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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]


nightingale

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I'm playing a .90 save with an older version of the Tourism pack. I've spawned the Investor Tour contract, but when I try to launch a vehicle, I see them spawned on the opposite side of the world. I don't expect you to troubleshoot this, but I'm wondering:

1. Am I doing something wrong? I've launched a jets with both 1 and 2 extra seats. I also tried launching a rover from the runway. I never got any option to load them.

2. If I'm doing everything right and it doesn't work, is there any way to use the debug menu to complete the contract, and then mark my save with whatever flag the Investor Tour contract would have used? IE, fake it?

Thanks for any help.

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I'm playing a .90 save with an older version of the Tourism pack. I've spawned the Investor Tour contract, but when I try to launch a vehicle, I see them spawned on the opposite side of the world. I don't expect you to troubleshoot this, but I'm wondering:

1. Am I doing something wrong? I've launched a jets with both 1 and 2 extra seats. I also tried launching a rover from the runway. I never got any option to load them.

2. If I'm doing everything right and it doesn't work, is there any way to use the debug menu to complete the contract, and then mark my save with whatever flag the Investor Tour contract would have used? IE, fake it?

Thanks for any help.

I won't go looking through the changelog, but I'm 99% sure I had fixed this exact issue in the first build for KSP 1.0 - so it's not you.

To hack it, complete the contract through the debug menu, then find something that looks like this in your persistence file:

    SCENARIO
{
name = PersistentDataStore
scene = 7, 8, 5
DATA
{
TouristCount = System.Double:41
TouristMoonsCount = System.Double:5
TouristAttractionModifier = System.Double:1
TouristAttractionCount = System.Double:33
TouristGasCount = System.Double:1
}
}

Then add one of the following two lines into that middle section:


Tourism_CasinoConstruction = System.Double:1
Tourism_HotelConstruction = System.Double:1

Note that doing this will void your warranty. :cool:

Or... you can consider it an extra challenge, and go halfway across the world, pick up the right investor, and bring him to KSC for the tour.

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I won't go looking through the changelog, but I'm 99% sure I had fixed this exact issue in the first build for KSP 1.0 - so it's not you.

To hack it, complete the contract through the debug menu, then find something that looks like this in your persistence file:

...

Then add one of the following two lines into that middle section:

...

Note that doing this will void your warranty. :cool:

Thanks, I'll give that a try.

Or... you can consider it an extra challenge, and go halfway across the world, pick up the right investor, and bring him to KSC for the tour.

I considered it! Unfortunately, they're in the middle of the ocean. Maybe I'll give this a good old college try before cheating my way through it...

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Does this affect stock tourism contracts that are already ongoing in any way, or is it better if I complete any such contracts before installing?

I'm about 80% sure it'll let you finish the ones you have active - but maybe back up your save, just in case (and let me know how it goes either way).

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The pending stock contracts I had went away, but the tourists themselves stayed..

Pending meaning accepted or offered? I had thought the accepted ones would stay, but sadly there isn't anything I can do about it, as it's a side effect of how they are disabled. Same with the tourists staying. :(

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I'm pretty sure I didn't see this mentioned anywhere, apologies if it I missed something. Minor quibble, anyway

Every now and then I get a mission by Kerbal Space Tourism which is not a space tourism agency.

znpjMMJh.png

It's a little weird. Is there a way to restrict KST to only the tourism missions? I imagine it'd have to be done through ContractConfigurator, if at all; IMO the stock Kerbal World Firsts offering anything other than a Kerbal World First mission is a bug... Anyway, not a big issue, just wondering. And hey, maybe it's legit - I suppose KST might want to expand its business...

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I'm pretty sure I didn't see this mentioned anywhere, apologies if it I missed something. Minor quibble, anyway

Every now and then I get a mission by Kerbal Space Tourism which is not a space tourism agency.

http://i.imgur.com/znpjMMJh.png

It's a little weird. Is there a way to restrict KST to only the tourism missions? I imagine it'd have to be done through ContractConfigurator, if at all; IMO the stock Kerbal World Firsts offering anything other than a Kerbal World First mission is a bug... Anyway, not a big issue, just wondering. And hey, maybe it's legit - I suppose KST might want to expand its business...

That one bugs me too! Let me play around with the mentalities and see if that will make them stop offering random stuff.

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I hate Agent mentalities, that has got to be the worst feature ever. I doubt more than 0.1% of all players even know that there's some mystical "mentality" that is slightly influencing which contracts are offered by which Agent.

And the other 0.1% doesn't care.

Anyway, I had to do some hacky code to even get it to work, but the next version will support KST's desire to not offer things that are unrelated to tourism.

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There are too many tourism contract. Usually i have ten tourism and unmanned contract from contract packs per every stock contract.

Still too much? I'll reduce the formula a bit more in the next Contract Configurator release.

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I'm up to over 20 tourists hanging around after their contracts are completed. I've tried to assign them to a ship and then recover them but they're still there. I even killed them all in a fiery explosion, which was fun, but I had to revert after it destroyed my reputation. Any ideas?

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I'm up to over 20 tourists hanging around after their contracts are completed. I've tried to assign them to a ship and then recover them but they're still there. I even killed them all in a fiery explosion, which was fun, but I had to revert after it destroyed my reputation. Any ideas?

I may have to try to put in some logic that cleans up "unassigned" tourists then. Is this happening for all your Tourism Plus contracts, or only some of the time?

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Oh, I forgot to mention this yesterday. Tourism_Casino and Tourism_Hotel don't validate if you don't have RemoteTech installed.

Seemed to work fine - but let me guess, you have AntennaRange installed? That's another one that replaces the transmitter part modules, and I'm not handling it.

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Nope... may just be me though, I uninstalled RemoteTech to do some testing, so maybe my save still references the modules?

Oh that wouldn't surprise me, KSP tends to react badly when stuff goes missing in saves... most likely there was an existing offered/active/completed contract referencing it.

I try to keep RemoteTech and non-RemoteTech saves separate for testing. :)

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I may have to try to put in some logic that cleans up "unassigned" tourists then. Is this happening for all your Tourism Plus contracts, or only some of the time?

Every tourist ever spawned is still around (except for a few I killed accidentally).

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Every tourist ever spawned is still around (except for a few I killed accidentally).

Well, just ran a quick sanity test, and everything seemed okay. Can you provide a log from when you're recovering tourist(s) to complete a contract? The logic for ditching them is in stock - so really shouldn't be a problem.

There's also a known issue if you recover via the space centre screen - in that case only they do not get cleared properly.

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Hello,

The "investor tour" mission bugs.

I get to recover one of the invsetors. The investor Kerbal duplicates when entering the "tour taxi" module : one stays outside the pod, one is inside near Jeb.

At the end of the tour, requirements met, ship recovered, there's still a taxi ship with the two kerbals ont the KSC and stay there even though I keep on recoreving them.

When I switch back to them, the universe explodes and Kerbin disapears, only the skybox stays visible.

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