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Found 25 results

  1. How To Check What Crashing My PC?

    How do check what crasing my windows 10 PC computer (my desktop is actually quite old it had 8 years old) I wonder does it's any tool to run to test why my computer had crash very often? Recently I was so furious that smashed it front panel, so hard it felt from rest of PC
  2. Hello everyone. Is the current version of the game with similar performance on masOS vs windows? My install on macOS is running into a few issues, not sure if it's something I;m not doing or that they perform (FPSwise) differently on these platforms. Thanks for your time.
  3. I like the interior overlay concept introduced a while back, but it's kind of annoying how it makes a lot of the cockpit invisible. An alternate setting where the overlay just applies to the transparent windows would be a nice QOL improvement.
  4. KSP Directory Junction Creator KSP DJC is a Windows tool (.NET 4.5) for easily creating directory junctions to a common craft file repository. What is a Directory Junction? A Directory Junction is like a link in your operating system's file structure. By accessing the Directory Junction, you are redirected and accessing a folder at an alternate location instead. Why Use Directory Junctions with KSP? In KSP we have craft and subassembly files stored on a per-game basis. That means that only that game can access the files unless you make multiple copies, which gets very messy. With Directory Junctions you can store all your craft in one location and access them from any game at any time. You can create a craft in a sandbox game and immediately load it into your career game without any file manipulation. Can I Create Directory Junctions without this tool? Yes, however it is significantly more difficult as Windows does not have a graphical method of doing this without external tools. It must be done from a command shell, which means a lot of typing. Why Does DJC require an elevated permission? This is required so that DJC can create junctions in protected locations (such as Program Files). If you are security conscious, I completely understand. You may download the source and attempt to compile it yourself if you wish. Beyond that, all I can do is assure you it is not attempting anything malicious. Do I need to keep this on my computer? Nope. It uses Windows functions to create the junction. Once you are done with it, you don't need it unless you create a new game and/or new install that you want to link. Instructions DJC will not delete or overwrite any existing folder structure or existing directory junctions for your protection. Preparation must be done manually. Browse to your KSP installation folder and open the 'saves' subfolder. You will need to open each of the save game folders you wish to junction and remove the 'Subassemblies', 'Ships\VAB' and 'Ships\SPH' folder (do not remove the 'Ships' folder). You may delete them if they contain nothing of value, otherwise it would be best to simply relocate them temporarily. Launch DJC and select the KSP installation folder by clicking the folder icon. DJC will attempt to find this automatically from common locations (Steam and Non-Steam versions) but if you have moved it elsewhere you may have to do this manually. Choose the location you wish to store the craft files. Locations with existing files are permitted, DJC will not destroy them. Click the Link icon next to each of the craft type you wish to junction. At this point DJC will parse through each of the save game files (scenarios and training will be ignored) and create a junction for any missing locations. At any time you create a new game you may repeat the process (only on the new save game) to have immediate access to your craft. Download from Github Source Code License -Application & Source: MIT -Icons & Images: Free for Non-Commercial Use. Recommend obtaining them from IconArchive.com rather than this program.
  5. Hello guys, i'm on windows (10) at the moment. I've bought the game this week + downloaded the latest version as zip. Unpacked it into a custom games folder. Launched the "Launcher.exe". In both user mode as well as admin mode, the game is not able to save any settings i make in the launcher config screens. It generates an error log in "Launcher_Data/output_log.txt" containing the following lines: NullReferenceException: Object reference not set to an instance of an object at CFGFileOperator.saveSettings () [0x00000] in <filename unknown>:0 at SettingsUI.writeSettingsFile () [0x00000] in <filename unknown>:0 at SettingsUI.editorChangedDel (IUIObject obj) [0x00000] in <filename unknown>:0 at UIButton.OnInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.OnInput (POINTER_INFO ptr) [0x00000] in <filename unknown>:0 at UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) [0x00000] in <filename unknown>:0 at UIManager.DispatchInput () [0x00000] in <filename unknown>:0 at UIManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ...whenever i press the "apply" or "accept" button. I had no problems testing kerbal space trial version a year or so earlier, nigher on an old and strongly secured windows XP nor on linux. But the buyable version seems to have problems. Any advice? Should i create a certain cfg file at a certain point for it so it has something to reference/connect to? (And could you please extend the debug output to the point were the opening of the file handle fails? Eventually with the name of the file failing to open? It would be helpful...) In admin mode, the systems (and game) runs with no access/software restriction at all. It does not change anything. At least it starts in admin mode. And says it's the 1.3 prerelease... (i was not aware of that, sorry). Should i downgrade to a release version? ========================= Some minutes later... After starting the game and going into the config screen in game, the settings that were seemingly not saved at the launcher screens seemingly were but very well saved, because i now find exactly those settings presetted in the game, except screen resolution / full screen. ...Well: Maybe the question has already become irrelevant...
  6. Hi folks. I've not played Kerbal for ages, and since my last adventure I've upgraded my PC to what is effectively a whole new system. It's a system that should run Kerbal with no problems, yet I'm having the weirdest issue that I've never experienced before in any game. When the game is in focus, CPU and GPU usage is very low, resulting in a framerate of about 20 FPS, even on the main menu. If I watch my CPU usage on my second screen, I can see it sat at about 1%. But, weirdly, if I set Kerbal to windowed mode and switch focus to my second screen, I see framerate skyrocket to about 500 FPS while Kerbal is out of focus but still visible on my main monitor. CPU temperature goes up, as does GPU usage. I've tested every combination of settings (including various V-sync settings, frame locks, SLI on/off, etc) I can think of and the same behaviour happens every time. I grabbed some video footage of this happening to demonstrate my point. Keep an eye on the info in the top left. You'll see it start on 20 FPS while the game is in focus, then shoot up to above 250 FPS when focus is changed. Bringing the focus back to Kerbal reduces it back to a solid 20 FPS once again. Hopefully I've explained the problem. If anyone has experienced something similar or has any idea (no matter how noobish - I may have missed something obvious) what may be causing the system to use no resources to run the game while it's in focus, I'd really appreciate some help! System specs are as follows: Intel i7 7700k @ 4.8 GHz 2 x GTX 980 Ti 16 GB RAM Samsung SSD 960 EVO 250 GB (where the game is installed)
  7. Good evening to you all. I'm sure the answers to this question can be found somewhere on the forum, but apparently I'm not entering the right search criteria. I am running an unmodded 1.2.2 version of KSP and want to know how to accomplish an interplanetary transfer using launch windows and gravity assists. Let's just say my target is Duna. How do I accomplish setting a flight plan from Kerbin SOI to the orbit of Duna?
  8. Looking at the sticky threads here regarding Windows support, the advice is now considerably out of date with KSP 1.2.2 running on Unity 5. Especially: Data Execution Prevention does not break KSP. If it did before, it doesn't now. Turning this off is a bad idea. User Account Control does not break KSP. The installation folder just needs Modify permissions granted to BUILTIN\Users. icacls "%programfiles%\[ksp-folder]" /grant Users:(OI)(CI)M does the job if needed. Steam users don't need to do anything. The Program Files folder does not break KSP. Just needs permissions adjusted as above. Windows 10 does not break KSP. (OK, no one from Squad says that but I keep hearing it from others.) My problem is bad computing advice is being suggested just to make KSP and some of its more esoteric add-ons work, which is unnecessary and just exposes players to computing abuses. And this bad advice is still stickied in this support forum despite it being false. Claw hasn't been active since early 2016 or I'd have sent him a personal message about this. Is there someone else who can verify what I'm saying and edit the Known Issues and Self Help thread accordingly?
  9. Hey, just installed KSP 1.2.2, but for some weird reason, it hangs at start halfway through the loading bar, The stuff it loads blinks at start and goes halfway and stays like this. (Not at Counting Backwards) If you want a log, here it is. [LOG 19:26:44.173] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) ******* Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4) RAM: 6039 GPU: Intel(R) HD Graphics 3000 (880MB) SM: 30 (Direct3D 9.0c [igdumd64.dll 8.15.10.2696]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf Log started: Wed, Apr 12, 2017 19:26:44 [WRN 19:26:46.236] [SpaceNavigatorWindows]: Could not initialize device. [LOG 19:26:46.238] MainCanvas MASK: 3458764513820540928 [LOG 19:26:46.256] AssemblyLoader: Loading assemblies [LOG 19:26:46.303] VesselModules: Found VesselModule of type CommNetVessel with order 999 [LOG 19:26:46.307] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 19:26:46.309] VesselModules: Found 2 VesselModule types [LOG 19:26:46.315] ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 Folders and files in GameData: ************************************************************************ [LOG 19:26:46.334] PhysicsGlobals: Loading database [LOG 19:26:46.348] AppCanvas MASK: 3458764513820540928 [LOG 19:26:46.349] ActionCanvas MASK: 3458764513820540928 [LOG 19:26:46.741] Loading Asset Bundle Definitions [LOG 19:26:46.747] AssetLoader: Loading bundle definitions [EXC 19:26:46.755] DirectoryNotFoundException: Directory 'C:\KSP\GameData\Squad' not found. System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) System.IO.Directory.GetFiles (System.String path, System.String searchPattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern) System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption) KSPAssets.Loaders.AssetLoader+<LoadDefinitionsAsync>d__30.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadAssetBundleObjects>c__Iterator4B:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 19:26:46.809] GameDatabase: Assets loaded in 0.569s [LOG 19:26:46.824] PartLoader: Loading part database [EXC 19:26:46.836] NullReferenceException: Object reference not set to an instance of an object PartUpgradeHandler.LinkUpgrades () PartLoader+<CompileAll>c__Iterator61.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) Any help will be appreciated!
  10. I have tried reinstalls of KSP and steam in order to get it too work but i still get the same crash problems. please can anyone help. CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz Speed: 2304 Mhz 4 logical processors 4 physical processors Windows 10 (64 bit) NVIDIA GeForce GTX 960M RAM: 16289 Mb
  11. Hey everyone, I have a question for you genius modders out there. I have multiple monitors, and would like to have 3 monitors for the 3 basic KSP views. One monitor would be the normal external view. The other would be the map view, and the 3rd would be the internal or IVA view. Would it be possible to mod KSP in a way that allows me to see all these views in different windows simultaneously?
  12. I need load time to go down because I'm having to go down to my basic must-have mods, such as SVE, NFT, SpaceY, RealPlume, and nothing helps. I have KSP 1.2.2 x64 while forcing DX11 using 52 mods. These include UKS, USI-LS, and Stockalke Station Parts Expansion. ATM, Dynamic texture loader, DDSloader, and load on demand are all incompatible or unavailable. I don't know what else i can do. Any ideas?
  13. System: Windows XP, 32-bit, 4GB ram, Core i5 KSP version 1.2.2.1622 (Fresh install) Graphics settings: Normal Problem: KSPedia crash in VAB. Constant crashing during Revert Flight. No problems during flight. Error reports: 73% memory in use. 3542 MB physical memory [932 MB free]. 0 MB paging file [0 MB free]. 2048 MB user address space [106 MB free]. Write to location 00000000 caused an access violation. Solving the problem: Tried lower graphis settings, no effect Tried to limit affinity, no effect Tried DEP option (NoExecute), no effect Tried PAE option, no effect Tried 3GB option, problem solved [boot.ini] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB" /fastdetect /NoExecute=OptOut /PAE /3GB Side effect: Windows desktop 2D hardware acceleration not working any more. Launcher.exe does not start (Failed to initialize Direct3D). Question: Because I can not use this 3GB setup in normal use due to side effects, is there any other options to try to minimize memory consumption below 2GB, which seems to be the standard upper limit for any 32-bit software? Maybe you should add this option also to the topic 83211-known-issues-amp-self-help. More info: Later I tried option -force-opengl in 2GB mode and got immediate crash. In 3GB mode it seems to run OpenGL because 3GB option disables Direct 3D.
  14. Windows Version: Windows 10 64 bit KSP Version: (32 bit) build id = 01604 2016.11.01 at 18:08:46 CET Branch: master (64 bit) build id = 01604 2016.11.01 at 19:25:37 CET Branch: master What Happens: I load KSP via steam in 32 or 64 bit or using the launcher exe. All methods result in the same error. After up to 1 minute of loading; when the progress bar reaches furthest right; the a pop up message states the below before closing the game: Switching to resolution 1920x1080 failed, trying lower one All resolution switches have failed Screen: could not switch resolution (1920x1080 fs=0 hz=60) Mods / Add-Ons: Stock Fixes/Workarounds: Re-installed KSP - no resolution Updated Windows and Graphics Drivers - no resolution Altered Settings file to select native laptop resolution of 1920 x 1080 - no resolution Deleted sub folders of Squad folder in Windows Registry - no resolution Other Notes/Pictures/Log Files: N.B: I have two graphics cards in my laptop - the output log references the intel graphics card but the gaming card is the Amd Radeon 7970M Screenshot of Error Output log (64 bit) DxDiag Output
  15. I swear there was a mod about a year ago that could make windows transparent so that we could see the Kerbals inside. I think it was part of a bigger mod, maybe TextureReplacer or EVE, but I can't find any mention of it anywhere. Help?
  16. On HP EliteBook 8570w, under Linux Mint, the KSP demo works perfectly, but the full version either freezes at some point during launch, or if it does successfully launch, much of the graphical resources are missing from the screen. However, on the same HP Elitebook 8570w, under Windows 7, Windows 8.1, or Windows 10, both the KSP demo and full version work perfectly. Is there a solution for this or am I simply out of luck with the Linux Mint / KSP combination? Thanks in advance.
  17. I do not know either what is wrong with my brain but all the icons on your desktop appear as if they were smaller. I do not know maybe I should go to an ophthalmologist or just i’m mad? :-) How to fix it?
  18. Hi everybody! I wrote a simple Windows shell script that makes a new vanilla installation of KSP by making hardlinks to an existing KSP directory. This allows you to have multiple installations without actually having to install it multiple times. I use this to have multiple sets of mods without actually installing KSP multiple times. It works well for me. It is designed to be run from the command line. Due to its use of mklink, it needs administrator privileges. Here is the code for it (spoiler-ed because it is kind of long): To use this script: Copy the code in the spoiler above. Paste into a text editor, like Notepad. Save the file with whatever name you want, wherever you want. Select "all file types" and change the part that says ".txt" to ".bat" Open an administrator command prompt. Navigate to where you saved the file using "cd" Type the name of the file. Then, type the location of the KSP installation you are copying (i.e. "C:\Kerbal Space Program"). If this contains spaces, it must be in quotes. Finish the command with the folder of the new KSP installation. Type /? after the name of the file for help. You should now have a second KSP installation, that has no mods. Feel free to modify and distribute this code as you see fit. I'm not super experienced with batch files (I mostly use Python), so any input is appreciated!
  19. non mod related problem

    so I was just wondering if there is a mod or a way to unlock the ksp window ( so that the window options unlock full screen( not just minimize maximize and close) its just realy annoying that I need to press my windows key to get out, wait 3 seconds, find what I need, then press the window, and wait 5 seconds for the game to start up. I am not just talking about resizing the window (beacuse i have a mod to do it, but its not what Im trying to do. an example of what I want is, in the minecraft launcher, you can lock or unlock the window (which allows you to see the windows border and the taskbar) and a locked mode, witch is what ksp has ( it makes it so that the window is can not be resized, other than fullscreening it) my question may be confusing, but I have no other way to ask it.
  20. Since 1.2.1 came out and now we have those awesome see through cutaways of our interiors... can we go one step further and make ONLY the windows see through and have the cutaways as an EXTRA feature when we select it in the IVA vs EVA panel?
  21. With the new IVA cutaway feature in 1.1, I was a little disappointed that we didn't have to option to only make the windows transparent. Using this feature, is it possible to create window-only transparency? If it is, could someone make it?
  22. I'm having a problem where the steerable landing gear on my planes overstresses at the slightest touch, preventing me from launching planes. This happens in both x32 and x64, in Windows. I couldn't accelerate planes at all on the lvl 1 runway, as it was so bumpy that it immediately exploded. Even on the lvl 2 runway as soon as a plane reaches about 100 m/s it overstresses and explodes. Latest attempt the landing gear overstressed as soon as the plane was placed on the runway, before I even started the engines. Any clues what I might be doing wrong, or if anyone else experienced that? Planes are very simple, 30 parts only.
  23. Ugh, I just installed KSP 1.1 with it being fully released and opening a test save, I find this bug. My KSC is completely black, as I scroll through the blackness I can find and enter the various buildings, with the side bar buttons also working. Note, it isn't nighttime, there's nothing. I'll upload a screenshot in a second. Output log- https://drive.google.com/file/d/0B0GVLJwOLVGyRlYzejV5YzhaaEE/view?usp=sharing
  24. Hello, With the IVA cutaway feature coming in 1.1, what I thought would be a great idea would be to make only the windows transparent, so we can see inside without the entire cutaway, just the windows, like this; Credit to @rbray89 for doing some fantastic work with EVE to make these windows work. Just my two cents, I feel this is a feature that is being missed out.
  25. So, I've been doing some vague benchmarking to see how I can get the best performance from KSP. To that end, I have been using Kerbokatz' FPS Viewer and Physical Time ratio viewer to see how the game is running under different platforms. I've got KSP installed on Windows Vista and Linux (Ubuntu 15.04). I flew the Dynawing stock craft, and watched the reported Physical Time ration, and here are the results: Physical time ratio, using a physics time step of 0.02. (Higher is better). Windows Vista, DX9: ~58% Windows Vista, DX11: ~50% Linux x64, OpenGL: ~50% Windows Vista, OpenGL: ~35% So, with my hardware, DX9 gets the best performance (though at the cost of higher memory usage as others have discussed). DX11 and Linux OpenGL, and Windows OpenGL is significantly worse. Another thing I noticed: Under DX11 and OpenGL, the performance drops to about 25% at the default zoom, but if I zoom out just a bit (so the craft fills about 1/2 the screen vertically) the performance increases to the above values. This doesn't happen on DX9. It performed the same regardless. Lastly, Physical Time Ratio Viewer has an option to display the physics time-step. I noticed that if I increase the physical time-warp, the physics time step goes up proportionally, but then doesn't come back down when reducing the physics time warp. The effect on performance is noticeable, so I don't think it is just the mod not recording it correctly. It seems like the mod is getting it right, and the game isn't resetting the physics time-step when warping down. Computer specs, for the curious: Intel Core 2 Quad Q9550 overclocked to 3.78GHz; Nvidia GTX 960, playing at 1080p with a few graphics mods (EVE, scatterer, Real Plume). Anyway, these are just some observations I made. Maybe they'll help someone else figure out how they want to run their setup.