The drag mechanics are a bit hard to work around/with/change. When the part is -first- loaded (like..the very first time ever) the game engine will calculate the drag-cubes based upon the part geometry and planar projections. It then stores all of this information in the PartDatabase.cfg file (in the root KSP directory, next to the main game config file). Now, even if the model for that part changes (through recompiling the model, changing geometry, whatever); that initial drag-cube calculatio