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Hello guys. I have a problem with DDS into KSP. In Blender and Unity (in preview used DDS textures) it seems very nice (with KSP shaders), in Blender only one UV. So, I place in the model PNG textures, compile in PNG and replace them with DDS textures (how it seems), and the texture looks bad, but if I don't replace main texture, then it works as it should (but without specular). I checked sizes, and they matched. How to fix it? I really need DDS for a specular map in alpha.
So, im trying to land on eve, but im having trouble, because i cant get my orbit to line up, because my periapsis is beneath eves orbit (see pic) pic [ATTACH=CONFIG]34887[/ATTACH] so i tried burning up, but that didnt bring up the periapsis, it only brought the orbit up half way between my apoapsis and my periapsis (see pic2) pic2 [ATTACH=CONFIG]34888[/ATTACH] which way do i burn to bring up the periapsis if im at the apoapsis (or near it)?