Jump to content

Search the Community

Showing results for tags 'windows'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. A new version always brings anxiety: will everything work? So, I make a new folder for 1.11, copy over the game, copy over the mods I use in 1.10 (yes, I enjoy living dangerously). Of course there's the usual warning about mods. Yeah yeah yeah... New career, build simple first craft: mk I pod, mk 16 parachute, flea SRB. Off we go. Chute opens at 1,000m. Craft continues to plummet down at more than 100m/s. RIP Jeb. Wait, whut? It must be mods, right? Remove all mods, and then add them back one by one to see what breaks the game. No mods: RIP Jeb WAIT, WHUT? Run game from
  2. Should i use the Nuclear Reactor for any long-term planet landing colonies? I'm thinking of having a large base on the Mun to start, and i need a way to power it. I don't know if this is better than a massive battery bank and a load of solar panels. I think it should be stated that although i've had this game for a year or two, i made it once to the Mun successfully, and landed a probe with help from a community member on the Discord. (Find a picture of that on my Steam gallery). I am on sandbox right now, so i don't blow my mind trying to get the tech tree first. With all that aside, is i
  3. Hello guys, I have experienced issues with KSP using Windows 10 Insiders build 19008. When playing in fullscreen I am capped at 22fps however, if I switch to windowed mode less than 1080p (my native full screen resolution) everything goes back to normal with an average of 100fps. It appears that this could be linked to the build of Windows (https://blogs.windows.com/windowsexperience/2019/10/22/announcing-windows-10-insider-preview-build-19008/) Does anyone else experienced this issue in fullscreen? Thanks
  4. Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging). Can I make windows seperated from the mesh (somewhat like 'stickers' sticked to the main body of this 'can'
  5. KSP Directory Junction Creator KSP DJC is a Windows tool (.NET 4.5) for easily creating directory junctions to a common craft file repository. What is a Directory Junction? A Directory Junction is like a link in your operating system's file structure. By accessing the Directory Junction, you are redirected and accessing a folder at an alternate location instead. Why Use Directory Junctions with KSP? In KSP we have craft and subassembly files stored on a per-game basis. That means that only that game can access the files unless you make multiple copies, which gets ver
  6. Hello All, I have a lightly modded (10-12 mods) OSX KSP 1.3.1, that I want to convert to a Win KSP 1.3.1, before I then let it update to 1.6.1. However, this is the first time I am performing this kind of Wizardry.... Can someone please point me at a thread that advises what to do/not do, or provide a reply with instructions? I think i just need to change the environment Info from OSX *** to the Windows *** version? e.g. envInfo = - Environment Info - Unix 7FFFFFFFFFFFFFFF Args: KSP - versionFull = 1.3.1.1891 (OSXPlayer) versionCreated = 1.3.0.1804
  7. Yeah, as bizzare as it sounds on the title, for compatibility reasons I need to run a program on Windows 7, and in an attempt to do so I'm trying to install a new Windows 7 32-bit OS on my laptop. The laptop has a preinstalled Windows 10 64-bit OS, and I've added Kubuntu 18.10 64-bit. As a note, said program does not run under WINE although for a completely different reason. I did tried to make a VM, however the program needs to handle a 100 GB database, of which I have no idea how to transfer it into the VM. The problem seems to be codec-related - it basically ties videos (in .
  8. KSP works fine for 5-10 minutes, then the video card suddenly stops sending any output and my monitor displays "power save mode." Pressing Ctrl-Alt-Delete brings video back, and I can switch to Task Manager. When I switch back, KSP might be playable for a few more minutes but the video almost always goes out again. I've been playing KSP for a few years but this problem just started happening in February. I suspect it's a Windows or video driver bug because the same thing happens in my current install of 1.3.1 with recent mods removed and in a previous install of 1.3.0 which never had a problem
  9. Hi I have just bought the game. It is such that my game does not launch, and I do not know what to do to fix the problem. i have tried serveral difrent things such as validating the game, and updated my nvidia Driver, but nothing seem to work. Please someone help me
  10. I am curious if anyone has experience serious performance issues when upgrading to Nvidia 390.65 drivers on Windows 10 64bit. I'd been away a lot in January and only got to updating my windows rig at home last weekend. After the upgrade I experienced some pretty serious performance issues with framerates as low as 10fps in any situation. ie in the VAB, at the KSC screen and in flight. At first I thought it might have been a mod update I did within CKAN but moving to a fresh install of 1.3.1 I still experienced the 10 fps problem. Reverting back to the Nvidia 388.71 drivers immed
  11. How do check what crasing my windows 10 PC computer (my desktop is actually quite old it had 8 years old) I wonder does it's any tool to run to test why my computer had crash very often? Recently I was so furious that smashed it front panel, so hard it felt from rest of PC
  12. Hello everyone. Is the current version of the game with similar performance on masOS vs windows? My install on macOS is running into a few issues, not sure if it's something I;m not doing or that they perform (FPSwise) differently on these platforms. Thanks for your time.
  13. I like the interior overlay concept introduced a while back, but it's kind of annoying how it makes a lot of the cockpit invisible. An alternate setting where the overlay just applies to the transparent windows would be a nice QOL improvement.
  14. Hello guys, i'm on windows (10) at the moment. I've bought the game this week + downloaded the latest version as zip. Unpacked it into a custom games folder. Launched the "Launcher.exe". In both user mode as well as admin mode, the game is not able to save any settings i make in the launcher config screens. It generates an error log in "Launcher_Data/output_log.txt" containing the following lines: NullReferenceException: Object reference not set to an instance of an object at CFGFileOperator.saveSettings () [0x00000] in <filename unknown>:0 at SettingsUI.writeSettingsFi
  15. Hi folks. I've not played Kerbal for ages, and since my last adventure I've upgraded my PC to what is effectively a whole new system. It's a system that should run Kerbal with no problems, yet I'm having the weirdest issue that I've never experienced before in any game. When the game is in focus, CPU and GPU usage is very low, resulting in a framerate of about 20 FPS, even on the main menu. If I watch my CPU usage on my second screen, I can see it sat at about 1%. But, weirdly, if I set Kerbal to windowed mode and switch focus to my second screen, I see framerate skyrocket to about
  16. Good evening to you all. I'm sure the answers to this question can be found somewhere on the forum, but apparently I'm not entering the right search criteria. I am running an unmodded 1.2.2 version of KSP and want to know how to accomplish an interplanetary transfer using launch windows and gravity assists. Let's just say my target is Duna. How do I accomplish setting a flight plan from Kerbin SOI to the orbit of Duna?
  17. Looking at the sticky threads here regarding Windows support, the advice is now considerably out of date with KSP 1.2.2 running on Unity 5. Especially: Data Execution Prevention does not break KSP. If it did before, it doesn't now. Turning this off is a bad idea. User Account Control does not break KSP. The installation folder just needs Modify permissions granted to BUILTIN\Users. icacls "%programfiles%\[ksp-folder]" /grant Users:(OI)(CI)M does the job if needed. Steam users don't need to do anything. The Program Files folder does not break KSP. Just needs permissions adjus
  18. Hey, just installed KSP 1.2.2, but for some weird reason, it hangs at start halfway through the loading bar, The stuff it loads blinks at start and goes halfway and stays like this. (Not at Counting Backwards) If you want a log, here it is. [LOG 19:26:44.173] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) ******* Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4) RAM: 6039 GPU: Intel(R) HD Graphics 3000 (880MB) SM: 30 (Direct3D 9.0c [igdumd64.dll
  19. I have tried reinstalls of KSP and steam in order to get it too work but i still get the same crash problems. please can anyone help. CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz Speed: 2304 Mhz 4 logical processors 4 physical processors Windows 10 (64 bit) NVIDIA GeForce GTX 960M RAM: 16289 Mb
  20. I need load time to go down because I'm having to go down to my basic must-have mods, such as SVE, NFT, SpaceY, RealPlume, and nothing helps. I have KSP 1.2.2 x64 while forcing DX11 using 52 mods. These include UKS, USI-LS, and Stockalke Station Parts Expansion. ATM, Dynamic texture loader, DDSloader, and load on demand are all incompatible or unavailable. I don't know what else i can do. Any ideas?
  21. System: Windows XP, 32-bit, 4GB ram, Core i5 KSP version 1.2.2.1622 (Fresh install) Graphics settings: Normal Problem: KSPedia crash in VAB. Constant crashing during Revert Flight. No problems during flight. Error reports: 73% memory in use. 3542 MB physical memory [932 MB free]. 0 MB paging file [0 MB free]. 2048 MB user address space [106 MB free]. Write to location 00000000 caused an access violation. Solving the problem: Tried lower graphis settings, no effect Tried to limit affinity, no effect Tried DEP option (NoExecute), no effect
  22. Windows Version: Windows 10 64 bit KSP Version: (32 bit) build id = 01604 2016.11.01 at 18:08:46 CET Branch: master (64 bit) build id = 01604 2016.11.01 at 19:25:37 CET Branch: master What Happens: I load KSP via steam in 32 or 64 bit or using the launcher exe. All methods result in the same error. After up to 1 minute of loading; when the progress bar reaches furthest right; the a pop up message states the below before closing the game: Switching to resolution 1920x1080 failed, trying lower one All resolution switches have failed Screen: could not switch resolutio
  23. I swear there was a mod about a year ago that could make windows transparent so that we could see the Kerbals inside. I think it was part of a bigger mod, maybe TextureReplacer or EVE, but I can't find any mention of it anywhere. Help?
  24. On HP EliteBook 8570w, under Linux Mint, the KSP demo works perfectly, but the full version either freezes at some point during launch, or if it does successfully launch, much of the graphical resources are missing from the screen. However, on the same HP Elitebook 8570w, under Windows 7, Windows 8.1, or Windows 10, both the KSP demo and full version work perfectly. Is there a solution for this or am I simply out of luck with the Linux Mint / KSP combination? Thanks in advance.
  25. Hi everybody! I wrote a simple Windows shell script that makes a new vanilla installation of KSP by making hardlinks to an existing KSP directory. This allows you to have multiple installations without actually having to install it multiple times. I use this to have multiple sets of mods without actually installing KSP multiple times. It works well for me. It is designed to be run from the command line. Due to its use of mklink, it needs administrator privileges. Here is the code for it (spoiler-ed because it is kind of long): To use this script: Copy the code in th
×
×
  • Create New...