Jump to content

Search the Community

Showing results for tags 'uv'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. Hello guys. I have a problem with DDS into KSP. In Blender and Unity (in preview used DDS textures) it seems very nice (with KSP shaders), in Blender only one UV. So, I place in the model PNG textures, compile in PNG and replace them with DDS textures (how it seems), and the texture looks bad, but if I don't replace main texture, then it works as it should (but without specular). I checked sizes, and they matched. How to fix it? I really need DDS for a specular map in alpha.
  2. I want to make a light (emissive) change color when animation plays. I know how to animate UVs in Blender, simply moving the UV over the map and locking its position at keyframes. But I know KSP tends to be fussy about animating anything but whole objects - and I found an antiquated thread on the forum where someone said they animated the texture with Unity, and someone else replied 'that's the only way to do it'. And I have no clue how to do it with Unity. So, in short - how would one go about it? Will just locking the position of UV in Blender (offset relative to the texture) work? If not, how?
  3. I always see individual threads pop up to share some techniques, but I figure it would be nice to have a Megathread for everyone to contribute their own tricks and techniques. Table of Contents Topic Programs Keywords Contributor Don't be afraid to critique each other! - Advice CobaltWolf Weathering & Layers Photoshop, GIMP Weathering, Scuff, Scratch, Layers CobaltWolf Creating Radial Patterns, and Utilizing Guide Lines Photoshop Patterns, Duplicate, Guide Lines cxg2827 Intermediate Texturing Guide - Panels and Edge Damage Blender, GIMP, Inkscape Layers, Normal, Specular CaptainKipard Intermediate Texturing Guide. (Colour, Specular and Normal maps) Blender, GIMP, Inkscape Ambient Occlusion (AO), Pixel Density CaptainKipard Tileable Heat Tile Material Substance Designer Diffuse, Specular, Gloss, Normal, AO martinezfg11 Fuel Tank Tutorial - Blender Workflows/Techniques/UV editing Blender Intro, UV, Collider, .dae export NecroBones Panel Indents and Extrusions using Inner/Outer Glow Photoshop Layer Style, Shape combination (Donut/Ring) cxg2827 Getting weird UV results? Try Project From View Blender UV xxhansonmaxx Porkjet Texturing Advice (Outbound Link) - Texturing, Stockalike, Porkalike Porkjet Texturing Advice Photoshop, GIMP, etc. Advice JohnnyPanzer Using UV Square Add-On to straighten and pack UV Blender, UV Square (add-On) Blender, UV, straightening wavy textures Enceos Reducing Cylinder faces in Blender, keep UV map Blender Blender, UV, lowering face count cxg2827 Generate Normal Map using grayscale Image in xNormal Photoshop, xNormal Normal map, Height Map, xNormal cxg2827
×
×
  • Create New...