Search the Community

Showing results for tags 'visuals'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 9 results

  1. Continuing one of the greatest mods to ever exist in this game I have been a huge fan of Astronomer's work since my first steps into Kerbal Space Program, during 2014. 2015 would see the hiatus of EnvironmentalVisualEnhancements development, along with the unfortunate demise of Astronomer's Visual Pack, as the version of EVE it ran on, a version made for alpha KSP, deprecated. Even as the development of EnvironmentalVisualEnhancements gained traction once more, Astronomer ceased to appear in the KSP community. Since 2016, I have been attempting to revive the gorgeous visual overhaul that was Astronomer's Visual Pack, through rewriting, remaking, and repackaging. This is the product of that work. Through adapting stock KSP "canon" and sci-fi imagination, Astronomer's Visual Pack aims to turn Kerbal Space Program into the most immersive, beautiful experience a player can get. Downloads (a.k.a. the point of no more reading) That is literally the largest version of the CKAN logo I can find Installation CKAN Check the "Astronomer's Visual Pack" mod. You will be prompted to choose a texture resolution. Install and enjoy! GitHub Acquire the latest release of "Astronomer's Visual Pack" from GitHub. Drop the "GameData" folder inside the archive into your KSP installation. Download a texture resolution of your choice . (2k, 4k, and 8k downloads are currently available). Drop the "GameData" folder inside the archive into your KSP installation. Download the latest versions of the dependencies necessary for the mod to function. This includes: EnvironmentalVisualEnhancementsScattererModuleManagerKopernicus (Optional) Download the optional mods for extended features: TextureReplacer (custom skybox) DistantObjectEnhancement (what the name suggests) Chatterer (immersive audio enhancements) LoadingScreenManager (custom loading screens) PlanetShine (planet shine effect on your ships) KS3P (post-processing that integrates directly into KSP's engine) KopernicusExpansion (footprints and things) (Optional) Use KSPRC's textures alongside Astronomer's Visual Pack: To install KSPRC side by side with AVP, download the latest KSPRC release, drag and drop only the KSPRC folder from the archive into your GameData, and remove the Atmosphere and CityLights folders inside. (Optional) 43k Kerbin clouds (will gobble up RAM, CPU, GPU/requires a beefy system) Features Up to 43k Kerbin clouds High-res volumetric clouds City lights on Kerbin Bioluminescent clouds for Laythe 7 cloud layers for Jool at up to 8k Glow for all non-atmospheric bodies where relevant Up to 8k auroras Sandstorms and surface dust Snow on Kerbin, Duna, and Laythe Lightning on Eve, Kerbin, Duna, and Laythe 4k custom skybox by Astronomer Geysers on Minmus, Laythe, and Eeloo Optional compatibility with KSPRC textures Custom loading screens and tips Compatibility with most other cloud packs. More I likely forgot to list... Featuring the mods (must install dependencies): Environmental Visual Enhancements Thank you rbray for the legendary visual enhancements mod, and thank you Waz for maintaining it. Used for clouds, dust, aurorae, and numerous other atmospheric and non-atmospheric enhancements. ModuleManager Thank you sarbian for making KSP modding possible at this scale. Used to ensure compatibility and functionality. TextureReplacer Thank you shaw for allowing the community to replace the game's textures, to RangeMachine for maintaining it, and finally to HaArLiNsH for continuing it! Used for skybox and custom menu logo. Scatterer Thank you blackrack for the atmospheric scattering, which alone enhances KSP's visuals greatly. Used for atmospheric scattering and oceanic enhancement. Kopernicus Thank you Thomas P. for allowing us to modify KSP's planets and create entirely new worlds. Only used when KSPRC textures are installed alongside Astronomer's Visual Pack Optional enhancements: LoadingScreenManager Thank you linuxgurugamer for working your magic on another old mod, this one adding custom loading screens! Enables the custom loading screens and tips packaged with Astronomer's Visual Pack. KSPRC (textures only) Thank you Proot for a legendary complete overhaul of the game's visuals, of which the trademark terrain and land feature textures are used in this mod. Provides high-definition textures and revamps for kerbals, planets, terrain, and parts. (Part textures overwritten by Ven's Stock Revamp) Distant Object Enhancement Thank you MOARdV for making planets actually visible in the dark void. Makes distant celestial objects and slightly less distant ships visible against deep space. Planetshine Thank you Valerian for the immersive Planetshine effect in Kerbal Space Program. Provides the real life "Planetshine" effect for your ships. Chatterer Thank you Athlonic for the enhanced audio experience, with chatters, ambient noise, and, well, noise in general. Provides auditory enhancements for extra immersion. KS3P Post processing effects in a drag and drop mod! Minimal FPS hit visual effects by The White Guardian. KopernicusExpansion Mostly features relevant to developers, but the EVAFootprints module allows for your kerbals to leave footprints on all solid bodies! Support I'm commonly active on the Kerbal Space Program Subreddit Discord, go ahead and ping me there if you need help. You can also just reply below with your KSP.log and perhaps a screenshot. License THIS MOD IS LICENSED UNDER Creative Commons - Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) WHAT THIS MEANS: You may create derivations of this mod and its contents. You may utilize and adapt this mod and its contents in your own works. You may NOT use this mod or any of its contents for commercial purposes. You may NOT gain royalties from work containing any of this mod's contents. You must give credit to me (themaster401, current developer) and Astronomer (original creator of Astronomer's Visual Pack) if adapting this mod and indicate changes made if applicable. All derivations must also be licensed under CC-BY-NC-SA. Donations Of course, there are no donations going to me! If you would like to donate, please give to the original developer of AVP, Astronomer himself! Apparently the above link is no longer valid :^( Screenshots I LOVE SCREENSHOTS! The most magnificent of shots taken with AVP and submitted below may find their way into the loading screen bundle! hey gamers
  2. Original tutorial on my website: Graphic Mods: SVE forum: SVE download link: SVE Textures: EVE Download: Scatterer: Kopernicus: SVT (planet textures): SVT Comparison: Stock Part Revamp (better part textures): Stock Part Revamp comparison photos: Real Plume: Smoke Screen: Raster Prop Monitor: Texture Replacer: Skybox (download from dropbox): Other skybox (not used in video): Galileo's Sun Flares: Installation: First of all you have to open up KSP installation directory. To do it open up steam, right click to kerbal space program, properties, local file and browse local files. I highly recommending you to make clean ksp installation just for this purpose. And all downloaded mods you will be putting into GameData folder. (Default KSP location is: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData) So let’s start by downloading first mod called scatterer which will add some awesome looking fog, reflection of water with waves and much more. So if you have it downloaded you will now need something which can work with archives, for example WinRAR or 7-Zip. So open up that downloaded scatter file and copy inside of a folder gamedata into KSP gamedata directory. Scatterer: Next up will be mod SVE or Stock Visual Enhancements. So download the base mod also with textures. From SVE textures you can choose between high, medium and low resolution textures but I will use high resolution. SVE forum: SVE download link: SVE Textures: Then you will also need to download EVE or Environmental Visual Enhancements but do not download configs. There are config files already in scatterer so if you will download and use both you will end up with overlaying textures and very bad performance. But if you will don’t have any clouds after I will show you all these steps you can try downloading EVE with configs. It may fix the clouds in some cases. EVE Download: So let’s install these mods. First one will be EVE, again open it up and extract its content inside the KSP gamedata directory. Do the same thing for SVE and SVE textures. Next mod will be Texture Replacer which was surprisingly updated and we will be using it for changing the skybox. So download it from GitHub then open it up and extract it into KSP gamedata directory. Texture Replacer: For that better skybox I will be using Rareden’s real 8k skybox. You can download it from dropbox also link will be in the video description. If you want to use different skybox you can but you need .jpg or .png file types. From what I know texture replacer will not work with for example, .dds files. There is also another skybox mod available but as I said it was not working for me, but you can give it a shot. To install it copy all photos inside the texture replacer/default folder. Skybox (download from dropbox): Other skybox (not used in video): Next up we have Galileo’s Sun Flares which will make the Sun or in KSP Kerbol looks much better and you will also have that nice realistic lens flare effect. To download it you can choose from a lot of different colors. And then just extract it into gamedata directory as every other mod. Galileo's Sun Flares: Now let’s install mod Kopernicus which is for modifying planet textures and other stuff. Again download it and then extract everything to gamedata directory. Kopernicus: To install better planet or terrain textures download SVT or Stock Visual Terrain and extract it inside the gamedata folder. SVT (planet textures): SVT Comparison: Now if you want some realistic engine effects, you can install mod Real Plume along with Smoke Screen. But the new KSP 1.4 with updated unity particles is already very good. So it is optional if you want to use it. But to install it download the latest real plume and smoke screen. And extract everything from Smoke Screen to gamedata directory but from Real Plume extract only Real Plume and Real Plume-Stock, do not extract smoke creen from real plume because it is outdated. Real Plume: Smoke Screen: Another mod called Raster Prop Monitor will make cockpits look much better and it will add functional displays. Installation is again the same. Extract JSI folder to gamedata directory. Raster Prop Monitor: To improve stock part textures, you can use this quite old mod called Stock part revamp and surprisingly version for ksp 1.2 it is working totally fine even on 1.4.1. So download it and now pay attention because from my old videos I know that this mod was causing a lot of problems because it was not installed properly. So when you will download it inside stock revamp master folder is folder gamedata, ignore all other files and folders only one important is gamedata which you need to copy into KSP installation gamedata folder. And now you should be done with the installation. Stock Part Revamp (better part textures): Stock Part Revamp comparison photos: Now I like to launch KSP from launcher only for the first time to set graphic preset to maximum and then you must use 64bit ksp launcher called KSP x64 located in the installation folder or you can just use steam and select 64bit version during the launch. If you will don’t use 64-bit version game will be probably crashing or it will don’t work at all. If you did everything correctly now you should have awesome looking kerbal space program. I want to mention that all new parts even from DLC are working totally fine so you can still change the color. Your Gamedata folder should look like this:
  3. Graphics Enhancements Assembly V7M1 What is GEA? The Graphics Enhancements Assembly includes a lot of textures and settings, allowing you to making your graphics in KSP even better and more colorful. So, what's included in the assembly? 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. Cloudy weather for Kerbin. Snowstorms for Duna, Kerbin and Laythe. Duststorms for Eve and Duna. Surface glow. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. OpenGL or Dx11 are HIGHLY RECOMENDABLE to avoid memory problems! [NOT RECOMENDABLE WITH KSP 1.4.x] Delete previous versions before downloading new ones! Screenshots album [Imgur] Special thanks to: @Astronomer for fantastic textures of lightnings and from AVP [CC-BY-NC-SA] @Thesonicgalaxy for beautiful textures of auroras from Better Atmospheres. [CC-BY-NC] @Artyomka15 for help me with translation of this page. @shaw and @RangeMachine for Texture Replacer. [MIT license] @blackrack for Scatterer. [GPLv3] @Nhawks17 for Real Plume. [CC-BY-NC-SA] @sarbian for Smoke Screen. [BSD 2-Clause licence] @MOARdV for Distant Object. [CC-BY] @CaptRobau for CTTP [CC-BY-NC-SA] A lot of thanks for help to: @Zeka3535 @Artyomka15 @septerflash @Dimon Download GEA from SpaceDock Download GEA from CurceForge THIS MOD IS LICENSED BY CC-BY-NC-SA-4.0
  4. Extreme Texture Overhaul for RSS What's going on here? This is my Extreme Texture overhaul. I enjoy trying to push KSP visuals to the limit, and this is a thread for people who want to follow what I'm doing, ask questions, and try my set-ups over time. I'm currently working on RSS but will also muck around with stock planets later on. So what have you done that's different? I've found a way to get extreme resolution textures working in game, so that means new seamless, non-repeating clouds textures, and also geographically accurate land textures both up to 64k. Any help on this? Absolutely, I've gotten testing help, code help, texture help, All sorts. I've especially gotten help from @Phineas Freak. Well not really. I used his scatterer settings for all planets other than earth without permission. I lack the knowledge and time to create something as nice as what he made. Sorry mate. (He knows) Any videos? My boy HellBlazer is in the first video, the second video is mine, and is a little more of a close look at E.T.O. Special thanks Credits - Support and tester @hellblazer - Scatterer by @blackrack - Support and tester @majorvader111 - Distant Object Enhancement by @Rubber Ducky @MOARdV - Support and tester @Dakitess - TextureReplacer by @shaw @RangeMachine - Support and tester @Felbourn - Environmental Visual Enhancements by @rbray89 @Waz - Early visuals messing around with @Duckyb4 - Scatterer settings by @Phineas Freak - The original Overhauler @pingopete - DeepStarMap by @Poodmund What is it's current features (in detail), and what could we see added later on? Manual installation 1. Make sure you have downloaded and installed the latest stable versions of the following required mods (note: I recommend installing the mods below via ckan) Module Manager Real Solar System RSS textures 8k version 2. Inside your GameData folder make sure you remove any instance of EVE, Scatterer, RVE, RSSVE ( or any other previous cloud, terrain, visual mods). They won't be compatible. Altered versions of Scatterer and EVE are included within the mod download. 3. Download E.T.O and uncompress it's contents. Inside the E.T.O folder there will be a GameData folder. Copy or move it's contents into your KSP GameData folder. 4. Increase your virtual memory (IMPORTANT) Google how. I currently have, Intial size-(4096) Maximum size-(4097) 4. Everything should be good, You have now installed E.T. Launch KSP and test your new PC melting visuals. Warning: Requires - 8GB RAM, and Windows 7/8/10 [Download link removed by moderator due to licensing violations] (1.1.3 Ready... Click the link) [Download link removed by moderator due to licensing violations] (1.2.2 Ready... Click the link..) Issues 1.2.2 Auroras need adjusting Cloud seams Earth texture color seams
  5. About INSTANTIATOR is the plugin that allows you to place primitives and billboards around the celestial bodies and do a lot of manipulations with them. How to use it? 1. Drop everything from the .zip file to your GameData folder 2. Open the file "Object.cfg" in any text editor (Notepad++ for example) This file contains the list of the objects and its parameters. The object config node looks like this: SCALED_OBJECT { name = ExampleSphere type = sphere scale = 12000, 12000, 12000 shader = Unlit/Transparent main_tex = /example_tex rotation = 0, 0, 0 bodyName = Kerbin invertNormals = false } Let's break it down! name - the name of GameObject type - for now there's 3 object types - "cube", "sphere" and "billboard". NOTE: the objects of type billboard can be applied to the bodies that has the Sun template (or to The Sun itself) ONLY. scale - the scale of the GameObject (x,y,z) shader - You can use any shader that is present in Unity. main_tex - path to the texture rotation - the rotation of the GameObject (x,y,z) bodyName - the name of the parent body invertNormals - inverts the normals of the mesh DOWNLOAD: Compiled (An example is included) Source Planet packs that uses it: Gameslinx's Planet Pack by @Gameslinx Kargantua System Warning! It's the alpha version and it may contain a lot of glitches. If you find a one, please let me know. Planned features: -Edit all the material parameters -Load custom .mu files
  6. STRAWPOLL LINK - I'm curious what you think is the most in-need of a visual revamp? You only get one vote so pick carefully.
  7. Hi Kerbals! Are you as excited as I am about the PBR in KSP 1.1? PBR is short for physical based rendering, it's a (supposedly more realistic) method to render textures which is new in Unity 5. Afaik KSP's assets won't be converted to this in 1.1 but I expect gradual replacement during the next updates. Because 1.1's also comes in a 64 bits version we can have a lot more textures in a higher resolution. The downside is that textures need more work to create (seems like double or triple the amount). But the visuals look very good!
  8. Since 1.2.1 came out and now we have those awesome see through cutaways of our interiors... can we go one step further and make ONLY the windows see through and have the cutaways as an EXTRA feature when we select it in the IVA vs EVA panel?
  9. Hi Jebediahs! You all probably already saw that nifty user list which pops up when you write "@xyz" in a post. Unfortunately the selected entry in that list only gets a ligh-grey background which is nearly indistinguishable from the white color of the not-selected entries. Could you please change that? That's how it looks like now: And that's better: