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  1. Kerbal Space Program Communty Rewind 2018 An unofficial representation of the modding community. I wanted to make a KSP video about some of the mods we've been playing this past year. Mods that changed the way we think, play and mods that will forever be in our GameData folder no matter what KSP version. I wanted to make a video to appreciate the modding community by making something that truly represents what we as modders can bring to a world full of little green men and women. I've asked your opinion! I wanted to know what your #1 mod is and why. So by the end of the year I had a v
  2. Have a nice day, I would say first that English is not my native language, so if you don’t fully understand my writing, I ask for your understanding. Feel free to fix it if you have patience. Thanks. If you have any questions I will be happy to discuss the topic.I love the sci-fi genre and this will also be visible on the ships built. I am not an experienced professional KSP mod maker. I’m more of an avid amateur and I make little additions out of my own amusement.Ships are also featured, and so all the craziness I use in ksp. Here I am just presenting, explaining things, noth
  3. 3 years ago (2013), KSC sent 9 explorers to Jool to land on all 4 muns. Turns out there were 5 of them, and one of those brave explorers got stuck on the one I forgot about. This is the story of his rescue. Note: This started off as a video mission report, but after reading all of Kuzzter's Kerbfleet narratives, I was inspired to turn my mission report into more of a story with characters. So I interspersed my actual game play with clips from the actual savegame (KSP 0.235) along with "on-set" stuff in the current version of the game, using Camera Tools and Texture
  4. New video from the official KSP youtube channel. There is a lot of awesome looking stuff in here, so I'll leave others to do the forensic analysis:
  5. Tell me some music that would be good for being in KSP videos. It can be cinematic, space-themed, or anything else that suits being in a video. Make sure to say the artist along with the title.
  6. The launch of a new aircraft from Kestrel, this time a seaplane! More video to come soon...
  7. 3 months in the making, I present to you my masterpiece. Hope you enjoy and thanks for stopping by! (YT really doesn't like dark scenes btw)
  8. KSP HORIZON es una serie sobre la exploración espacial, basada en el juego Kerbal Space Program; los kerbonautas del KSP, a las órdenes de Jebediah Kerman, buscarán nuevos horizontes mientras exploran el sistema de Kerbol. Más información en Universo Horizon TEMPORADA 1 - APRENDER A VOLAR KSP Horizon - Episodio 1 - Test de vuelo: En el primer episodio de KSP Horizon, Jebediah y su hermano Aaron ponen en marcha el Kerbal Space Center, y comienzan las pruebas con aviones, mientras se preparan para ir al espacio. KSP Horizon - Episodio 2 - Cita bajo el cielo: Continúan las pruebas
  9. Stock Glider Catalogue Although KSP lacks wind and thermals, or indeed any means to actually maintain altitude in a glider without self-propelling, I have still found a tremendous amount of fun in building "sailplanes", aircraft with very low stall speeds and very good glide ratios. I think there's a lot of fun to be had in throwing them off cliffs and seeing how far it's possible to go, or what dangerous aerobatics you can perform. Thus, I present the Greenhayes Aircraft Glider Catalogue: four different sailplanes, each with their own handling characteristics and visual appeal.
  10. This is a crewed mission to Mars, that I have worked on for almost a year. I used (and still use) KSP version 1.2.2 with Real Solar System, Realism Overhaul and Realistic Progression 0 mods (RP-0, not to be confused with the newer RP-1). The reason why I still use KSP 1.2.2 is because of my 4 year old RP-0 career save (created in January 2016) that is in the very advanced stage of progression. The year in that save is 2029 as of typing this post. It wasn't possible to transfer that save to KSP 1.3.1, because the evolution of RP-0 (called RP-1) that was released for KSP 1.3.1 changed too many t
  11. A Seaplane Bomber that Failed to Break any Ground In 1950, the Navy was left without an effective nuclear platform in an era where it needed one to stay relevant in the interservice politics of the day - and the Seamaster was their ticket to changing that. Fleets of seaplane bombers would form a mobile, resilient, and hard to detect striking force with the help and supply of submarines and dedicated support vessels. From there, they could carry nuclear payloads deep into the Soviet Union after launching from places where no Air Force bomber could hope to launch. Despite the
  12. This mod enables you to control propellers' pitch in flight to get better performance or switch to autofeather to reduce drag, as well as automatically limit rotor's output to save electric charge. Updated to support KSP1.9.0 Add support to all propeller blades and heli blades Note: The new blade pitch control in KSP1.9.0 won't work well if you enable this plugin in flight. Servo rotors are not supported by the mod. Usage: Press "=" to toggole control in flight. Use throttle to control rotor's rpm, rotor's out
  13. Tutorial covers the basics of the UI, how the timeline works, as well as examples & tips to make things far easier to work with. Breaking Ground - Robotics Tutorial on Youtube
  14. Heya, I'm sharing with you some of Valentina's adventures, mostly flown and documented by my friend @Pouicpouic Episode 1 & 2 This first two parts are about boating on Kerbin and Laythe, the second one was hiding a few surprises in its cargobays .. : D Those missions were designed and flown exclusively by pouic After that, we decided to share our crafts and designing-style to land an outpost on the Mun, with rovers and stuff to have fun around .. Here's what happenned ! The biggest structure above the cl
  15. This is the idea (I have not found a page like this) : to list the video (and playlist if it exists) gameplay series on youtube made by ksp players all at the same place : Title / Author / KSP ver + major mods / #episodes (avg lenght) / Date / Comments -------------------------------- In progress Series : KSP 1.7 Carrière [FR] / Kerbal Panda / 1.7.2 + USI/NF / 15 (~30m) / 22 May 2019 / No cut Carreer in 1.7.2 (French) RealismOverhaul RP-1 (Official Release) / grayduster / 1.3.1 + RO/RSS/RP-1 1.0 / 07 (~30m) / 5 April 2019 / Second Career Video Serie in Official RP-1 ! =)
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