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Found 22 results

  1. Hello, Im actualy orbiting mun with 4 tourist and Jeb I ran out of fuel and i need to bring them back to Kerbin. So i decided to build a rescue craft but i realised that i cant EVA tourists. So i can only save Jeb but not the tourist... Is there any solution to bring them back ? There are some pics : PS: Sorry for my bad english :S
  2. Duck McFuddle

    My Eve problem

    I have been trying to send a satellite or probe to Eve for quite some time but I can't figure out the transfer window. I have sent many ships to places like Jool or Duna just by eyeballing the window but I just can't for Eve. Does anybody have an easy way of figuring out transfer windows? I'm getting tired of Duna.
  3. Tjeerd

    My own CalculationsSheet

    Hello kerbonauts, As a 'purist', I have never used any mods or cheatsheets and so I used to do all calculations by hand. The only way for me to use a CalculationsSheet, is to make one myself, so that's what I did. Using it for all sorts of hohmann-transfers, commsat-deployments and delta-v calculations. I know there have been other mods and sheets around for years, which can do exactly the same thing. I made my own CalculationSheets to maintain the 'purist' way of playing, but without having to do manual calculations. I have no problems at all with non-purists, it's a singleplayer game, we all can play how we want. The green fields are for input, all other cells are blocked. I hope someone else will find the sheet useful. Feel free to comment also. Free to use with this link:
  4. I've built a vessel to mine fuel on Minmus and return it to a tanker in LKO. I did my mining, flew back to LKO and transferred all my fuel into a big orange tank - all fine so far. I now want to transfer a small amount back to my mining vessel, equally distributed between some radial fuel tanks (with equal amounts of fuel and oxidiser) but this seems very difficult to do. I only want to transfer enough back to get back to the surface of Minmus, but it seems fiddly to get an exact balance of fuel between tanks so that weight distribution is equal. Any tips? I'm using stock and career mode. Ideally, I'd like to able to predetermine the amount of fuel/ox to be transferred into a specific tank... Thanks!
  5. KillerWatt2001

    Is it possible to transfer the game?

    Hello, sorry for my bad english... So I bought the game on the KSP site 2 or 3 years ago, but now, I have Steam. Is it possible to transfer my game on Steam ?
  6. I have a couple of questions about the above. When circularising my orbit above Kerbin should I also be checking the inclination and if so what should it be at for the best transfer orbit to Mun? Often when I burn for the Mun I find the encounter is going to kick me up at around a 30-45 degree angle. Going for a capture burn at periapsis then puts me in a heavily inclined orbit around Mun. This is ok for tourists and small satellites when I have plenty of dV to spare but I'd like to do things more precisely. May I have some tips on getting a more equatorial orbit around Mun?
  7. Hi, I have a mobile procession lab orbiting duna with a barometer, thermometer and gravimax attached and have collected the data from these for research by the two scientists stationed there. This worked fine, the data was added to the lab and they are making science. I then docked a craft that had spent a lot of time (67 experiments worth) collecting science from duna, put a kerbal eva, collected the science from this craft and added it to the mobile lab. I expected the data count to go up but instead it just added the experiments. Could someone tell me how I add the data I have collected from Duna to that in the science lab? I'm completely stuck. Thanks in advance.
  8. Following up from a thread in gameplay, my suggestion for the next release is a revision of the fuel transfer mechanism. Instead of the rather rudimentary ALT+click to fill a tank, you should be able to specify how much fuel/ox/monoprop you would like to transfer. This could be acheived (I'm guessing) by making the fuel/ox/monoprop sliders manually adjustable, as they are in the VAB. It would also be helpful to be able to lock liquid fuel and oxidiser together so you could transfer in the right ratio. Another option might be to be able to specify how much fuel you would like to transfer from tank A to tank B (eg manually enter a value - say 30 monoprop - to be transferred. There may already be a mod that does this, but as someone who tends to play stock, it would be nice if it was included in the main release. KSP is a stupendous game, good work devs!
  9. This has probably already been answered here and there, but a search didn't turn anything up, so.... I've been flying basic Mun missions over and over with slightly different parameters to get the hang of it, and I wondered something. When you're plotting the Hohmann transfer, is it more efficient to aim at the L1 point (just at the very inner edge of the Mun's SOI) or as close to the Mun's orbital distance as you can? In other words, is it better to do the capture burn from the edge of the SOI or from as close as possible to the Mun's surface? My inclination (no pun intended) is to think a close burn is more efficient, thanks to Oberth. But I'm not sure how the SOI patched conics really affect things.
  10. Having just reached Year 1 Day 260 in my Career Mode game, I sent off a small flotilla of craft to explore this new (to me) territory. It would be really handy to have a list of the launch windows as they open up, rather than fast forwarding when I want to go somewhere specific. Does such a list exist? Starting at Year 1 Day1 and listing the transfer windows in date order for the first few years? If so, please add a link. Otherwise I may have to start work on one Cheers
  11. Hello! In short, recently I created a heavy rover and a tanker ship in the career mode. When I landed the both on Minmus and docked them together, I suddenly discovered that I cannot transfer fuel+oxidizer from the rover (any of its 2 tanks) to the tanker ship (any of its 2 tanks) or vice versa. I still can transfer monopropellant between those, and I can transfer fuel+oxidizer between tanks of the same vessel, but when I try to do that between the vessels, no "In" and "Out" buttons appear. I've restarted the application, have docked and undocked the vehicles - and apparently nothing helps, which brings my Kerbol system exploration to a halt. I am attaching an archive with relevant screnshots, the save file, the vehicles and some technical data. My game version is a 64-bit Windows one from Steam. Thanks for help.
  12. I'm currently trying to pass that next great milestone in every KSP player's career: my first landing and return from another planet. In this case the planet is Duna, but here's my problem. Whenever I do my interplanetary transfer and encounter Duna I end up with a periapsis well below or above Duna. This means that I would have to expend a ton of fuel to achieve an equatorial orbit. Is there a better way to do this? Is there a way to angle my ejection burn so that I match Duna's orbital inclination or do I have to do a mid-course correction (not looking forward to the dV required for a plane change with an orbit that size I can tell you)?
  13. Hello, Having an issue with KAC and transfer windows. Basically KAC transfer window and node editor for the transfer is not matching up in any way. i.e. I've noticed when I set an alarm for a Kerbin to another planet and come back to that alarm, say 5 days prior to set-up the launch to orbit, mechjeb or the maneuver node says the window is months or years away. i thought initially I was missing the window, or had the wrong parent body select in KAC, but it's been consistent. So to try to clarify better: I set an alarm for Eve. KAC says x-fer window in 100 days. I do things...Mun launches, satillites, whatever. 5 days prior I get ready, make or verify my rocket. Launch pad, Launch guidance, launch at window, 1 year plus wait for window! Launch now anyways, get into orbit, mechjeb transfer to planet, 1 year plus wait for window! Eyeballing the planets and they 'seem' about right. X-fer now results in reasonable D-V, it seems anyways. I hit recalculate on KAC and it shows 1 year plus... It seems the launch window is drifting on long wait times for windows? I don't remember this being an issue in the past. I have a lot of mods, but I don't think any would affect this except Kopernicus? Thanks!
  14. Let's say (hypothetically) that you had a very, very fast spaceship. As in, it can accelerate to 0.5c in a minute. (Presumably, this would require some rather hardy Kerbals, but that's besides the point). It runs on Mysterium fuel, which never depletes (it's a mystery why!) If this spaceship wants to transfer from Kerbin to Duna in the least amount of time possible*, what should the maneuver be? My intuition is that it could burn towards the target the whole time. But perhaps it is a prograde burn, and then a lot of radial burns? What is the fastest flightplan? * Ignoring timed dilation. The point is not the 0.5c speed per se, but rather that the ship is very fast.
  15. OMG! Just got Kerbal Alarm clock and found out I have a Jool window in seven days! Gaaah! Can somebody help me come up with a viable lander system that can get back from Jool? I can get there, just not back. Any and all help tremendously appreciated. Thanks, Mycroft 33 Edit: Sorry! Should have said ‘Jool system’. I haven’t picked a moon yet, but it won’t be Laythe.
  16. This is for new people who need help with orbital maneuvers and transferring to your first celestial body! It took me a long time to understand at first too, so I hope I can at least help someone along! Enjoy it, worked on it while I was bored!
  17. Hey all, So I recently posted a thread about trans-Mars injections, and some of the responses really got me thinking. Thanks to you all, I've finally learned that transfer orbits do not have to be in the same plane as either the origin or target, so long as you can put the AN/DN at the intercept point. For some reason, this topic seems to be rarely discussed here or in almost all the articles about interplanetary spaceflight I could find. I feel like I've discovered a well kept secret that holds the key to efficient transfers. Anyway, in fiddling around with a maneuver node at the appropriate launch window, I can see how important it is to be as close to the correct ejection inclination (as shown by Precise Node) as possible. Adding a normal/antinormal component to the ejection burn can help a bit, but not by much without adding a hefty amount of dV. So, as in almost every other aspect of spaceflight, launching into the appropriate inclination is crucial. I figured out a pretty good method for placing the LAN where my ejection burn with take place, but I have no idea what inclination to go for. My relative inclination to target is 1.6 degrees, but Transfer Window Planner says I need an ejection inclination of 0.1 degrees. How can I figure out what inclination to launch into in order the get the desired ejection inclination? Am I correct that it will NOT work to simply launch into a 0.1 inclination orbit? Thanks!
  18. Hello, I was wondering if the old planet transfer guide made by Kosmo-not back when 0.22 was the latest version has been updated or got a sequel. If you don't know what guide I'm talking about then you haven't gone really far in the game but here's the link: I would really want to see one come out adjusted to the new physics tweaks and since Scott Manley has previewed v1.1, I hope that someone will update or make a new guide to go along with the monster update to Unity engine V. I'm sorry if there's already a more recent one that exists as I have not seen any other that's so user-friendly and delivers all the vital info at hand. Thanks for answering, Cheers
  19. Hi, I wonder if it's possible to transfer 'science' from one pod to another on the same craft? Why I'd find this useful is that if I have a small landing module that I undock from the main craft for landing, taking surface samples & EVA data, then I dock again with the main ship, I'd like to take the results back to Kerbal. But at the same time I'd like to ditch the landing module. So that I can transfer the 'science', I'd need to 'move it' from the landing module's pod to the pod of the main ship / homecoming ship. Other resources, like fuel, can be transferred. Can 'science' also be transferred similarly? Is this possible? Akos
  20. Hey. i want to make an script in kos that can calculate und flay from any planet to an other planet, like Trigger Transfer Window. i had tried a lot but i have nothing that works in the right way... can someone help me please?
  21. I have a few questions regarding interplanetary transfers. 1) Do you travel to other planets in career mode or do you do them in sandbox or science mode? Reason for asking is, the ships I made for say, a one-way trip to Moho, was so expensive moneywise I find it hard to imagine this would be something I'd do on a regular basis in career mode. If you do go to other planets in career mode then 1.1) Any tips on keeping the costs down? All tips, no matter how obvious or mundane they may seem, are welcome as long as they are constructive. I do use a few mods but right now the only parts mods I use are MRS and SpaceY (waiting out on KW to see what will happen with KSP 1.1). Pricewise the parts are fair to stock parts I feel, comparable parts have pretty much the same pricetags to them. I am aware that by missing the transfer windows can make huge differences in ship design and costs, which brings me to the next question 2) Not every window is the same. Take Moho as an example. The inclination makes for most efficient windows being few and far between (unless you have a tip, of course on how to deal with a 7* inclination costing in the neighbourhood of 2000 dv. Add to that the eccentricity of Moho's orbit and you get windows that vary greatly in terms of delta v, ship costs and travel time. So, the question: On average, in your experience, would the dv "cost" be for a trip to Moho, or Eeloo for that matter, and what would you consider "good" in terms of dv on one hand and travel time on the other, and what price range are we looking at? 2.1) What would your never exceed limit on dv or time be, or costs, if you play career mode? I do use the Kerbal Engineer mod for info, RT for commlink fun and automated control and I'll probably get KOS installed again at some point but I'm reluctant to use MechJeb or similar mods. I'd prefer to do the setup myself. With that in mind, on to 3) How do you set up for interplanetary transfers? By setting up a node for an encounter not looking at dv or any sort of costs, or is there some good planning ahead in the way you do it? Or do you go all out free form jazz improvising everything knowing everything can be sorted out somehow?
  22. So I was doing a crew transfer from my Mun and Minmus bases, and after picking up the Kerbals from Mun, I decided that I did NOT want to wait the several days required to get to Minmus. So I did this maneuvre: I thought, instead of going around Kerbin, why not go over it? So I did this 1000m/s maneuvre from the Mun, which as you can see put me in a polar trajectory over Kerbin, reaching Minmus in 8 hours, on the other side of Kerbin SoI! Now, since I was using one of those ridiculously efficient Plasma Thrusters from Interstellar (powered by 15GW of electrcity), I was able to burn even more over Kerbin reaching Minmus in less than 6 hours! Here is my SSTO over Kerbin's North Pole: So has anyone ever done or thought of doing something similar? I figured 1000m/s is perfectly reasonable even with non OP rockets (even though you have to spend another 1000 to slow down...). If you have done, where? Have you had one of those moments where you just decided 'I'm not waiting that long!' and did some inefficient maneuver to get there faster? Basically, this is a thread for you to post the most ridiculous transfers you made (not a challenge, so no rules)!