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Showing results for tags 'thrust gravity'.
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Münwalk! An acceleration-based motion system for kerbals This is my first C# plugin for KSP, so progress has been pretty slow. What works so far: Button that orients kerbal based on acceleration Animations Movement "Airplane mode" (Disable drag on kerbal) Pictures: https://imgur.com/a/WbGulQr Current problems: Kerbal "trips" every couple of steps. Jumping does not apply enough upwards force. Kerbal cannot un-ragdoll while on a moving vehicle in contact with the ground or ocean. On centrifuges kerbal will
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- thrust gravity
- artificial gravity
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