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Found 6 results

  1. DE_IVAExtension v1.0.2, created by DemonEin July 25 2019 (last updated August 20 2019) Have you seen some of the amazing IVAs built by the community and wished that all the stock cockpits were that functional and good looking? DE_IVAExtension is a mod I put together to add advanced IVAs to every stock pod in the game. Features -All stock command pods have an advanced interactive IVA -All IVAs have a similar layout and (almost) identical features for ease of use -if using the mod ProbeControlRoom, there is a new mission control room in the same style as the ot
  2. Rob & Simog Presents: Muun A stockalike replica of the Moon On the fithyth anniversary of mankind’s greatest endeavour, we’ll be waiting for you on Muun to celebrate the small big step of Apollo 11 mission We loved creating it, you’ll like exploring it like never before... it will be wonderful! Good speed, good play. This replace Mun so if you have vessel on his surface, before install it, dismiss them and recover crew. - Property: Radius : 347.620 m Semi Major Axis: 12.000.000 m Eccentricity : 0,05490 Inclination : 5,15° Custom Easter Eggs
  3. The new same-craft part interaction in 1.7.3 permits a while range of promising possibilities, one of which is battery-free movement using existing stock parts and combining them with a DLC "housing" that moves with the part. As an example of this, I created a narrow-band scanner "motor" that has no electricity need, and has a very considerable torque. Although I haven't tested it's full capacity yet, the design is easy to emulate, with two structural plates attached to an unmotorised servo clamping onto a scanner which has been offset into position. I'm hoping that
  4. Disclaimer: Hey devs, don't take this as criticism. I know how regular people usually are clueless about how complex things are beyond the surface of a development process... This is just for fun, peace ✌️ Hello folks! I work as a full-time UI/UX designer, and something that grinds my gears is how a super complex game as Kerbal Space Program lacks a good interaction design foundation in some parts. I'm always worried about how hard is the learning curve for newbies... To understand how basic things work. So, I decided to give a little bit of love back to the community by doin
  5. A replica that I've been working on for over 3 years now, the title and images pretty much explain themselves. 3 years of working on this project on and off due to frustrations with the craft and a little thing called "life", it is ready to be released, and at an appropriate time, too. Since I'm sure no one wants to hear me ramble on, lets get to it. Features Historic Paint Scheme done by fuel cells (don't want to talk about it) Accurate stages (S-IC, S-II, S-IVB) Realistic Lunar Module and Command Module Action Groups AG 1. LES Jettison AG 2. Toggle C
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