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[1.8] PersistentRotation 1.8.6


MarkusA380

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New Version Released!

Now with 1.1.3 support and new GUI structure!

There still is a lot to be done. I am not sure wether I will continue developing this mod yet.

EDIT: Just read your request concerning PluginData, stand by for patch.

EDIT2:

New Version Released!

PersistentRotation now saves to PluginData. Enjoy!

Edited by MarkusA380
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11 hours ago, MarkusA380 said:

New Version Released!

Now with 1.1.3 support and new GUI structure!

There still is a lot to be done. I am not sure wether I will continue developing this mod yet.

EDIT: Just read your request concerning PluginData, stand by for patch.

EDIT2:

New Version Released!

PersistentRotation now saves to PluginData. Enjoy!

Your mod is a savior for all of us who wants to have somewhat realistic craft behavior without magic RW, thank you so much!

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On June 26, 2016 at 5:34 AM, MarkusA380 said:

Ok, so PR is currently storing all cfgs in KSPpath\PluginData. Do you want it to be stored in GameData\PersistentRotation\PluginData or is it (as I thought) better like this?

it will work either way, but the more standard way of doing things these days would be the second option, as mentioned the PluginData folder in the main KSP directory is mainly legacy. Ppl looking for the config files wouldn't expect to find them there

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@MarkusA380. I have a humble request. 

Can you make insta-stabization on warp when SAS enabled optional?

Feels like little bit cheating, the same as stock warp rotation cheat.

 Sometimes you can have SAS, but no RCS or torque for stabilisation. 

Would be great for "realistic KSP" crowd. 

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3 hours ago, evileye.x said:

@MarkusA380. I have a humble request. 

Can you make insta-stabization on warp when SAS enabled optional?

Feels like little bit cheating, the same as stock warp rotation cheat.

 Sometimes you can have SAS, but no RCS or torque for stabilisation. 

Would be great for "realistic KSP" crowd. 

I've already thought about it. But I am yet unsure on how to do it:

Should it just continue rotating even though SAS is enabled?

This is also similar to the problem wether the reference rotation mode should consume electric energy and monopropellant.

I just think that for both of these you can't have a solution everyone likes...

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7 minutes ago, MarkusA380 said:

Should it just continue rotating even though SAS is enabled?

Consider it's like stock behavior - SAS doesn't hold prograde/retrograde during timewarp, does it?

 

9 minutes ago, MarkusA380 said:

I just think that for both of these you can't have a solution everyone likes...

Exactly, that's why we all love options and configs :) We all do.

 

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30 minutes ago, MarkusA380 said:

I've already thought about it. But I am yet unsure on how to do it:

Coincidentally this discussion appeared yesterday in the RO irc channel. A nice suggestion that (I think @NathanKell made) was to have SAS in time warp stopping rotation only if angular momentum is below some threshold. Above that, and the behaviour would be similar to the current when SAS is disabled.

I myself often forget to deactivate SAS before separation when I have an uncontrolled spin-stabilized probe, and end up unable to time warp, which commonly dooms the mission. Thus, besides the "cheating" component, there is also a gameplay aspect that is important.

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2 hours ago, leudaimon said:

Coincidentally this discussion appeared yesterday in the RO irc channel. A nice suggestion that (I think @NathanKell made) was to have SAS in time warp stopping rotation only if angular momentum is below some threshold. Above that, and the behaviour would be similar to the current when SAS is disabled.

I myself often forget to deactivate SAS before separation when I have an uncontrolled spin-stabilized probe, and end up unable to time warp, which commonly dooms the mission. Thus, besides the "cheating" component, there is also a gameplay aspect that is important.

This is a good idea! Will do so.

2 hours ago, evileye.x said:

Exactly, that's why we all love options and configs :) We all do.

Yeah well but I honestly don't want to write this code tree. Sorry.

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1.4 released!

3 hours ago, leudaimon said:

[...] A nice suggestion that (I think @NathanKell made) was to have SAS in time warp stopping rotation only if angular momentum is below some threshold. Above that, and the behaviour would be similar to the current when SAS is disabled. [...]

This is now a feature.

Also, the mod *should* be alot more resource friendly and maybe even more stable.

Edited by MarkusA380
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Just now, MarkusA380 said:

Why should it?

Because RO/RP-0 are not 1.1.3 compatible yet. But it's great news that Persistent rotation is totally updated and improved. I'll be waiting for the complete update of the RO suite before moving to 1.1.3 though

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