatures. Planets would all have ground temperatures, including the ones without atmospheres. However, part temperatures would be affected by the ground much more slowly than by the atmosphere. Therefore, you could probably last on Eeloo or Minmus for days without a heating system. You wouldn't have to worry too much about Jool's moons, as they are heated by tidal forces. With Duna you would probably want a heating system, seeing as it has an atmosphere. Also, unlike atmospheric temperature, surface temperature would change depending on whether it was day or night.
Teilnehmer posted a topic in Add-on ReleasesRavien’s Critical Temperature Gauge version 220.127.116.11 A plugin showing a temperature gauge and which part is going to blow up first. Localization: English, Spanish, Russian Known issues: A few second hang-up can occur at the first appearance of the settings window since the mod still uses the old GUI system. Available via CKAN. Download from GitHub: https://github.com/formicant/CriticalTemperatureGauge/releases Download from Spacedock: http://spacedock.info/mod/353/Critical temperature gauge Source: https://github.com/formicant/CriticalTemperatureGauge Dependencies: Module Manager Originally created by @Ravien. Continued by me since version 18.104.22.168. Original forum thread by Ravien. License: GNU GPL v3. Version history:
KSP was always a demanding game for my CPU. But with KSP 1.1 it even got worse. Especially in the VAB/SPH. What bothers me the most is, that my CPU temperature (i7 2600) is now at up to 90-97 °C which is near the limit of Tj of 98°C. It has a total CPU load of 40-50%. The temperature on the motherboard maxes out at about 43 °C during play. I don't know where the sensor of the CPU is located. But this temperature feels worrysome to me. Even if the CPU is not yet throttling back to prevent thermal overstess. When in flight, the temperature decreases to about 80°C, which is also odd, consdering that in the VAB there are no physics, while in play mode there are. What I tried was to lower the graphic settings from maximum to minimum. But it didn't make any difference. It's apparently not the graphics that cause that. I also deactivated the VAB ground crew. No effect. Recently I added a second side fan directly over my CPUs downblower and made my fan settings much more agressive than I used to have it. But it only had little effect. And I don't want to mount some other CPU cooler, as my PC is 4,5 years old now and I plan to build a new gaming PC until spring 2017 anyway. I don't want to spend more money on upgrades. But until then, I'm stuck here. And summer is coming... Apart from buying a better CPU cooler, is there anything I can do software-wise to reduce my CPU temperature in KSP, especially in the VAB?