nightingale Posted March 21, 2015 Share Posted March 21, 2015 (edited) Increase the variety of tourism contracts available! Have tourists visit your stations, and build new attractions for them! (image credit MalevolentNinja) Description This is a Contract Pack that gives contracts to take tourists into space. There are contracts for: Taking tourists all around the Kerbin system. Taking tourists to your existing stations and bases. Building space tourism attractions. Taking tourists to your newly built attractions. Unlike the stock tourism contracts, all tourists for a given contract want to go to the same place. You'll also start receiving tourist contracts for 20-50 Kerbals to visit your attractions at a time. There are 10 randomly regenerating tourism contracts and 4 one-time contracts that progress your space tourism program. Will you be able to build the space casino and start printing funds? Download CKAN: In CKAN, Select and download the mod "Contract Pack: Tourism" GitHub: For the direct download option, please ensure you have all the dependencies before raising a support request: Contract Configurator is a required dependency and can be downloaded from the Contract Configurator release thread. ModuleManager is a required dependency and can be downloaded from the ModuleManager release thread. The Tourism contract pack can be downloaded from GitHub. Waypoint Manager is an optional (but highly recommended) dependency and can be downloaded from the Waypoint Manager release thread. Optional Stuff It is recommended that you install Waypoint Manager, as there is one contract that involves touring the KSC, and it will be more difficult to hit the waypoints without it. The contract pack works for RSS and planet packs - there's a late-game contract to visit gas giants that will pick up any gas giant loaded in the game. Source The full source is available on GitHub. Change Log Spoiler ContractPack-Tourism 1.5.2 Fixed compatibility with Galileo planet pack. Fixed broken backwards compatibility with hotel/casino contracts. ContractPack-Tourism 1.5.1 Added a minAltitude parameter on the sub-orbital flight to make it more clear (thanks Deimos Rast). Added loading tip. Fixed reward of hotel/casino tourist contract (thanks CaptKordite). ContractPack-Tourism 1.5.0 Rework for Contract Configurator 1.15.x ContractPack-Tourism 1.4.2 Fixed issue introduced by Contract Configurator 1.9.8 (thanks smjjames). ContractPack-Tourism 1.4.0 Strategia integration. New space camp contract which gives you free Kerbals (thanks mcortez for the inspiration). Investor contract (and therefore casino/hotel contracts) are now repeatable. Support edge case for RemoteTech + AntennaRange installations (thanks Algiark). Fixed asteroid contracts to need the tourism starter contract completed. Show messages when entering/leaving waypoints. Silence warning about deprecated Contract Configurator functionality. ContractPack-Tourism 1.3.0 Changed asteroid contract to check for level 3 tracking station instead of level 2 (thanks qm3ster). New moon landing contracts (thanks atiaxi)! ContractPack-Tourism 1.2.0 Tourist contracts no longer ask for as many tourists at once until bigger pods get unlocked. Reduced grindiness - advanced tourism contracts no longer require lots of tourist contracts to be done. Support for New Horizons. ContractPack-Tourism 1.1.8 Fixed badly broken investor tour contract (thanks BT3). ContractPack-Tourism 1.1.6 Convert agent icons to DDS. Added support for AntennaRange in building contracts. Allow one-tourist contracts to be generated for low-orbit contracts. Loosen waypoint tolerance for sub-orbital contracts. Made differentiation between investor contracts more clear. ContractPack-Tourism 1.1.5 Fixed investor contract to work in RSS. ContractPack-Tourism 1.1.4 Spelling/grammer fixes (thanks ObsessedWithKSP). Decrease max tourism contracts from 5 down to 4. Kerbal Space Tourism no longer offers random non-tourism contracts. Increases to contract rewards. ContractPack-Tourism 1.1.3 Fix gas giant moon flyby contract so they are a fly by and not orbit. ContractPack-Tourism 1.1.2 Moon flyby contracts can now be done as an actual fly by and do not require entering orbit. Change description of some contracts to make the time requirement more clear. ContractPack-Tourism 1.1.1 Fix for sub-orbital contracts (thanks Enceos). ContractPack-Tourism 1.1.0 Disables stock tourism contracts. Added sub-orbital contract. Minor text cleanup. ContractPack-Tourism 1.0.1 Fix problem with null station/base contracts showing up (thanks Firebird). Move investor contract into Tourism group. ContractPack-Tourism 1.0.0 Initial release. License The Tourism Contract Pack is licensed under CC-BY-NC-SA-4.0 Like what you see? Consider donating to the coffee fund! It will not go directly to supporting this or other mods under my care, but it may keep my motivation up! Edited May 2, 2018 by nightingale Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.