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KERBAL SPACE PROGRAM POST PROCESSING MOD Introducing KS3P (KSP Post Processing -> KSPPP -> KS3P), a mod that aims to bring post-processing effects to Kerbal Space Program. Ever wondered 'how come Unreal Engine games always look so smooth compared to Unity Engine? Well, that's the result of post-processing. See an example below: Here's another demonstration from my own computer. Without post-processing: With post-processing: Screenshots They say an image speaks a thousand words. Thanks to KS3P, they may even speak more than that. Here are a couple of side-by-side comparisons. Features - Make KSP look better than ever, with post-processing effects! - Low CPU and GPU cost! - Works with and alongside all your favorite mods! (Including CameraTools!) But it gets better... - KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Modders can even set up effect configurations to be scene-specific - KS3P has several features to play with: - Anti-Aliasing (FXAA or TAA) - Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4) - Screen Space Reflection - Depth of field - Motion blur - Eye adaptation - Bloom & lens dirt - Color grading - Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers) - User Lut - Chromatic abberation - Procedural grain - Vignette - Dithering DOWNLOAD Mod: SpaceDock [V5.0 for KSP 1.4.2] Source code: GitHub Documentation: Documentation is currently not yet available, though it's being worked on. That said, if you want to tweak settings on the fly, I highly recommend you download and install Unity 5.4, grab the Post-Processing Stack asset (which is free of charge) from the Unity Asset Store and tweak the settings in the Unity editor. That way you can see the results in real time. How to set up Unity to configure the settings in real time