Search the Community

Showing results for tags 'visuals'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.3.1 Pre-release Branch
    • 1.3.1 Pre-release Modding Discussions

Categories

  • Developer Articles

Found 7 results

  1. Continuing one of the greatest mods to ever exist in this game I have been a huge fan of Astronomer's work since my first steps into Kerbal Space Program, during 2014. 2015 would see the hiatus of EnvironmentalVisualEnhancements development, along with the unfortunate demise of Astronomer's Visual Pack, as the version of EVE it ran on, a version made for alpha KSP, deprecated. Even as the development of EnvironmentalVisualEnhancements gained traction once more, Astronomer ceased to appear in the KSP community. Since 2016, I have been attempting to revive the total visual overhaul that was Astronomer's Visual Pack, through rewriting, rewiring, and repackaging. This is the product of that work. Downloads (I know everyone will stop reading past this haha) That is literally the largest version of the CKAN logo I can find Installation CKAN Check the "Astronomer's Visual Pack" mod. You will be prompted to choose a texture resolution. Install and enjoy! GitHub Acquire the latest release of "Astronomer's Visual Pack" from GitHub. Drop the "GameData" folder inside the archive into your KSP installation. Download a texture resolution of your choice. (2k, 4k, and 8k downloads are currently available). Drop the "GameData" folder inside the archive into your KSP installation. Download the latest versions of the dependencies necessary for the mod to function. This includes: EnvironmentalVisualEnhancementsScattererModuleManagerKopernicusTextureReplacer (Optional) Download the optional mods for extended features: DistantObjectEnhancement Chatterer LoadingScreenManager (Optional) Use KSPRC's textures alongside Astronomer's Visual Pack: To install KSPRC side by side with AVP, download the latest KSPRC release, drag and drop only the KSPRC folder from the archive into your GameData, and remove the Atmosphere and CityLights folders inside. Features 8k Kerbin clouds High-res volumetric clouds City lights on Kerbin Bioluminescent clouds for Laythe 7 8k cloud layers for Jool Glow for all non-atmospheric bodies where relevant 8k auroras Sandstorms and surface dust Snow on Kerbin, Duna, and Laythe Lightning on Eve, Kerbin, Duna, and Laythe 4k custom skybox by Astronomer Geysers on Minmus, Laythe, and Eeloo Optional compatiblity with KSPRC textures Custom loading screens and tips Compatiblity with most other cloud packs. Featuring the mods (must install dependencies): Environmental Visual Enhancements Thank you rbray for the legendary visual enhancements mod, and thank you Waz for maintaining it. Used for clouds, dust, aurorae, and numerous other atmospheric and non-atmospheric enhancements. ModuleManager Thank you sarbian for making KSP modding possible at this scale. Used to ensure compatibility and functionality. TextureReplacer Thank you shaw for allowing the community to replace the game's textures, to RangeMachine for maintaining it, and finally to HaArLiNsH for continuing it! Used for skybox and custom menu logo. Scatterer Thank you blackrack for the atmospheric scattering, which alone enhances KSP's visuals greatly. Used for atmospheric scattering and oceanic enhancement. Kopernicus Thank you Thomas P. for allowing us to modify KSP's planets and create entirely new worlds. Only used when KSPRC textures are installed alongside Astronomer's Visual Pack. Optional enhancements: LoadingScreenManager Thank you linuxgurugamer for working your magic on another old mod, this one adding custom loading screens! Enables the custom loading screens and tips packaged with Astronomer's Visual Pack. KSPRC (textures only) Thank you Proot for a legendary complete overhaul of the game's visuals, of which the trademark terrain and land feature textures are used in this mod. Provides high-definition textures and revamps for kerbals, planets, terrain, and parts. (Part textures overwritten by Ven's Stock Revamp) Distant Object Enhancement Thank you MOARdV for making planets actually visible in the dark void. Makes distant celestial objects and slightly less distant ships visible against deep space. Planetshine Thank you Valerian for the immersive Planetshine effect in Kerbal Space Program. Provides the real life "Planetshine" effect for your ships. Chatterer Thank you Athlonic for the enhanced audio experience, with chatters, ambient noise, and, well, noise in general. Provides auditory enhancements for extra immersion. Support I'm commonly active on the Kerbal Space Program Subreddit Discord, go ahead and ping me there if you need help. You can also just reply below with your KSP.log and perhaps a screenshot. License Donations Of course, there are no donations going to me! If you would like to donate, please give to the original developer of AVP, Astronomer himself! Screenshots hey gamers
  2. E.T. Extreme Texture Overhaul for RSS What's going on here? This is my Extreme Texture overhaul. I enjoy trying to push KSP visuals to the limit, and this is a thread for people who want to follow what I'm doing, ask questions, and try my set-ups over time. I'm currently working on RSS but will also muck around with stock planets later on. "Push to the limit" What do you mean by that? There are a few visual overhauls out there that look very nice, however I felt there were a lot of doors that came with the 1.1 update that haven't been opened yet. I wanted to experiment and get something that would push my gtx 970 harder, and reach ksp's new limits. So what have you done that's new? I've found a way to get extreme resolution textures working in game, so that means new seamless, non-repeating clouds textures, and also geographically accurate land textures both up to 64k, Also I've found a way that is less gpu intensive than a cube-mapped 64k image, which will significantly improve land visuals (even more detail than 64k) but will sacrifice being geographically accurate and utilize repeating multiple 4k textures. 64K!! doesn't sound very easy to run, what kind of pc set-up is this for? This is for strong pc set-ups, I run a GTX 970, 16GB Ram and an i5 4460 (16GB isn't necessary but 12Gb would be the minimum). Any less than these specs and it may not work properly, or at all. Any videos? My boy HellBlazer is in the first video, the second video is mine, and is a little more of a close look at E.T.O. What is it's current features (in detail), and what could we see added later on? Current features - 43k nasa clouds 64k geographically accurate land textures 8k and 4k cirrus clouds, city, and ground textures Small textures which improve RSS fine land detail Earth scatterer configs Small improvements, too much to list Future addons - 32k moon texture 32k mars texture 32k mercury texture Night city lights 8k very sharp, detailed, tiny clouds, which sit under the Earths 43k clouds 64k Earth clouds Alternative versions - Light, Med, High, Ultra(current version) Alternative way of mapping land textures, which will sacrifice accurate geography but will look just as good, and run better for med computers. Or perhaps none of the above because I'm a lazy slob Manual installation (installation via CKAN is not supported.) 1. Make sure you have downloaded and installed the latest stable versions of the following required mods: Module Manager Real Solar System (with RSS textures) 2. Inside your GameData folder make sure you remove any instance of EVE, Scatterer, RVE, RSSVE ( or any other previous cloud, terrain, visual mods). 3. Download E.T.O and uncompress it's contents. Inside the E.T.O folder there will be a GameData folder. Copy or move it's contents into your KSP GameData folder, or you can simply merge the two Gamedata folders, then overwrite. 4. Everything should be good, You have now installed E.T. Launch KSP and test your new PC melting visuals. Warning: Requires - 12GB RAM, Dx11, and Windows 7/8/10 Download (1.1.3 Ready... Click the link) Download (1.2.2 Ready... Click the link..) Mods I recommend Special thanks Credits Planetshine - Support and tester @hellblazer - Scatterer by @blackrack Realplume - Support and tester @majorvader111 - Distant Object Enhancement by @Rubber Ducky @MOARdV Windowshine - Support and tester @Dakitess - TextureReplacer by @shaw @RangeMachine Engine Lighting - Support and tester @Felbourn - Environmental Visual Enhancements by @rbray89 @Waz GemFx - Early visuals messing around with @Duckyb4 - Sunflare by @thomassino and Astroniki - The original Overhauler @pingopete - DeepStarMap by @Poodmund Issues 1.2.2 Auroras need adjusting Cloud seams Earth texture color seams
  3. About INSTANTIATOR is the plugin that allows you to place primitives and billboards around the celestial bodies and do a lot of manipulations with them. How to use it? 1. Drop everything from the .zip file to your GameData folder 2. Open the file "Object.cfg" in any text editor (Notepad++ for example) This file contains the list of the objects and its parameters. The object config node looks like this: SCALED_OBJECT { name = ExampleSphere type = sphere scale = 12000, 12000, 12000 shader = Unlit/Transparent main_tex = /example_tex rotation = 0, 0, 0 bodyName = Kerbin invertNormals = false } Let's break it down! name - the name of GameObject type - for now there's 3 object types - "cube", "sphere" and "billboard". NOTE: the objects of type billboard can be applied to the bodies that has the Sun template (or to The Sun itself) ONLY. scale - the scale of the GameObject (x,y,z) shader - You can use any shader that is present in Unity. main_tex - path to the texture rotation - the rotation of the GameObject (x,y,z) bodyName - the name of the parent body invertNormals - inverts the normals of the mesh DOWNLOAD: Compiled (An example is included) Source Planet packs that uses it: Gameslinx's Planet Pack by @Gameslinx Kargantua System Warning! It's the alpha version and it may contain a lot of glitches. If you find a one, please let me know. Planned features: -Edit all the material parameters -Load custom .mu files
  4. STRAWPOLL LINK - I'm curious what you think is the most in-need of a visual revamp? You only get one vote so pick carefully.
  5. Hi Kerbals! Are you as excited as I am about the PBR in KSP 1.1? PBR is short for physical based rendering, it's a (supposedly more realistic) method to render textures which is new in Unity 5. Afaik KSP's assets won't be converted to this in 1.1 but I expect gradual replacement during the next updates. Because 1.1's also comes in a 64 bits version we can have a lot more textures in a higher resolution. The downside is that textures need more work to create (seems like double or triple the amount). But the visuals look very good!
  6. Since 1.2.1 came out and now we have those awesome see through cutaways of our interiors... can we go one step further and make ONLY the windows see through and have the cutaways as an EXTRA feature when we select it in the IVA vs EVA panel?
  7. Hi Jebediahs! You all probably already saw that nifty user list which pops up when you write "@xyz" in a post. Unfortunately the selected entry in that list only gets a ligh-grey background which is nearly indistinguishable from the white color of the not-selected entries. Could you please change that? That's how it looks like now: And that's better: