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Found 137 results

4. ## How to calulate the correct launch time to enter an orbit with a specific LAN

After seeing this question asked before and not seeing a satisfactory answer I tried to come up with my own answer. First, we need to establish the reference direction that the longitude of ascending node (LAN) is measured against. See for example this post for a definition, the reference direction points from Kerbin to Kerbol on day 1 (lets ignore the tiny difference of 0.00159rad because the mean anomaly of Kerbin is 3.14 and not Pi in this assumption.). The next needed part is that a solar (Kerbol) day is a little longer than the sidereal rotation of Kerbin. Looking at the picture below one can piece together the global longitudinal angle in the Kerbol (different from the coordinates on Kerbin). At 0 degrees longitude on day 1 year 1 the global longitude is 90 degrees. At KSC the lat/long coordinates are about 0,-75, so that on day 1 year 1 the global longitude is 90-75 = 15 degrees Due to the rotation of Kerbin the global longitude increases by 360 degrees over 1 day, i.e. 1 degree per minute, plus ... The difference between sidereal day and solar day is adding 360 degrees per complete sidereal orbit, or 21600/9203545*360 degrees per full day. Now putting this all together the time x (in minutes) after 0:00h in UT to have the KSC at global longitude LAN on day d can be calculated with this formula (not showing the algebra): x = LAN - (90 + <launch longitude>) - (d-1)*21600/9203545*360 As an example, to launch at global longitude 90 degree, on day 60 the calculation yields x = 25.15m. So, if the Kerbals launch at 0:25h at KSC on day 60 with an inclination their resulting orbit will have a LAN of about 90 degrees. Hope this helps. I tried it, but please let me know if you find errors.
5. ## Illustrated Tutorial for Orbital Rendezvous

I made a series of illustrated tutorials for orbital rendezvous & docking. There are 4 techniques. For a link to all the images in a single imgur album, click here. Hohmann Transfer Rendezvous: Orbit Phasing Rendezvous (easy radial-burn version): Orbit Phasing Rendezvous (more efficient prograde-burn version): Parallel Orbit Rendezvous: Changes: v7 - Adjusted phrasing in one chart and updated drawing of spacecraft in all 4 charts. v6 - Fixed a typo in the Hohmann transfer's step 6. v5 - Added 2 techniques (for a total of 4). v4 - Spelling error corrected. v3 - Refined instructions for final approach, docking indicators now also includes Navball Docking Alignment Indicator, more notes on how to be efficient. v2 - Split into 2 versions: efficient & easy. v1 - Original version.
6. ## Steve's Stock-A-Like Texturing Tutorial

As i say in the video, i've had a couple PMs and tried helping a few folks out on the forums who've posted asking how to texture for KSP, so i thought i'd throw together a basic guide on how i go about doing things. Hope it helps!

8. ## Breaking Ground Robotics Tutorial

Tutorial covers the basics of the UI, how the timeline works, as well as examples & tips to make things far easier to work with. Breaking Ground - Robotics Tutorial on Youtube
9. ## Voice Actor for KSP 2 Tutorials

So... I heard there was going to be tutorials in KSP 2! Saw some pictures of them, and I thought the cartoony style reminded me of one specific YouTuber explaining guy. I think that the voice actor who does Kurzgesagt: In a Nutshell should voice the tutorials. If anyone has ever watched one of those videos, then you will know what I mean.
10. ## I need help for installing realism overhaul

When I installed it correctly, it started make parts looks weir is it a a bug or I install too many mods (Real plume, Tundra exploration, Kerbal planetary base, and scatters)

12. ## KSP Made Easy complete series.

I wanted to share my complete series for KSP Made Easy. I want to help new playere start a science mode playthrough and teach them the techniques and skills ive gained after years of ksp. This series teaches new players how to build their first rockets, their first aircraft. Their first flight to mun, and minmus orbit, their first space station and their first mun and minmus landing. I wanted to make sure that there was a fresh tutorial for ksp, as I know the steep learning curve required. In this series, I do my best to not use complicated terms, explain everything the best I can, and show you the simplest, while not always the best, ways of getting to your locations. Each lesson builds upon the last. And before you know it, you are a ksp master. Come check out the series, let me know how I did, and share it with other new players to help them get started in this amazing game.
13. ## KSP - Ultimate Tutorial [WIP]

KSP - Ultimate Tutorial This is meant to be a step by step guide for new players (but old players are welcome), updated for 1.10 and 2020. This is a WIP so the tutorial may not be complete. This is made to be the tutorial I wanted to find when I started playing. The progression of this tutorial follows the game progression. i.e Game Menu -> Difficulty -> Building a rocket -> etc. The full menu is in the spoiler. If you are looking at this while it is WIP, it will show you a proposed road map of what I will add. I am open to suggestions about adding topics, moving topics, and if you have something you want to add, PM me with the info. I will add it and credit you for the info. Also good places to go are the KSP discord, the KSP reddit, and the KSP wiki. Scott Manley and Matt Lowne also have good video tutorials if you are more interested in that. The forums have great information also, but if you are reading this, you probably have found the forums. EDIT: Also a good video tutorial can be found here.
14. ## Kerbal Space Challenge : l'asso qui dynamise le KSP francophone !

Hello ! Vous connaissez Kerbal Space Challenge ? ^^ Cette association que je préside vous propose de nombreuses activités sur le jeu KSP, notamment les Challenges qui ont lieu deux fois par an qui constituent une occasion unique de partage et d'émulation communautaire. Nous disposons de deux sites complets incluant pas mal d'articles et des forums, et qui disposent notamment du meilleur tuto francophone que vous puissiez trouver aujourd'hui Nous avons bien sur une présence sur les réseaux au travers d'un Twitter et d'un Discord super actif et bonne ambiance, rejoignez-nous vite ! Quelques liens pratique pour tout savoir et nous retrouver : - La FAQ de la bonne humeur pour TOUT comprendre à KSC ! - Les tutos KSP Suivez l'Guide pour tout maitriser du jeu ! - Le Discord pour bavarder avec plus de 300 autres passionnés ! - Le Twitter de presque 2000 followers qui n'attend que vous pour les atteindre ! - Tu veux voir à quoi ça ressemble un Challenge ? Assieds toi bien Voila voila ! Au plaisir de te retrouver parmi nous, n'hésite pas si tu as des questions :p
15. ## [TUTO KSP] Suivez l'guide, la crème du tutoriel KSP francophone !

Hello ! Je crois que je n'ai jamais présenté les Suivez l'Guide ici même Il s'agit à mes yeux et humblement des meilleurs tutos Fr sur le jeu que vous puissiez trouver :p J'ai en tout cas tout fait pour qu'il s'agisse d'une référence impérissable, aussi générique que possible, même dans quelques années. Les différents chapitres traitent en profondeur des sujets abordés, de manière aussi exhaustive et pédagogique que possible, mêlant les mots aux images, gifs et vidéos pour illustrer au mieux chaque aspect. Il est même question d'y trouver des Crafts et Save pour disposer d'un contexte commun et d'exercice d'application ! Ces quelques guides ne concernant pas que les débutants, loin s'en faut, la plupart des joueurs confirmés ne connaissant pas / n'appliquant pas le Gravity Turn correctement, si l'on parle par exemple de la mise en orbite J'espère que les chapitres disponibles vous plairont, et je suis preneur de vos retours ! https://kerbalspacechallenge.fr/category/tuto-guide/

17. ## Module manager exampels

Collection of exampels for module manager "Why do I have to perform some experiments multiple times at the same location to max out my sciencegain?" When I asked me this question the Xth time, I started looking arround for a solution, and I found it: module manager. This neat little "plugin" allows you to write custom patches to change the behaviour of parts and some mechanics of KSP. With the help of the official Handbook I figured out a way to achieve my goal: Now, even this is a verry simple patch, it took me quite a while and some help from the community to figure it all out. So I thought for people like me I just post a few things I've done so far and just hope some others do the same to help everyone who wants to learn how to make custom patches. Here is another thing I did: If you need some help finding ideas or a parts name here are 2 usefull links: A basic one Click Me! and a more detailed, advanced one Click Me! It would be nice to see some things other people have done since thats what I'm looking for. So if you have something please share it (doesn't have to be a rainbow like mine) So the "rainbowthing" might have been a bit too much. However: IF you like to post some patches (and I hope you do) please do it in the following format: Give the thing a title, make that title bold and and set the font size to 16, then make a spoiler and put the code inside the spoiler. Awsome Example:
18. ## Tutorial: Setting up an Earth-Moon Aldrin Cycler

I wrote a tutorial for running an Earth-Moon Shamrock Cycler using Kerbal Space. I used the RealSolarSystem package so this really is Earth-Moon, not Kerbin-Mun. Here are links to the Wiki page and video tutorial. I wrote this because when I become a space tourist I want to visit the Moon in the comfort of a big cycler cruise ship. Yes, I'm willing to wait a few years. Tutorial: Earth-Moon Aldrin Cycler - Kerbal Space Program Wiki youtube KSP Earth-Moon Aldrin Cycler tutorial The tutorials are based on the Shamrock cycler from Aldrin's recent paper: https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20160004674.pdf
19. ## [Video] KSP Advanced Orbital Rendezvous - 3 Methods

Three methods of orbital rendezvous 1. Direct Transfer - Uses some techniques previously illustrated by Snark here: https://forum.kerbalspaceprogram.com/index.php?/topic/189763-illustrated-guide-to-docking/ 2. Maneuver Nodes 8:26 3. Sphere of Influence 17:36 Efficiency Results (leftover): 1. Direct (1627 m/s) 2. Maneuver Nodes (1875 m/s) 3. SOI (2212 m/s) MODS: "ClickThroughBlocker" "ContractConfigurator" "ModuleManager" "Toolbar" "SCANsat" "Trajectories" "ZeroMiniAVC" "PersistentRotation" "InterstellarFuelSwitch" "KSPInterstellarExtended" "FilterExtensions" "PhotonSailor" "BetterBurnTime" "HideEmptyTechNodes" "InterstellarFuelSwitch-Core" "TweakScale" "CommunityResourcePack" "HeatControl" Music: “Algorithms” (edited for length with fade-in/fade-outs around cuts) Chad Crouch / Podington Bear soundofpicture.com License: https://creativecommons.org/licenses/by-nc/3.0/

21. ## Building-Stuff Hub

Hello, and welcome to the amazingly named thread where we post help and pics of stuff to build. it’s not like I’ve dug, but it doesn’t seem like anyone made this yet, so time to make it! while I don’t have any myself, I wanted to make a thread where people posted advice and tutorials centered around teaching. I want to make a place where people go around at teach, to name a few: launchers! Probes! Space station modules! Moar!! So go and teach, I guess

I'm playing on ps4. When I do the 3rd tutorial, Intermediate Construction, the game gets stuck as soon as I enter the VAB. Wernher Von says enter VAB. So I enter the VAB. Then once inside he tells me about all the wonderful things we'll be building so, I hit the X button for the next screen. The screen blinks, it says "saving..." in the top right corner but nothing else. I can keep hitting X and it's just more of the same, blink, saving... nothing. I shut down the console, reinstalled the game, nothing works... please help.
23. ## Cant fly straight to save my life

Howdy All, I just recently bought KSP and pretty frustrated right off the bat. I've done most of the tutorials and really enjoyed those, but when I tried to start career mode on normal or easy, I cant do anything. I literally built the exact same "flea" rocket from the basic rocket tutorial, and mine cant go up past 500m before it flips over and the parachute deploys. I've added fins, turned on SAS, tried to turn in all kinds of direction to prevent the flipping, but nothing works. Really bummed i spent money on a game I cant even play. Any help is appreciated. Here is a link for a video of what happens https://imgur.com/a/nkRtaiY