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Found 13 results

  1. Kerbal Field Weapon Pack KERWIS Team products Weapons more than photo show Our members: @BF2_Pilot @Acea @Icecovery @Kernowden Kerbin Download: SpaceDock Recommended: BDArmory Continued V1.2 License: CC-BY-SA
  2. As multiplayer will be a thing, a large number of people will be setting up roleplay and PVP-enabled servers, so, that presents them with a very interesting set of challanges. The most important one is transportation. The best option i see is a mod that facilitates FTL travel, or some kind of kraken drive ( to reach ~C ). What do you think the community will prefer? As for weapons, the stock parts can provide good (but limited) weapon capabilities. Some that come to mind are : Mini-missiles Engine plume accelerators Reaction wheel cutters Deorbit claw
  3. Hi, I'm currently playing Kerbal Space Program version 1.3.1. I downloaded North Kerbin Weaponary, Module Manager, BdArmory, and Kerbal engineer. (I also checked if it is the right version for 1.3.1) However, when I make an attempt to launch or drop some bombs and missiles, it says "Weapon Manager Not Found." even though I have on attached on the plane. I tried to fix it by myself for more than a week, and it still doesn't work. Can anyone help me?
  4. Small Naval Vessels in 90s Modern naval weapons by BDA weapon Consist of: Class 054 type “jiangkai II” frigate hull with VLS Class 053 type “jianghu”frigate hull Class 037-II type “Houjian” missile boat hull Class 82-II type "wozhang"minesweeper hull 37mm Automatic naval gun 6 pipe 30mm CIWS HHQ-16 “red flag”air defense missile YJ-83 anti ship missile and launcher Fregat-MAE-5 radar Type 344 radar Big size FLIR for ships Anti submarine rocket launcher Recommend t
  5. Bonjour, je me lance dans la création de mod avec pour but un pack d'armes française pour BD Armory. Pour le moment toute aide est la bienvenue. Je commence par le MDBA Meteor Hi, i'm going to mod creation with the goal to make a french weapons pack for BD Armory. For the moment all help are welcome. I start with MBDA Meteor.
  6. SU27! Yes, SU27! In this pack you can see: --- Jet Fuselage with 6 tons of fuel --- 30mm Auto-cannon with 300 units of ammunition (needs BDA) --- Cockpit with full IVA (needs ASET MOD and JSI mod to work) --- Main Wing with 3 missile racks --- Tail Fin --- UHF Antenna --- N001 Radar (thinks for the help form @XOC2008) You can also use stock parts to finish this jet - much more interesting than giving you a complete jet, right ? I am trying to make it work in FAR, which took me a lot of time to do it, but it just wouldn't
  7. Some early Russian missiles for your extra BDA weapons, including: AA-2 (USSR P-3c missile), AA-4, and two Pitot tubes (it make your jet more like a jet) if you dislike USSR weapons, you could give this missile to your AI enemies; if you like them, enjoy it! https://spacedock.info/mod/1556/Maimico‘s Military part Pack License: MIT Sorry for my broken English.
  8. Hi , i know when we place missile at ground and fire missile it will throw up about 1m , and setting DropTime will start engine missile . Here i want when Fire Missile missile will throw about 4-5m it possible?
  9. Download: http://spacedock.info/mod/389/Tbone%27s%20XAGM The XAGM is designed as a top-attack GPS guided Air-to-Ground Missile so you will (almost) always be able to hit any ground target that's behind any cover, provided you have it's GPS co-ordinate. I'll let this video do the talking... Also, for anyone wondering where I got the weapons bay from, it's a mod called Red vs Blue by Scoundrel and can be found here: Licence CC-BY-SA
  10. The weapons challenge thread still has my attention. Also a few weeks back there was talk about moving things without switching craft (scanners, claws, etc). The cumulation of those 2 things lead to this revolver. I wanted to see how much manipulation I could do without switching craft. Each round is one nosecone (bullet), 8 angled sepratrons (gunpowder) to give spin stabilization (pretend the barrel is rifled, k), and a docking port with no probe core control. There is one round in each chamber obviously. A ram pushes the round, then the docking port magnetism takes
  11. It has been many days and i have many questions regarding lasers now : 1) Which laser mod is used in this video to destroy the planets? I guess it would be a .cfg edit. So anyone please tell 2) Again which laser mod is used in this video ?Please tell. I guess these videos are made by space scumbag (aka SWdennis)
  12. MODERN COMBAT WEAPONS By Zacharii Updated as of 12/4/2015 RELEASE 0.5 Initial release - one weapon AIM-120C - An ungraded/updated version of Baha's AIM-120. This version has more agility and maneuverability. Physical changes include clipped fins for maximum space efficiency. Cosmetic changes include a dark grey tone(rather than a white one)
  13. MODERN COMBAT WEAPONS By Zacharii Updated as of 12/4/2015 RELEASE V0.5 Initial release - one weapon AIM-120C - An upgraded/updated version of Baha's AIM-120. This version has more agility and maneuverability. Physical changes include clipped fins for maximum space efficiency. Cosmetic changes include a dark grey tone(rather than a white one) and a circular split exhaust pattern, much like the real counterpart. IRIS-T - in production AIM-9X - in production GBU-12 - in production GBU-10 - in production That's it for now! Gallery
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