Search the Community
Showing results for tags 'tweaks'.
Found 4 results
A dedicated place for collaboration on addons and tweaks that couldn't make it in time for and possibly cannot wait on inclusion into an official release. @Galileo has expressed his willingness to do major uploads whenever necessary to get a completed project out there and avoid the wider fanbase needing to monitor this thread very regularly for updates. This thread exists to keep posts relating to such projects contiguous and not scattered among the regular (mostly casual gameplay and tech support themed) posts in the main GPP thread. Current Subjects: Contract Packs It is widely known by now that GPP breaks many contract mods. Why this happens is because of a handful of reasons: Mods with the names Sun and Kerbin hardcoded into them will not adapt to Ciro and Gael and will throw exceptions. Gael is missing certain anomalies like the Pyramids, KSC2 and Island Airfield. This breaks contract mods like GAP which target them. The different biome set and topology will upset waypoint and biome-based contracts. The GPP planet found in a given relative position (Niven in place of Eve... Tellumo for Duna) is nothing like the stock planet and will cause false contracts like Eve ocean science where Niven has no ocean. Along with these, the stock contract system responds oddly, generating Ore requests for Ciro or absurdly early missions to Grannus. Many thanks to everyone who provides feedback and contributes to this list. Here is a preliminary list of contract mods known to be compatible with GPP. It is not absolutely necessary to produce this list but is helpful for those who are looking for it: Confirmed OK CommNet Relays Exploration Plus Kerbal Academy Bases and Stations Clever Sats Career Evolution Contract Pack (Will not produce missions for Niven. It assumes the third planet is the homeworld) SETI:Contracts (Dropbox, Repack for GPP by @Yakvi ) Pending Field Research Tourism Plus (Seems just fine but is lightly upset by Gael having different biomes to Kerbin. Gael has no Badlands) Confirmed Broken GAP (Giving Aircraft a Purpose)
Hi folks, I hope you don't mind if I share a working script that sets a certain resolution in settings.cfg via bash (should work on mostly all Linux OS'es). This is just a small snipped but I'm not sure where else to put that Feedback is welcome! Regards EDIT: I have updated my shell script to start KSP make sure you read this info before something bad happens. You can grab the runKSP.sh here
Hello, fellow Kerbonauts, I've sold my old gaming laptop and bought a MacBook Air instead (could get one for cheap and needed that battery). Problem is, KSP now runs nowhere near as smooth as it used to. It's the 2016 MBA (Skylake I5 @1.8GHz, 2.4GHz turbo boost, 4GB RAM, 128GB SSD). Meaning that it's pretty much the bare minimum of what can run KSP. Do you people have any idea how to improve my framerates?
You know how the stock landing gear takes a couple seconds to release after turning brakes off? It would be an awesome thing to be able to adjust the time it takes to release the brakes, and alternatively engage them as a separate "slider" It would be an awesome addition to Tweakables as well