Search the Community
Showing results for tags 'trappist-1'.
Found 4 results
GregroxMun posted a topic in Add-on DevelopmentDownload at Spacedock Requires Kopernicus, and Kopernicus Expansions Continued RegionalPQSMods (In version 0.6.0, Kopernicus Expansions comes with the mod, you don't need to download it) The Kerbal Astronomical Union's SLIPPIST instrument (Shadow of Light Imaging of Planets and Planetesimals In the Sky Telescope, not to be confused with the Kerbal brand of Root Beer after which the telescope was named), has just made an incredible discovery this week. The SLIPPIST-1 Star System, around which we previously knew of three Kerbin-sized planets, has been confirmed to be the parent to an additional four planets, for a total of seven. At least three of these worlds are known to be in the habitable zone, the region of space around which water can remain liquid. SEVEN WORLDS AROUND SLIPPIST-1 Rendered in a stockalike art style, SLIPPIST-1 is a Kerbalized rendition of the TRAPPIST-1 star system. Planets have been scaled down to 1/10 scale to fit in the Kerbal universe. By default it replaces the stock system, but there is a setting.cfg that can be used to make the Slippist star system into an alien star system a distance away from the stock system. Seven Worlds of SLIPPIST-1 is an up-to-date depiction of a scientifically accurate TRAPPIST-1. Care has been taken to accurately portray each of the planets without getting in the way of gameplay. Full album and explanation of the system here. More Pictures of the Planets: PLANNED FEATURES: Asteroids and comets. (Potential early-game landing destinations.) Science Definitions Keep up to date with newer observations Better Scatterer and EnvironmentalVisualEffects compatibility. LICENSE: For the beta period at least, Seven Worlds of SLIPPIST-1 is All Rights Reserved. Kopernicus Expansion Continued is under GNU General Public License.
Did it strike anybody else that the announcement from NASA today shows some exoplanets that bear quite a resemblence to some of KSP's worlds? I look at this and see a hot Tylo, Vall, Eve, Kerbin, Laythe, Jool and Eeloo - not to scale of course. But speaking of scale, I collect Trappist-1's 7th exoplanet orbits at about 1/25th of Mars' orbital altitude, above a small, cool star. How does that stack up in a direct comparison with KSP's planetary orbits and scales?
This is the official thread for the Kerbal Galactic Expansion mod. This mod adds new star systems to Kerbal Space Program Prerequisites: Most recent version of Kopernicus. Images: http://imgur.com/a/uEfmo Releases: Release v0.3 is now available on both sites. Changelog: v0.3 - Version: "How the heck does finalizeOrbit work?" Added the Kel system Added the Kernol system Added the Kiris binary system Added a new planet to the Kerbol system Added rings and a corona to Xurbol Moved Kerbol System closer to the Xurbol to minimize floating point errors and orbits shifting Cleaned up the file system Known Issues Xurbol's rings appear extremely dim in the tracking station Xurbol's rings can be seen through it when zoomed out Some planets are have low quality textures Planned Features More star sytems(like 1 or 2, 3 at most) Black hole gamma ray bursts More detailed rings on Xurbol Wormholes(most likely wont happen) SigmaBinary support Expand the Kel system(more planets and maybe binary) Biome maps -Brightness curves on the stars v0.2 - Version: "I guess this is an actual project I'm doing now" Added small asteroid like planet in the asteroid belt named Kre Re-did the Trappist-1 star to have a corona Smoothed out terrain Re-aligned some of the planets to be tidally locked Switched Trappist-1b and c SpaceDock: https://spacedock.info/mod/1232/Kerbal Galactic Expansion GitHub: https://github.com/RyderReed15/KerbalGalacticExpansion/releases If you have any comments or bugs please leave a reply on this thread or on the GitHub repository. License: MIT
Before we start, you'll need the above planet mod to play the challenge. Good? Alright, let's get started. For hundreds of years, Echobalkind has looked up into the sky and wondered about the Slippist, and the six faint wandering spirits. There was the rapid Spirit of War, the calmer Spirit of the Sky, the Spirit of Family, the Spirit of Observation, the Spirit of Conscience, and Spirit of Time. Later given the shorter names Beta, Charlie, Delta, Foxtrot, Golf, and Hotel, the wandering spirits have since been observed through telescopes and shown to be worlds much like Echo itself. Echobals everywhere have longed for the skies, as if it were some... fundamental nature of the Echobal spirit. And finally the technology exists to visit them all. THE CHALLENGE: Plant flags on all six alien planets of the SLIPPIST-1 ("TRAPPIST-1") system and return safely to Echo (Planet e.) Rules For a list of allowed mods, see the KSP Reddit Weekly Challenge Mod List, with the inclusion of SLIPPIST-1, obviously. You must bring a Kerbal and plant a flag on each planet. Possible Hard Modes Use only SSTO. No Refueling. No Docking. Interstellar Mode. (enable Alien System in the settings.cfg and launch from/return to Kerbin) Impress me. Some notes: Two of the planets have no atmospheres: Beta and Hotel. They do however have appreciable gravity, and aren't too different from Tylo. Charlie's atmosphere is thick and a bit hot. Plan accordingly. Delta's atmosphere is functionally identical to Duna, but Delta's gravity is quite a lot larger. Echo's atmosphere is thinner than Kerbin's by pressure but it rises higher than Kerbin's due to the lower gravity. Bring radiators to Beta. The planets are in a complex resonance chain of 24:15:9:6:4:3:2. That's 8:5, 5:3, 3:2, 3:2, 4:3, and 3:2 for nearest-neighbor relationships going from b to h. Transfer delta-v between planets can be greater than stock due to the very strong gravity of SLIPPIST-1. (Acceleration due to gravity, obviously. It's not more massive, just much denser) Those who complete the challenge can put this special scratch-n-sniff sticker in their signature if they want. It smells like root beer.