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Showing results for tags 'wormhole'.
Andromeda Visuals: Daydream [0.3.5] This mod adds High-Res clouds and surface textures to the stock KSP system making it look visually stunning. This pack also includes unique clouds for Laythe, lightning and a Wormhole! Installation is fairly simple if you follow the steps and read the README files located inside the downloaded folder. TRAILER DOWNLOAD [Download link snipped by moderator for multiple license violations. Please do not restore download links until and unless all the violations listed here have been rectified. Thank you.]
I've been kicking around the idea of developing some self-imposed gameplay rules that might allow for the following... Orbital Construction Jump Gate Hyper-Drive So my idea is, for each case above, I have the Hyper-Edit mod, and what I'm thinking is... Orbital Construction: Create an orbital base that can receive parts via normal transport and docking. Once I've transported and docked the parts needed to construct a given vessel, I then just allow myself to use hyper-edit to put the craft in orbit next to the orbital construction base, last step would be to undock
I have a mod idea, and the title says it all - procedural systems connected by wormholes that unload the previous system and load in the new one to avoid the problems that come with ludicrous distances in KSP. Here's how it could work: Obtaining Parts In career mode, after you have visited all the inner system planets (Moho, Eve and Kerbin) and at least one of the outer system planets (Duna outwards) a mandatory mission will appear asking you to send a ship to investigate an anomaly detected near Jool. Upon arriving at the anomaly, you will be instructed to get within 100 meters (