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Found 10 results

  1. I'll admit that I'm clueless on QA in general, and particular about how it's done at Intercept Games. However, as my day job requires me to create financial reports covering large amounts of money (let's just say that I need to adjust the column width in Excel to fit the numbers in the output) I do have some experience in quality checking, and from my laymen, Monday Morning Coach, Captain on the Quay viewpoint it seems some checks are being skipped. See, I know what to look for.. Discrepancies by week, month, product, and a couple of other dimensions. So my quality checks look at those. But there are always the things you don't look for. So, I pull out the detail reports for our top-5 customers, and for another random 5. And that's the step that's missing with KSP2 QA. Run a handful of extended play-through scenarios: Build a ship from scratch in the VAB, launch it, put it in orbit Build another ship from scratch, launch it, dock with the first one Undock both ships and return to Kerbin Build a ship, launch, and land it on Mun, plant a flag, and return to Kerbing Build a ship, launch it, and land it on Minmus, plant a flag, and return to Kerbin Build a ship, launch it, land it on Duna, plant a flag, and return to Kerbin Between those 5 builds you can cover a wide variety of parts. And granted while not covering all situations and scenarios, it will cover a lot of ground. Current testing seems to focus on prescribed scenarios bound to known errors, and for time saving purposes those are either pre-saved or set up using a "cheat" dialog. And that's ok. You want to know if bug #684 has been addressed in all 12 known scenarios, and there's hundreds of cases you have to go through. But clearly, clearly, the vital act of "spot-checking" — in this case just playing the game — is not performed right now. Or if it is, some people need to get fired. There are just too many bugs in the game to believe a serious effort is made in that direction. If there is play testing, then why do we now have a hotfix for the fairing UI bug in the VAB. HOW WAS THAT MISSED? Fairings respawning on engine plates every. single. time. How could someone not see this and report this? Please. Add a handful of actually playing the game to the test book.
  2. It is a nice, bright morning here in sunny England. I makes a change, but then again, Dracula sees more sunlight than me. Every tuesday I get the house to myself (excluding cats and dogs) until 2030hrs. It is also the time of year when I stop working...20th July until my wife goes back to work in september. So, this tends to be the day I test out all of the awesome designs I have collected during the pervious seven days. No rushing. However, there is just me, so if I find a 'problem' i'm doomed. My idea is that 'we' could band together and show-off what we are testing, WIP, and any other geeky stuff related to KSPing. All you have to do is post a picture of what you are/have been testing, give a description of your experience, and feel free to add any other KSP goodness. I also thought it would help with my designs too. I have been trying to design my own aircraft and will have to admit it is way harder than it looks. Strap some engines to some wings and off you go...or so I thought. My attempts have "flown", but from the end of the runway straight into the sea. Here, anyone can swap ideas and problems could get solved. I hope! All of that to one side, it might just be fun.
  3. After a few days After The first Atlantis Launch They Had the second time they had a crew To Test The Newly Made robotic arm It is Told That It Is Hard to find and Build In a few hours They will return for a runway landing The Last flight til now Was Unmanned and Landed Near By the KSC And Tried to Land at the Runway But didn`t have enough runway space for a landing The Next Part will be in a few hours
  4. Guys, Sorry for the simple question, but i'm new to this! Currently i'm trying to complete the heat shield testing (.625) and I was curious on the altitude part. The requirement is 30-36,000m, does this mean the testing needs to take place within this altitude or needs to be tested through the entire range? Also, does it matter if i'm ascending or descending? -Thanks so much!
  5. Hello All, More and more frequent I have problems with developing spacecraft for extrakerbestrial atmospheres. To minimize the weight I like to keep my probes and craft to a minimum with proper weight distribution. However the atmosphere's and gravitational pulls on other planets make testing things sometimes hard. I cannot develop something, send it to eve, only to discover that once there it cannot make the liftoff, of that my angle of re-entry is either too high, or too low. Especially spaceplanes really need the ability to model/simulate in a windtunnel to see how they will behave. I'd say that a good and realistic addition to Kerbal would be a wind-tunnel, alike actual aerospace uses all the time. It would be a new building which can simulate physics depending on size of the craft and atmosphere's etc. Maybe some manual constraints, but preferably pre-set conditions of atmosphere's. An additional function could be that you would need to have atmospheric data and temperature first before you can simulate a planet (from a probe or something) Either way, it would be a great help to my missions.
  6. Hi everyone! Update 1.2 has just entered Experimentals! We’re eager to finally start the next phase of testing and getting ever closer to the 1.2 release. During experimental testing a crack team of experienced and hand-picked KSP players will throw everything they’ve got at the game to make it bend, blend and break in many ways. The goal is to catch as many bugs as we can, and to make the game as stable as it can be before we make a public test build available. Those of you who’ve been around for the 1.1 update will remember that we released a ‘pre-release’ test build for everyone to have a go before we officially released the update, and for update 1.2 we plan to do the same thing. Once the pre-release builds are available you’ll only be able to opt-in via the Steam betas, or through the KSP store. We hope you’re as excited as we are about the coming weeks. Stay tuned for updates and Fly Safe!
  7. My former teacher sent me a link to an article about the test firing that NASA did Thursday to help man-rate the new SLS launch system. http://www.universetoday.com/130110/nasa-successfully-test-fires-mars-mega-rocket-engine-with-modernized-brain-controller/#
  8. I have conducted an experiment on the effects of physical time warping on take off. here are the details. CONSTANTS- same spacecraft used throughout, same mass(3.515t), SAS enabled before launch, Time Warp enabled before launch, Same pilot used.(Richwig Kerman) Control (no time warp) Max Altitude Max Speed TEST 1- 9,946 m 342 m/s TEST 2- 9,945 m 342 m/s TEST 3- 9,945 m 342 m/s Warp x2 ------------------------------------------------------------- TEST 1- 9,943 m 342 m/s TEST 2- 9,942 m 342 m/s TEST 3- 9,942 m 342 m/s Warp x3 ------------------------------------------------------------- TEST 1- 9,938 m 343 m/s TEST 2- 9,938 m 343 m/s TEST 3- 9,938 m 343 m/s Warp x4 ------------------------------------------------------------- TEST 1- 9,936 m 343 m/s TEST 2- 9,934 m 343 m/s TEST 3- 9,936 m 343 m/s OOHHHH K, *smacks lips* There is roughly a 10 metre decay between the no time warp test and the 4x time warp test (Take into account the mass of the vessel,3.515t,), and minimal speed change, how ever, this was conducted with a relatively light craft. I plan on do more test with heavier vessels. Although I would not be surprised if someone else has already tested this, but it was a fun experience to do so myself. I would like to test more questions If anyone has any. And good luck Kerbalnauts .
  9. Hi, I think this Place can be used not only for construction but also for testing "with faster loading" it will be much easier to test surface bases docking. also adjustable gravity can be useful to rovers
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