Jump to content

Search the Community

Showing results for tags 'totm nov 2021'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Suggestions & Development Discussion
    • KSP 2 Dev Diaries
    • Show and Tell
  • Kerbal Space Program
    • The Daily Kerbal
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Player Spotlight
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 6 results

  1. As from 2021-0930 and under @TheDarkBadger agreement, I'm the New Management forDOE. From now on, it's all officially my fault! (again) In a Hurry: Current Release: for KSP >= 1.4 (2021-1020) Works from KSP 1.3.1 to 1.12.3. really! IMPORTANT read this post before updating! Announce for ( to were experimental releases) Announce for Announce for Announce for Announce for Announce for Announce for (Experimental). Downloads on GitHub (and KSP-AVC users). on CurseForge . on SpaceDock and CKAN . Relevant Notes ReStock is not supported (yet). Stay Tunned! Description: Distant Object Enhancement /L is a visual enhancement mod that makes objects realistically visible over large distances. BASIC FEATURES Flare effects for planets and nearby satellites, properly calculated by size, distances, phase angle, etc. Flare effects are colored for each planet, which makes for easy identification. On-rails vessels up to 750km away are visually rendered (no intensive physics calculations necessary) Background stars dim when looking at the bright surface of a nearby planet, just like in real life! If you have blizzy78's Toolbar plugin, a settings window is available with several options to improve performance or tweak visuals. Full compatibility with custom planet mods -- with flare color definitions included for Real Solar System, PlanetFactory, and Alternis Kerbol. It is the follow up from TheDarkBadger's Distant Object Enhancement Continued, that by itself is the follow up of MOARdV's Distant Object Enhancement bis, which is the follow up of Rubber Ducky's Distant Object Enhancement. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support:
  2. Here is where I or anyone can post tips, or things they learned doing things as an adult that they did not know earlier. Here is my list of adulting 'secrets' 1. You can find informatijon for help with virtually ANYTHING off the internet.... useful in practical ways like working on the house, car, etc. Whatever it is... you bet a solution usually exists, just make sure the site is legitimate and the information is correct first. If parents failed to teach you something, no need to fear, you really can teach yourself so long you have the power of the internet and a reasonable job. 2. Going to the same restaurant over and over seems to result in diminishing returns for most restaurants as the staff may begin to take your patronage for granted. On the other hand, if quality has not diminished despite this... you have found a rare but good thing. Still... murphy's law means that by virtue of regular visits you are more likely to find a decline in quality on occasion. As long as it has not become routine for you it should not be a problem for future visits. 3. A reasonable job as an adult is usually full-time and makes wages that will provide for all normal expenses of living (rent, food, utilities, car repair etc). If your job does not provide this then it will be wasting your time until you can acquire a job that does. Part-time jobs that pay a reasonable wage usually require you to pay back student loans, and work less than reasonable jobs while training. 4. What you want is less important than what you absolutely KNOW you do not want when it comes to life choices I think. Since what you want can and will change, but your feelings about what you absolutely cannot stand seldom does. Take my opinions with a grain of salt if you like because they are just that... but I have lived through the experiences which formed them.
  3. Introduction Hey, I would like to welcome you here! This Space Station was inspired by Kevin Gustafson's series about International Skylab. After seeing it I decied to create my own version of IS. It will not be exact copy of IS but there will be some similar things to IS. I really like to recreate space stations in KSP, before IML built whole Mir station and currently I'm recreating all ISS missions like in real life, I already got to the end of 2016 but now I'm taking break from ISS recreation. First parts of IML. It's going to expand more over years. Mods The main bits are: Raidernick's mods: Skylab, Salyut Stations, Soviet Rockets, Soyuz spacecraft and US Rockets Principia Real Solar System Realism Overhaul RSS-CanaveralHD and Canaveral Pads Procedural Parts BDB Tantares Note: As of now, I am playing in 1.10.1 because RO/RSS doesn't support newer versions - I will say when I switch to 1.12 Here's the Full modlist as of November 1st: My Inspiration: Kevin Gustafson and his amazing video series about Skylab, International Skylab, Mir and ISS. @AmateurAstronaut1969 and his recreation of Freedom Station @Jacktical and their awesome series on the IRL concept of Space Station Freedom that goes by the name of Space Station Liberty @Kuiper_Belt and his amazing recreation of ISS Missions: Here is sheet of missions: https://docs.google.com/spreadsheets/d/15KqxBlGhPIZGjXyhS7G0sBkqKcARwTeU/edit?usp=sharing&ouid=116076471860135443825&rtpof=true&sd=true They will be updated as times goes on. Some things about sheet: All times are in UTC. Soyuz/TKS - A means Soyuz/TKS has APAS docking port Dynasoar - UR> Uncrewed Resupply CR> Crewed Resupply I would like to thank everyone for support!
  4. The KSP forum moderator's team presents the Threads of the Month November 2021 Edition Hello and greetings to all! As of today, there are only 61 days left of 2021 - this means it will be 2022 before we know it! It's amazing how fast this year has flown by. It seems just a few days ago I was sharing the basic artwork with the moderation team of the TOTM for 2021. We are at the time of year, in the Northern Hemisphere, where our days are getting shorter and the nights are getting longer. I love fall and winter - and one of the reasons is the cold night air is perfect for stargazing! Soon, as November fades into December, it will be time to break out my star charts and telescope and to head outside, to a dark area where I can begin to teach my youngest daughter the true beauty of backyard astronomy. There's something about seeing Saturn through a telescope - with your own eyes - that changes your view of the cosmos around you. Or at least it did for me. To continue a thing I started in May (2021) about the forum and new members as a way to answer the fears some folks had about the forum dying. In September, there were 367 new forum accounts created (an increase of 18 over September). Of those, 152 have actively posted content (defined as having at least one post). This means that roughly 41.4% of the new user accounts are actively participating on the forum (while the number of new accounts is up, the number of new accounts that can be defined as active is down). If you're interested in seeing the new members to our forum, you can click here! Now, without further delay, I present to you the threads of the month for November: General community threads of the month: This category features a thread that adds to the community and doesn't fit in the game support/game mod categories. This month, we have two threads which have earned the recognition for TOTM for this category! In this thread, @Spacescifi wanted to create a thread where he passed on advice, from life experiences learned, to our younger forum members. Soon, the spirit of the thread spread and many of you, myself and other members of the moderation team included, have added our observations. Life is hard and it certainly doesn't come with an instruction book, tutorials, or even a handy FAQ sheet to consult when things get tough. But this thread has shown that there are a lot of us out there willing to give good advice (and some a more cynical outlook on life) if you're willing to ask. Who knows, maybe you're one of our seasoned forum members or even a younger one who has experienced one of those "and life happenedTM" moments and want to share your experiences and advice - then this is the thread for you! In the second thread for this category, @king of nowhere asks a question many of us have wondered about a great many things - why does ____ have to be so complex? But in this particular version of the question, the focus is rocket engines. As a frequent visitor to the U.S. Space and Rocket Center, and the John C. Stennis Space Center, I, too, have pondered this question. Now don't get me wrong, a lot of you have responded with graphs and schematics to explain the complexities of rocket engines. And yes, those things do make sense. But they are extremely complex pieces of engineering! They are a far cry from those model rocket engines we played with as kids (and some of us still do!). So, if you're interested in how rocket engines work or you just want to read some really good discussion on the principles that govern real space flight (not the stuff you see in most science fiction television shows and movies), then this thread might be of interest to you! Game Support/Game Mod of the Month: This category features a mod (or mods) which adds to the quality of life game play of Kerbal Space Program. This month, we have one thread in this category: Distant Object Enhancement has been a longtime favorite mod by many in the KSP community for years. In the early years, when it was first introduced by @Rubber Ducky, the mod did something that many of us wanted - a way to see planets, moons, and our spacecraft at a distance. Over the years, features were added. @Rubber Ducky 's first major update to the mod allowed the user to hover the mouse cursor over the distant light shining in the darkness of space - and instantly see it's name appear! For those of us who have used the mod, we all remember that moment when we realized that that dot in the nighttime Kerbin sky was actually Duna - and not just a dot on the skybox! Thanks to @Lisias, that mod is now alive again for the current version of Kerbal Space Program! We have a great group of programmers who have adopted many of the older and well-loved mods and continue to maintain and develop them. If you're looking for a mod that adds a lot to the game, download this mod and give it a try! Forum Member Created Challenges and Missions: This is a new category we are adding to the Threads of the Month. For the past few years, we have seen a lot of really good missions and challenges threads created that expand our fun with the game and presses our skills, creativity, and sometimes, luck, beyond what we get accustomed to. Let's face it, we all have our go-to design basics, our go-to Kermen, and even our go-to vehicles we like to use. So sometimes a good challenge can cause us to think of another way to achieve our goals. Remember the original Caveman Challenge thread? It's hard to believe that the original Caveman Challenge, introduced by @GoSlash27 in July of 2015, has now been re-released four more times. Now, we have even more versions - and this one is a unique one - a Caveman Style challenge - but on EVE! So, if you are looking for something to do for the next few hours (or as I do, for the next few days), then this is the challenge and thread you need to visit! And as always, and most important, have fun doing it! Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Thread of the Month: This category features a thread (or threads) which while is not directly Kerbal Space Program related, may be a creative work, fan-fiction, or other presentation which is related to the game. For this month, we have one thread in this category. In this thread, @D0m1nu2 takes a real-life series of NASA missions based on Skylab and has created a variation of of it in a RSS (modded) version of Kerbal Space Program. It's always interesting to see what forum members do when their love of space exploration and interests in then history of the world's real-life space programs and the love of Kerbal Space Program come together. In the introduction to this neat mission report, @D0m1nu2 says: So, if you're looking for some inspiration, looking for some good screen shots, or maybe a combination of the two, visit this thread. I am sure you will not be disappointed! Honorable mention: Each month we get so many good nominations to choose from. Sometimes it's a challenge to choose which threads are going to receive the honor of being the Thread of the Month. But because not every thread nominated each month can be selected, there are always those that become honorable mentions. The honorable mention for November 2021 is: Hallowe'en (HWLN) Hallowe'en themed parts pack for KSP by @zer0Kerbal The honorable mention for November may not have made the Thread of The Month this month, but if you think they might be worthy of another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month for November! We'd like to thank @Spaceman.Spiff, @Kerbal Productions, @Superfluous J, @zer0Kerbal, and the members of the moderation team who nominated this month's contenders. Thank you so much for helping us identify noteworthy threads for this month! And this month, I want to extend a heartfelt thank you to @UomoCapra for allowing me to serve as a member of the KSP moderation team and for the other endeavors he has given me an opportunity to be involved. Oh, and since I was asked to ping the community manager in the TOTMs... (this began in October, @St4rdust, you've been pinged!) TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered for next month's thread of the month, then use the "report comment" feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post "Nomination for thread of the month" and we will do the rest! You can always nominate more than one thread, too. In case you missed October's threads of the month, you can click here.
  5. well, I know rocket engines are the most complex and expensive part of a rocket. recovering them is the main cost saver. all that pile of criogenic propellant is actually small chip besides it. And I know that they are extremely complex. Just look at all the piping on this thing However, I can't just figure out why rockets are so complex. I mean, you take a fuel and an oxidizer, you mix them together, put in a spark, and they burn. You orient the exhaust gases backward with the nozzle, and it will provide propulsion. Basically, you should need a pipe for the fuel, a pipe for the oxidizer, a combustion chamber and a nozzle. Obviously, you need so much more. Can someone explain me why?
  6. The Caveman Challenge involves playing without upgrading any facitilies. With these restrictions, maybe the most difficult task is to land a kerbal on Eve, plant a flag and safely return the kerbal home to Kerbin. But I take the challenge and will give you updates about my progress. You can find the original caveman challenge here: Rules I set for myself: No facility upgrades No mods No DLCs No cheats after starting the challenge Assembling on ground and in orbit via docking and EVA construction mode is allowed Normal difficulty settings Starting with level 0 Kerbals Crafts should be visually connected (offset wheels connected only by struts are OK) Save and reload is allowed All Kerbals must survive and be brought back home Using external launch window calculator is allowed Deviation from the rules of the original caveman challenge: All twenty technology nodes reachable in the caveman challenge already unlocked via cheat menu Sufficient money cheated via cheat menu Challenges with this Eve return mission: Best engines for Eve not available No maneuver nodes No patched conics 30 parts and 18 tons limit on launchpad Kerbals cannot exit command modules unless on Kerbin Kerbal must be on a ladder or on its own until landed on Eve Kerbal can enter a command module though Probes core can only hold position Limited information about orbit Only height of apoapsis and periapsis No information about inclination or time to apoapsis/periapsis Eve is out of reach of CommNet Unmanned craft can only switch on/off SAS or enable/disable engines at full thrust Transfering fuel is not possible: Fuel tanks must be launched full on fuel to orbit No ISRU possible
  • Create New...