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Found 11 results

  1. Continuing one of the greatest mods to ever exist in this game Astronomer's Visual Pack is a comprehensive visual overhaul for Kerbal Space Program originally developed by Astronomer. I have been a huge fan of Astronomer's work since my first steps into Kerbal Space Program, during 2014. 2015 would see the hiatus of EnvironmentalVisualEnhancements development, along with the unfortunate demise of Astronomer's Visual Pack, as the version of EVE it ran on, a version made for alpha KSP, deprecated. Even as the development of EnvironmentalVisualEnhancements gained traction once more, Astronomer ceased to appear in the KSP community. Since 2016, I have been attempting to restore and expand the gorgeous visual overhaul that was Astronomer's Visual Pack, through rewriting, remaking, and repackaging. This is the product of that work. Through adapting stock KSP canon and sci-fi imagination, Astronomer's Visual Pack aims to turn Kerbal Space Program into the most immersive, beautiful experience a player can get. Downloads Installation CKAN Check the "Astronomer's Visual Pack" mod. You will be prompted to choose a texture resolution. Install and enjoy! GitHub Acquire the latest release of "Astronomer's Visual Pack" from GitHub. Drop the "GameData" folder inside the archive into your KSP installation. Download a texture resolution of your choice. (2k, 4k, and 8k downloads are currently available). Drop the "GameData" folder inside the archive into your KSP installation. Download the latest versions of the dependencies necessary for the mod to function. This includes: EnvironmentalVisualEnhancementsScattererModuleManager TextureReplacer (Optional) Download the optional mods for extended features: DistantObjectEnhancement (what the name suggests) Chatterer (immersive audio enhancements) PlanetShine (planet shine effect on your ships) KS3P (post-processing that integrates directly into KSP's engine) KopernicusExpansion EVAFootprints (footprints on the surface of bodies) (Optional) Use KSPRC's textures alongside Astronomer's Visual Pack: To install KSPRC side by side with AVP, first download and install Kopernicus, download the latest KSPRC release, drag and drop the KSPRC folder in the archive into your GameData, and remove all files and folders inside except Terrain and PluginData, i.e. you only have a KSPRC folder with Terrain and PluginData left in your GameData. (Optional) 43k Kerbin clouds (will gobble up RAM, CPU, GPU/requires a beefy system) Disclaimer: Astronomer's Visual Pack is a visual pack for the stock planetary system only. It is best played with the optional enhancements. Standalone mods confirmed to be compatible with AVP include KSPRC (using the installation method described above), SVT, and OPM-VO. AVP is not compatible with other stock visual mods, such as Stock Visual Enhancements, Spectra, stock EVE (BoulderCo), Sci-Fi-VE, Graphics Enhancements Assembly, etc. Do not install a combination of AVP + other stock visual mods. Installs with this issue visible will likely not receive support. Features Up to 43k Kerbin clouds High-res volumetric clouds Bioluminescent clouds for Laythe 7 cloud layers for Jool at up to 8k Glow for all non-atmospheric bodies where relevant Up to 8k auroras Sandstorms and surface dust Snow on Kerbin, Duna, and Laythe Lightning on Eve, Kerbin, Duna, and Laythe 4k custom skybox by Astronomer Geysers on Minmus, Laythe, and Eeloo Optional compatibility with KSPRC textures Custom loading screens and tips Compatibility with most other cloud packs. More I likely forgot to list... Featuring the mods (must install dependencies): Environmental Visual Enhancements - rbray89, WazWaz Used for clouds, dust, aurorae, and numerous other atmospheric and non-atmospheric enhancements. ModuleManager - sarbian Used to ensure compatibility and functionality. TextureReplacer - shaw, RangeMachine, and others Used for skybox and custom menu logo. Scatterer - blackrack Used for atmospheric scattering and oceanic enhancement. Optional enhancements: Kopernicus - Thomas P. Only used when KSPRC textures are installed alongside Astronomer's Visual Pack KSPRC (textures only) - Proot Provides high-definition textures and models for planets and their terrain. Distant Object Enhancement - MOARdV Makes distant celestial objects and slightly less distant ships visible against deep space Planetshine - Valerian Provides the real life "Planetshine" effect for your ships Chatterer - Athlonic Provides auditory enhancements for extra immersion KS3P - The White Guardian Minimal FPS-hit visual effects, post processing effects in a drag and drop mod Support I'm commonly active on the Kerbal Space Program Subreddit Discord, go ahead and ping me there if you need help. You can also just reply below with your KSP.log and perhaps a screenshot. License THIS MOD IS LICENSED UNDER Creative Commons - Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) WHAT THIS MEANS: You may create derivations of this mod and its contents. You may utilize and adapt this mod and its contents in your own works. You may NOT use this mod or any of its contents for commercial purposes. You may NOT gain royalties from work containing any of this mod's contents. You must give credit to me (themaster401, current developer) and Astronomer (original creator of Astronomer's Visual Pack) if adapting this mod and indicate changes made if applicable. All derivations must also be licensed under CC-BY-NC-SA. Screenshots I LOVE SCREENSHOTS! The most magnificent of shots taken with AVP and submitted in replies may find their way into the loading screens! creeper?
  2. In regards to graphical fidelity, I made numerous observations from the "Developer Story" trailer pre-alpha footage (which could change at release), including the apparent inclusion of clouds, much higher surface detail on planets, implementation of bloom, and numerous other graphical effects. I'm curious about your thoughts on how this will affect performance on PC's.
  3. Graphics Enhancements Assembly: New Age V7M3.1 Graphics Enhancements Assembly: Lite V1.04 What is GEA? The Graphics Enhancements Assembly includes a lot of textures and settings, allowing you to making your graphics in KSP even better and more colorful. So, what's included in the assembly? GEA: New Age: 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. Cloudy weather for Kerbin. Snowstorms for Duna, Kerbin and Laythe. Storms for Eve and Duna. Surface glow. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. GEA: Lite: Clouds textures for Eve, Kerbin, Duna, Jool and Laythe. Auroras for Kerbin and Laythe Cloudy weather for Kerbin. Snowstorms for Kerbin and Laythe. Storms for Duna. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. Delete previous versions before downloading new ones! Screenshots album [Imgur] Special thanks to: @Astronomer for fantastic textures of lightnings and from AVP [CC-BY-NC-SA] @Thesonicgalaxy for beautiful textures of auroras from Better Atmospheres. [CC-BY-NC] @Artyomka15 for help me with translation of this page. @shaw and @RangeMachine for Texture Replacer. [MIT license] @blackrack for Scatterer. [GPLv3] @Nhawks17 for Real Plume. [CC-BY-NC-SA] @sarbian for Smoke Screen. [BSD 2-Clause licence] @MOARdV for Distant Object. [CC-BY] A lot of thanks for help to: @Zeka3535 @Artyomka15 @septerflash @Dimon Download GEA: New Age from SpaceDock Download GEA: New Age from CurceForge Download GEA: Lite from Github THIS MOD IS LICENSED BY CC-BY-NC-SA-4.0
  4. I love the mod, but I ran into some problems with it and I need help fixing it (can go into configs if needed) Problem 1: The shading effects make the game too dark Problem 2: When I come close to anything, it blurs and I don't want it to. Could you please give me some advice on fixing it? @The White Guardian could you help please?
  5. How do you have your visual mods and configs set up? I have my mods set up in a fairly standard way. Environmental Visual Enhancements / Stock Visual Enhancements Distance Object Enhancements KSP Post Processing Pack (cfg file: https://pastebin.com/nuQNVkQ2 )
  6. Original tutorial on my website: https://goo.gl/iKnDfp Graphic Mods: SVE forum: https://goo.gl/cn1JwC SVE download link: https://goo.gl/Qpd3Bi SVE Textures: https://goo.gl/hJkXEx EVE Download: https://goo.gl/a4NPTM Scatterer: https://goo.gl/Jb9vGg Kopernicus: https://goo.gl/3CCizu SVT (planet textures): https://goo.gl/g5CgZv SVT Comparison: https://goo.gl/6riT8W Stock Part Revamp (better part textures): https://goo.gl/JCDmZQ Stock Part Revamp comparison photos: https://goo.gl/btPr3b Real Plume: https://goo.gl/XbjjPS Smoke Screen: https://goo.gl/SiHBEU Raster Prop Monitor: https://goo.gl/omVt5V Texture Replacer: https://goo.gl/dLNu4V Skybox (download from dropbox): https://goo.gl/dzGmaE Other skybox (not used in video): https://goo.gl/hMRjZY Galileo's Sun Flares: https://goo.gl/fu9eV5 Installation: First of all you have to open up KSP installation directory. To do it open up steam, right click to kerbal space program, properties, local file and browse local files. I highly recommending you to make clean ksp installation just for this purpose. And all downloaded mods you will be putting into GameData folder. (Default KSP location is: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData) So let’s start by downloading first mod called scatterer which will add some awesome looking fog, reflection of water with waves and much more. So if you have it downloaded you will now need something which can work with archives, for example WinRAR or 7-Zip. So open up that downloaded scatter file and copy inside of a folder gamedata into KSP gamedata directory. Scatterer: https://goo.gl/Jb9vGg Next up will be mod SVE or Stock Visual Enhancements. So download the base mod also with textures. From SVE textures you can choose between high, medium and low resolution textures but I will use high resolution. SVE forum: https://goo.gl/cn1JwC SVE download link: https://goo.gl/Qpd3Bi SVE Textures: https://goo.gl/hJkXEx Then you will also need to download EVE or Environmental Visual Enhancements but do not download configs. There are config files already in scatterer so if you will download and use both you will end up with overlaying textures and very bad performance. But if you will don’t have any clouds after I will show you all these steps you can try downloading EVE with configs. It may fix the clouds in some cases. EVE Download: https://goo.gl/a4NPTM So let’s install these mods. First one will be EVE, again open it up and extract its content inside the KSP gamedata directory. Do the same thing for SVE and SVE textures. Next mod will be Texture Replacer which was surprisingly updated and we will be using it for changing the skybox. So download it from GitHub then open it up and extract it into KSP gamedata directory. Texture Replacer: https://goo.gl/dLNu4V For that better skybox I will be using Rareden’s real 8k skybox. You can download it from dropbox also link will be in the video description. If you want to use different skybox you can but you need .jpg or .png file types. From what I know texture replacer will not work with for example, .dds files. There is also another skybox mod available but as I said it was not working for me, but you can give it a shot. To install it copy all photos inside the texture replacer/default folder. Skybox (download from dropbox): https://goo.gl/dzGmaE Other skybox (not used in video): https://goo.gl/hMRjZY Next up we have Galileo’s Sun Flares which will make the Sun or in KSP Kerbol looks much better and you will also have that nice realistic lens flare effect. To download it you can choose from a lot of different colors. And then just extract it into gamedata directory as every other mod. Galileo's Sun Flares: https://goo.gl/fu9eV5 Now let’s install mod Kopernicus which is for modifying planet textures and other stuff. Again download it and then extract everything to gamedata directory. Kopernicus: https://goo.gl/3CCizu To install better planet or terrain textures download SVT or Stock Visual Terrain and extract it inside the gamedata folder. SVT (planet textures): https://goo.gl/g5CgZv SVT Comparison: https://goo.gl/6riT8W Now if you want some realistic engine effects, you can install mod Real Plume along with Smoke Screen. But the new KSP 1.4 with updated unity particles is already very good. So it is optional if you want to use it. But to install it download the latest real plume and smoke screen. And extract everything from Smoke Screen to gamedata directory but from Real Plume extract only Real Plume and Real Plume-Stock, do not extract smoke creen from real plume because it is outdated. Real Plume: https://goo.gl/XbjjPS Smoke Screen: https://goo.gl/SiHBEU Another mod called Raster Prop Monitor will make cockpits look much better and it will add functional displays. Installation is again the same. Extract JSI folder to gamedata directory. Raster Prop Monitor: https://goo.gl/omVt5V To improve stock part textures, you can use this quite old mod called Stock part revamp and surprisingly version for ksp 1.2 it is working totally fine even on 1.4.1. So download it and now pay attention because from my old videos I know that this mod was causing a lot of problems because it was not installed properly. So when you will download it inside stock revamp master folder is folder gamedata, ignore all other files and folders only one important is gamedata which you need to copy into KSP installation gamedata folder. And now you should be done with the installation. Stock Part Revamp (better part textures): https://goo.gl/JCDmZQ Stock Part Revamp comparison photos: https://goo.gl/btPr3b Now I like to launch KSP from launcher only for the first time to set graphic preset to maximum and then you must use 64bit ksp launcher called KSP x64 located in the installation folder or you can just use steam and select 64bit version during the launch. If you will don’t use 64-bit version game will be probably crashing or it will don’t work at all. If you did everything correctly now you should have awesome looking kerbal space program. I want to mention that all new parts even from DLC are working totally fine so you can still change the color. Your Gamedata folder should look like this:
  7. About INSTANTIATOR is the plugin that allows you to place primitives and billboards around the celestial bodies and do a lot of manipulations with them. How to use it? 1. Drop everything from the .zip file to your GameData folder 2. Open the file "Object.cfg" in any text editor (Notepad++ for example) This file contains the list of the objects and its parameters. The object config node looks like this: SCALED_OBJECT { name = ExampleSphere type = sphere scale = 12000, 12000, 12000 shader = Unlit/Transparent main_tex = /example_tex rotation = 0, 0, 0 bodyName = Kerbin invertNormals = false } Let's break it down! name - the name of GameObject type - for now there's 3 object types - "cube", "sphere" and "billboard". NOTE: the objects of type billboard can be applied to the bodies that has the Sun template (or to The Sun itself) ONLY. scale - the scale of the GameObject (x,y,z) shader - You can use any shader that is present in Unity. main_tex - path to the texture rotation - the rotation of the GameObject (x,y,z) bodyName - the name of the parent body invertNormals - inverts the normals of the mesh DOWNLOAD: Compiled (An example is included) Source Planet packs that uses it: Gameslinx's Planet Pack by @Gameslinx Kargantua System Warning! It's the alpha version and it may contain a lot of glitches. If you find a one, please let me know. Planned features: -Edit all the material parameters -Load custom .mu files
  8. STRAWPOLL LINK - I'm curious what you think is the most in-need of a visual revamp? You only get one vote so pick carefully.
  9. Hi Kerbals! Are you as excited as I am about the PBR in KSP 1.1? PBR is short for physical based rendering, it's a (supposedly more realistic) method to render textures which is new in Unity 5. Afaik KSP's assets won't be converted to this in 1.1 but I expect gradual replacement during the next updates. Because 1.1's also comes in a 64 bits version we can have a lot more textures in a higher resolution. The downside is that textures need more work to create (seems like double or triple the amount). But the visuals look very good!
  10. Since 1.2.1 came out and now we have those awesome see through cutaways of our interiors... can we go one step further and make ONLY the windows see through and have the cutaways as an EXTRA feature when we select it in the IVA vs EVA panel?
  11. Hi Jebediahs! You all probably already saw that nifty user list which pops up when you write "@xyz" in a post. Unfortunately the selected entry in that list only gets a ligh-grey background which is nearly indistinguishable from the white color of the not-selected entries. Could you please change that? That's how it looks like now: And that's better: