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Showing results for tags 'texturereplacer'.
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Kolonization Suits An extension to Scart91's Class Suits While playing KSP with USI's Kolonization installed, I noticed that the extra classes it adds were registered in TextureReplacer. Because I did not want every kerbal to go unidentified, I created an extension to Scart91's Class Suits mod that has customized suits for the 9 extra classes that Kolonization introduces (it also has a tourist suit). By using Scart91's suits as a base, a simple hue shift in Photoshop, and some custom icons, 9 beautiful suits were added to the Kerbal wardrobe. Take a look below. From left to right, Quartermaster, Medic, Farmer, Geologist, Biologist, Mechanic, Technician, Miner, Kolonist, Engineer, Scientist, and two pilots wearing the tourist suits (it's IVA only, though, because tourists aren't allowed to leave the ship), plus the new Scout suit (added in v1.1). Update 1.1 now includes custom icon for Portrait Stats! Download The download includes the new suits, as well as the originals from Scart91. Extract into Gamedata, and launch the game. YOU MUST HAVE USI KOLONIZATION AND TEXTURE REPLACER REPLACED INSTALLED. If not, this is a pretty way to waste 27mb. Then, at the space center scene, click the TextureReplacer button in the toolbar, and assign each suit to the respective class. Click "reset defaults" in the suits configuration window in game to see the changes after upgrading to the latest update, 1.1b Spacedock License Do what you like, but please give credit to Scart91 (for the original class suits) and I (for the added ones). If there are any issues don't hesitate to message me here on the forums.
A not so photo realistic, good looking, Sun's perspective correct , ultra high resolution Milky Way background CubeMap for TextureReplacerReplacement. Methodology used in SpaceEngine: 1 - "Land" on the Sun. 2 - Orient the camera so that the equatorial grid is aligned (Top is North), looking through the 0h, 0° coordinates. 3 - "Disable" the Sun and planets. 4 - Adjust magnitude limit and stars brightness to adequate level. 5 - Generate the cubemap. Each of the 6 images are 6000x6000, 24 BPP, lossless compressed .TGA file. I tried going higher than 6k for the resolution but, SpaceEngine being a 32 bit application, this is not possible. It would crash during computation... Download the regular version (DDS files, DXT1 surface without mipmaps) here: https://www.dropbox.com/s/1nhycghmkretyx6/TRR_UHD_MilkyWay.zip?dl=0 Download the lossless, compressed TGA version here: https://www.dropbox.com/s/bjkkw4dnd229ezk/RSS Correct Cubemap.zip?dl=0 Original post below
After the overwhelming "kill it with fire!" response from test audiences to my "realistic" Kerbal faces, I've decided to override common sense and popular opinion and post them here on the official forums! Space Dock Link All of these match up to the in-game UV maps and can be applied to any desired Kerbal with TextureReplacer. These are intended to be the first of a small-ish series of astro/cosmonauts and we begin where it all started with Yuri Gagarin. Also included are the Apollo 11 crew, Neil Armstrong, Buzz Aldrin, and Michael Collins. The last inclusion in this first round is our very own Scottish Physicist, Scott Manley! 2016-06-04 - Added Buzz Lightyear at the request of someone on the Facebook group. Enjoy! 2016-06-23 - Added Valentina Tereshkova to the already hero-laden list! Not quite sure what to do about her ponytail, though. At the moment, it's just showing up black instead of transparent. Planned later additions include Vladimir Komarov, Sally Ride, Alan Shepard, John Glenn, Gus Grissom, Chris Hadfield, John Young and Robert Crippen. Further fictional faces will include Ripley from Alien. I'm very open to suggestions, though. Thanks for viewing! P.S. I didn't learn the story behind Yuri's messed-up eyebrow until after I finished his face on here. I now know that it is anachronistic at the time of his flight, but it's a good enough story that I decided to leave it in.