Sigma88

[Mod Collection] Sigma Mod Expansions

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Sigma Mod Expansions
 
I love playing with mods and I usually like to tweak some features.
So I have put together some little expansion packs for a few of those mods.
I hope you will enjoy playing with them as much as I enjoyed making them.

 


 

 
Sigma: OPM Recolor

 
This mod changes the colors of the OPM Gas Giants:
Sarnus, Urlum and Neidon are now light blue, red and orange.


This way, they will have a completely different color compared to their analogues
just like Jool compared to Jupiter
 
vBQOsVy.png
 
Sigma: OPM Tilt

 
This mod gives Urlum (OPM) a 90° axial tilt.

Rings and moons are tweaked to be consistent with the planet's tilt.
 
RnkCokt.png
 
Sigma: PluronKhato

 
This mod will add a Kerbal analogue to the Pluto-Charon system.

If used in combination with Sigma Binary it will be a binary system.
 
I6KiXoS.png
 
Sigma: Eve Recolor

 
This mod changes the color of Eve to make it more similar to Venus.

If present, clouds will be recolored as well.
 
RmheK7W.png?1
 
Sigma: Jool Recolor

 
This mod changes the color of Jool to make it more similar to Jupiter.

If present, clouds will be recolored as well.
 
foInDqO.png
 
Sigma: Antennas

 
A set of 4 antennas, recolored and resized versions of the stock Comms DTS-M1
because color coding is fun!

If RemoteTech is installed these antennas can be used
to set up a comm system around Jool.
 
kM3aK75.png
 
Sigma: OuterSpaceComms

 
A set of 3 antennas designed to probe deep into outer space.

If you have one or more mods that add planets in orbit outside Jool
you will be able to reach them with this set of dishes.
 
4F0lGSH.png

 

 

My other Mods
 


 

 
Sigma Binary

 
This mod will let you turn custom and/or stock bodies into binary systems,
without the need to do all the calculations yourself.
This also will allow any user to decide between playing with or without binary systems.
 
fRCikDR.png
 
Sigma DMENSINS

 
The purpose of this mod is to be an "universal rescale mod"
The only thing you'll need to do is set the rescale factor you want in the settings
This mod will take care of changing all the planets for you.
 
SDbanner.png
 
Stock-alike Solar System
 

Kopernicus is a wonderful mod, and there are a lot of great planets out there.
This mod will rearrange bodies from many different planet packs
in order to create a Kerbal analogue of the Real Solar System

GEbQ6Ga.png
Galactic Neighborhood
 
Loading Multiple Planet Packs in the Same Game  
AY5FB1Sm.gif

 

 

 

If you want to contribute to my caffeine addiction:
iSFDI5f.png r8916yD.png
Don't expect anything in return other than my sincere gratitude. :)

Edited by Sigma88
Released

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[removed because you got it!]

Edited by GregroxMun

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new forum messed up this

Edited by Sigma88

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Download?

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Great idea!

I dont use any of the mods you listed other than RemoteTech, but I would definately be interested in the antennas. :)

Not long ago, I started thinking about trying out making/tweaking some modded parts, and I 3D modeled my first ever part...I made a new GPS antenna/receiver for use with the Figaro/KerbalGPS mod...

oO1a0Ie.jpg?1

Edited by Stone Blue

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Download?

I'm still doing the final tweaks, plus I wanted to see if there was anyone interested.

Since you asked they'll be coming soon

btw, should I open a thread in the other section for the downloads?

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I'm still doing the final tweaks, plus I wanted to see if there was anyone interested.

Since you asked they'll be coming soon

btw, should I open a thread in the other section for the downloads?

Just get a mod to move the thread to Add-On development.

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You might check out http://forum.kerbalspaceprogram.com/threads/43840 - zzz made a number of nice models - about half way down is a "Hub" in two variations - one makes a great green house and the other a great workshop for ELP.

Those look really nice, but I can't just steal them :D

And I used to love the celss greenhouses from cerebrate, so I've made those more for nostalgia than for cosmetic reasons.

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Actually if you look at the celss github page (the one with licenses) at the bottom is a "Thanks" to zzz for the greenhouse model - zzz released them to the public domain.

PS - intermediate antennas much needed - would be happy to download and use.

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OuterPlanets stuff download! Please!

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Hahaha I planned to put the first download links yesterday but I had to work late.

I'll put something this evening, sorry for the wait-time, but I want to make sure I make something which is at least half-good :D

- - - Updated - - -

Actually if you look at the celss github page (the one with licenses) at the bottom is a "Thanks" to zzz for the greenhouse model - zzz released them to the public domain.

PS - intermediate antennas much needed - would be happy to download and use.

This evening I'll upload the opm stuff and if I have time to fix the last things about the antennas I'll upload those too.

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Hahaha I planned to put the first download links yesterday but I had to work late.

I'll put something this evening, sorry for the wait-time, but I want to make sure I make something which is at least half-good :D

.

Hey, even if you messed up on something, we can always let you know about an issue for you to tweak!

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the Urlum axial Tilt is greatly needed.

I agree with you, sadly for the current limitations of KSP it's either:

- No axial tilt, but planet and its moons rotate around their axis properly, or

- Cosmetic Axial Tilt, but the planet rotation needs to be set to zero and the navball won't show you the correct direction of the cardinal axis (prograde, retrograde, radial and normal markers will be fine tho.

I decided it was worth it, I don't expect everyone to like it, but I hope someone will enjoy it :D

Hey, even if you messed up on something, we can always let you know about an issue for you to tweak!

I know :D

but OPM is so good I don't want to put something out that can ruin the experience of that mod

links are coming in a few hours, I promise

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OuterPlanets stuff download! Please!
the Urlum axial Tilt is greatly needed.

download links are here! :D

Σ Mod Expansion: OPM v0.1

[TABLE=width: 50%]

[TR]

[TD]WK3fZaB.png[/TD]

[TD]PTljvQ8.png[/TD]

[TD]

iaAsbSM.png[/TD]

[TD]pxp3VeB.png[/TD]

[TD]UMQcMMs.png[/TD]

[/TR]

[/TABLE]

Enjoy

Edited by Sigma88

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Thank you! The tilted Urlum looks great, I'm testing Pluron now. One thing I've already noticed is that the barycenter, like any black hole, has a glitchy navball.

Edited by GregroxMun

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Moved thread to add on development

thank you, I was wondering how to do that

- - - Updated - - -

Thank you! The tilted Urlum looks great, I'm testing Pluron now. One thing I've already noticed is that the barycenter, like any black hole, has a glitchy navball.

I will take a look, maybe there's something that I can do about that, but I wouldn't count on it :)

I don't see any downside tho, other than it being aesthetically unpleasant and maybe causing epilepsy :D

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Sigma, I'm working on making a patch that moves Plock instead of deleting and replacing it in addition to doing some other stuff.

Edited by _Augustus_

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Sigma, I'm working on making a patch that moves Plock instead of deleting and replacing it in addition to doing some other stuff.

Pluron is actually using the same model and textures as Plock, and will be updated alongside Plock.

The only reason why I changed the name is that Capt told me he didn't think my vision of the pluto/charon analogue was enough stock like, so changing the name was my way of putting some distance between OPM and PluronKharon.

I still don't know if I will change the names when the OPM version of Charon is released.

Anyway you are free to change the name if you want, I just wanted to explain why I made that choice for now.

--edit--

I also wanted to say that "Plock" as a name always felt like not a good fit to me. All the other planets have their name derived from both the latin and greek god, Plock is the only one that does not fit in that scheme.

Pludes would have been a more fitting choice, but I don't know if I like it or hate it as a name :D

Edited by Sigma88

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Pluron is actually using the same model and textures as Plock, and will be updated alongside Plock.

The only reason why I changed the name is that Capt told me he didn't think my vision of the pluto/charon analogue was enough stock like, so changing the name was my way of putting some distance between OPM and PluronKharon.

I still don't know if I will change the names when the OPM version of Charon is released.

Anyway you are free to change the name if you want, I just wanted to explain why I made that choice for now.

I've done some small tweaks like mess with orbital inclination as well.

Here's the config. I'd really like it if you'd post it on the front page as an option or put it in the download as an alternate config. This will work with future versions of OPM without editing:

@Kopernicus
[*]:FINAL{
Body
{
name = Plock-Khato
flightGlobalsIndex = 200
Template
{
name = Jool
}
Properties
{
mass = 0.69481e4
radius = 1
geeASL = 11015589.8273191
rotationPeriod = 100000
description = The barycenter of Plock and Khato.
}
Orbit
{
referenceBody = Sun
color = 0.184314,0.309804,0.309804,1
semiMajorAxis = 535833706086
inclination = 6.15
eccentricity = 0.26
longitudeOfAscendingNode = 260
argumentOfPeriapsis = 50
meanAnomalyAtEpoch = 0
epoch = 213
}
}
@Body[Plock]
{
@Properties
{
@rotationPeriod = 100000
}
@Orbit
{
@referenceBody = Plock-Khato
@semiMajorAxis = 296507
@inclination = 29.515
@eccentricity = 0.05
@longitudeOfAscendingNode = 0
@argumentOfPeriapsis = 0
@meanAnomalyAtEpoch = 0
@epoch = 0
}
}
Body
{
name = Khato
flightGlobalsIndex = 205
Template
{
name = Vall
}
Properties
{
radius = 75437.5
geeASL = 0.04051
rotationPeriod = 100000
description = Khato has caused much controversy at KASA. It is so large compared to Plock that there is debate over whether it's a moon or a dwarf planet in it's own right.
ScienceValues
{
landedDataValue = 16
inSpaceLowDataValue = 15
inSpaceHighDataValue = 14.5
recoveryValue = 15
}
}
Orbit
{
referenceBody = Plock
color = 0.184314,0.309804,0.309804,1
semiMajorAxis = 1779043.975
inclination = 33.71385
eccentricity = 0
longitudeOfAscendingNode = 1.1
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
}
}
}

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I've done some small tweaks like mess with orbital inclination as well.

Here's the config. I'd really like it if you'd post it on the front page as an option or put it in the download as an alternate config. This will work with future versions of OPM without editing:

@Kopernicus
[*]:FINAL{
Body
{
name = Plock-Khato
flightGlobalsIndex = 200
Template
{
name = Jool
}
Properties
{
mass = 0.69481e4
radius = 1
geeASL = 11015589.8273191
rotationPeriod = 100000
description = The barycenter of Plock and Khato.
}
Orbit
{
referenceBody = Sun
color = 0.184314,0.309804,0.309804,1
semiMajorAxis = 535833706086
inclination = 6.15
eccentricity = 0.26
longitudeOfAscendingNode = 260
argumentOfPeriapsis = 50
meanAnomalyAtEpoch = 0
epoch = 213
}
}
@Body[Plock]
{
@Properties
{
@rotationPeriod = 100000
}
@Orbit
{
@referenceBody = Plock-Khato
@semiMajorAxis = 296507
@inclination = 29.515
@eccentricity = 0.05
@longitudeOfAscendingNode = 0
@argumentOfPeriapsis = 0
@meanAnomalyAtEpoch = 0
@epoch = 0
}
}
Body
{
name = Khato
flightGlobalsIndex = 205
Template
{
name = Vall
}
Properties
{
radius = 75437.5
geeASL = 0.04051
rotationPeriod = 100000
description = Khato has caused much controversy at KASA. It is so large compared to Plock that there is debate over whether it's a moon or a dwarf planet in it's own right.
ScienceValues
{
landedDataValue = 16
inSpaceLowDataValue = 15
inSpaceHighDataValue = 14.5
recoveryValue = 15
}
}
Orbit
{
referenceBody = Plock
color = 0.184314,0.309804,0.309804,1
semiMajorAxis = 1779043.975
inclination = 33.71385
eccentricity = 0
longitudeOfAscendingNode = 1.1
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
}
}
}

Did you check that both bodies (plock and charon) rotates around the barycenter in the same time and are mutually locked?

That is the main goal of my expansion and I feel like it wouldn't look as cool if they didn't do that.

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Did you check that both bodies (plock and charon) rotates around the barycenter in the same time and are mutually locked?

That is the main goal of my expansion and I feel like it wouldn't look as cool if they didn't do that.

Yes, they do.

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Yes, they do.

nice, I'll look them up as soon as I get some time then

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