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Showing results for tags 'totm march 2020'.
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totm march 2020 So what song is stuck in your head today?
SmileyTRex posted a topic in The LoungeWhat tune is jangling around in your head & won't go away? Today, for me, it's "Southern Man" by Neil Young. I really like the song, but 2 or 3 times hearing it directly shunted into my brain is enough. 20+ times? That's too much, IMO. https://www.youtube.com/watch?v=kVRxdPWV3RM
All Rights Reserved Tantares (For Kerbal SpaceProgram 1.12.X) Description Tantares is four mods! All of them standalone, and with minimal dependencies: Tantares: Soviet crewed spacecraft, space station, and LEO spacecraft *Requires B9PartSwitch TantaresLV: Soviet launch vehicles and upper stages *Requires B9PartSwitch TantaresSP: Soviet interplanetary probes *Requires B9PartSwitch TantaresSAF: Soviet Aerodynamic Fairings *Requires Simple Adjustable Fairings, B9PartSwitch The parts are made with the "LEGO" frame of mind - they fit together to make certain craft, but are flexible and generic enough to be used in many creative ways, just like vanilla KSP parts. If you're using TantaresSP, I highly recommend using one of my other mods, Neptune Camera, which adds camera functionality to probes. Screenshots TantaresLV Screenshots Tantares Screenshots TantaresSP Screenshots TantaresSAF Download Links You need B9 Part Switch for all Tantares mods. B9 Part Switch You can get Tantares on both GitHub, Spacedock, and CKAN. Craft files are included in Tantares and TantaresSP. Tantares - GitHub (Earth Orbit Spacecraft) TantaresLV - GitHub (Launch Vehicles and Upper Stages) TantaresSP - GitHub (Interplanetary Space Probes) TantaresSAF - GitHub (Simple Adjustable Fairings) Updating? Keep in mind that parts are sometimes deprecated (removed) when moving to newer versions of the mod. Though they will still load on existing crafts for at least one version after they are deprecated, they will not appear in the VAB and will not have textures. Frequently Asked Questions What's the situation with IVAs? Crewed capsules will get IVAs, unfortunately I just don't have the time to do IVAs for the large station parts. What's the balancing like? Parts are balanced against vanilla KSP parts to not be intentionally uselesss, this means the launch vehicles with accurate to RL proportions might seem pretty powerful, a Soyuz putting 14 tons into LKO, etc. Really the best solution for this is to use a 2.5x~ system rescale, JNSQ, or just enjoy the big payloads. I only want one thing, not the whole mod, can I prune it? Yes, when placed inside the GameData folder, open the Tantares (or other mod) folder, and within the parts subfolder, delete the spacecraft you don't want parts for. For example, if you don't want a Soyuz, delete the folder SOYUZ from Tantares/parts. Compatibility Tantares, TantaresLV, and TantaresSP have minimal dependences, but have patches to kOS compatibility. The parts in Tantares are balanced against the stock game parts. This might leave rockets feeling a bit overpowered in the vanilla KSP system. Playing in a rescaled solar system 2 to 3 times larger will make them feel much more true to real life. TantaresSAF requires Simple Adjustable Fairings. If you're using TantaresSP, one of my other mods, Neptune Camera, will add extra functionality to the camera parts. Recolours and Extras Special thanks to everyone who has contributed and helped out with this! Friznit's Tantares Wiki (Additional Craft Files) Roger's Methalox patch. Well's IVA patch. Credits and Thanks Thanks to everyone who has helped! Special thanks for: @Zorg - Waterfall Development @benjee10 Sokol Flight Suit SSVP Docking Port Male SSVP Docking Port Female Texturing and design assistance. @Well IVA Props Internal IVA design. Feedback and assistance. @Zarbon44 - 7K Soyuz texture, and beautiful screenshots! Thanks to the below for some great screenshots in usage: @EM23
[1.8] v1.0 Chrayol Design Org. - ISRO Mod
DylanSemrau posted a topic in KSP1 Mod ReleasesThis mod aims to add a number of different ISRO rockets and spacecraft to the game. Eventually the plan is to add SLV, GSLV MK1-3, RLV, along with a couple of probes (Ex. Chandrayaan, Mangalyaan etc). B9 Part Switch and Simple Adjustable Fairings are required for a few parts. Downloads: Github SpaceDock Thanks to @Friznitfor this beautiful build guide! Development parts - https://github.com/DylanSemrau/Chrayol-Design-Org.-Development/tree/development This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Damon posted a topic in KSP1 Mod ReleasesKSC Extended Expanding your KSC for all your space program needs. continued here;
KSC Archives: Journey to the stars
MacLuky posted a topic in KSP1 Mission ReportsJourney to the stars is a recollection of tales told from different perspectives based on the KSC Archives. It follows the journey of Kerbalkind after the great discovery and their leaps towards the stars. I hope you like it! 0. Background information: various maps 1. Background information: personnel records 2. Bob’s memoirs – first entry: air, water and soil 3. Bob’s memoirs – second entry: the great discovery 4. C7 Aerospace final qualification report X100A CHAMP 5. The Gravioli Hunt 6. Runway? in Kerbia we don't need runway 7. The big boom 8. More slabs of black stone 9. Secrets, secrets, secrets 10. The great unification 11. Neptunes great swim 12. Qualification Report: Arrow II 13. The mysterious space center 14. Wodan soars 15. Beyond the air we breathe 16. The Aries I 17. The bigger Arrow 18. Aries gets orbital 19. Aries 6 and two Scouts 20. Tut-Un Jeb-Ahn Device 21. Kerbal Training Program 22. First time is always the most memorable 23. A week in space 24. A cold suprise 25. A missed appointment 26. Birth of the Belle 27. Well, Hullo there 28. A home in Space 29. All your bases belong to us 30. The Explorer Program Mk 1 31. Salyut II 32. Moonwheels 33. From one freezer into another 34. Space Hotel Part I: the transfer 35. Fly me to the Moon 36. The Space eXperience 37. The regular shuttle 38. Charon delivers, Castor returns 39. The Colombia Disaster 40. The Start of the Reusable Space Program 41. The chariot of the gods 42. Repairs 43. Where we came from 44. Recovery success 45. The Delta Exploration Flights 46. Space X does it again! 47. To the Mun we must go 48. Project Demeter 49. Delta 08: Upgrades 50. The Eagle Gets Wings 51. Learning to fly 52. The Second Gateway 53. The Dress Rehearsal 54. The eagle has landed 55. A refill and a scary landing 56. The lost probe 57. The Charon Heavy 58. The Green Ball of Ice 59. The great find 60. The horrible truth about the Kraken 61. Space City 62. A charged spacetime actuator 63. Moonwheels Part 2 64. The long reach 65. The Explorer's Treasures 66. Charon Heavy Returns in flames 67. KSC Year 2 Official Lifter Family 68. The Delta Application Program 69. The Flight of the Falcon 70. Charon Heavy cleared for flight 71. A home on the Mun, and a new lifter 72. The independence of Space City 73. Munar Mishaps 74. The Discovery Program 75. Woomerang Science Labs Update 76. Outpost Angel 77. Regular Taxis 78. Explorer and Discoverer Program Update 79. Almost a colony 80. The Duna Challenge 81. The Beale 01 82. Charon's demise 83. The ride of Tut-Un-Jeb-Ahn 84. Explorer and Discovery Program Report 02 85. The Commercial Crew Program Mk2 86. More repairs 87. KSC Year 3 Official Lifter Family 88. Green Mun Fingers 89. A thaw in space 90. An alien drive 91. Explorer and Discovery Mission Update 3 92. The mission of Beale 01 93. Cobalt Base 94. Galahad 95. Opening Minmus for Business 96. The secrets of the ancients 97. Preparing for Duna 98. The rocky return of Beale 01 99. Explorer and Discovery Mission Update 4 100. The Unsealing of WH-178235-A 101. The Jump To Jool 102. Deliveries for Duna 103. Upgrades 104. Newsflash: Explorer 08 retasked 105. Popsicles and Duna Riders 106. The Shadowmage 107. The Flapjack 108. The Gravitic Engine 109. Flight of the Phoenix 110. The great machine 111. The United Fleet of Kerbin 112. Arrival at Duna 113. A mid-air repair 114. Polishing Cobalt 115. KSC, we have a problem 116. The long trek 117. In the face of warning 118. Raiders of the lost Arc 119. Hitching a ride 120. Explorer 04 arrives at Eeloo 121. The flight of the Bumblebee 122. Reinforcements to Jool 123. The Green Furnace 124. Traveling to the moons of Jool 125. Footsteps on Laythe 126. The Jool ecosystem 127. Through the wormhole 128. The Manley Manoeuvre 129. Space Coffins 130. Return from the red planet 131. Deployment of DD-11 Linux 132. The NX-02 FusTek race for Duna 133. Disaster Strikes 134. The debrief 135. The Battle of Duna Part I 136. The Battle of Duna Part II 137. Jooltopia Planetia Shipyards 138. The Return to Duna 139. The Mystery of Vall 140. The Debrief Part II 141. Dawn of a New Era - Part I 142. Dawn of a New Era - Part II 143. Dawn of a New Era - Part III 144. Dawn of a New Era - Part IV 145. The Beale Mk3 146. Arrival at Jool 147. The Quest for Propelium 148. The Other Side of the Mirror 149. An Unexpected Discovery 150. Making Friends 151. Struggles of an Interplanetary cruiseliner 152. Semper Paratus 153. The Standoff 154. The High Council of the Romilians 155. Refits 156. The history of Necro Bones
Flying Rock Challenge
AHHans posted a topic in KSP1 Challenges & Mission ideas"On Kerbin even the rocks can fly!" (In the revelations by Johnpatmos Kerman) With Jebediah being on his way to Jool, Tedford Kerman took the opportunity, grabbed an access rover, and drove out to Jeb's asteroid-to-aircraft conversion that is still parked close to the KSC. After careening wildly around the grasslands Tedford finally found the trick how to get this so-called aircraft into the air: put enough grease on the wheels so that you kind-of "fly" over the surface until you gather enough speed to take to the air. But even then he needed all his skill to keep the craft flying, never actually in the direction he pointed it, but flying. At least it managed a good clip when he opened up the throttle and set the props to high-speed flight. Back on the ground he thought: "Hmmmm. I wonder if someone can do this better?" The challenge is to build an aircraft that uses an asteroid as it's main structural component. That's all. Well, it should be a "natural" asteroid, i.e. one you "found" in space, not something you added in the SPH. Rules "Aircraft" means that it should be capable of - reasonably - controlled flight, you should be able to fly it somewhere (e.g. the KSC), land it, and take off again. I don't care if it is a plane with wings, a quadcopter, a VTOL that flies on jet thrust, or whatever. It should be able of controlled (well, after a fashion) landings, just letting it fall at the end of some parachutes is not O.K. Feel free to use the Kerbals parachutes as wings if you want. Using parachutes to decelerate (or even land) during (re-)entry from orbit is O.K. Using parachutes to decelerate once you are safely(?) on the ground is also O.K. It should be "reusable", i.e. there should be no built-in limit on how often you can land and take off again. If it uses a limited resource like Lf, then it should at least have some point where you can attach a refueling truck with a Klaw or so without the structure falling apart. (That shouldn't be too hard.) "Asteroid as main structural component" means that it should be an asteroid that can fly, not a plane that can carry an asteroid. If it can still fly if you destroy the asteroid, then you did something wrong! No cheating after you started assembling the craft. I.e. after you attached the first component to the asteroid. This is no competition about who can find the best asteroid, or how to get a crazy collection of structural parts into orbit. So feel free to cheat an asteroid into existence in LKO and your craft into a rendezvous with it. But it should in general be possible to assemble the craft without cheating at all. You can also first land the asteroid on Kerbin and attach the components there. I plan to have two leaderboards: one for the highest speed in level flight, and one for the most easy-to-use construction. Note: As of 21st March 2020: In version 1.9.x there is a bug that affects the mass of small asteroids: #24855 on the bugtracker. Affected asteroids get a mass of 150 t assigned to them instead of the correct value. In the bug report on the bugtracker there is an explanation of a patch that fixes this issue. Speed Record Leaderboard Submission Rules: Be landed at Kerbin, take-off, do your high-speed run, and finally land again. Provide at least picture evidence of your speed run. If the number of submissions allows it, then I'll split this into separate leaderboards for stock (+DLC) and modded craft. Current Leaderboard: @AHHans with "Flying Rock Kit": 136.5 m/s Easy-to-use Construction Submission Rules: Stock (including DLC) only! I want a large audience that is able to use the craft. Publish the craft file somewhere, together with assembly instructions. Submission Deadline: 12th April 2020 (Easter Sunday) Later submissions may or may not be included. I plan to ask the people here on the Forums to vote for the most user-friendly craft. If you have a good idea on how to do this, then let me know. My submission, the "Flying Rock Kit":
totm march 2020 Kerbin without oceans
Klapaucius posted a topic in KSP1 DiscussionSo, I had not read through the KSP announcements, so was surprised when my KSP booted up as 1.9. Wahoo! I was wondering with all the new textures if the environmental mods would work. Well, if you have ever wondered what Kerbin, Eve or Laythe look like without oceans, here is your chance. The water is still there, but it has been rendered invisible. It's like one of those National Geographic topographical maps. Pretty cool, actually. The mountain lake