Eleusis La Arwall

Cloud configurations for Outer Planets Mod [Last Update: 2015.09.23]

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On 6.2.2016 at 0:49 PM, Sigma88 said:

yup, this mod was designed for the old EVE.

@Eleusis La Arwall is the one who made the clouds, I only helped him merge the configs in a single download.

and since he hasn't made clouds for the new version of EVE this mod is pretty much stuck.

the only mod I know that adds clouds to OPM right now is @Poodmund's mod, but I know that also @The White Guardian is working on something

 

If you liked the clouds designed by eleusis, I think you can still use the old EVE.

I can probably give some moderate support, if you need something feel free to post here or pm me

 

cheers, Sigma

Thanks for clearing that up!

I'll probably look into @Poodmund's work, since I don't want to revert to old EVE (performance issues).

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23 minutes ago, ShadowZone said:

Thanks for clearing that up!

I'll probably look into @Poodmund's work, since I don't want to revert to old EVE (performance issues).

no problem :)

If you have questions about the binary system feel free to ask

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I have decided to open a KSP Mods related Twitter account

If you want news on the development of my mods, as well as cool screenshots I take when I am checking them, you can find those here:

Sigma88Mods&style=social

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Hi! Is the KSPRC still working in the latest version?

--EDIT--

Ignore, NM.

Edited by Andem

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Hey, i was wondering if you could help me install the clouds, installs are quite unspecific and i just can't seem to get the clouds, i have tried it with a lot of the links but non seem to work! Could someone please help me because i would really love those new textures :)

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1 minute ago, Matchlight said:

Hey, i was wondering if you could help me install the clouds, installs are quite unspecific and i just can't seem to get the clouds, i have tried it with a lot of the links but non seem to work! Could someone please help me because i would really love those new textures :)

This mod doesn't work with ksp 1.1.x

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Poodmund had a cloud pack, but I have no idea what is its state :)

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16 hours ago, Francois424 said:

Just asking here if anyone has managed thick cloud layers on Tekto yet ?

If so I could use a config file

5 hours ago, Sigma88 said:

@Poodmund was working on something iirc

this mod has not been updated in a long time :)

Sorry I haven't been around for a long time, taken a hiatus away from KSP somewhat. I'll be back when 1.2 drops and all the modding community gets back on track with the new patch. :D

 

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great news, in the meantime, Galileo is making a config for Tekto in SVE.

With any luck, we'll see something nice in the meantime =)

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Quote

Just asking here if anyone has managed thick cloud layers on Tekto yet ?

If so I could use a config file

Actually, I made a custom EVE config for 1.2 based on this video https://www.youtube.com/watch?v=dHIsjXmC12w

here it is

Spoiler

 

OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds2
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }


 

 

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Any chances of updating this mod to 1.2.2? I really enjoyed this clouds mod.

I'm using KSPRC's textures (I've managed to get it to work in a reddit post) and clouds with the Outer Planets, and the OPM clouds with KSPRC looks kinda odd to me...

Edited by KarlosGeek
"coulds" instead of "clouds"

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On 3/19/2017 at 11:16 AM, KarlosGeek said:

Any chances of updating this mod to 1.2.2? I really enjoyed this clouds mod.

I'm using KSPRC's textures (I've managed to get it to work in a reddit post) and clouds with the Outer Planets, and the OPM clouds with KSPRC looks kinda odd to me...

(You're welcome for that reddit post)

I've also uploaded an updated version of both of Astronomer's Visual Packs to SpaceDock, which include OPMclouds support directly inside the mod. If you want, you can download either Edge of Oblivion or Interstellar v2 and it'll work with OPMclouds like the old days.

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On 2017-3-25 at 5:46 PM, themaster401 said:

(You're welcome for that reddit post)

I've also uploaded an updated version of both of Astronomer's Visual Packs to SpaceDock, which include OPMclouds support directly inside the mod. If you want, you can download either Edge of Oblivion or Interstellar v2 and it'll work with OPMclouds like the old days.

(Sorry for replying to you here, I cannot send private messages)

I'm following your advise and using the updated version of Astronomer's Visual Pack - Edge of Oblivion, but, shouldn't be city lights? I don't see any here.

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1 hour ago, KarlosGeek said:

(Sorry for replying to you here, I cannot send private messages)

I'm following your advise and using the updated version of Astronomer's Visual Pack - Edge of Oblivion, but, shouldn't be city lights? I don't see any here.

CityLights are currently broken in the port. I don't know why, but for now, you're able to use newer CityLights in conjunction with AVP. Consider installing EVE and its default configs then deleting everything but the CityLights.

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