Black-Talon Posted May 11, 2015 Share Posted May 11, 2015 If you are using 0.5.1, you can hide it via the Stock Toolbar.But even when the window is shown, it should hide when you hit F2 to clear the screen of all UI for screenshots or other general basking in the visual glory. Which is what I think the feedback was getting at since the screen is clear of all other windows and UI. Most mods do this so fingers crossed for you that it's easy-peasy. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 11, 2015 Author Share Posted May 11, 2015 Found an Issue: Stock Button multiplicating when changing scenes, sorry for that. Quote Link to comment Share on other sites More sharing options...
LostOblivion Posted May 11, 2015 Share Posted May 11, 2015 It would seem the PersistantRotation window does not save its position nor its hidden/shown status between scenes, and all pilots pile up in the artificial gravity overview with each scene change. Quote Link to comment Share on other sites More sharing options...
Shinsaka Posted May 12, 2015 Share Posted May 12, 2015 Maybe I did something wrong, but even with v0.5.1 I don't see any button in the stock toolbar or blizzy's Toolbar.Anyway, this mod is a great idea. I was looking since long for a way to keep my orbital telescopes pointed to the surface of a planet. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) Version 0.5.2 released!I hope its better than the last version, and that everyone is happy with it. I did not extensively test this version, so as always, I appreciate any feedback!It would seem the PersistantRotation window does not save its position nor its hidden/shown status between scenes, and all pilots pile up in the artificial gravity overview with each scene change.-fixed- - - Updated - - -Maybe I did something wrong, but even with v0.5.1 I don't see any button in the stock toolbar or blizzy's Toolbar.Anyway, this mod is a great idea. I was looking since long for a way to keep my orbital telescopes pointed to the surface of a planet.You need to click "Configure" in the PersistentRotation GUI, then you can choose wich Toolbar (if any) to use. Edited May 12, 2015 by MarkusA380 Quote Link to comment Share on other sites More sharing options...
curiousepic Posted May 12, 2015 Share Posted May 12, 2015 Thanks for the update!You need to click "Configure" in the PersistentRotation GUI, then you can choose wich Toolbar (if any) to use.(You then need to click the toolbar button) Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted May 12, 2015 Share Posted May 12, 2015 Thanks for this mod! Following the horizon or sun is just perfect. But also I found some weirdness... At some point my station makes a yaw roll every orbit. Problem of "zero meridian" maybe? Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 12, 2015 Author Share Posted May 12, 2015 Thanks for this mod! Following the horizon or sun is just perfect. But also I found some weirdness... At some point my station makes a yaw roll every orbit. Problem of "zero meridian" maybe? Yes, I also experienced that some time ago. But I have the bad feeling it's goona be hard to fix. As long as it is not too annoying you're gonna have to live with that for a while.Btw, 10.-freaking-000 downloads on Kerbalstuff! Thank you guys! Quote Link to comment Share on other sites More sharing options...
eodh Posted May 12, 2015 Share Posted May 12, 2015 Well if you have a small monitor (1360x768 here) and ALSO happen to use mods that add new celestial bodies, like OPM, the planet selection lacks of space and its not draggable apparently, so that's another thing I believe it should improve.http://a.pomf.se/zcndkg.jpg--Edit: or make something like Kerbal Engineer in the rendevouz menu, where the moons are submenus of their planets.(Btw did you read my request about this mod detecting RemoteTech's SAS? Its so much better than the stock SAS...) Quote Link to comment Share on other sites More sharing options...
curiousepic Posted May 12, 2015 Share Posted May 12, 2015 Quick compatability note - Malah's QuickHide now can "pin" toolbar icons so that we can now select what is shown on the stock toolbar. However, PR's window re-appears whenever the Hide is engaged. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 12, 2015 Author Share Posted May 12, 2015 Well if you have a small monitor (1360x768 here) and ALSO happen to use mods that add new celestial bodies, like OPM, the planet selection lacks of space and its not draggable apparently, so that's another thing I believe it should improve.http://a.pomf.se/zcndkg.jpg--Edit: or make something like Kerbal Engineer in the rendevouz menu, where the moons are submenus of their planets.Well, yes I will improve such aspects, but my mod is not yet designed to be compatible with everything crawling around out there. For now, OPM will go on the incompatible list.(Btw did you read my request about this mod detecting RemoteTech's SAS? Its so much better than the stock SAS...)See above. I am sure the RemoteTech SAS does not work like the stock one, so that's going to be some work.Thanks for the feedback, though.- - - Updated - - -Quick compatability note - Malah's QuickHide now can "pin" toolbar icons so that we can now select what is shown on the stock toolbar. However, PR's window re-appears whenever the Hide is engaged.Thanks for the feedback. Added to incompatibility list. Quote Link to comment Share on other sites More sharing options...
LostOblivion Posted May 12, 2015 Share Posted May 12, 2015 Version 0.5.2 released!-fixedGreat! I'll give it another go.+1 on hiding everything when pressing F2. Quote Link to comment Share on other sites More sharing options...
curiousepic Posted May 12, 2015 Share Posted May 12, 2015 Quick compatability note - Malah's QuickHide now can "pin" toolbar icons so that we can now select what is shown on the stock toolbar. However, PR's window re-appears whenever the Hide is engaged.Whoops, I'm wrong about this - in QuickHide you can disable "Set to false on hide" and PR will retain its minimized state. Quote Link to comment Share on other sites More sharing options...
krenshala Posted May 13, 2015 Share Posted May 13, 2015 Well, yes I will improve such aspects, but my mod is not yet designed to be compatible with everything crawling around out there. For now, OPM will go on the incompatible list.See above. I am sure the RemoteTech SAS does not work like the stock one, so that's going to be some work.Thanks for the feedback, though.As far as I'm aware, the Remote Tech flight computer just points the vessel in the specified direction using whatever RCS/SAS options are available (if any). It is not an SAS itself, just a type of directional/orientation autopilot. My experience with using it is that when you come out of warp it immediately applies the appropriate torque to face in the specified direction in the same way the stock "auto" pilot holds orientation. I haven't tested how PR and RT work together currently, however, so I don't know (yet) how they interact. I hope to fix that this week, assuming I can get the time to play enough to get a comms network in place.And, to add to the rest of the folks -- Thank you again for keeping this mod alive. I'm happy to be one of the 10,000+ people to have downloaded it from KerbalStuff, as this mod's feature was the first one I looked for back in 0.18 (and didn't find back then, or at all until you took over the mod a few months ago). Quote Link to comment Share on other sites More sharing options...
StainX Posted May 13, 2015 Share Posted May 13, 2015 A small Question: Will this also stop the unnatural "wobble of death" from those huge docked crafts like space stations, with time warp? Sorry, haven't played with your mod in 1.0.2 yet. Quote Link to comment Share on other sites More sharing options...
eodh Posted May 13, 2015 Share Posted May 13, 2015 (edited) As far as I'm aware, the Remote Tech flight computer just points the vessel in the specified direction using whatever RCS/SAS options are available (if any). It is not an SAS itself, just a type of directional/orientation autopilot. My experience with using it is that when you come out of warp it immediately applies the appropriate torque to face in the specified direction in the same way the stock "auto" pilot holds orientation. I haven't tested how PR and RT work together currently, however, so I don't know (yet) how they interact. I hope to fix that this week, assuming I can get the time to play enough to get a comms network in place.And, to add to the rest of the folks -- Thank you again for keeping this mod alive. I'm happy to be one of the 10,000+ people to have downloaded it from KerbalStuff, as this mod's feature was the first one I looked for back in 0.18 (and didn't find back then, or at all until you took over the mod a few months ago).When I say SAS, I mean the hole thing including the autopiloting function. RT completely disables stock SAS/Autopilot, to the point that if you want to turn on the stock SAS/Autopilot you have to manually delete your current RT command. For example "point to node", "point to retrograde" etc., disables stock SAS/Autopilot. And this mod only works with stock SAS/Autopilot.Edit: Actually I'm not sure if it would be more appropiate to ask in RT thread for a compatibility config with Persistent Rotation instead...? Edited May 13, 2015 by eodh Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 14, 2015 Author Share Posted May 14, 2015 Small Feature Trailer released! Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 14, 2015 Share Posted May 14, 2015 Is the window supposed to be open every flight? Isn't supposed to remember I left it closed till I open it again, or is it opening every flight for everyone else? I am using 0.5.3 Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 14, 2015 Author Share Posted May 14, 2015 (edited) Is the window supposed to be open every flight? Isn't supposed to remember I left it closed till I open it again, or is it opening every flight for everyone else? I am using 0.5.30.5.3? Even I don't have that yet. Yes, the hidden status is not persistent yet, I know. I will add it for the next version.Edit: Small Teaser for next Version: Edited May 14, 2015 by MarkusA380 Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 14, 2015 Share Posted May 14, 2015 No offence, but mods that take screen space and don't respect user control are very annoying. Love the mod, but not worth the hassle everytime I go into a flight. It wasn't even about blizzy toolbar it's about not forcing a mod onto my screen. Uninstalled till it is really fixed Quote Link to comment Share on other sites More sharing options...
LMA Posted May 14, 2015 Share Posted May 14, 2015 Does this mod work with toolbar I'm making a video of KSP and want to hid the whole UI. It's a great looking mod for realism thanks. Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 15, 2015 Author Share Posted May 15, 2015 Does this mod work with toolbar I'm making a video of KSP and want to hid the whole UI. It's a great looking mod for realism thanks.Yes it does. But you could also just press F2. Quote Link to comment Share on other sites More sharing options...
LMA Posted May 15, 2015 Share Posted May 15, 2015 Thanks Markus the new version can be hidden Quote Link to comment Share on other sites More sharing options...
TBryson2 Posted May 15, 2015 Share Posted May 15, 2015 (edited) Attempting to download, (both Curse and Kerbal Stuff) and it will not complete the download. Sits and waited for awhile, never finishes.TBNevermind. Third times a charm. TB Edited May 15, 2015 by TBryson2 Quote Link to comment Share on other sites More sharing options...
Skrypter Posted May 16, 2015 Share Posted May 16, 2015 Any way to make this work with MechJeb?MechJeb abuses time warp to keep a craft on a heading without SAS, but with Persistent Rotation it really throws a wrench into MechJeb's automatic warping and node executions. Quote Link to comment Share on other sites More sharing options...
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