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KERBAL SPACE PROGRAM POST PROCESSING MOD Introducing KS3P (KSP Post Processing -> KSPPP -> KS3P), a mod that aims to bring post-processing effects to Kerbal Space Program. Ever wondered 'how come Unreal Engine games always look so smooth compared to Unity Engine? Well, that's the result of post-processing. See an example below: Here's another demonstration from my own computer. Without post-processing: With post-processing: Screenshots They say an image speaks a thousand words. Thanks to KS3P, they may even speak more than that. Here are a couple of side-by-side comparisons. Features - Make KSP look better than ever, with post-processing effects! - Low CPU and GPU cost! - Works with and alongside all your favorite mods! (Including CameraTools!) But it gets better... - KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Modders can even set up effect configurations to be scene-specific - KS3P has several features to play with: - Anti-Aliasing (FXAA or TAA) - Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4) - Screen Space Reflection - Depth of field - Motion blur - Eye adaptation - Bloom & lens dirt - Color grading - Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers) - User Lut - Chromatic abberation - Procedural grain - Vignette - Dithering DOWNLOAD Mod: SpaceDock [V6.1 for KSP 1.7.X] Source code: GitHub Documentation: https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/index.html In-Game editor: Open-close with Left-Alt + 3. Documentation on the way.