Corax Posted March 19, 2020 Share Posted March 19, 2020 (edited) 59 minutes ago, Avera9eJoe said: I suggest installing both and seeing if it works. "Both" of this and what? EDIT: @EricSan said "Is there a compatible mod that adds orbital decay while in low orbit? Could this be added to this mod maybe?" This stupid excuse for great piece of forum software doesn't seem to allow to edit-in nested quotes post facto, and it doesn't do them automatically in the first place. I really wish there was a way to edit the markup directly, without this WYSIWYdontG nonsense. "WISY" translates to baby speak for <Papa India double-Sierra> where I live, and for a good reason too. Edited March 20, 2020 by Corax reference to original question Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 20, 2020 Share Posted March 20, 2020 (edited) 38 minutes ago, Corax said: "Both" of this and what? Oops it looks like I read it wrong! I thought that @EricSan was asking if Orbital Decay and Persistent Rotation were compatible, and I suggested trying to install both of them to see. It looks like he was asking generally if there was an orbital decay mod. Eric there is a mod that adds this, although it hasn't been updated for 1.9 yet. You can try it though. Orbital Decay - Resumed Edited March 20, 2020 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
EricSan Posted March 20, 2020 Share Posted March 20, 2020 Thanks! I'm actually running 1.3.1 with galileo's planet pack. I'm definitely going to be adding PR and OD tomorrow. I think I will save a back up copy of my game since I'm experimenting with lots of mods and massive stations using part welder, I almost expect something to break at this point. Quote Link to comment Share on other sites More sharing options...
Space_nico Posted March 23, 2020 Share Posted March 23, 2020 Working fine for me in 1.9.1 guys! Thanks me later ♥ Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted April 30, 2020 Share Posted April 30, 2020 (edited) Did there are a way to keep a space station always pointing to earth like ISS when using mechjeb smart ASS instead of stock SAS Edited April 30, 2020 by josselin2196 Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted May 1, 2020 Share Posted May 1, 2020 1 hour ago, josselin2196 said: Did there are a way to keep a space station always pointing to earth like ISS when using mechjeb smart ASS instead of stock SAS Yes. If the standard radial in/out or prograde/retrograde isn't enough look in the ADV section. You can pick several different reference to align with. I generally set my stations to align solar panels with the sun. Quote Link to comment Share on other sites More sharing options...
SkiRich Posted June 17, 2020 Share Posted June 17, 2020 Is there a setting to turn off persistent rotation on asteroids? While that feature does make docking an asteroid harder, I would think all asteroids do not have spin, at least not persistent spin and certainly not as fast, since there is no propulsion on them, so a decaying spin would be better unless some SOI causes them to rotate for instance having one rotation per rotation around the sun, or corresponding body. It would be great to turn this feature off, or have a setting to suggest relative spin. Quote Link to comment Share on other sites More sharing options...
SkiRich Posted June 17, 2020 Share Posted June 17, 2020 Feature request. It would be nice to be able to move the default location of the window when the mod is open. Right now it overwrites a bunch of things I have at the top and is hard to see. Quote Link to comment Share on other sites More sharing options...
Darkuss Posted August 7, 2020 Share Posted August 7, 2020 Button on the toolbar keeps replicating itself when i load new vessel. i'm playing on 1.10. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 8, 2020 Share Posted August 8, 2020 Hi there, despite its reporting to be compatible 1.10 on ckan, can anyone confirm to be maintaining this mod still? I've found a quite weird issue, using Krash as well for vessel simulations, I wanted to test a mun return, so whenever I started timewarp to wait for my ejection burn, the vessel skipped in time, like orientation a position, weird AF like waiting for the maneuver to come and suddenly way ahead of it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 8, 2020 Share Posted August 8, 2020 41 minutes ago, Gfurst said: Hi there, despite its reporting to be compatible 1.10 on ckan, can anyone confirm to be maintaining this mod still? I've found a quite weird issue, using Krash as well for vessel simulations, I wanted to test a mun return, so whenever I started timewarp to wait for my ejection burn, the vessel skipped in time, like orientation a position, weird AF like waiting for the maneuver to come and suddenly way ahead of it. That's a weird KRASH issue, not related to this mod Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 16, 2020 Share Posted September 16, 2020 So, besides @Darkuss - does anybody else have issues with running this on KSP 1.10.1 ? Can anybody confirm that it works without toolbar button replication issues? I could test it myself, but you know, why not ask for other people's experience? Quote Link to comment Share on other sites More sharing options...
Benti Posted October 22, 2020 Share Posted October 22, 2020 On 9/16/2020 at 9:00 PM, Gordon Dry said: So, besides @Darkuss - does anybody else have issues with running this on KSP 1.10.1 ? Can anybody confirm that it works without toolbar button replication issues? I could test it myself, but you know, why not ask for other people's experience? I haven't tried it extensively, but after one rocket launch yesterday on Kerbin, it seemed to work flawlessly. (1.10) I'll let you know if I find any further issues. Quote Link to comment Share on other sites More sharing options...
Sirius K Posted October 24, 2020 Share Posted October 24, 2020 (edited) So i was testing my spinning station with this mod, i don't understand why the mod kept oscillating the roll back and forward when i set a RPM, it keeps rotating back and forward. Next, I try relative rotation, i set the sun and use a front docking port as control point, it didn't even do anything, the whole craft is still facing the same direction, not facing the sun. And lastly, pain (ksp log file ) https://drive.google.com/file/d/128lbVBjugsjNHsK-bK2ycEphFuanqUrB/view?usp=sharing Update: The mod CORRUPTED MY WHOLE CRAFT Edited October 24, 2020 by Sirius K Quote Link to comment Share on other sites More sharing options...
Darkuss Posted October 26, 2020 Share Posted October 26, 2020 (edited) On 10/24/2020 at 9:58 AM, Sirius K said: Next, I try relative rotation, i set the sun and use a front docking port as control point, it didn't even do anything, the whole craft is still facing the same direction, not facing the sun. @Sirius K Relative rotation mode makes you spin relative to the object you selected, not face it. For example when you orbit Kerbin and select the Sun as relative rotation object and you face prograde, you will face that direction at all times relative to the Sun's surface. But if you set it to Kerbin, you will make your craft spin prograde relative to Kerbin's surface Edited October 26, 2020 by Darkuss Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 31, 2020 Share Posted December 31, 2020 Anybody have this working with 1.11.1 Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted February 2, 2021 Share Posted February 2, 2021 I haven't seen it on Ckan yet ... I haven't tried using it in the latest version of the game, but I think it will soon be updated. The KSP should already have this. This is one of the essential mods for me ... Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted February 14, 2021 Share Posted February 14, 2021 On 30/12/2020 at 22:12, Virtualgenius said: Alguém tem isso funcionando com 1.11.1 Hello Virtualgenius... I tested it on KSP 1.11.0 and it worked, but I use some mods and it made it disappear. It worked before installing 3 mods but I don't know what the connection is between them and PersistentRotation. (DockRotate; DockSafe; Trajectories). I'm trying to make it work like before. It may work in version 1.11.1 but it should be unstable, so watch out for other mods ... or wait for MarkusA380 to update the mod ... Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted February 18, 2021 Share Posted February 18, 2021 Will all this spinning when loaded, unloaded and through time warp slow down my game? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2021 Share Posted February 18, 2021 On 2/13/2021 at 8:18 PM, KallangoVerde said: Hello Virtualgenius... I tested it on KSP 1.11.0 and it worked, but I use some mods and it made it disappear. It worked before installing 3 mods but I don't know what the connection is between them and PersistentRotation. (DockRotate; DockSafe; Trajectories). I'm trying to make it work like before. It may work in version 1.11.1 but it should be unstable, so watch out for other mods ... or wait for MarkusA380 to update the mod ... @MarkusA380hasn't been around in a year. I may take a look at this. If you could get me a log file of it not working with those 3 mods, I can take a look to see if anything is obvious. Regardless, I may adopt this soon. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted February 18, 2021 Share Posted February 18, 2021 12 minutes ago, linuxgurugamer said: Regardless, I may adopt this soon. Speechless.... Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted February 18, 2021 Share Posted February 18, 2021 3 hours ago, linuxgurugamer said: @ MarkusA380não existe há um ano. Eu posso dar uma olhada nisso. Se você puder obter um arquivo de log dele que não funciona com esses 3 mods, posso dar uma olhada para ver se algo é óbvio. Independentemente disso, posso adotar isso em breve. (GOOGLE TRANSLATE) I realized but I wasn't sure kkk I managed to solve the problem with a clean reinstall (full ckan) and it is now working with mastery in version 1.11.0 ...(MY BAD) Thanks for the help and it's good to know that you will soon be able to take on this mod again, you are 10 !! I can't get this mod off my list of ESSENTIALS kkkk Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2021 Share Posted February 18, 2021 1 hour ago, KallangoVerde said: (GOOGLE TRANSLATE) I realized but I wasn't sure kkk I managed to solve the problem with a clean reinstall (full ckan) and it is now working with mastery in version 1.11.0 ...(MY BAD) Thanks for the help and it's good to know that you will soon be able to take on this mod again, you are 10 !! I can't get this mod off my list of ESSENTIALS kkkk Oh, great. That makes it easier for me. I've merged in some localization stuff and a prograde mode. I'll be added the Toolbarcontroller to simplify the code a lot before release. I do have it working in 1.10 and 1.11 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2021 Share Posted February 18, 2021 I've heard from @MarkusA380, he is still supporting the mod. I'll finish my changes, then push them back to him for inclusion and release. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 19, 2021 Share Posted February 19, 2021 (edited) Solved Deleted Edited February 19, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
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